ah_sce_unpacked/unpacked/Custom_Token Doom Counter 8...

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("core/DoomCounter", function(require, _LOADED, __bundle_register, __bundle_modules)
local optionsVisible = false
local options = {
Agenda = true,
Playarea = true,
Playermats = true
}
val = 0
-- save current value and options
function onSave() return JSON.encode({ val, options }) end
function onLoad(savedData)
if savedData ~= "" then
local loadedData = JSON.decode(savedData)
val = loadedData[1]
options = loadedData[2]
-- restore state for option panel
for key, bool in pairs(options) do
self.UI.setAttribute("option" .. key, "isOn", not bool)
end
end
self.createButton({
label = tostring(val),
click_function = "addOrSubtract",
function_owner = self,
position = { 0, 0.06, 0 },
height = 800,
width = 800,
font_size = 650,
scale = { 1.5, 1.5, 1.5 },
font_color = { 1, 1, 1, 95 },
color = { 0, 0, 0, 0 }
})
end
-- called by the invisible button to change displayed value
function addOrSubtract(_, _, isRightClick)
local newVal = math.min(math.max(val + (isRightClick and -1 or 1), 0), 99)
if val ~= newVal then
updateVal(newVal)
end
end
function updateVal(number)
val = number or 0
self.editButton({ index = 0, label = tostring(val) })
printToAll("Doom on agenda set to: " .. val)
end
-- called by "Reset" button to remove doom
function startReset()
if options.Agenda then
updateVal(0)
end
-- call the "Doom-in-Play"-counter
local DoomInPlayCounter = getObjectFromGUID("652ff3")
if DoomInPlayCounter then
DoomInPlayCounter.call("removeDoom", options)
end
end
-- XML UI functions
function optionClick(_, optionName)
options[optionName] = not options[optionName]
printToAll("Doom removal of " .. optionName .. (options[optionName] and " enabled" or " disabled"))
end
function toggleOptions()
optionsVisible = not optionsVisible
if optionsVisible then
self.UI.show("Options")
else
self.UI.hide("Options")
end
end
end)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("core/DoomCounter")
end)
return __bundle_require("__root")