ah_sce_unpacked/unpacked/Custom_Token Chaos Bag Stat...

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function onload(saved_data)
light_mode = false
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
end
createAll()
end
-- functions delegated to Global
function printStats(object, player, isRightClick)
-- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)
if isRightClick then
Global.call("resetStats")
else
Global.call("printStats")
end
end
function updateSave()
local data_to_save = {light_mode }
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {1,1,1,95}
else
f_color = {0,0,0,100}
end
self.createButton({
click_function="printStats",
function_owner=self,
position={0,0.05,0},
height=600,
width=1000,
alignment = 3,
tooltip = "Left Click to print stats. Right Click to reset them.",
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = "Left click to show stats. Right click to reset them."
})
end
function keepSample(_obj, _string, value)
reloadAll()
end
function onDestroy()
if timerID and type(timerID) == 'object' then
Timer.destroy(timerID)
end
end