331 lines
11 KiB
Plaintext
331 lines
11 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
|
|
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
|
|
local loadingPlaceholder = {[{}] = true}
|
|
|
|
local register
|
|
local modules = {}
|
|
|
|
local require
|
|
local loaded = {}
|
|
|
|
register = function(name, body)
|
|
if not modules[name] then
|
|
modules[name] = body
|
|
end
|
|
end
|
|
|
|
require = function(name)
|
|
local loadedModule = loaded[name]
|
|
|
|
if loadedModule then
|
|
if loadedModule == loadingPlaceholder then
|
|
return nil
|
|
end
|
|
else
|
|
if not modules[name] then
|
|
if not superRequire then
|
|
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
|
|
error('Tried to require ' .. identifier .. ', but no such module has been registered')
|
|
else
|
|
return superRequire(name)
|
|
end
|
|
end
|
|
|
|
loaded[name] = loadingPlaceholder
|
|
loadedModule = modules[name](require, loaded, register, modules)
|
|
loaded[name] = loadedModule
|
|
end
|
|
|
|
return loadedModule
|
|
end
|
|
|
|
return require, loaded, register, modules
|
|
end)(nil)
|
|
__bundle_register("accessories/TokenArrangerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local TokenArrangerApi = {}
|
|
|
|
-- local function to call the token arranger, if it is on the table
|
|
---@param functionName String Name of the function to cal
|
|
---@param argument Variant Parameter to pass
|
|
local function callIfExistent(functionName, argument)
|
|
local tokenArranger = getObjectsWithTag("TokenArranger")[1]
|
|
if tokenArranger ~= nil then
|
|
tokenArranger.call(functionName, argument)
|
|
end
|
|
end
|
|
|
|
-- updates the token modifiers with the provided data
|
|
---@param tokenData Table Contains the chaos token metadata
|
|
TokenArrangerApi.onTokenDataChanged = function(fullData)
|
|
callIfExistent("onTokenDataChanged", fullData)
|
|
end
|
|
|
|
-- deletes already laid out tokens
|
|
TokenArrangerApi.deleteCopiedTokens = function()
|
|
callIfExistent("deleteCopiedTokens")
|
|
end
|
|
|
|
-- updates the laid out tokens
|
|
TokenArrangerApi.layout = function()
|
|
Wait.time(function() callIfExistent("layout") end, 0.1)
|
|
end
|
|
|
|
return TokenArrangerApi
|
|
end
|
|
end)
|
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayAreaApi = { }
|
|
|
|
local PLAY_AREA_GUID = "721ba2"
|
|
|
|
-- Returns the current value of the investigator counter from the playmat
|
|
---@return Integer. Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("getInvestigatorCount")
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with
|
|
-- 'displacement_excluded'
|
|
---@param playerColor Color of the player requesting the shift. Used solely to send an error
|
|
--- message in the unlikely case that the scripting zone has been deleted
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
-- Reset the play area's tracking of which cards have had tokens spawned.
|
|
PlayAreaApi.resetSpawnedCards = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("resetSpawnedCards")
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed.
|
|
---@param scenarioName Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playmat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("tryObjectEnterContainer",
|
|
{ container = container, object = object })
|
|
end
|
|
|
|
-- counts the VP on locations in the play area
|
|
PlayAreaApi.countVP = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("countVP")
|
|
end
|
|
|
|
-- highlights all locations in the play area without metadata
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightMissingData = function(state)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightMissingData", state)
|
|
end
|
|
|
|
-- highlights all locations in the play area with VP
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightCountedVP = function(state)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightCountedVP", state)
|
|
end
|
|
|
|
-- Checks if an object is in the play area (returns true or false)
|
|
PlayAreaApi.isInPlayArea = function(object)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local TokenSpawnTracker = { }
|
|
|
|
local SPAWN_TRACKER_GUID = "e3ffc9"
|
|
|
|
TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("hasSpawnedTokens", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.markTokensSpawned = function(cardGuid)
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("markTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllAssetAndEvents = function()
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllAssetAndEvents")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllLocations = function()
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllLocations")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAll = function()
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAll")
|
|
end
|
|
|
|
return TokenSpawnTracker
|
|
end
|
|
end)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("core/MythosArea")
|
|
end)
|
|
__bundle_register("core/MythosArea", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
local playAreaApi = require("core/PlayAreaApi")
|
|
local tokenArrangerApi = require("accessories/TokenArrangerApi")
|
|
local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
|
|
|
|
local ENCOUNTER_DECK_AREA = {
|
|
upperLeft = { x = 0.9, z = 0.42 },
|
|
lowerRight = { x = 0.86, z = 0.38 },
|
|
}
|
|
local ENCOUNTER_DISCARD_AREA = {
|
|
upperLeft = { x = 1.62, z = 0.42 },
|
|
lowerRight = { x = 1.58, z = 0.38 },
|
|
}
|
|
|
|
local currentScenario
|
|
local useFrontData
|
|
local tokenData
|
|
|
|
-- we use this to turn off collision handling until onLoad() is complete
|
|
local collisionEnabled = false
|
|
|
|
function onLoad(saveState)
|
|
if saveState ~= nil then
|
|
local loadedState = JSON.decode(saveState) or {}
|
|
currentScenario = loadedState.currentScenario or ""
|
|
useFrontData = loadedState.useFrontData or true
|
|
tokenData = loadedState.tokenData or {}
|
|
end
|
|
collisionEnabled = true
|
|
end
|
|
|
|
function onSave()
|
|
return JSON.encode({
|
|
currentScenario = currentScenario,
|
|
useFrontData = useFrontData,
|
|
tokenData = tokenData
|
|
})
|
|
end
|
|
|
|
-- TTS event handler. Handles scenario name event triggering and encounter card token resets.
