950 lines
30 KiB
Plaintext
950 lines
30 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("playercards/customizable/HonedInstinctUpgradeSheet")
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end)
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__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
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return getObjectFromGUID("123456")
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end
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---@param owner string Parent object for this search
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---@param type string Type of object to search for
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---@return any: Object reference to the matching object
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GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
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return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
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---@param type string Type of object to search for
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---@return table: List of object references to matching objects
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GUIDReferenceApi.getObjectsByType = function(type)
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return getGuidHandler().call("getObjectsByType", type)
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end
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-- returns all matching objects as a table with references
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---@param owner string Parent object for this search
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---@return table: List of object references to matching objects
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GUIDReferenceApi.getObjectsByOwner = function(owner)
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return getGuidHandler().call("getObjectsByOwner", owner)
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end
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-- sends new information to the reference handler to edit the main index
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---@param owner string Parent of the object
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---@param type string Type of the object
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---@param guid string GUID of the object
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GUIDReferenceApi.editIndex = function(owner, type, guid)
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return getGuidHandler().call("editIndex", {
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owner = owner,
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type = type,
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guid = guid
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})
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end
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return GUIDReferenceApi
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end
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end)
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__bundle_register("playercards/customizable/HonedInstinctUpgradeSheet", function(require, _LOADED, __bundle_register, __bundle_modules)
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-- Customizable Cards: Honed Instinct
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-- Color information for buttons
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boxSize = 38
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-- static values
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xInitial = -0.935
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xOffset = 0.069
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customizations = {
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[1] = {
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checkboxes = {
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posZ = -0.905,
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count = 1,
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}
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},
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[2] = {
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checkboxes = {
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posZ = -0.705,
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count = 1,
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}
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},
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[3] = {
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checkboxes = {
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posZ = -0.5,
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count = 1,
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}
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},
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[4] = {
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checkboxes = {
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posZ = -0.29,
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count = 1,
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}
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},
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[5] = {
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checkboxes = {
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posZ = -0.09,
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count = 1,
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},
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},
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[6] = {
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checkboxes = {
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posZ = 0.12,
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count = 2,
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}
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},
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[7] = {
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checkboxes = {
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posZ = 0.325,
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count = 3,
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},
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},
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[8] = {
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checkboxes = {
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posZ = 0.62,
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count = 5,
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}
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},
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}
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require("playercards/customizable/UpgradeSheetLibrary")
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end)
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__bundle_register("playercards/customizable/UpgradeSheetLibrary", function(require, _LOADED, __bundle_register, __bundle_modules)
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-- Common code for handling customizable card upgrade sheets
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-- Define UI elements in the base card file, then include this
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-- UI element definition is an array of tables, each with this structure. A row may include
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-- checkboxes (number defined by count), a text field, both, or neither (if the row has custom
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-- handling, as Living Ink does)
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-- {
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-- checkboxes = {
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-- posZ = -0.71,
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-- count = 1,
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-- },
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-- textField = {
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-- position = { 0.005, 0.25, -0.58 },
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-- width = 875
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-- }
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-- }
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-- Fields should also be defined for xInitial (left edge of the checkboxes) and xOffset (amount to
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-- shift X from one box to the next) as well as boxSize (checkboxes) and inputFontSize.
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--
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-- selectedUpgrades holds the state of checkboxes and text input, each element being:
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-- selectedUpgrades[row] = { xp = #, text = "" }
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local playmatApi = require("playermat/PlaymatApi")
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-- Y position for UI elements. Visibility of checkboxes moves the checkbox inside the card object
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-- when not selected.
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local Y_VISIBLE = 0.25
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local Y_INVISIBLE = -0.5
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-- Used for Summoned Servitor and Living Ink
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local VECTOR_COLOR = {
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unselected = { 0.5, 0.5, 0.5, 0.75 },
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mystic = { 0.597, 0.195, 0.796 }
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}
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-- These match with ArkhamDB's way of storing the data in the dropdown menu
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local SUMMONED_SERVITOR_SLOT_INDICES = { arcane = "1", ally = "0", none = "" }
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local rowCheckboxFirstIndex = { }
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local rowInputIndex = { }
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local selectedUpgrades = { }
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-- save state when going into bags / decks
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function onDestroy() self.script_state = onSave() end
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function onSave()
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return JSON.encode({
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selections = selectedUpgrades
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})
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end
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-- Startup procedure
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function onLoad(savedData)
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if savedData ~= "" then
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local loadedData = JSON.decode(savedData)
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if loadedData.selections ~= nil then
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selectedUpgrades = loadedData.selections
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end
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end
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selfId = getSelfId()
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maybeLoadLivingInkSkills()
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createUi()
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maybeUpdateLivingInkSkillDisplay()
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maybeUpdateServitorSlotDisplay()
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self.addContextMenuItem("Clear Selections", function() resetSelections() end)
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self.addContextMenuItem("Scale: 1x", function() self.setScale({ 1, 1, 1 }) end)
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self.addContextMenuItem("Scale: 2x", function() self.setScale({ 2, 1, 2 }) end)
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self.addContextMenuItem("Scale: 3x", function() self.setScale({ 3, 1, 3 }) end)
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end
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-- Grabs the ID from the metadata for special functions (Living Ink, Summoned Servitor)
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function getSelfId()
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local metadata = JSON.decode(self.getGMNotes())
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return metadata.id
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end
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function isUpgradeActive(row)
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return customizations[row] ~= nil
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and customizations[row].checkboxes ~= nil
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and customizations[row].checkboxes.count ~= nil
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and customizations[row].checkboxes.count > 0
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and selectedUpgrades[row] ~= nil
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and selectedUpgrades[row].xp ~= nil
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and selectedUpgrades[row].xp >= customizations[row].checkboxes.count
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end
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function resetSelections()
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selectedUpgrades = { }
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updateDisplay()
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end
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function createUi()
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if customizations == nil then
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return
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end
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for i = 1, #customizations do
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if customizations[i].checkboxes ~= nil then
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createRowCheckboxes(i)
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end
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if customizations[i].textField ~= nil then
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createRowTextField(i)
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end
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end
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maybeMakeLivingInkSkillSelectionButtons()
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maybeMakeServitorSlotSelectionButtons()
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updateDisplay()
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end
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function createRowCheckboxes(rowIndex)
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local checkboxes = customizations[rowIndex].checkboxes
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rowCheckboxFirstIndex[rowIndex] = 0
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local previousButtons = self.getButtons()
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if previousButtons ~= nil then
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rowCheckboxFirstIndex[rowIndex] = #previousButtons
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end
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for col = 1, checkboxes.count do
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local funcName = "checkboxRow" .. rowIndex .. "Col" .. col
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local func = function() clickCheckbox(rowIndex, col) end
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self.setVar(funcName, func)
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local checkboxPos = getCheckboxPosition(rowIndex, col)
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self.createButton({
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click_function = funcName,
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function_owner = self,
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position = checkboxPos,
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height = boxSize * 10,
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width = boxSize * 10,
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font_size = 1000,
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scale = { 0.1, 0.1, 0.1 },
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color = { 0, 0, 0 },
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font_color = { 0, 0, 0 }
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})
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end
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end
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function getCheckboxPosition(row, col)
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return {
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x = xInitial + col * xOffset,
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y = Y_VISIBLE,
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z = customizations[row].checkboxes.posZ
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}
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end
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function createRowTextField(rowIndex)
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local textField = customizations[rowIndex].textField
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rowInputIndex[rowIndex] = 0
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local previousInputs = self.getInputs()
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if previousInputs ~= nil then
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rowInputIndex[rowIndex] = #previousInputs
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end
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local funcName = "textbox" .. rowIndex
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local func = function(_, _, val, sel) clickTextbox(rowIndex, val, sel) end
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self.setVar(funcName, func)
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self.createInput({
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input_function = funcName,
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function_owner = self,
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label = "Click to type",
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alignment = 2,
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position = textField.position,
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scale = { 0.1, 0.1, 0.1 },
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width = textField.width * 10,
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height = inputFontsize * 10 + 75,
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font_size = inputFontsize * 10.5,
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color = "White",
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value = ""
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})
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end
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function updateDisplay()
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for i = 1, #customizations do
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updateRowDisplay(i)
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end
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maybeUpdateLivingInkSkillDisplay()
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maybeUpdateServitorSlotDisplay()
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end
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function updateRowDisplay(rowIndex)
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if customizations[rowIndex].checkboxes ~= nil then
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updateCheckboxes(rowIndex)
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end
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if customizations[rowIndex].textField ~= nil then
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updateTextField(rowIndex)
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end
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end
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function updateCheckboxes(rowIndex)
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local checkboxCount = customizations[rowIndex].checkboxes.count
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local selected = 0
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if selectedUpgrades[rowIndex] ~= nil and selectedUpgrades[rowIndex].xp ~= nil then
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selected = selectedUpgrades[rowIndex].xp
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end
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local checkboxIndex = rowCheckboxFirstIndex[rowIndex]
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for col = 1, checkboxCount do
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local pos = getCheckboxPosition(rowIndex, col)
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if col <= selected then
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pos.y = Y_VISIBLE
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else
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pos.y = Y_INVISIBLE
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end
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self.editButton({
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index = checkboxIndex,
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position = pos
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})
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checkboxIndex = checkboxIndex + 1
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end
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end
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function updateTextField(rowIndex)
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local inputIndex = rowInputIndex[rowIndex]
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if selectedUpgrades[rowIndex] ~= nil and selectedUpgrades[rowIndex].text ~= nil then
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self.editInput({
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index = inputIndex,
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value = " " .. selectedUpgrades[rowIndex].text
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})
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end
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end
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function clickCheckbox(row, col)
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if selectedUpgrades[row] == nil then
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selectedUpgrades[row] = { }
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selectedUpgrades[row].xp = 0
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end
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if selectedUpgrades[row].xp == col then
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selectedUpgrades[row].xp = col - 1
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else
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selectedUpgrades[row].xp = col
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end
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updateCheckboxes(row)
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playmatApi.syncAllCustomizableCards()
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end
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-- Updates saved value for given text box when it loses focus
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function clickTextbox(rowIndex, value, selected)
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if selected == false then
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if selectedUpgrades[rowIndex] == nil then
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selectedUpgrades[rowIndex] = { }
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end
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selectedUpgrades[rowIndex].text = value:gsub("^%s*(.-)%s*$", "%1")
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-- Editing isn't actually done yet, and will block the update. Wait a frame so it's finished
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Wait.frames(function() updateRowDisplay(rowIndex) end, 1)
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end
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end
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---------------------------------------------------------
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-- Living Ink related functions
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---------------------------------------------------------
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-- Builds the list of boolean skill selections from the Row 1 text field
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function maybeLoadLivingInkSkills()
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if selfId ~= "09079-c" then return end
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selectedSkills = {
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willpower = false,
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intellect = false,
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combat = false,
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agility = false
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}
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if selectedUpgrades[1] ~= nil and selectedUpgrades[1].text ~= nil then
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for skill in string.gmatch(selectedUpgrades[1].text, "([^,]+)") do
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selectedSkills[skill] = true
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end
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end
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end
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function clickSkill(skillname)
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selectedSkills[skillname] = not selectedSkills[skillname]
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maybeUpdateLivingInkSkillDisplay()
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updateSelectedLivingInkSkillText()
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end
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-- Creates the invisible buttons overlaying the skill icons
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function maybeMakeLivingInkSkillSelectionButtons()
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if selfId ~= "09079-c" then return end
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local buttonData = {
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function_owner = self,
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position = { y = 0.2 },
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height = 130,
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width = 130,
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color = { 0, 0, 0, 0 },
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}
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for skillname, _ in pairs(selectedSkills) do
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local funcName = "clickSkill" .. skillname
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self.setVar(funcName, function() clickSkill(skillname) end)
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buttonData.click_function = funcName
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buttonData.position.x = -1 * SKILL_ICON_POSITIONS[skillname].x
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buttonData.position.z = SKILL_ICON_POSITIONS[skillname].z
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self.createButton(buttonData)
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end
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end
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-- Builds a comma-delimited string of skills and places it in the Row 1 text field
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function updateSelectedLivingInkSkillText()
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local skillString = ""
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if selectedSkills.willpower then
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skillString = skillString .. "willpower" .. ","
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end
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if selectedSkills.intellect then
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skillString = skillString .. "intellect" .. ","
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end
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if selectedSkills.combat then
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skillString = skillString .. "combat" .. ","
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end
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if selectedSkills.agility then
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skillString = skillString .. "agility" .. ","
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end
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if selectedUpgrades[1] == nil then
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selectedUpgrades[1] = { }
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end
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selectedUpgrades[1].text = skillString
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end
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-- Refresh the vector circles indicating a skill is selected. Since we can only have one table of
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-- vectors set, have to refresh all 4 at once
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function maybeUpdateLivingInkSkillDisplay()
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if selfId ~= "09079-c" then return end
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local circles = {}
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for skill, isSelected in pairs(selectedSkills) do
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if isSelected then
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local circle = getCircleVector(SKILL_ICON_POSITIONS[skill])
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if circle ~= nil then
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table.insert(circles, circle)
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end
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end
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end
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self.setVectorLines(circles)
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end
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function getCircleVector(center)
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local diameter = Vector(0, 0, 0.1)
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local pointOfOrigin = Vector(center.x, Y_VISIBLE, center.z)
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local vec
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local vecList = {}
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local arcStep = 5
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for i = 0, 360, arcStep do
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diameter:rotateOver('y', arcStep)
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vec = pointOfOrigin + diameter
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vec.y = pointOfOrigin.y
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table.insert(vecList, vec)
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end
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return {
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points = vecList,
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color = VECTOR_COLOR.mystic,
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thickness = 0.02,
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}
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end
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---------------------------------------------------------
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-- Summoned Servitor related functions
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---------------------------------------------------------
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-- Creates the invisible buttons overlaying the slot words
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function maybeMakeServitorSlotSelectionButtons()
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if selfId ~= "09080-c" then return end
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local buttonData = {
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click_function = "clickArcane",
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function_owner = self,
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position = { x = -1 * SLOT_ICON_POSITIONS.arcane.x, y = 0.2, z = SLOT_ICON_POSITIONS.arcane.z },
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height = 130,
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width = 130,
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color = { 0, 0, 0, 0 },
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}
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self.createButton(buttonData)
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buttonData.click_function = "clickAlly"
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buttonData.position.x = -1 * SLOT_ICON_POSITIONS.ally.x
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self.createButton(buttonData)
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end
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-- toggles the clicked slot
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function clickArcane()
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if selectedUpgrades[6] == nil then
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selectedUpgrades[6] = { }
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end
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if selectedUpgrades[6].text == SUMMONED_SERVITOR_SLOT_INDICES.arcane then
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selectedUpgrades[6].text = SUMMONED_SERVITOR_SLOT_INDICES.none
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else
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selectedUpgrades[6].text = SUMMONED_SERVITOR_SLOT_INDICES.arcane
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end
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maybeUpdateServitorSlotDisplay()
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end
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-- toggles the clicked slot
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function clickAlly()
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if selectedUpgrades[6] == nil then
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selectedUpgrades[6] = { }
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end
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if selectedUpgrades[6].text == SUMMONED_SERVITOR_SLOT_INDICES.ally then
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|
selectedUpgrades[6].text = SUMMONED_SERVITOR_SLOT_INDICES.none
|
|
else
|
|
selectedUpgrades[6].text = SUMMONED_SERVITOR_SLOT_INDICES.ally
|
|
end
|
|
maybeUpdateServitorSlotDisplay()
|
|
end
|
|
|
|
-- Refresh the vector circles indicating a slot is selected.
|
|
function maybeUpdateServitorSlotDisplay()
|
|
if selfId ~= "09080-c" then return end
|
|
|
|
local center = SLOT_ICON_POSITIONS["arcane"]
|
|
local arcaneVecList = {
|
|
Vector(center.x + 0.12, Y_VISIBLE, center.z + 0.05),
|
|
Vector(center.x - 0.12, Y_VISIBLE, center.z + 0.05),
|
|
Vector(center.x - 0.12, Y_VISIBLE, center.z - 0.05),
|
|
Vector(center.x + 0.12, Y_VISIBLE, center.z - 0.05),
|
|
Vector(center.x + 0.12, Y_VISIBLE, center.z + 0.05),
|
|
}
|
|
|
|
center = SLOT_ICON_POSITIONS["ally"]
|
|
local allyVecList = {
|
|
Vector(center.x + 0.07, Y_VISIBLE, center.z + 0.05),
|
|
Vector(center.x - 0.07, Y_VISIBLE, center.z + 0.05),
|
|
Vector(center.x - 0.07, Y_VISIBLE, center.z - 0.05),
|
|
Vector(center.x + 0.07, Y_VISIBLE, center.z - 0.05),
|
|
Vector(center.x + 0.07, Y_VISIBLE, center.z + 0.05),
|
|
}
|
|
|
|
local arcaneVecColor = VECTOR_COLOR.unselected
|
|
local allyVecColor = VECTOR_COLOR.unselected
|
|
|
|
if selectedUpgrades[6] ~= nil and selectedUpgrades[6].text == SUMMONED_SERVITOR_SLOT_INDICES.arcane then
|
|
arcaneVecColor = VECTOR_COLOR.mystic
|
|
elseif selectedUpgrades[6] ~= nil and selectedUpgrades[6].text == SUMMONED_SERVITOR_SLOT_INDICES.ally then
|
|
allyVecColor = VECTOR_COLOR.mystic
|
|
end
|
|
|
|
self.setVectorLines({
|
|
{
|
|
points = arcaneVecList,
|
|
color = arcaneVecColor,
|
|
thickness = 0.02,
|
|
},
|
|
{
|
|
points = allyVecList,
|
|
color = allyVecColor,
|
|
thickness = 0.02,
|
|
}
|
|
})
|
|
end
|
|
end)
|
|
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlaymatApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local searchLib = require("util/SearchLib")
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@return table: Single-element if only single playmat is requested
|
|
local function getMatForColor(matColor)
|
|
if matColor == "All" then
|
|
return guidReferenceApi.getObjectsByType("Playermat")
|
|
else
|
|
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the closest playmat
|
|
---@param startPos table Starting position to get the closest mat from
|
|
PlaymatApi.getMatColorByPosition = function(startPos)
|
|
local result, smallestDistance
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
|
|
if smallestDistance == nil or distance < smallestDistance then
|
|
smallestDistance = distance
|
|
result = matColor
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- Returns the color of the player's hand that is seated next to the playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getPlayerColor = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("playerColor")
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the playmat that owns the playercolor's hand
|
|
---@param handColor string Color of the playmat
|
|
PlaymatApi.getMatColor = function(handColor)
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local playerColor = mat.getVar("playerColor")
|
|
if playerColor == handColor then
|
|
return matColor
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.isDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("isDES")
|
|
end
|
|
end
|
|
|
|
-- Performs a search of the deck area of the requested playmat and returns the result as table
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDeckAreaObjects = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getDeckAreaObjects")
|
|
end
|
|
end
|
|
|
|
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.flipTopCardFromDeck = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("flipTopCardFromDeck")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the discard pile of the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDiscardPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDiscardPosition")
|
|
end
|
|
end
|
|
|
|
-- Transforms a local position into a global position
|
|
---@param localPos table Local position to be transformed
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.transformLocalPosition = function(localPos, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.positionToWorld(localPos)
|
|
end
|
|
end
|
|
|
|
-- Returns the rotation of the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnRotation = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getRotation()
|
|
end
|
|
end
|
|
|
|
-- Returns a table with spawn data (position and rotation) for a helper object
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param helperName string Name of the helper object
|
|
PlaymatApi.getHelperSpawnData = function(matColor, helperName)
|
|
local resultTable = {}
|
|
local localPositionTable = {
|
|
["Hand Helper"] = {0.05, 0, -1.182},
|
|
["Search Assistant"] = {-0.3, 0, -1.182}
|
|
}
|
|
|
|
for color, mat in pairs(getMatForColor(matColor)) do
|
|
resultTable[color] = {
|
|
position = mat.positionToWorld(localPositionTable[helperName]),
|
|
rotation = mat.getRotation()
|
|
}
|
|
end
|
|
return resultTable
|
|
end
|
|
|
|
|
|
-- Triggers the Upkeep for the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param playerColor string Color of the calling player (for messages)
|
|
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doUpkeepFromHotkey", playerColor)
|
|
end
|
|
end
|
|
|
|
-- Handles discarding for the requested playmat for the provided list of objects
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param objList table List of objects to discard
|
|
PlaymatApi.discardListOfObjects = function(matColor, objList)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("discardListOfObjects", objList)
|
|
end
|
|
end
|
|
|
|
-- Returns the active investigator id
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnInvestigatorId = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorId")
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
|
|
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
|
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
|
-- be reset to snap all cards.
|
|
---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's draw 1 button to visible
|
|
---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("showDrawButton", isDrawButtonVisible)
|
|
end
|
|
end
|
|
|
|
-- Shows or hides the clickable clue counter for the requested playmat
|
|
---@param showCounter boolean Whether the clickable counter should be present or not
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.clickableClues = function(showCounter, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("clickableClues", showCounter)
|
|
end
|
|
end
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.removeClues = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("removeClues")
|
|
end
|
|
end
|
|
|
|
-- Reports the clue count for the requested playmat
|
|
---@param useClickableCounters boolean Controls which type of counter is getting checked
|
|
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
|
|
local count = 0
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
count = count + mat.call("getClueCount", useClickableCounters)
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- updates the specified owned counter
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param type string Counter to target
|
|
---@param newValue number Value to set the counter to
|
|
---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
|
|
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
|
end
|
|
end
|
|
|
|
-- triggers the draw function for the specified playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param number number Amount of cards to draw
|
|
PlaymatApi.drawCardsWithReshuffle = function(matColor, number)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("drawCardsWithReshuffle", number)
|
|
end
|
|
end
|
|
|
|
-- returns the resource counter amount
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param type string Counter to target
|
|
PlaymatApi.getCounterValue = function(matColor, type)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getCounterValue", type)
|
|
end
|
|
end
|
|
|
|
-- returns a list of mat colors that have an investigator placed
|
|
PlaymatApi.getUsedMatColors = function()
|
|
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
|
|
local usedColors = {}
|
|
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
|
|
if #searchResult > 0 then
|
|
table.insert(usedColors, matColor)
|
|
end
|
|
end
|
|
return usedColors
|
|
end
|
|
|
|
-- resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- finds all objects on the playmat and associated set aside zone and returns a table
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param filter string Name of the filte function (see util/SearchLib)
|
|
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playmats
|
|
PlaymatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlaymatApi
|
|
end
|
|
end)
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SearchLib = {}
|
|
local filterFunctions = {
|
|
isActionToken = function(x) return x.getDescription() == "Action Token" end,
|
|
isCard = function(x) return x.type == "Card" end,
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
isTileOrToken = function(x) return x.type == "Tile" end
|
|
}
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
---@param pos tts__Vector Global position
|
|
---@param rot? tts__Vector Global rotation
|
|
---@param size table Size
|
|
---@param filter? string Name of the filter function
|
|
---@param direction? table Direction (positive is up)
|
|
---@param maxDistance? number Distance for the cast
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
local filterFunc
|
|
if filter then
|
|
filterFunc = filterFunctions[filter]
|
|
end
|
|
local searchResult = Physics.cast({
|
|
origin = pos,
|
|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filtering the result
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filterFunc(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
pos = obj.getPosition()
|
|
size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
direction = { 0, -1, 0 }
|
|
maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |