2060 lines
70 KiB
Plaintext
2060 lines
70 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local BlessCurseManagerApi = {}
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local MANAGER_GUID = "5933fb"
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-- removes all taken tokens and resets the counts
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BlessCurseManagerApi.removeTakenTokensAndReset = function()
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local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
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Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.sealedToken = function(type, guid)
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getObjectFromGUID(MANAGER_GUID).call("sealedToken", { type = type, guid = guid })
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.releasedToken = function(type, guid)
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getObjectFromGUID(MANAGER_GUID).call("releasedToken", { type = type, guid = guid })
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end
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-- broadcasts the current status for bless/curse tokens
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---@param playerColor String Color of the player to show the broadcast to
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BlessCurseManagerApi.broadcastStatus = function(playerColor)
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getObjectFromGUID(MANAGER_GUID).call("broadcastStatus", playerColor)
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end
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-- adds Wendy's menu to the hovered card (allows sealing of tokens)
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---@param color String Color of the player to show the broadcast to
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BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
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getObjectFromGUID(MANAGER_GUID).call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
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end
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return BlessCurseManagerApi
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end
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end)
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__bundle_register("core/MythosAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local MythosAreaApi = {}
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local MYTHOS_AREA_GUID = "9f334f"
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-- returns the chaos token metadata (if provided through scenario reference card)
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MythosAreaApi.returnTokenData = function()
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return getObjectFromGUID("9f334f").call("returnTokenData")
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end
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return MythosAreaApi
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end
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end)
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__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlayAreaApi = { }
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local PLAY_AREA_GUID = "721ba2"
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-- Returns the current value of the investigator counter from the playmat
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---@return Integer. Number of investigators currently set on the counter
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PlayAreaApi.getInvestigatorCount = function()
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return getObjectFromGUID(PLAY_AREA_GUID).call("getInvestigatorCount")
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end
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-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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-- fixed objects will be ignored, as will anything the player has tagged with
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-- 'displacement_excluded'
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---@param playerColor Color of the player requesting the shift. Used solely to send an error
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--- message in the unlikely case that the scripting zone has been deleted
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PlayAreaApi.shiftContentsUp = function(playerColor)
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return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsUp", playerColor)
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end
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PlayAreaApi.shiftContentsDown = function(playerColor)
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return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsDown", playerColor)
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end
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PlayAreaApi.shiftContentsLeft = function(playerColor)
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return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsLeft", playerColor)
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end
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PlayAreaApi.shiftContentsRight = function(playerColor)
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return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsRight", playerColor)
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end
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-- Reset the play area's tracking of which cards have had tokens spawned.
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PlayAreaApi.resetSpawnedCards = function()
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return getObjectFromGUID(PLAY_AREA_GUID).call("resetSpawnedCards")
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end
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-- Event to be called when the current scenario has changed.
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---@param scenarioName Name of the new scenario
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PlayAreaApi.onScenarioChanged = function(scenarioName)
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getObjectFromGUID(PLAY_AREA_GUID).call("onScenarioChanged", scenarioName)
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end
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-- Sets this playmat's snap points to limit snapping to locations or not.
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-- If matchTypes is false, snap points will be reset to snap all cards.
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---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
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PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
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getObjectFromGUID(PLAY_AREA_GUID).call("setLimitSnapsByType", matchCardTypes)
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end
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-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
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-- cards before they're destroyed by entering the container
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PlayAreaApi.tryObjectEnterContainer = function(container, object)
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getObjectFromGUID(PLAY_AREA_GUID).call("tryObjectEnterContainer",
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{ container = container, object = object })
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end
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-- counts the VP on locations in the play area
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PlayAreaApi.countVP = function()
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return getObjectFromGUID(PLAY_AREA_GUID).call("countVP")
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end
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-- highlights all locations in the play area without metadata
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightMissingData = function(state)
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return getObjectFromGUID(PLAY_AREA_GUID).call("highlightMissingData", state)
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightCountedVP = function(state)
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return getObjectFromGUID(PLAY_AREA_GUID).call("highlightCountedVP", state)
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end
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-- Checks if an object is in the play area (returns true or false)
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PlayAreaApi.isInPlayArea = function(object)
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return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
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end
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return PlayAreaApi
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end
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end)
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__bundle_register("core/SoundCubeApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local SoundCubeApi = {}
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-- this table links the name of a trigger effect to its index
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local soundIndices = {
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["Vacuum"] = 0,
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["Deep Bell"] = 1,
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["Dark Souls"] = 2
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}
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function playTriggerEffect(index)
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getObjectsWithTag("SoundCube")[1].AssetBundle.playTriggerEffect(index)
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end
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-- plays the by name requested sound
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---@param soundName String Name of the sound to play
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SoundCubeApi.playSoundByName = function(soundName)
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playTriggerEffect(soundIndices[soundName])
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end
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return SoundCubeApi
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end
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end)
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__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local TokenSpawnTracker = { }
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local SPAWN_TRACKER_GUID = "e3ffc9"
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TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("hasSpawnedTokens", cardGuid)
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end
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TokenSpawnTracker.markTokensSpawned = function(cardGuid)
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("markTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetAllAssetAndEvents = function()
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllAssetAndEvents")
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end
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TokenSpawnTracker.resetAllLocations = function()
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllLocations")
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end
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TokenSpawnTracker.resetAll = function()
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAll")
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end
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return TokenSpawnTracker
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end
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end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/Global")
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end)
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__bundle_register("core/Global", function(require, _LOADED, __bundle_register, __bundle_modules)
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---------------------------------------------------------
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-- general setup
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---------------------------------------------------------
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ENCOUNTER_DECK_POS = {-3.93, 1, 5.76}
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ENCOUNTER_DECK_DISCARD_POSITION = {-3.85, 1, 10.38}
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-- optionPanel data
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optionPanel = {}
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-- GUID of data helper
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DATA_HELPER_GUID = "708279"
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-- GUIDs that will not be interactable (e.g. parts of the table)
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local NOT_INTERACTABLE = {
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"6161b4", -- Decoration-Map
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"721ba2", -- PlayArea
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"9f334f", -- MythosArea
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"463022", -- Panel behind tentacle stand
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"f182ee", -- InvestigatorCount
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"7bff34", -- Tentacle stand
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"8646eb", -- horizontal border left
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"75937e", -- horizontal border right
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"612072", -- vertical border left
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"975c39", -- vertical border right
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}
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local chaosTokens = {}
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local chaosTokensLastMat = nil
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local IS_RESHUFFLING = false
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local bagSearchers = {}
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local MAT_COLORS = {"White", "Orange", "Green", "Red"}
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local hideTitleSplashWaitFunctionId = nil
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local playmatApi = require("playermat/PlaymatApi")
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local tokenManager = require("core/token/TokenManager")
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local playAreaAPI = require("core/PlayAreaApi")
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local soundCubeApi = require("core/SoundCubeApi")
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local mythosAreaApi = require("core/MythosAreaApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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-- online functionality related variables
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local MOD_VERSION = "3.1.0"
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local SOURCE_REPO = 'https://raw.githubusercontent.com/chr1z93/loadable-objects/main'
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local library, requestObj, modMeta, notificationVisible
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local acknowledgedUpgradeVersions = {}
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---------------------------------------------------------
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-- data for tokens
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---------------------------------------------------------
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TOKEN_DATA = {
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damage = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/", scale = {0.17, 0.17, 0.17}},
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horror = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/", scale = {0.17, 0.17, 0.17}},
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resource = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/", scale = {0.17, 0.17, 0.17}},
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doom = {image = "https://i.imgur.com/EoL7yaZ.png", scale = {0.17, 0.17, 0.17}},
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clue = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/", scale = {0.15, 0.15, 0.15}}
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}
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ID_URL_MAP = {
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['blue'] = {name = "Elder Sign", url = 'https://i.imgur.com/nEmqjmj.png'},
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['p1'] = {name = "+1", url = 'https://i.imgur.com/uIx8jbY.png'},
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['0'] = {name = "0", url = 'https://i.imgur.com/btEtVfd.png'},
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['m1'] = {name = "-1", url = 'https://i.imgur.com/w3XbrCC.png'},
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['m2'] = {name = "-2", url = 'https://i.imgur.com/bfTg2hb.png'},
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['m3'] = {name = "-3", url = 'https://i.imgur.com/yfs8gHq.png'},
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['m4'] = {name = "-4", url = 'https://i.imgur.com/qrgGQRD.png'},
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['m5'] = {name = "-5", url = 'https://i.imgur.com/3Ym1IeG.png'},
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['m6'] = {name = "-6", url = 'https://i.imgur.com/c9qdSzS.png'},
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['m7'] = {name = "-7", url = 'https://i.imgur.com/4WRD42n.png'},
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['m8'] = {name = "-8", url = 'https://i.imgur.com/9t3rPTQ.png'},
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['skull'] = {name = "Skull", url = 'https://i.imgur.com/stbBxtx.png'},
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['cultist'] = {name = "Cultist", url = 'https://i.imgur.com/VzhJJaH.png'},
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['tablet'] = {name = "Tablet", url = 'https://i.imgur.com/1plY463.png'},
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['elder'] = {name = "Elder Thing", url = 'https://i.imgur.com/ttnspKt.png'},
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['red'] = {name = "Auto-fail", url = 'https://i.imgur.com/lns4fhz.png'},
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['bless'] = {name = "Bless", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/'},
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['curse'] = {name = "Curse", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/'},
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['frost'] = {name = "Frost", url = 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/'}
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}
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---------------------------------------------------------
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-- data for chaos token stat tracker
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---------------------------------------------------------
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local MAT_GUID_TO_COLOR = {
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["Overall"] = "Overall",
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["8b081b"] = "White",
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["bd0ff4"] = "Orange",
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["383d8b"] = "Green",
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["0840d5"] = "Red"
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}
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local tokenDrawingStats = {
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["Overall"] = {},
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["8b081b"] = {},
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["bd0ff4"] = {},
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["383d8b"] = {},
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["0840d5"] = {}
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}
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---------------------------------------------------------
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-- general code
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---------------------------------------------------------
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-- saving state of optionPanel to restore later
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function onSave() return JSON.encode({ optionPanel = optionPanel, acknowledgedUpgradeVersions = acknowledgedUpgradeVersions }) end
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function onLoad(savedData)
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if savedData then
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loadedData = JSON.decode(savedData)
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optionPanel = loadedData.optionPanel
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acknowledgedUpgradeVersions = loadedData.acknowledgedUpgradeVersions
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updateOptionPanelState()
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else
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print("Saved state could not be found!")
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end
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for _, guid in ipairs(NOT_INTERACTABLE) do
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.interactable = false end
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end
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getModVersion()
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math.randomseed(os.time())
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end
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---------------------------------------------------------
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-- encounter card drawing
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---------------------------------------------------------
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function isDeck(x) return x.tag == 'Deck' end
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function isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end
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-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
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-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
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-- chaos bag during search operations to avoid this.
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function onObjectSearchStart(object, playerColor)
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chaosbag = findChaosBag()
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if object == chaosbag then
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bagSearchers[playerColor] = true
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end
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end
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-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
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-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
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-- chaos bag during search operations to avoid this.
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function onObjectSearchEnd(object, playerColor)
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chaosbag = findChaosBag()
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if object == chaosbag then
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bagSearchers[playerColor] = nil
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end
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end
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-- Pass object enter container events to the PlayArea to clear vector lines from dragged cards.
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-- This requires the try method as cards won't exist any more after they enter a deck, so the lines
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-- can't be cleared.
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function tryObjectEnterContainer(container, object)
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playAreaAPI.tryObjectEnterContainer(container, object)
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return true
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end
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function drawEncountercard(params)
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local position = params[1]
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local rotation = params[2]
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local alwaysFaceUp = params[3]
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local card
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local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)
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if #items > 0 then
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for _, v in ipairs(items) do
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if v.tag == 'Deck' then
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card = v.takeObject({index = 0})
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break
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end
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end
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-- we didn't find the deck so just pull the first thing we did find
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if card == nil then card = items[1] end
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actualEncounterCardDraw(card, params)
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else
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-- nothing here, time to reshuffle
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reshuffleEncounterDeck(params)
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end
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end
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function actualEncounterCardDraw(card, params)
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local position = params[1]
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local rotation = params[2]
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local alwaysFaceUp = params[3]
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local faceUpRotation = 0
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if not alwaysFaceUp then
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local metadata = JSON.decode(card.getGMNotes()) or {}
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if metadata.hidden or getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
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faceUpRotation = 180
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end
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end
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card.setPositionSmooth(position, false, false)
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card.setRotationSmooth({0, rotation.y, faceUpRotation}, false, false)
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end
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function reshuffleEncounterDeck(params)
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-- finishes moving the deck back and draws a card
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local function move(deck)
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deck.setPositionSmooth({ENCOUNTER_DECK_POS[1], ENCOUNTER_DECK_POS[2] + 2, ENCOUNTER_DECK_POS[3]}, false, true)
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actualEncounterCardDraw(deck.takeObject({index=0}), params)
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Wait.time(function() IS_RESHUFFLING = false end, 1)
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end
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-- bail out if we're mid reshuffle
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if IS_RESHUFFLING then return end
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|
local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)
|
|
if #discarded > 0 then
|
|
IS_RESHUFFLING = true
|
|
local deck = discarded[1]
|
|
if not deck.is_face_down then deck.flip() end
|
|
deck.shuffle()
|
|
Wait.time(|| move(deck), 0.3)
|
|
else
|
|
printToAll("Couldn't find encounter discard pile to reshuffle.", {1, 0, 0})
|
|
end
|
|
end
|
|
|
|
function findInRadiusBy(pos, radius, filter)
|
|
local objList = Physics.cast({
|
|
origin = pos,
|
|
direction = {0, 1, 0},
|
|
type = 2,
|
|
size = {radius, radius, radius},
|
|
max_distance = 0
|
|
})
|
|
|
|
local filteredList = {}
|
|
for _, obj in ipairs(objList) do
|
|
if filter and filter(obj.hit_object) then
|
|
table.insert(filteredList, obj.hit_object)
|
|
end
|
|
end
|
|
return filteredList
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- chaos token drawing
|
|
---------------------------------------------------------
|
|
|
|
-- checks scripting zone for chaos bag (also called by a lot of objects!)
|
|
function findChaosBag()
|
|
local chaosbag_zone = getObjectFromGUID("83ef06")
|
|
|
|
-- error handling: scripting zone not found
|
|
if chaosbag_zone == nil then
|
|
printToAll("Zone for chaos bag detection couldn't be found.", "Red")
|
|
return
|
|
end
|
|
|
|
for _, item in ipairs(chaosbag_zone.getObjects()) do
|
|
if item.getDescription() == "Chaos Bag" then
|
|
return item
|
|
end
|
|
end
|
|
|
|
-- error handling: chaos bag not found
|
|
printToAll("Chaos bag couldn't be found.", "Red")
|
|
end
|
|
|
|
function returnChaosTokens()
|
|
for _, token in pairs(chaosTokens) do
|
|
if token ~= nil then chaosbag.putObject(token) end
|
|
end
|
|
chaosTokens = {}
|
|
end
|
|
|
|
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
|
|
-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
|
|
-- contents of the bag should check this method before doing so.
|
|
-- This method will broadcast a message to all players if the bag is being searched.
|
|
---@return Boolean. True if the bag is manipulated, false if it should be blocked.
|
|
function canTouchChaosTokens()
|
|
for color, searching in pairs(bagSearchers) do
|
|
if searching then
|
|
broadcastToAll("Someone is searching the chaos bag, can't touch the tokens.", "Red")
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- called by playermats (by the "Draw chaos token" button)
|
|
function drawChaosToken(params)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local mat = params[1]
|
|
local tokenOffset = params[2]
|
|
local isRightClick = params[3]
|
|
chaosbag = findChaosBag()
|
|
|
|
-- return token(s) on other playmat first
|
|
if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then
|
|
returnChaosTokens()
|
|
chaosTokensLastMat = nil
|
|
return
|
|
end
|
|
|
|
chaosTokensLastMat = mat
|
|
|
|
-- if we have left clicked and have no tokens OR if we have right clicked
|
|
if isRightClick or #chaosTokens == 0 then
|
|
if #chaosbag.getObjects() == 0 then return end
|
|
chaosbag.shuffle()
|
|
|
|
-- add the token to the list, compute new position based on list length
|
|
tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
|
|
local token = chaosbag.takeObject({
|
|
index = 0,
|
|
position = mat.positionToWorld(tokenOffset),
|
|
rotation = mat.getRotation()
|
|
})
|
|
|
|
-- get data for token description
|
|
local name = token.getName()
|
|
local tokenData = mythosAreaApi.returnTokenData().tokenData or {}
|
|
local specificData = tokenData[name] or {}
|
|
token.setDescription(specificData.description or "")
|
|
|
|
-- track the chaos token (for stat tracker and future returning)
|
|
trackChaosToken(name, mat.getGUID())
|
|
chaosTokens[#chaosTokens + 1] = token
|
|
return
|
|
else
|
|
returnChaosTokens()
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- token spawning
|
|
---------------------------------------------------------
|
|
|
|
-- DEPRECATED. Use TokenManager instead.
|
|
-- Spawns a single token.
|
|
---@param params Table. Array with arguments to the method. 1 = position, 2 = type, 3 = rotation
|
|
function spawnToken(params)
|
|
return tokenManager.spawnToken(params[1], params[2], params[3])
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- chaos token stat tracker
|
|
---------------------------------------------------------
|
|
|
|
function trackChaosToken(tokenName, matGUID)
|
|
tokenDrawingStats["Overall"][tokenName] = (tokenDrawingStats["Overall"][tokenName] or 0) + 1
|
|
tokenDrawingStats[matGUID][tokenName] = (tokenDrawingStats[matGUID][tokenName] or 0) + 1
|
|
end
|
|
|
|
-- Left-click: print stats, Right-click: reset stats
|
|
function handleStatTrackerClick(_, _, isRightClick)
|
|
if isRightClick then
|
|
for key, _ in pairs(tokenDrawingStats) do
|
|
tokenDrawingStats[key] = {}
|
|
end
|
|
else
|
|
local squidKing = "Nobody"
|
|
local maxSquid = 0
|
|
local playerColor, playerName
|
|
|
|
for key, personalStats in pairs(tokenDrawingStats) do
|
|
if personalStats ~= {} then
|
|
if key == "Overall" then
|
|
playerColor = "White"
|
|
playerName = "Overall"
|
|
else
|
|
playerColor = playmatApi.getPlayerColor(MAT_GUID_TO_COLOR[key])
|
|
playerName = Player[playerColor].steam_name or playerColor
|
|
|
|
local playerSquidCount = personalStats["Auto-fail"] or 0
|
|
if playerSquidCount > maxSquid then
|
|
squidKing = playerName
|
|
maxSquid = playerSquidCount
|
|
end
|
|
end
|
|
|
|
printToAll("------------------------------")
|
|
printToAll(playerName .. " Stats", playerColor)
|
|
|
|
for tokenName, value in pairs(personalStats) do
|
|
if value then
|
|
printToAll(tokenName .. ': ' .. tostring(value))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
printToAll("------------------------------")
|
|
printToAll(squidKing .. " is an auto-fail magnet.", {255, 0, 0})
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Difficulty selector script
|
|
---------------------------------------------------------
|
|
|
|
-- called for button creation on the difficulty selectors
|
|
---@param object object Usually "self"
|
|
---@param key string Name of the scenario
|
|
function createSetupButtons(args)
|
|
local data = getDataValue('modeData', args.key)
|
|
if data ~= nil then
|
|
local buttonParameters = {}
|
|
buttonParameters.function_owner = args.object
|
|
buttonParameters.position = {0, 0.1, -0.15}
|
|
buttonParameters.scale = {0.47, 1, 0.47}
|
|
buttonParameters.height = 200
|
|
buttonParameters.width = 1150
|
|
buttonParameters.color = {0.87, 0.8, 0.7}
|
|
|
|
if data.easy ~= nil then
|
|
buttonParameters.label = "Easy"
|
|
buttonParameters.click_function = "easyClick"
|
|
args.object.createButton(buttonParameters)
|
|
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
|
|
end
|
|
|
|
if data.normal ~= nil then
|
|
buttonParameters.label = "Standard"
|
|
buttonParameters.click_function = "normalClick"
|
|
args.object.createButton(buttonParameters)
|
|
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
|
|
end
|
|
|
|
if data.hard ~= nil then
|
|
buttonParameters.label = "Hard"
|
|
buttonParameters.click_function = "hardClick"
|
|
args.object.createButton(buttonParameters)
|
|
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
|
|
end
|
|
|
|
if data.expert ~= nil then
|
|
buttonParameters.label = "Expert"
|
|
buttonParameters.click_function = "expertClick"
|
|
args.object.createButton(buttonParameters)
|
|
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
|
|
end
|
|
|
|
if data.standalone ~= nil then
|
|
buttonParameters.label = "Standalone"
|
|
buttonParameters.click_function = "standaloneClick"
|
|
args.object.createButton(buttonParameters)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- called for adding chaos tokens
|
|
---@param object object Usually "self"
|
|
---@param key string Name of the scenario
|
|
---@param mode string difficulty (e.g. "hard" or "expert")
|
|
function fillContainer(args)
|
|
local data = getDataValue('modeData', args.key)
|
|
if data == nil then return end
|
|
|
|
local value = data[args.mode]
|
|
if value == nil or value.token == nil then return end
|
|
|
|
local tokenList = {}
|
|
|
|
for _, tokenId in ipairs(value.token) do
|
|
table.insert(tokenList, tokenId)
|
|
end
|
|
|
|
if value.append ~= nil then
|
|
for _, tokenId in ipairs(value.append) do
|
|
table.insert(tokenList, tokenId)
|
|
end
|
|
end
|
|
|
|
-- randomly choose tokens for specific Carcosa scenarios in standalone
|
|
if value.random then
|
|
local n = #value.random
|
|
if n > 0 then
|
|
for _, tokenId in ipairs(value.random[math.random(1, n)]) do
|
|
table.insert(tokenList, tokenId)
|
|
end
|
|
end
|
|
end
|
|
|
|
setChaosBagState(tokenList)
|
|
|
|
if value.message then
|
|
broadcastToAll(value.message)
|
|
end
|
|
|
|
if value.warning then
|
|
broadcastToAll(value.warning, { 1, 0.5, 0.5 })
|
|
end
|
|
end
|
|
|
|
function getDataValue(storage, key)
|
|
local data = getObjectFromGUID(DATA_HELPER_GUID).getTable(storage)
|
|
if data ~= nil then
|
|
local value = data[key]
|
|
if value ~= nil then
|
|
local res = {}
|
|
for m, v in pairs(value) do
|
|
res[m] = v
|
|
if res[m].parent ~= nil then
|
|
local parentData = getDataValue(storage, res[m].parent)
|
|
if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then
|
|
res[m].token = parentData[m].token
|
|
end
|
|
res[m].parent = nil
|
|
end
|
|
end
|
|
return res
|
|
end
|
|
end
|
|
end
|
|
|
|
-- respawns the chaos bag with a new state of tokens
|
|
---@param tokenList Table List of chaos token ids
|
|
function setChaosBagState(tokenList)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local chaosbag = findChaosBag()
|
|
local chaosbagData = chaosbag.getData()
|
|
local reserveData = getObjectFromGUID("106418").getData()
|
|
local tokenCache = {}
|
|
local containedObjects = {}
|
|
|
|
-- create a temporary copy of the data for each chaos token
|
|
for _, objData in ipairs(reserveData.ContainedObjects) do
|
|
tokenCache[objData.Nickname] = objData
|
|
end
|
|
|
|
-- iterate over tokenlist and insert specified tokens into new table
|
|
for _, tokenId in ipairs(tokenList) do
|
|
local tokenName = ID_URL_MAP[tokenId].name
|
|
table.insert(containedObjects, tokenCache[tokenName])
|
|
end
|
|
|
|
-- overwrite chaos bag content and respawn it
|
|
chaosbagData.ContainedObjects = containedObjects
|
|
chaosbag.destruct()
|
|
spawnObjectData({data = chaosbagData})
|
|
|
|
-- remove tokens that are still in play
|
|
for _, token in pairs(chaosTokens) do
|
|
if token ~= nil then token.destruct() end
|
|
end
|
|
chaosTokens = {}
|
|
chaosTokensLastMat = nil
|
|
|
|
-- reset bless / curse manager
|
|
blessCurseManagerApi.removeTakenTokensAndReset()
|
|
|
|
printToAll("Chaos bag set to chosen difficulty.", "Green")
|
|
end
|
|
|
|
-- spawns the specified chaos token and puts it into the chaos bag
|
|
---@param id String ID of the chaos token
|
|
function spawnChaosToken(id)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
id = id:lower()
|
|
local chaosbag = findChaosBag()
|
|
local url = ID_URL_MAP[id].url or ""
|
|
|
|
if url ~= "" then
|
|
return spawnObject({
|
|
type = 'Custom_Tile',
|
|
position = { 0.49, 3, 0 },
|
|
scale = { 0.81, 1.0, 0.81 },
|
|
rotation = {0, 270, 0},
|
|
callback_function = function(obj)
|
|
obj.setName(ID_URL_MAP[id].name)
|
|
chaosbag.putObject(obj)
|
|
tokenArrangerApi.layout()
|
|
end
|
|
}).setCustomObject({
|
|
type = 2,
|
|
image = url,
|
|
thickness = 0.1
|
|
})
|
|
end
|
|
end
|
|
|
|
-- removes the specified chaos token from the chaos bag
|
|
---@param id String ID of the chaos token
|
|
function removeChaosToken(id)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local tokens = {}
|
|
local chaosbag = findChaosBag()
|
|
local name = ID_URL_MAP[id].name
|
|
|
|
for _, v in ipairs(chaosbag.getObjects()) do
|
|
if v.name == name then table.insert(tokens, v.guid) end
|
|
end
|
|
|
|
-- error handling: no matching token found
|
|
if #tokens == 0 then
|
|
printToAll("No " .. name .. " tokens in the chaos bag.", "Yellow")
|
|
return
|
|
end
|
|
|
|
chaosbag.takeObject({
|
|
guid = tokens[1],
|
|
smooth = false,
|
|
callback_function = function(obj)
|
|
obj.destruct()
|
|
tokenArrangerApi.layout()
|
|
end
|
|
})
|
|
printToAll("Removing " .. name .. " token (in bag: " .. #tokens - 1 .. ")", "White")
|
|
end
|
|
|
|
-- empty the chaos bag
|
|
function emptyChaosBag()
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local chaosbag = findChaosBag()
|
|
for _, object in ipairs(chaosbag.getObjects()) do
|
|
chaosbag.takeObject({callback_function = function(item) item.destruct() end})
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Content Importing and XML functions
|
|
---------------------------------------------------------
|
|
|
|
function onClick_refreshList()
|
|
local request = WebRequest.get(SOURCE_REPO .. '/library.json', completed_list_update)
|
|
requestObj = request
|
|
startLuaCoroutine(Global, 'downloadCoroutine')
|
|
end
|
|
|
|
function onClick_select(player, params)
|
|
params = JSON.decode(urldecode(params))
|
|
local url = SOURCE_REPO .. '/' .. params.url
|
|
local request = WebRequest.get(url, function (request) complete_obj_download(request, params) end )
|
|
requestObj = request
|
|
startLuaCoroutine(Global, 'downloadCoroutine')
|
|
end
|
|
|
|
function onClick_load()
|
|
UI.show('progress_display')
|
|
UI.hide('load_button')
|
|
end
|
|
|
|
function onClick_toggleUi(_, title)
|
|
UI.hide('optionPanel')
|
|
UI.hide('load_ui')
|
|
|
|
-- when same button is clicked or close window button is pressed, don't open UI
|
|
if UI.getValue('title') ~= title and title ~= 'Hidden' then
|
|
UI.setValue('title', title)
|
|
|
|
if title == "Options" then
|
|
UI.show('optionPanel')
|
|
else
|
|
update_window_content(title)
|
|
UI.show('load_ui')
|
|
end
|
|
else
|
|
UI.setValue('title', "Hidden")
|
|
end
|
|
end
|
|
|
|
function downloadCoroutine()
|
|
while requestObj do
|
|
UI.setAttribute('download_progress', 'percentage', requestObj.download_progress * 100)
|
|
coroutine.yield(0)
|
|
end
|
|
return 1
|
|
end
|
|
|
|
function update_list(objects)
|
|
local ui = UI.getXmlTable()
|
|
local update_height = find_tag_with_id(ui, 'ui_update_height')
|
|
local update_children = find_tag_with_id(update_height.children, 'ui_update_point')
|
|
|
|
update_children.children = {}
|
|
|
|
for _, v in ipairs(objects) do
|
|
local s = JSON.encode(v);
|
|
table.insert(update_children.children,
|
|
{ tag = 'Text',
|
|
value = v.name,
|
|
attributes = { onClick = 'onClick_select(' .. urlencode(JSON.encode(v)) .. ')', alignment = 'MiddleLeft' }
|
|
})
|
|
end
|
|
|
|
update_height.attributes.height = #(update_children.children) * 24
|
|
UI.setXmlTable(ui)
|
|
end
|
|
|
|
function update_window_content(new_title)
|
|
if not library then return end
|
|
|
|
if new_title == 'Campaigns' then
|
|
update_list(library.campaigns)
|
|
elseif new_title == 'Standalone Scenarios' then
|
|
update_list(library.scenarios)
|
|
elseif new_title == 'Investigators' then
|
|
update_list(library.investigators)
|
|
elseif new_title == 'Community Content' then
|
|
update_list(library.community)
|
|
elseif new_title == 'Extras' then
|
|
update_list(library.extras)
|
|
else
|
|
update_list({})
|
|
end
|
|
end
|
|
|
|
function complete_obj_download(request, params)
|
|
assert(request.is_done)
|
|
if request.is_error or request.response_code ~= 200 then
|
|
print('error: ' .. request.error)
|
|
else
|
|
if pcall(function()
|
|
local replaced_object
|
|
pcall(function()
|
|
if params.replace then
|
|
replaced_object = getObjectFromGUID(params.replace)
|
|
end
|
|
end)
|
|
local json = request.text
|
|
if replaced_object then
|
|
local pos = replaced_object.getPosition()
|
|
local rot = replaced_object.getRotation()
|
|
destroyObject(replaced_object)
|
|
Wait.frames(function()
|
|
spawnObjectJSON({json = json, position = pos, rotation = rot})
|
|
end, 1)
|
|
else
|
|
spawnObjectJSON({json = json})
|
|
end
|
|
end) then
|
|
print('Object loaded.')
|
|
else
|
|
print('Error loading object.')
|
|
end
|
|
end
|
|
|
|
requestObj = nil
|
|
UI.setAttribute('download_progress', 'percentage', 100)
|
|
end
|
|
|
|
-- the download button on the placeholder objects calls this to directly initiate a download
|
|
-- params is a table with url and guid of replacement object, which happens to match what onClick_select wants
|
|
function placeholder_download(params)
|
|
onClick_select(nil, JSON.encode(params))
|
|
end
|
|
|
|
function completed_list_update(request)
|
|
assert(request.is_done)
|
|
if request.is_error or request.response_code ~= 200 then
|
|
print('error: ' .. request.error)
|
|
else
|
|
local json_response = nil
|
|
if pcall(function () json_response = JSON.decode(request.text) end) then
|
|
library = json_response
|
|
update_window_content(UI.getValue('title'))
|
|
else
|
|
print('error parsing downloaded library')
|
|
end
|
|
end
|
|
|
|
requestObj = nil
|
|
UI.setAttribute('download_progress', 'percentage', 100)
|
|
end
|
|
|
|
function find_tag_with_id(ui, id)
|
|
for _, obj in ipairs(ui) do
|
|
if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end
|
|
if obj.children then
|
|
local result = find_tag_with_id(obj.children, id)
|
|
if result then return result end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function urlencode(str)
|
|
local str = string.gsub(str, "([^A-Za-z0-9-_.~])",
|
|
function (c) return string.format("%%%02X", string.byte(c)) end)
|
|
return str
|
|
end
|
|
|
|
function urldecode(str)
|
|
local str = string.gsub(str, "%%(%x%x)",
|
|
function (h) return string.char(tonumber(h, 16)) end)
|
|
return str
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Option Panel related functionality
|
|
---------------------------------------------------------
|
|
|
|
-- called by toggling an option
|
|
function onClick_toggleOption(_, id)
|
|
local state = self.UI.getAttribute(id, "isOn")
|
|
|
|
-- flip state (and handle stupid "False" value)
|
|
if state == "False" then
|
|
state = true
|
|
else
|
|
state = false
|
|
end
|
|
|
|
self.UI.setAttribute(id, "isOn", state)
|
|
applyOptionPanelChange(id, state)
|
|
end
|
|
|
|
-- sets the option panel to the correct state (corresponding to 'optionPanel')
|
|
function updateOptionPanelState()
|
|
for id, enabled in pairs(optionPanel) do
|
|
if (type(enabled) == "boolean" and enabled)
|
|
or (type(enabled) == "string" and enabled)
|
|
or (type(enabled) == "table" and #enabled ~= 0) then
|
|
self.UI.setAttribute(id, "isOn", true)
|
|
else
|
|
self.UI.setAttribute(id, "isOn", "False")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- handles the applying of option selections and calls the respective functions based
|
|
---@param id String ID of the option that was selected or deselected
|
|
---@param state Boolean State of the option (true = enabled)
|
|
function applyOptionPanelChange(id, state)
|
|
-- option: Snap tags
|
|
if id == "useSnapTags" then
|
|
playmatApi.setLimitSnapsByType(state, "All")
|
|
optionPanel[id] = state
|
|
|
|
-- option: Draw 1 button
|
|
elseif id == "showDrawButton" then
|
|
playmatApi.showDrawButton(state, "All")
|
|
optionPanel[id] = state
|
|
|
|
-- option: Clickable clue counters
|
|
elseif id == "useClueClickers" then
|
|
playmatApi.clickableClues(state, "All")
|
|
optionPanel[id] = state
|
|
|
|
-- update master clue counter
|
|
getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
|
|
|
|
-- option: Clickable resource counters
|
|
elseif id == "useResourceCounters" then
|
|
optionPanel[id] = state
|
|
|
|
-- option: Play area snap tags
|
|
elseif id == "playAreaSnapTags" then
|
|
playAreaAPI.setLimitSnapsByType(state)
|
|
optionPanel[id] = state
|
|
|
|
-- option: Show Title on placing scenarios
|
|
elseif id == "showTitleSplash" then
|
|
optionPanel[id] = state
|
|
|
|
-- option: Show token arranger
|
|
elseif id == "showTokenArranger" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Token Arranger", {-42.3, 1.6, -46.5})
|
|
|
|
-- option: Show clean up helper
|
|
elseif id == "showCleanUpHelper" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Clean Up Helper", {-66, 1.6, 46})
|
|
|
|
-- option: Show hand helper for each player
|
|
elseif id == "showHandHelper" then
|
|
for i, color in ipairs(MAT_COLORS) do
|
|
local pos = playmatApi.transformLocalPosition({0.05, 0, -1.182}, color)
|
|
local rot = playmatApi.returnRotation(color)
|
|
optionPanel[id][i] = spawnOrRemoveHelper(state, "Hand Helper", pos, rot)
|
|
end
|
|
|
|
-- option: Show search assistant for each player
|
|
elseif id == "showSearchAssistant" then
|
|
for i, color in ipairs(MAT_COLORS) do
|
|
local pos = playmatApi.transformLocalPosition({-0.3, 0, -1.182}, color)
|
|
local rot = playmatApi.returnRotation(color)
|
|
optionPanel[id][i] = spawnOrRemoveHelper(state, "Search Assistant", pos, rot)
|
|
end
|
|
|
|
-- option: Show chaos bag manager
|
|
elseif id == "showChaosBagManager" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-66, 1.6, -49.5})
|
|
|
|
-- option: Show attachment helper
|
|
elseif id == "showAttachmentHelper" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Attachment Helper", {-62, 1.4, 0})
|
|
|
|
-- option: Show navigation overlay
|
|
elseif id == "showNavigationOverlay" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "jaqenZann's Navigation Overlay", {-68, 1.4, -70})
|
|
|
|
-- option: Show CYOA campaign guides
|
|
elseif id == "showCYOA" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "CYOA Campaign Guides", {65, 1.6, -11})
|
|
|
|
-- option: Show custom playmat images
|
|
elseif id == "showCustomPlaymatImages" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Custom Playmat Images", {67.5, 1.6, 37})
|
|
|
|
-- option: Show displacement tool
|
|
elseif id == "showDisplacementTool" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Displacement Tool", {-57, 1.6, 46})
|
|
end
|
|
end
|
|
|
|
-- handler for spawn / remove functions of helper objects
|
|
---@param state Boolean Contains the state of the option: true = spawn it, false = remove it
|
|
---@param name String Name of the helper object
|
|
---@param position Vector Position of the object (where it will spawn)
|
|
---@param rotation Vector Rotation of the object for spawning (default: {0, 270, 0})
|
|
---@return. GUID of the spawnedObj (or nil if object was removed)
|
|
function spawnOrRemoveHelper(state, name, position, rotation)
|
|
if state then
|
|
Player.getPlayers()[1].pingTable(position)
|
|
return spawnHelperObject(name, position, rotation).getGUID()
|
|
else
|
|
return removeHelperObject(name)
|
|
end
|
|
end
|
|
|
|
-- copies the specified tool (by name) from the option panel source bag
|
|
---@param name String Name of the object that should be copied
|
|
---@param position Table Desired position of the object
|
|
function spawnHelperObject(name, position, rotation)
|
|
local sourceBag = getObjectFromGUID("830bd0")
|
|
|
|
-- error handling for missing sourceBag
|
|
if not sourceBag then
|
|
broadcastToAll("Option panel source bag could not be found!", "Red")
|
|
return
|
|
end
|
|
|
|
local spawnTable = {position = position}
|
|
|
|
-- only overrride rotation if there is one provided (object's rotation used instead)
|
|
if rotation then
|
|
spawnTable.rotation = rotation
|
|
end
|
|
|
|
for _, obj in ipairs(sourceBag.getData().ContainedObjects) do
|
|
if obj["Nickname"] == name then
|
|
spawnTable.data = obj
|
|
spawnTable.callback_function = function(spawnedObj)
|
|
Wait.time(function() spawnedObj.setLock(true) end, 2)
|
|
end
|
|
return spawnObjectData(spawnTable)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- removes the specified tool (by name)
|
|
---@param name String Object that should be removed
|
|
function removeHelperObject(name)
|
|
-- links objects name to the respective option name (to grab the GUID for removal)
|
|
local referenceTable = {
|
|
["Token Arranger"] = "showTokenArranger",
|
|
["Clean Up Helper"] = "showCleanUpHelper",
|
|
["Hand Helper"] = "showHandHelper",
|
|
["Search Assistant"] = "showSearchAssistant",
|
|
["Chaos Bag Manager"] = "showChaosBagManager",
|
|
["jaqenZann's Navigation Overlay"] = "showNavigationOverlay",
|
|
["Displacement Tool"] = "showDisplacementTool",
|
|
["Custom Playmat Images"] = "showCustomPlaymatImages",
|
|
["Attachment Helper"] = "showAttachmentHelper",
|
|
["CYOA Campaign Guides"] = "showCYOA"
|
|
}
|
|
|
|
local data = optionPanel[referenceTable[name]]
|
|
|
|
-- if there is a GUID stored, remove that object
|
|
if type(data) == "string" then
|
|
local obj = getObjectFromGUID(data)
|
|
if obj then obj.destruct() end
|
|
|
|
-- if it is a table (e.g. for the "Hand Helper", remove all of them)
|
|
elseif type(data) == "table" then
|
|
for _, guid in pairs(data) do
|
|
local obj = getObjectFromGUID(guid)
|
|
if obj then obj.destruct() end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- loads the default options
|
|
function onClick_defaultSettings()
|
|
for id, _ in pairs(optionPanel) do
|
|
local state = false
|
|
-- override for settings that are enabled by default
|
|
if id == "useSnapTags" or id == "showTitleSplash" then
|
|
state = true
|
|
end
|
|
applyOptionPanelChange(id, state)
|
|
end
|
|
|
|
-- clean reset of variable
|
|
optionPanel = {
|
|
playAreaSnapTags = true,
|
|
showAttachmentHelper = false,
|
|
showCleanUpHelper = false,
|
|
showChaosBagManager = false,
|
|
showCustomPlaymatImages = false,
|
|
showCYOA = false,
|
|
showDisplacementTool = false,
|
|
showDrawButton = false,
|
|
showHandHelper = {},
|
|
showNavigationOverlay = false,
|
|
showSearchAssistant = {},
|
|
showTitleSplash = true,
|
|
showTokenArranger = false,
|
|
useClueClickers = false,
|
|
useSnapTags = true
|
|
}
|
|
|
|
-- update UI
|
|
updateOptionPanelState()
|
|
end
|
|
|
|
-- splash scenario title on setup
|
|
function titleSplash(scenarioName)
|
|
if optionPanel['showTitleSplash'] then
|
|
|
|
-- if there's any ongoing title being displayed, hide it and cancel the waiting function
|
|
if hideTitleSplashWaitFunctionId then
|
|
Wait.stop(hideTitleSplashWaitFunctionId)
|
|
hideTitleSplashWaitFunctionId = nil
|
|
UI.setAttribute('title_splash', 'active', false)
|
|
end
|
|
|
|
-- display scenario name and set a 4 seconds (2 seconds animation and 2 seconds on screen)
|
|
-- wait timer to hide the scenario name
|
|
UI.setValue('title_splash_text', scenarioName)
|
|
UI.show('title_splash')
|
|
hideTitleSplashWaitFunctionId = Wait.time(function()
|
|
UI.hide('title_splash')
|
|
hideTitleSplashWaitFunctionId = nil
|
|
end, 4)
|
|
|
|
soundCubeApi.playSoundByName("Deep Bell")
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Update notification related functionality
|
|
---------------------------------------------------------
|
|
|
|
-- grabs the latest mod version and release notes from GitHub (called onLoad())
|
|
function getModVersion()
|
|
WebRequest.get(SOURCE_REPO .. '/modversion.json', compareVersion)
|
|
end
|
|
|
|
-- compares the modversion with GitHub and possibly shows the update notification
|
|
function compareVersion(request)
|
|
if request.is_error then
|
|
log(request.error)
|
|
return
|
|
end
|
|
|
|
-- global variable to make it accessible for other functions
|
|
modMeta = JSON.decode(request.text)
|
|
|
|
-- stop here if on latest version
|
|
if MOD_VERSION == modMeta["latestVersion"] then return end
|
|
|
|
-- stop here if "don't show again" was clicked for this version before
|
|
if acknowledgedUpgradeVersions[modMeta["latestVersion"]] then return end
|
|
|
|
updateNotificationLoading()
|
|
|
|
-- delay to avoid lagging during onLoad()
|
|
Wait.time(function() UI.show("FinnIcon") end, 1)
|
|
end
|
|
|
|
-- updates the XML update notification based on the mod metadata
|
|
function updateNotificationLoading()
|
|
-- grab data
|
|
local highlights = modMeta["releaseHighlights"]
|
|
|
|
-- concatenate the release highlights
|
|
local highlightText = "• " .. highlights[1]
|
|
for i, entry in pairs(highlights) do
|
|
if i ~= 1 then
|
|
highlightText = highlightText .. "\n• " .. entry
|
|
end
|
|
end
|
|
|
|
-- update the XML UI
|
|
UI.setValue("notificationHeader", "New version available: ".. modMeta["latestVersion"])
|
|
UI.setValue("releaseHighlightText", highlightText)
|
|
UI.setAttribute("highlightRow", "preferredHeight", 20*#highlights)
|
|
UI.setAttribute("updateNotification", "height", 20*#highlights + 125)
|
|
end
|
|
|
|
-- triggered by clicking on the Finn Icon
|
|
function onClick_FinnIcon()
|
|
if notificationVisible then
|
|
UI.hide("updateNotification")
|
|
notificationVisible = false
|
|
else
|
|
UI.show("updateNotification")
|
|
notificationVisible = true
|
|
end
|
|
end
|
|
|
|
-- close / don't show again buttons on the update notification
|
|
function onClick_notification(_, parameter)
|
|
if parameter == "dontShowAgain" then
|
|
-- this variable tracks if "don't show again" was pressed for a version
|
|
acknowledgedUpgradeVersions[modMeta["latestVersion"]] = true
|
|
end
|
|
UI.hide("FinnIcon")
|
|
UI.hide("updateNotification")
|
|
end
|
|
end)
|
|
__bundle_register("accessories/TokenArrangerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local TokenArrangerApi = {}
|
|
|
|
-- local function to call the token arranger, if it is on the table
|
|
---@param functionName String Name of the function to cal
|
|
---@param argument Variant Parameter to pass
|
|
local function callIfExistent(functionName, argument)
|
|
local tokenArranger = getObjectsWithTag("TokenArranger")[1]
|
|
if tokenArranger ~= nil then
|
|
tokenArranger.call(functionName, argument)
|
|
end
|
|
end
|
|
|
|
-- updates the token modifiers with the provided data
|
|
---@param tokenData Table Contains the chaos token metadata
|
|
TokenArrangerApi.onTokenDataChanged = function(fullData)
|
|
callIfExistent("onTokenDataChanged", fullData)
|
|
end
|
|
|
|
-- deletes already laid out tokens
|
|
TokenArrangerApi.deleteCopiedTokens = function()
|
|
callIfExistent("deleteCopiedTokens")
|
|
end
|
|
|
|
-- updates the laid out tokens
|
|
TokenArrangerApi.layout = function()
|
|
Wait.time(function() callIfExistent("layout") end, 0.1)
|
|
end
|
|
|
|
return TokenArrangerApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenManager", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local tokenSpawnTracker = require("core/token/TokenSpawnTrackerApi")
|
|
local playArea = require("core/PlayAreaApi")
|
|
|
|
local PLAYER_CARD_TOKEN_OFFSETS = {
|
|
[1] = {
|
|
Vector(0, 3, -0.2)
|
|
},
|
|
[2] = {
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[3] = {
|
|
Vector(0, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[4] = {
|
|
Vector(0.4, 3, -0.9),
|
|
Vector(-0.4, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[5] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[6] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2)
|
|
},
|
|
[7] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0, 3, 0.5)
|
|
},
|
|
[8] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(-0.35, 3, 0.5),
|
|
Vector(0.35, 3, 0.5)
|
|
},
|
|
[9] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5)
|
|
},
|
|
[10] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(0, 3, 1.2)
|
|
},
|
|
[11] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(-0.35, 3, 1.2),
|
|
Vector(0.35, 3, 1.2)
|
|
},
|
|
[12] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(0.7, 3, 1.2),
|
|
Vector(0, 3, 1.2),
|
|
Vector(-0.7, 3, 1.2)
|
|
}
|
|
}
|
|
|
|
-- Source for tokens
|
|
local TOKEN_SOURCE_GUID = "124381"
|
|
|
|
-- Table of data extracted from the token source bag, keyed by the Memo on each token which
|
|
-- should match the token type keys ("resource", "clue", etc)
|
|
local tokenTemplates
|
|
|
|
local DATA_HELPER_GUID = "708279"
|
|
|
|
local playerCardData
|
|
local locationData
|
|
|
|
local TokenManager = { }
|
|
local internal = { }
|
|
|
|
-- Spawns tokens for the card. This function is built to just throw a card at it and let it do
|
|
-- the work once a card has hit an area where it might spawn tokens. It will check to see if
|
|
-- the card has already spawned, find appropriate data from either the uses metadata or the Data
|
|
-- Helper, and spawn the tokens.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens
|
|
--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
|
|
TokenManager.spawnForCard = function(card, extraUses)
|
|
if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then
|
|
return
|
|
end
|
|
local metadata = JSON.decode(card.getGMNotes())
|
|
if metadata ~= nil then
|
|
internal.spawnTokensFromUses(card, extraUses)
|
|
else
|
|
internal.spawnTokensFromDataHelper(card)
|
|
end
|
|
end
|
|
|
|
-- Spawns a set of tokens on the given card.
|
|
---@param card Object Card to spawn tokens on
|
|
---@param tokenType String type of token to spawn, valid values are "damage", "horror",
|
|
-- "resource", "doom", or "clue"
|
|
---@param tokenCount Number How many tokens to spawn. For damage or horror this value will be set to the
|
|
-- spawned state object rather than spawning multiple tokens
|
|
---@param shiftDown Number An offset for the z-value of this group of tokens
|
|
TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)
|
|
local optionPanel = Global.getTable("optionPanel")
|
|
|
|
if tokenType == "damage" or tokenType == "horror" then
|
|
TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)
|
|
elseif tokenType == "resource" and optionPanel["useResourceCounters"] then
|
|
TokenManager.spawnResourceCounterToken(card, tokenCount)
|
|
else
|
|
TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)
|
|
end
|
|
end
|
|
|
|
-- Spawns a single counter token and sets the value to tokenValue. Used for damage and horror
|
|
-- tokens.
|
|
---@param card Object Card to spawn tokens on
|
|
---@param tokenType String type of token to spawn, valid values are "damage" and "horror". Other
|
|
-- types should use spawnMultipleTokens()
|
|
---@param tokenValue Number Value to set the damage/horror to
|
|
TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)
|
|
if tokenValue < 1 or tokenValue > 50 then return end
|
|
|
|
local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))
|
|
local rot = card.getRotation()
|
|
TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)
|
|
end
|
|
|
|
TokenManager.spawnResourceCounterToken = function(card, tokenCount)
|
|
local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))
|
|
local rot = card.getRotation()
|
|
TokenManager.spawnToken(pos, "resourceCounter", rot, function(spawned)
|
|
spawned.call("updateVal", tokenCount)
|
|
end)
|
|
end
|
|
|
|
-- Spawns a number of tokens.
|
|
---@param tokenType String type of token to spawn, valid values are resource", "doom", or "clue".
|
|
-- Other types should use spawnCounterToken()
|
|
---@param tokenCount Number How many tokens to spawn
|
|
---@param shiftDown Number An offset for the z-value of this group of tokens
|
|
TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)
|
|
if tokenCount < 1 or tokenCount > 12 then
|
|
return
|
|
end
|
|
|
|
local offsets = {}
|
|
if tokenType == "clue" then
|
|
offsets = internal.buildClueOffsets(card, tokenCount)
|
|
else
|
|
for i = 1, tokenCount do
|
|
offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])
|
|
-- Fix the y-position for the spawn, since positionToWorld considers rotation which can
|
|
-- have bad results for face up/down differences
|
|
offsets[i].y = card.getPosition().y + 0.15
|
|
end
|
|
end
|
|
|
|
if shiftDown ~= nil then
|
|
-- Copy the offsets to make sure we don't change the static values
|
|
local baseOffsets = offsets
|
|
offsets = { }
|
|
for i, baseOffset in ipairs(baseOffsets) do
|
|
offsets[i] = baseOffset
|
|
offsets[i][3] = offsets[i][3] + shiftDown
|
|
end
|
|
end
|
|
|
|
if offsets == nil then
|
|
error("couldn't find offsets for " .. tokenCount .. ' tokens')
|
|
return
|
|
end
|
|
|
|
for i = 1, tokenCount do
|
|
TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())
|
|
end
|
|
end
|
|
|
|
-- Spawns a single token at the given global position by copying it from the template bag.
|
|
---@param position Global position to spawn the token
|
|
---@param tokenType String type of token to spawn, valid values are "damage", "horror",
|
|
-- "resource", "doom", or "clue"
|
|
---@param rotation Vector Rotation to be used for the new token. Only the y-value will be used,
|
|
-- x and z will use the default rotation from the source bag
|
|
---@param callback function A callback function triggered after the new token is spawned
|
|
TokenManager.spawnToken = function(position, tokenType, rotation, callback)
|
|
internal.initTokenTemplates()
|
|
local loadTokenType = tokenType
|
|
if tokenType == "clue" or tokenType == "doom" then
|
|
loadTokenType = "clueDoom"
|
|
end
|
|
if tokenTemplates[loadTokenType] == nil then
|
|
error("Unknown token type '" .. tokenType .. "'")
|
|
return
|
|
end
|
|
local tokenTemplate = tokenTemplates[loadTokenType]
|
|
|
|
-- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag
|
|
local rot = Vector(tokenTemplate.Transform.rotX,
|
|
270,
|
|
tokenTemplate.Transform.rotZ)
|
|
if rotation ~= nil then
|
|
rot.y = rotation.y
|
|
end
|
|
if tokenType == "doom" then
|
|
rot.z = 180
|
|
end
|
|
|
|
tokenTemplate.Nickname = ""
|
|
return spawnObjectData({
|
|
data = tokenTemplate,
|
|
position = position,
|
|
rotation = rot,
|
|
callback_function = callback
|
|
})
|
|
end
|
|
|
|
-- Delegate function to the token spawn tracker. Exists to avoid circular dependencies in some
|
|
-- callers.
|
|
---@param card Object Card object to reset the tokens for
|
|
TokenManager.resetTokensSpawned = function(card)
|
|
tokenSpawnTracker.resetTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Pushes new player card data into the local copy of the Data Helper player data.
|
|
---@param dataTable Table Key/Value pairs following the DataHelper style
|
|
TokenManager.addPlayerCardData = function(dataTable)
|
|
internal.initDataHelperData()
|
|
for k, v in pairs(dataTable) do
|
|
playerCardData[k] = v
|
|
end
|
|
end
|
|
|
|
-- Pushes new location data into the local copy of the Data Helper location data.
|
|
---@param dataTable Table Key/Value pairs following the DataHelper style
|
|
TokenManager.addLocationData = function(dataTable)
|
|
internal.initDataHelperData()
|
|
for k, v in pairs(dataTable) do
|
|
locationData[k] = v
|
|
end
|
|
end
|
|
|
|
-- Checks to see if the given card has location data in the DataHelper
|
|
---@param card Object Card to check for data
|
|
---@return Boolean True if this card has data in the helper, false otherwise
|
|
TokenManager.hasLocationData = function(card)
|
|
internal.initDataHelperData()
|
|
return internal.getLocationData(card) ~= nil
|
|
end
|
|
|
|
internal.initTokenTemplates = function()
|
|
if tokenTemplates ~= nil then
|
|
return
|
|
end
|
|
tokenTemplates = { }
|
|
local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)
|
|
for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do
|
|
local tokenName = tokenTemplate.Memo
|
|
tokenTemplates[tokenName] = tokenTemplate
|
|
end
|
|
end
|
|
|
|
-- Copies the data from the DataHelper. Will only happen once.
|
|
internal.initDataHelperData = function()
|
|
if playerCardData ~= nil then
|
|
return
|
|
end
|
|
local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)
|
|
playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')
|
|
locationData = dataHelper.getTable('LOCATIONS_DATA')
|
|
end
|
|
|
|
-- Spawn tokens for a card based on the uses metadata. This will consider the face up/down state
|
|
-- of the card for both locations and standard cards.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens
|
|
--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
|
|
internal.spawnTokensFromUses = function(card, extraUses)
|
|
local uses = internal.getUses(card)
|
|
if uses == nil then
|
|
return
|
|
end
|
|
local type = nil
|
|
local token = nil
|
|
local tokenCount = 0
|
|
-- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is
|
|
-- a single entry or an array. This is ugly and duplicated, but impossible to replicate the
|
|
-- multi-spawn vs. single spawn otherwise. TODO: Clean this up when 2.4.0 has been out long
|
|
-- enough that saved decks don't have old data
|
|
if uses.count != nil then
|
|
type = cardMetadata.uses.type
|
|
token = cardMetadata.uses.token
|
|
tokenCount = cardMetadata.uses.count
|
|
if extraUses ~= nil and extraUses[type] ~= nil then
|
|
tokenCount = tokenCount + extraUses[type]
|
|
end
|
|
log("Spawning single use tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
|
|
TokenManager.spawnTokenGroup(card, token, tokenCount)
|
|
else
|
|
for i, useInfo in ipairs(uses) do
|
|
type = useInfo.type
|
|
token = useInfo.token
|
|
tokenCount = (useInfo.count or 0)
|
|
+ (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()
|
|
if extraUses ~= nil and extraUses[type] ~= nil then
|
|
tokenCount = tokenCount + extraUses[type]
|
|
end
|
|
log("Spawning use array tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
|
|
-- Shift each spawned group after the first down so they don't pile on each other
|
|
TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)
|
|
end
|
|
end
|
|
tokenSpawnTracker.markTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Spawn tokens for a card based on the data helper data. This will consider the face up/down state
|
|
-- of the card for both locations and standard cards.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
internal.spawnTokensFromDataHelper = function(card)
|
|
internal.initDataHelperData()
|
|
local playerData = internal.getPlayerCardData(card)
|
|
if playerData ~= nil then
|
|
internal.spawnPlayerCardTokensFromDataHelper(card, playerData)
|
|
end
|
|
local locationData = internal.getLocationData(card)
|
|
if locationData ~= nil then
|
|
internal.spawnLocationTokensFromDataHelper(card, locationData)
|
|
end
|
|
end
|
|
|
|
-- Spawn tokens for a player card using data retrieved from the Data Helper.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param playerData Table Player card data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)
|
|
token = playerData.tokenType
|
|
tokenCount = playerData.tokenCount
|
|
log("Spawning data helper tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
|
|
TokenManager.spawnTokenGroup(card, token, tokenCount)
|
|
tokenSpawnTracker.markTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Spawn tokens for a location using data retrieved from the Data Helper.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param playerData Table Location data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnLocationTokensFromDataHelper = function(card, locationData)
|
|
local clueCount = internal.getClueCountFromData(card, locationData)
|
|
if clueCount > 0 then
|
|
TokenManager.spawnTokenGroup(card, "clue", clueCount)
|
|
tokenSpawnTracker.markTokensSpawned(card.getGUID())
|
|
end
|
|
end
|
|
|
|
internal.getPlayerCardData = function(card)
|
|
return playerCardData[card.getName() .. ':' .. card.getDescription()]
|
|
or playerCardData[card.getName()]
|
|
end
|
|
|
|
internal.getLocationData = function(card)
|
|
return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]
|
|
end
|
|
|
|
internal.getClueCountFromData = function(card, locationData)
|
|
-- Return the number of clues to spawn on this location
|
|
if locationData == nil then
|
|
error('attempted to get clue for unexpected object: ' .. card.getName())
|
|
return 0
|
|
end
|
|
|
|
log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)
|
|
if ((card.is_face_down and locationData.clueSide == 'back')
|
|
or (not card.is_face_down and locationData.clueSide == 'front')) then
|
|
if locationData.type == 'fixed' then
|
|
return locationData.value
|
|
elseif locationData.type == 'perPlayer' then
|
|
return locationData.value * playArea.getInvestigatorCount()
|
|
end
|
|
error('unexpected location type: ' .. locationData.type)
|
|
end
|
|
return 0
|
|
end
|
|
|
|
-- Gets the right uses structure for this card, based on metadata and face up/down state
|
|
---@param card Object Card to pull the uses from
|
|
internal.getUses = function(card)
|
|
local metadata = JSON.decode(card.getGMNotes()) or { }
|
|
if metadata.type == "Location" then
|
|
if card.is_face_down and metadata.locationBack ~= nil then
|
|
return metadata.locationBack.uses
|
|
elseif not card.is_face_down and metadata.locationFront ~= nil then
|
|
return metadata.locationFront.uses
|
|
end
|
|
elseif not card.is_face_down then
|
|
return metadata.uses
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-- Dynamically create positions for clues on a card.
|
|
---@param card Object Card the clues will be placed on
|
|
---@param count Integer How many clues?
|
|
---@return Table Array of global positions to spawn the clues at
|
|
internal.buildClueOffsets = function(card, count)
|
|
local pos = card.getPosition()
|
|
local cluePositions = { }
|
|
for i = 1, count do
|
|
local column = math.floor((i - 1) / 4)
|
|
local row = (i - 1) % 4
|
|
table.insert(cluePositions, Vector(pos.x - 1 + 0.55 * row, pos.y, pos.z - 1.4 - 0.55 * column))
|
|
end
|
|
|
|
return cluePositions
|
|
end
|
|
|
|
return TokenManager
|
|
|
|
end
|
|
end)
|
|
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlaymatApi = { }
|
|
local internal = { }
|
|
|
|
local MAT_IDS = {
|
|
White = "8b081b",
|
|
Orange = "bd0ff4",
|
|
Green = "383d8b",
|
|
Red = "0840d5"
|
|
}
|
|
|
|
local CLUE_COUNTER_GUIDS = {
|
|
White = "37be78",
|
|
Orange = "1769ed",
|
|
Green = "032300",
|
|
Red = "d86b7c"
|
|
}
|
|
|
|
local CLUE_CLICKER_GUIDS = {
|
|
White = "db85d6",
|
|
Orange = "3f22e5",
|
|
Green = "891403",
|
|
Red = "4111de"
|
|
}
|
|
|
|
-- Returns the color of the by position requested playermat as string
|
|
---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat
|
|
PlaymatApi.getMatColorByPosition = function(startPos)
|
|
if startPos.x < -42 then
|
|
if startPos.z > 0 then
|
|
return "White"
|
|
else
|
|
return "Orange"
|
|
end
|
|
else
|
|
if startPos.z > 0 then
|
|
return "Green"
|
|
else
|
|
return "Red"
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the player's hand that is seated next to the playermat
|
|
---@param matColor String Color of the playermat
|
|
PlaymatApi.getPlayerColor = function(matColor)
|
|
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
|
return mat.getVar("playerColor")
|
|
end
|
|
|
|
-- Returns the color of the playermat that owns the playercolor's hand
|
|
---@param handColor String Color of the playermat
|
|
PlaymatApi.getMatColor = function(handColor)
|
|
local matColors = {"White", "Orange", "Green", "Red"}
|
|
for i, mat in ipairs(internal.getMatForColor("All")) do
|
|
local color = mat.getVar("playerColor")
|
|
if color == handColor then return matColors[i] end
|
|
end
|
|
return "NOT_FOUND"
|
|
end
|
|
|
|
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
|
|
---@param matColor String Color of the playermat
|
|
PlaymatApi.isDES = function(matColor)
|
|
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
|
return mat.getVar("isDES")
|
|
end
|
|
|
|
-- Returns the draw deck of the requested playmat
|
|
---@param matColor String Color of the playermat
|
|
PlaymatApi.getDrawDeck = function(matColor)
|
|
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
|
mat.call("getDrawDiscardDecks")
|
|
return mat.getVar("drawDeck")
|
|
end
|
|
|
|
-- Returns the position of the discard pile of the requested playmat
|
|
---@param matColor String Color of the playermat
|
|
PlaymatApi.getDiscardPosition = function(matColor)
|
|
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
|
return mat.call("returnGlobalDiscardPosition")
|
|
end
|
|
|
|
-- Transforms a local position into a global position
|
|
---@param localPos Table Local position to be transformed
|
|
---@param matColor String Color of the playermat
|
|
PlaymatApi.transformLocalPosition = function(localPos, matColor)
|
|
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
|
return mat.positionToWorld(localPos)
|
|
end
|
|
|
|
-- Returns the rotation of the requested playmat
|
|
---@param matColor String Color of the playermat
|
|
PlaymatApi.returnRotation = function(matColor)
|
|
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
|
return mat.getRotation()
|
|
end
|
|
|
|
-- Triggers the Upkeep for the requested playmat
|
|
---@param matColor String Color of the playermat
|
|
---@param playerColor String Color of the calling player (for messages)
|
|
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
|
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
|
return mat.call("doUpkeepFromHotkey", playerColor)
|
|
end
|
|
|
|
-- Returns the active investigator id
|
|
---@param matColor String Color of the playermat
|
|
PlaymatApi.returnInvestigatorId = function(matColor)
|
|
local mat = getObjectFromGUID(MAT_IDS[matColor])
|
|
return mat.getVar("activeInvestigatorId")
|
|
end
|
|
|
|
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
|
|
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
|
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
|
-- be reset to snap all cards.
|
|
---@param matchCardTypes Boolean. Whether snap points should only snap for the matching card
|
|
-- types.
|
|
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
|
-- accepts "All" as a special value which will apply the setting to all four mats.
|
|
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
|
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
|
mat.call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playermat's draw 1 button to visible
|
|
---@param isDrawButtonVisible Boolean. Whether the draw 1 button should be visible or not
|
|
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
|
-- accepts "All" as a special value which will apply the setting to all four mats.
|
|
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
|
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
|
mat.call("showDrawButton", isDrawButtonVisible)
|
|
end
|
|
end
|
|
|
|
-- Shows or hides the clickable clue counter for the requested playermat
|
|
---@param showCounter Boolean. Whether the clickable counter should be present or not
|
|
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
|
-- accepts "All" as a special value which will apply the setting to all four mats.
|
|
PlaymatApi.clickableClues = function(showCounter, matColor)
|
|
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
|
mat.call("clickableClues", showCounter)
|
|
end
|
|
end
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
|
|
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
|
-- accepts "All" as a special value which will apply the setting to all four mats.
|
|
PlaymatApi.removeClues = function(matColor)
|
|
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
|
mat.call("removeClues")
|
|
end
|
|
end
|
|
|
|
-- Reports the clue count for the requested playermat
|
|
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
|
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
|
|
local count = 0
|
|
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
|
count = count + tonumber(mat.call("getClueCount", useClickableCounters))
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- Adds the specified amount of resources to the requested playermat's resource counter
|
|
PlaymatApi.gainResources = function(amount, matColor)
|
|
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
|
mat.call("gainResources", amount)
|
|
end
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
PlaymatApi.doDiscardOne = function(matColor)
|
|
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
|
-- accepts "All" as a special value which will return all four mats.
|
|
---@return: Array of playermat objects. If a single mat is requested, will return a single-element
|
|
-- array to simplify processing by consumers.
|
|
internal.getMatForColor = function(matColor)
|
|
local targetMatGuid = MAT_IDS[matColor]
|
|
if targetMatGuid != nil then
|
|
return { getObjectFromGUID(targetMatGuid) }
|
|
end
|
|
if matColor == "All" then
|
|
return {
|
|
getObjectFromGUID(MAT_IDS.White),
|
|
getObjectFromGUID(MAT_IDS.Orange),
|
|
getObjectFromGUID(MAT_IDS.Green),
|
|
getObjectFromGUID(MAT_IDS.Red),
|
|
}
|
|
end
|
|
end
|
|
|
|
return PlaymatApi
|
|
end
|
|
end)
|
|
return __bundle_require("__root")
|