|
|
function onCollisionEnter(collisionInfo)
|
|
if not collisionEnabled then
|
|
return
|
|
end
|
|
local object = collisionInfo.collision_object
|
|
if object.getName() == "Scenario" then
|
|
local updateNeeded = false
|
|
local description = object.getDescription()
|
|
|
|
-- detect if orientation of scenario card changed (flipped to other side)
|
|
if object.is_face_down == useFrontData then
|
|
useFrontData = not useFrontData
|
|
updateNeeded = true
|
|
end
|
|
|
|
-- detect if another scenario card is placed down
|
|
if currentScenario ~= description then
|
|
currentScenario = description
|
|
updateNeeded = true
|
|
fireScenarioChangedEvent()
|
|
end
|
|
|
|
-- trigger update if a change was detected and push new data
|
|
if updateNeeded then
|
|
local metadata = JSON.decode(object.getGMNotes()) or {}
|
|
if not metadata["tokens"] then
|
|
tokenData = {}
|
|
return
|
|
end
|
|
tokenData = metadata["tokens"][(useFrontData and "front" or "back")]
|
|
fireTokenDataChangedEvent()
|
|
end
|
|
end
|
|
|
|
local localPos = self.positionToLocal(object.getPosition())
|
|
if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then
|
|
tokenSpawnTrackerApi.resetTokensSpawned(object.getGUID())
|
|
end
|
|
end
|
|
|
|
-- TTS event handler. Handles scenario name event triggering
|
|
function onCollisionExit(collisionInfo)
|
|
if not collisionEnabled then return end
|
|
local object = collisionInfo.collision_object
|
|
|
|
-- reset token metadata if scenario reference card is removed
|
|
if object.getName() == "Scenario" then
|
|
tokenData = {}
|
|
useFrontData = nil
|
|
fireTokenDataChangedEvent()
|
|
end
|
|
end
|
|
|
|
-- Listens for cards entering the encounter deck or encounter discard, and resets the spawn state
|
|
-- for the cards when they do.
|
|
function onObjectEnterContainer(container, object)
|
|
local localPos = self.positionToLocal(container.getPosition())
|
|
if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then
|
|
tokenSpawnTrackerApi.resetTokensSpawned(object.getGUID())
|
|
end
|
|
end
|
|
|
|
-- fires if the scenario title changes
|
|
function fireScenarioChangedEvent()
|
|
Wait.frames(function() Global.call('titleSplash', currentScenario) end, 20)
|
|
playAreaApi.onScenarioChanged(currentScenario)
|
|
end
|
|
|
|
-- fires if the scenario title or the difficulty changes
|
|
function fireTokenDataChangedEvent()
|
|
local fullData = returnTokenData()
|
|
tokenArrangerApi.onTokenDataChanged(fullData)
|
|
end
|
|
|
|
-- returns the chaos token metadata (if provided)
|
|
function returnTokenData()
|
|
return {
|
|
tokenData = tokenData,
|
|
currentScenario = currentScenario,
|
|
useFrontData = useFrontData
|
|
}
|
|
end
|
|
|
|
-- Simple method to check if the given point is in a specified area. Local use only,
|
|
---@param point Vector. Point to check, only x and z values are relevant
|
|
---@param bounds Table. Defined area to see if the point is within. See MAIN_PLAY_AREA for sample
|
|
-- bounds definition.
|
|
---@return Boolean. True if the point is in the area defined by bounds
|
|
function inArea(point, bounds)
|
|
return (point.x < bounds.upperLeft.x
|
|
and point.x > bounds.lowerRight.x
|
|
and point.z < bounds.upperLeft.z
|
|
and point.z > bounds.lowerRight.z)
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |