/* * trans.c - Matrix transpose B = A^T * * Each transpose function must have a prototype of the form: * void trans(int M, int N, int A[N][M], int B[M][N]); * * A transpose function is evaluated by counting the number of misses * on a 1KB direct mapped cache with a block size of 32 bytes. */ #include #include "cachelab.h" int is_transpose(int M, int N, int A[N][M], int B[M][N]); /* * transpose_submit - This is the solution transpose function that you * will be graded on for Part B of the assignment. Do not change * the description string "Transpose submission", as the driver * searches for that string to identify the transpose function to * be graded. */ char transpose_submit_desc[] = "Transpose submission"; void transpose_submit(int M, int N, int A[N][M], int B[M][N]) { } /* * You can define additional transpose functions below. We've defined * a simple one below to help you get started. */ /* * trans - A simple baseline transpose function, not optimized for the cache. */ char trans_desc[] = "Simple row-wise scan transpose"; void trans(int M, int N, int A[N][M], int B[M][N]) { int i, j, tmp; for (i = 0; i < N; i++) { for (j = 0; j < M; j++) { tmp = A[i][j]; B[j][i] = tmp; } } } /* * registerFunctions - This function registers your transpose * functions with the driver. At runtime, the driver will * evaluate each of the registered functions and summarize their * performance. This is a handy way to experiment with different * transpose strategies. */ void registerFunctions() { /* Register your solution function */ registerTransFunction(transpose_submit, transpose_submit_desc); /* Register any additional transpose functions */ registerTransFunction(trans, trans_desc); } /* * is_transpose - This helper function checks if B is the transpose of * A. You can check the correctness of your transpose by calling * it before returning from the transpose function. */ int is_transpose(int M, int N, int A[N][M], int B[M][N]) { int i, j; for (i = 0; i < N; i++) { for (j = 0; j < M; ++j) { if (A[i][j] != B[j][i]) { return 0; } } } return 1; }