629 lines
22 KiB
Plaintext
629 lines
22 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/SearchAssistant")
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end)
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__bundle_register("accessories/SearchAssistant", function(require, _LOADED, __bundle_register, __bundle_modules)
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local searchLib = require("util/SearchLib")
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local playmatApi = require("playermat/PlaymatApi")
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-- forward declaration of variables that are used across functions
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local matColor, handColor, setAsidePosition, setAsideRotation, drawDeckPosition, topCardDetected
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local quickParameters = {}
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quickParameters.function_owner = self
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quickParameters.font_size = 165
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quickParameters.width = 275
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quickParameters.height = 275
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quickParameters.color = "White"
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-- common parameters
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local buttonParameters = {}
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buttonParameters.function_owner = self
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buttonParameters.font_size = 125
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buttonParameters.width = 650
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buttonParameters.height = 225
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buttonParameters.color = "White"
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local inputParameters = {}
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inputParameters.function_owner = self
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inputParameters.input_function = "updateSearchNumber"
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inputParameters.tooltip = "custom search amount"
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inputParameters.label = "#"
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inputParameters.font_size = 175
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inputParameters.width = 400
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inputParameters.height = inputParameters.font_size + 23
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inputParameters.position = { 0, 0.11, 0 }
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inputParameters.alignment = 3
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inputParameters.validation = 2
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function onLoad()
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normalView()
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end
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-- regular view with search box
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function normalView()
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self.clearButtons()
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self.clearInputs()
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self.createInput(inputParameters)
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-- create custom search button
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buttonParameters.click_function = "searchCustom"
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buttonParameters.tooltip = "Search the entered number of cards"
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buttonParameters.position = { 0, 0.11, 0.65 }
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buttonParameters.label = "Search"
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self.createButton(buttonParameters)
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-- create buttons to search 3, 6 or 9 cards
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quickParameters.click_function = "search3"
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quickParameters.label = "3"
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quickParameters.position = { -0.65, 0.11, -0.65 }
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self.createButton(quickParameters)
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quickParameters.click_function = "search6"
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quickParameters.label = "6"
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quickParameters.position = { 0, 0.11, -0.65 }
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self.createButton(quickParameters)
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quickParameters.click_function = "search9"
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quickParameters.label = "9"
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quickParameters.position = { 0.65, 0.11, -0.65 }
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self.createButton(quickParameters)
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end
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-- click functions
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function search3(_, playerColor) startSearch(playerColor, 3) end
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function search6(_, playerColor) startSearch(playerColor, 6) end
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function search9(_, playerColor) startSearch(playerColor, 9) end
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-- view during a search with "done" buttons
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function searchView()
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self.clearButtons()
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self.clearInputs()
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-- create the "End Search" button
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buttonParameters.click_function = "endSearch"
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buttonParameters.tooltip = "Left-click: Return cards and shuffle\nRight-click: Return cards without shuffling"
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buttonParameters.position = { 0, 0.11, 0 }
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buttonParameters.label = "End Search"
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self.createButton(buttonParameters)
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end
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-- input_function to get number of cards to search
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function updateSearchNumber(_, _, input)
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inputParameters.value = tonumber(input)
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end
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-- starts the search with the number from the input field
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function searchCustom(_, messageColor)
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local number = inputParameters.value
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if number ~= nil then
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startSearch(messageColor, number)
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else
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printToColor("Enter the number of cards to search in the textbox.", messageColor, "Orange")
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end
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end
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-- start the search (change UI, set handCards aside, draw cards)
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function startSearch(messageColor, number)
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matColor = playmatApi.getMatColorByPosition(self.getPosition())
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handColor = playmatApi.getPlayerColor(matColor)
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topCardDetected = false
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-- get draw deck
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local deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
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if deckAreaObjects.draw == nil then
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printToColor(matColor .. " draw deck could not be found!", messageColor, "Red")
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return
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end
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-- get bounds to know the height of the deck
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local bounds = deckAreaObjects.draw.getBounds()
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drawDeckPosition = bounds.center + Vector(0, bounds.size.y / 2 + 0.2, 0)
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printToColor("Place target(s) of search on set aside hand.", messageColor, "Green")
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-- get playmat orientation
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local offset = -15
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if matColor == "Orange" or matColor == "Red" then
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offset = 15
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end
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-- get position and rotation for set aside cards
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local handData = Player[handColor].getHandTransform()
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local handCards = Player[handColor].getHandObjects()
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setAsidePosition = handData.position + offset * handData.right
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setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 }
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-- set y-value
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setAsidePosition.y = 1.5
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(setAsidePosition + Vector(0, (#handCards - i) * 0.1, 0))
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handCards[i].setRotation(setAsideRotation)
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end
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-- handling for Norman Withers
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if deckAreaObjects.topCard then
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deckAreaObjects.topCard.flip()
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topCardDetected = true
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end
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searchView()
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Wait.time(function()
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deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
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deckAreaObjects.draw.deal(number, handColor)
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end, 1)
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end
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-- place handCards back into deck and optionally shuffle
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function endSearch(_, _, isRightClick)
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local handCards = Player[handColor].getHandObjects()
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(drawDeckPosition + Vector(0, (#handCards - i) * 0.1, 0))
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handCards[i].setRotation(setAsideRotation)
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end
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-- draw set aside cards (from the ground!)
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for _, obj in ipairs(searchLib.atPosition(setAsidePosition, "isCardOrDeck")) do
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if obj.type == "Deck" then
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Wait.time(function() obj.deal(#obj.getObjects(), handColor) end, 1)
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elseif obj.type == "Card" then
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obj.setPosition(Player[handColor].getHandTransform().position)
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obj.flip()
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end
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end
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normalView()
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-- delay is to wait for cards to enter deck
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if not isRightClick then
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Wait.time(function()
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local deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
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if deckAreaObjects.draw then
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deckAreaObjects.draw.shuffle()
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end
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end, #handCards * 0.1)
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end
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-- Norman Withers handling
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if topCardDetected then
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Wait.time(function() playmatApi.flipTopCardFromDeck(matColor) end, #handCards * 0.1)
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end
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end
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end)
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__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
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return getObjectFromGUID("123456")
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end
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---@param owner string Parent object for this search
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---@param type string Type of object to search for
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---@return any: Object reference to the matching object
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GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
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return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
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---@param type string Type of object to search for
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---@return table: List of object references to matching objects
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GUIDReferenceApi.getObjectsByType = function(type)
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return getGuidHandler().call("getObjectsByType", type)
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end
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-- returns all matching objects as a table with references
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---@param owner string Parent object for this search
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---@return table: List of object references to matching objects
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GUIDReferenceApi.getObjectsByOwner = function(owner)
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return getGuidHandler().call("getObjectsByOwner", owner)
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end
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-- sends new information to the reference handler to edit the main index
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---@param owner string Parent of the object
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---@param type string Type of the object
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---@param guid string GUID of the object
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GUIDReferenceApi.editIndex = function(owner, type, guid)
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return getGuidHandler().call("editIndex", {
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owner = owner,
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type = type,
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guid = guid
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})
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end
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return GUIDReferenceApi
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end
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end)
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__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlaymatApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local searchLib = require("util/SearchLib")
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@return table: Single-element if only single playmat is requested
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local function getMatForColor(matColor)
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if matColor == "All" then
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return guidReferenceApi.getObjectsByType("Playermat")
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else
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return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
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end
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end
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-- Returns the color of the closest playmat
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---@param startPos table Starting position to get the closest mat from
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PlaymatApi.getMatColorByPosition = function(startPos)
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local result, smallestDistance
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for matColor, mat in pairs(getMatForColor("All")) do
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local distance = Vector.between(startPos, mat.getPosition()):magnitude()
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if smallestDistance == nil or distance < smallestDistance then
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smallestDistance = distance
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result = matColor
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end
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end
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return result
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end
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-- Returns the color of the player's hand that is seated next to the playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getPlayerColor = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("playerColor")
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end
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end
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-- Returns the color of the playmat that owns the playercolor's hand
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---@param handColor string Color of the playmat
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PlaymatApi.getMatColor = function(handColor)
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for matColor, mat in pairs(getMatForColor("All")) do
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local playerColor = mat.getVar("playerColor")
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if playerColor == handColor then
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return matColor
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end
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end
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end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.isDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("isDES")
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end
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end
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-- Performs a search of the deck area of the requested playmat and returns the result as table
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDeckAreaObjects = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getDeckAreaObjects")
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end
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end
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-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.flipTopCardFromDeck = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("flipTopCardFromDeck")
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end
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end
