2016-02-09 17:22:17 -05:00
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#include "WPILib.h"
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2016-02-09 16:23:45 -05:00
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#include "Shooter.h"
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#ifndef BUTTON_LAYOUT
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#define BUTTON_LAYOUT
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2016-02-09 17:22:17 -05:00
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#define TRIGGER 1 // Trigger button number
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#define THUMB 2 // Thumb button number
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#define RAMP_RAISE 3 // Button 3 for Raising Ramp
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#define RAMP_LOWER 4 // Button 4 to lower ramp.
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#define UNJAM 11
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#define DEADZONE_RADIUS 0.01 // Deadzone Radius prevents tiny twitches in the joystick's value from
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// affecting the robot. Use this for cleaning up drive train and shooter.
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// Also used for detecting changes in an axis' value.
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2016-02-09 16:23:45 -05:00
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#endif // BUTTON_LAYOUT
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class Robot: public IterativeRobot
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{
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Talon left_drive, right_drive;
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CANTalon shooter1, shooter2,
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launch_spinny;
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RobotDrive drive;
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Shooter shooter;
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Joystick driver_stick, operator_stick;
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public:
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Robot():
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left_drive(0), // Left DriveTrain Talons plug into PWM channel 1 with a Y-splitter
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right_drive(1), // Right DriveTrain Talons plug // left wheel 2
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shooter1(11), // shooter drive 1
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shooter2(10), // shooter drive 2
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launch_spinny(12),
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drive(&left_drive, &right_drive),
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shooter( // initialize Shooter object.
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&shooter1, &shooter2, &launch_spinny),
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driver_stick(0), // right stick (operator)
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operator_stick(1) // left stick (driver)
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{
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}
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private:
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// instance variables
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bool pickupRunning; // don't want to spam the Talon with set messages. Toggle the pickup when a button is pressed or released.
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bool inverting;
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bool ramping;
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bool shooting;
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bool unjamming;
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float shooter_power;
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LiveWindow *lw = LiveWindow::GetInstance();
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SendableChooser *chooser;
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const std::string autoNameDefault = "Default";
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const std::string autoNameCustom = "My Auto";
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std::string autoSelected;
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void RobotInit()
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{
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chooser = new SendableChooser();
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chooser->AddDefault(autoNameDefault, (void*)&autoNameDefault);
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chooser->AddObject(autoNameCustom, (void*)&autoNameCustom);
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SmartDashboard::PutData("Auto Modes", chooser);
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shooter1.Enable();
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shooter2.Enable();
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left_drive.SetInverted(true);
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right_drive.SetInverted(true);
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//launch_spinny.SetInverted(true);
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inverting = false;
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pickupRunning = false;
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ramping = false;
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shooting = false;
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unjamming = false;
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shooter_power = 0;
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}
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/**
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* This autonomous (along with the chooser code above) shows how to select between different autonomous modes
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* using the dashboard. The sendable chooser code works with the Java SmartDashboard. If you prefer the LabVIEW
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* Dashboard, remove all of the chooser code and uncomment the GetString line to get the auto name from the text box
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* below the Gyro
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*
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* You can add additional auto modes by adding additional comparisons to the if-else structure below with additional strings.
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* If using the SendableChooser make sure to add them to the chooser code above as well.
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*/
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void AutonomousInit()
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{
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autoSelected = *((std::string*)chooser->GetSelected());
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//std::string autoSelected = SmartDashboard::GetString("Auto Selector", autoNameDefault);
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std::cout << "Auto selected: " << autoSelected << std::endl;
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if(autoSelected == autoNameCustom){
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//Custom Auto goes here
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} else {
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//Default Auto goes here
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}
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}
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void AutonomousPeriodic()
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{
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if(autoSelected == autoNameCustom){
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//Custom Auto goes here
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} else {
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//Default Auto goes here
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}
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}
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void TeleopInit()
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{
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}
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void TeleopPeriodic()
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{
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//std::cout << "Ramp position: "<< launch_spinny.GetEncPosition() << std::endl;
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drive.ArcadeDrive(&driver_stick, true);
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2016-02-13 11:12:20 -05:00
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//bool rampDoing = false;
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// This is shit code for testing. Replace it with real code.
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if(!ramping && operator_stick.GetRawButton(RAMP_RAISE))
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{
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std::cout << "Raising Ramp.";
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//launch_spinny.Set(1);
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shooter.RaiseRamp();
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ramping =true;
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}
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else if(!ramping && operator_stick.GetRawButton(RAMP_LOWER))
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{
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std::cout << "Lowering Ramp.";
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//launch_spinny.Set(-1);
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shooter.LowerRamp();
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ramping = true;
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}
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/*else if(!ramping && operator_stick.GetRawButton(TRIGGER))
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{
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shooter.BoostRamp();
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ramping = true;
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}*/
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else if(ramping
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&& !operator_stick.GetRawButton(RAMP_LOWER)
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&& !operator_stick.GetRawButton(RAMP_RAISE))
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{
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std::cout << "Stopping Ramp.";
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shooter.StopRamp();
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ramping = false;
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}
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2016-02-12 19:37:36 -05:00
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2016-02-13 12:00:28 -05:00
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if(!unjamming && operator_stick.GetRawButton(UNJAM))
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{
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unjamming = true;
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shooter.Unjam();
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}
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else if(unjamming && !operator_stick.GetRawButton(UNJAM))
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{
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shooter.PickUp(false);
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unjamming = false;
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}
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2016-02-12 19:37:36 -05:00
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2016-02-11 20:40:41 -05:00
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/*
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* Run the Shooter only while the THUMB button is held down on the operator stick.
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* the 'pickupRunning' boolean is there to prevent the shooter from calling PickUp
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* every itteration of the TeleopPeriodic method (once every 10ms!)
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* The pickup is disabled when the thumb button is released, but the code still
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* has 'pickupRunning' as true.
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*/
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if(operator_stick.GetRawButton(THUMB) && !pickupRunning)
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{
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shooter.PickUp();
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pickupRunning = true;
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}
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else if(!operator_stick.GetRawButton(THUMB) && pickupRunning)
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{
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shooter.PickUp(false);
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pickupRunning = false;
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}
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2016-02-11 20:40:41 -05:00
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/*
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* The 'inverting' variable is used to make sure that the drive train isn't getting
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* inverted every itteration of the TeleopPeriodic method while the button is held down.
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* This is important because the TeleopPeriodic method executes something like once every 10ms.
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* Thus, this if-else if pair make the button a toggle.
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*/
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if(driver_stick.GetRawButton(THUMB) && !inverting)
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{
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std::cout << "Inverting Drive Train.";
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left_drive.SetInverted(!left_drive.GetInverted());
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right_drive.SetInverted(!right_drive.GetInverted());
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inverting = true;
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}
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else if(!driver_stick.GetRawButton(THUMB))
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{
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inverting = false;
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}
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2016-02-11 21:24:32 -05:00
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/*
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* Unlike the previous actions, this method does need to be called every itteration of
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* TeleopPeriodic. This is because the logic running this operation needs to be checked
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* Every time the method is called. This cannot be a loop in the Shoot method because
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* that would lock the robot every time the trigger is hit.
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*/
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if(operator_stick.GetRawButton(TRIGGER))
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{
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shooting = true;
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shooter.Shoot();
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}
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else if(shooting && !operator_stick.GetRawButton(TRIGGER))
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{
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shooting = false;
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shooter.StopShooter();
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}
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// This code will become obsolete after the Shooter logic is complete.
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float opThrottle = SaneThrottle(operator_stick.GetThrottle());
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if(!pickupRunning && ( opThrottle > shooter_power + DEADZONE_RADIUS
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|| opThrottle < shooter_power - DEADZONE_RADIUS))
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{
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shooter.SetPower(opThrottle);
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}
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}
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2016-02-11 20:48:03 -05:00
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/**
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* Takes the gross raw throttle input from joystick and returns a
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* value between 0.0-1.0 (no negative values)
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*/
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float SaneThrottle(float rawThrottle)
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{
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return ((1.0 - rawThrottle) / 2.0);
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}
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2016-02-09 16:23:45 -05:00
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void TestPeriodic()
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{
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lw->Run();
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}
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};
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START_ROBOT_CLASS(Robot)
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