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-- Returns the position of the discard pile of the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDiscardPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("returnGlobalDiscardPosition")
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end
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end
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-- Transforms a local position into a global position
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---@param localPos table Local position to be transformed
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.transformLocalPosition = function(localPos, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.positionToWorld(localPos)
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end
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end
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-- Returns the rotation of the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnRotation = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getRotation()
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end
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end
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-- Returns a table with spawn data (position and rotation) for a helper object
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@param helperName string Name of the helper object
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PlaymatApi.getHelperSpawnData = function(matColor, helperName)
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local resultTable = {}
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local localPositionTable = {
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["Hand Helper"] = {0.05, 0, -1.182},
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["Search Assistant"] = {-0.3, 0, -1.182}
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}
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for color, mat in pairs(getMatForColor(matColor)) do
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resultTable[color] = {
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position = mat.positionToWorld(localPositionTable[helperName]),
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rotation = mat.getRotation()
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}
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end
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return resultTable
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end
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-- Triggers the Upkeep for the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@param playerColor string Color of the calling player (for messages)
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PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doUpkeepFromHotkey", playerColor)
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end
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end
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-- Handles discarding for the requested playmat for the provided list of objects
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param objList table List of objects to discard
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PlaymatApi.discardListOfObjects = function(matColor, objList)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("discardListOfObjects", objList)
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end
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end
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-- Returns the active investigator id
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnInvestigatorId = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("activeInvestigatorId")
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end
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end
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-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playmat's draw 1 button to visible
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---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playmat
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---@param showCounter boolean Whether the clickable counter should be present or not
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.clickableClues = function(showCounter, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
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end
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end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.removeClues = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("removeClues")
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end
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end
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-- Reports the clue count for the requested playmat
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---@param useClickableCounters boolean Controls which type of counter is getting checked
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PlaymatApi.getClueCount = function(useClickableCounters, matColor)
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local count = 0
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for _, mat in pairs(getMatForColor(matColor)) do
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count = count + mat.call("getClueCount", useClickableCounters)
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end
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return count
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end
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-- updates the specified owned counter
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@param type string Counter to target
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---@param newValue number Value to set the counter to
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---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
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PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
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end
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end
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-- triggers the draw function for the specified playmat
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@param number number Amount of cards to draw
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PlaymatApi.drawCardsWithReshuffle = function(matColor, number)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("drawCardsWithReshuffle", number)
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end
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end
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-- returns the resource counter amount
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param type string Counter to target
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PlaymatApi.getCounterValue = function(matColor, type)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getCounterValue", type)
|
|
end
|
|
end
|
|
|
|
-- returns a list of mat colors that have an investigator placed
|
|
PlaymatApi.getUsedMatColors = function()
|
|
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
|
|
local usedColors = {}
|
|
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
|
|
if #searchResult > 0 then
|
|
table.insert(usedColors, matColor)
|
|
end
|
|
end
|
|
return usedColors
|
|
end
|
|
|
|
-- resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- finds all objects on the playmat and associated set aside zone and returns a table
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param filter string Name of the filte function (see util/SearchLib)
|
|
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playmats
|
|
PlaymatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlaymatApi
|
|
end
|
|
end)
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SearchLib = {}
|
|
local filterFunctions = {
|
|
isActionToken = function(x) return x.getDescription() == "Action Token" end,
|
|
isCard = function(x) return x.type == "Card" end,
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
isTileOrToken = function(x) return x.type == "Tile" end
|
|
}
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
---@param pos tts__Vector Global position
|
|
---@param rot? tts__Vector Global rotation
|
|
---@param size table Size
|
|
---@param filter? string Name of the filter function
|
|
---@param direction? table Direction (positive is up)
|
|
---@param maxDistance? number Distance for the cast
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
local filterFunc
|
|
if filter then
|
|
filterFunc = filterFunctions[filter]
|
|
end
|
|
local searchResult = Physics.cast({
|
|
origin = pos,
|
|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filtering the result
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filterFunc(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
pos = obj.getPosition()
|
|
size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
direction = { 0, -1, 0 }
|
|
maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |