544 lines
19 KiB
Plaintext
544 lines
19 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/DoomInPlayCounter")
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end)
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__bundle_register("core/DoomInPlayCounter", function(require, _LOADED, __bundle_register, __bundle_modules)
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local playmatApi = require("playermat/PlaymatApi")
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local ZONE, TRASH
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local doomURL = "https://i.imgur.com/EoL7yaZ.png"
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local IGNORE_TAG = "DoomCounter_ignore"
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local TOTAL_PLAY_AREA = {
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upperLeft = {
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x = -9,
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z = -35
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},
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lowerRight = {
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x = -60,
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z = 35
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}
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}
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-- create button, context menu and start loop
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function onLoad()
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self.createButton({
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label = "0",
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click_function = "none",
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function_owner = self,
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position = { 0, 0.06, 0 },
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height = 0,
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width = 0,
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scale = { 1.5, 1.5, 1.5 },
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font_size = 600,
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font_color = { 1, 1, 1, 100 },
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color = { 0, 0, 0, 0 }
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})
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TRASH = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
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ZONE = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayAreaZone")
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Wait.time(updateCounter, 2, -1)
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end
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-- main function
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function updateCounter()
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local count = countDoomInPlay()
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self.editButton({ index = 0, label = tostring(count) })
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end
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-- get doom in play
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function countDoomInPlay()
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local count = 0
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for _, obj in ipairs(getObjects()) do
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count = count + getDoomAmount(obj)
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end
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return count
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end
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-- gets quantity (for stacks) of doom
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function getDoomAmount(obj)
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if (obj.is_face_down and obj.getCustomObject().image_bottom == doomURL)
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and not obj.hasTag(IGNORE_TAG)
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and inArea(obj.getPosition(), TOTAL_PLAY_AREA) then
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return math.abs(obj.getQuantity())
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else
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return 0
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end
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end
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-- removes doom from playermats / playarea
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function removeDoom(options)
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if options.Playermats then
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local count = removeDoomFromList(playmatApi.searchAroundPlaymat("All"))
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if count > 0 then
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broadcastToAll(count .. " doom removed from playermats.", "White")
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end
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end
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if options.Playarea then
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local count = removeDoomFromList(ZONE.getObjects())
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if count > 0 then
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broadcastToAll(count .. " doom removed from play area.", "White")
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end
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end
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end
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-- removes doom from provided object list and returns the removed amount
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function removeDoomFromList(objList)
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local count = 0
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for _, obj in ipairs(objList) do
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local amount = getDoomAmount(obj)
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if amount > 0 then
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TRASH.putObject(obj)
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count = count + amount
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end
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end
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return count
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end
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-- helper function to check if a position is inside an area
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function inArea(point, bounds)
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return (point.x < bounds.upperLeft.x
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and point.x > bounds.lowerRight.x
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and point.z > bounds.upperLeft.z
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and point.z < bounds.lowerRight.z)
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end
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end)
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__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
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return getObjectFromGUID("123456")
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end
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---@param owner string Parent object for this search
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---@param type string Type of object to search for
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---@return any: Object reference to the matching object
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GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
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return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
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---@param type string Type of object to search for
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---@return table: List of object references to matching objects
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GUIDReferenceApi.getObjectsByType = function(type)
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return getGuidHandler().call("getObjectsByType", type)
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end
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-- returns all matching objects as a table with references
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---@param owner string Parent object for this search
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---@return table: List of object references to matching objects
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GUIDReferenceApi.getObjectsByOwner = function(owner)
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return getGuidHandler().call("getObjectsByOwner", owner)
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end
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-- sends new information to the reference handler to edit the main index
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---@param owner string Parent of the object
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---@param type string Type of the object
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---@param guid string GUID of the object
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GUIDReferenceApi.editIndex = function(owner, type, guid)
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return getGuidHandler().call("editIndex", {
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owner = owner,
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type = type,
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guid = guid
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})
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end
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return GUIDReferenceApi
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end
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end)
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__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlaymatApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local searchLib = require("util/SearchLib")
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@return table: Single-element if only single playmat is requested
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local function getMatForColor(matColor)
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if matColor == "All" then
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return guidReferenceApi.getObjectsByType("Playermat")
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else
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return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
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end
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end
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-- Returns the color of the closest playmat
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---@param startPos table Starting position to get the closest mat from
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PlaymatApi.getMatColorByPosition = function(startPos)
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local result, smallestDistance
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for matColor, mat in pairs(getMatForColor("All")) do
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local distance = Vector.between(startPos, mat.getPosition()):magnitude()
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if smallestDistance == nil or distance < smallestDistance then
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smallestDistance = distance
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result = matColor
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end
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end
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return result
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end
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-- Returns the color of the player's hand that is seated next to the playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getPlayerColor = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("playerColor")
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end
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end
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-- Returns the color of the playmat that owns the playercolor's hand
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---@param handColor string Color of the playmat
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PlaymatApi.getMatColor = function(handColor)
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for matColor, mat in pairs(getMatForColor("All")) do
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local playerColor = mat.getVar("playerColor")
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if playerColor == handColor then
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return matColor
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end
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end
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end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.isDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("isDES")
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end
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end
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-- Performs a search of the deck area of the requested playmat and returns the result as table
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDeckAreaObjects = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getDeckAreaObjects")
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end
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end
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-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.flipTopCardFromDeck = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("flipTopCardFromDeck")
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end
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end
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-- Returns the position of the discard pile of the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDiscardPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("returnGlobalDiscardPosition")
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end
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end
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-- Transforms a local position into a global position
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---@param localPos table Local position to be transformed
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.transformLocalPosition = function(localPos, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.positionToWorld(localPos)
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end
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end
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-- Returns the rotation of the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnRotation = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getRotation()
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end
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end
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-- Returns a table with spawn data (position and rotation) for a helper object
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@param helperName string Name of the helper object
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PlaymatApi.getHelperSpawnData = function(matColor, helperName)
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local resultTable = {}
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local localPositionTable = {
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["Hand Helper"] = {0.05, 0, -1.182},
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["Search Assistant"] = {-0.3, 0, -1.182}
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}
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for color, mat in pairs(getMatForColor(matColor)) do
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resultTable[color] = {
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position = mat.positionToWorld(localPositionTable[helperName]),
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rotation = mat.getRotation()
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}
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end
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return resultTable
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end
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-- Triggers the Upkeep for the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@param playerColor string Color of the calling player (for messages)
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PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doUpkeepFromHotkey", playerColor)
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end
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end
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-- Handles discarding for the requested playmat for the provided list of objects
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param objList table List of objects to discard
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PlaymatApi.discardListOfObjects = function(matColor, objList)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("discardListOfObjects", objList)
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end
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end
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-- Returns the active investigator id
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnInvestigatorId = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("activeInvestigatorId")
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end
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end
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-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playmat's draw 1 button to visible
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---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playmat
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---@param showCounter boolean Whether the clickable counter should be present or not
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.clickableClues = function(showCounter, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
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end
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end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.removeClues = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("removeClues")
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end
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end
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-- Reports the clue count for the requested playmat
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---@param useClickableCounters boolean Controls which type of counter is getting checked
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PlaymatApi.getClueCount = function(useClickableCounters, matColor)
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local count = 0
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for _, mat in pairs(getMatForColor(matColor)) do
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count = count + mat.call("getClueCount", useClickableCounters)
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end
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return count
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end
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-- updates the specified owned counter
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@param type string Counter to target
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---@param newValue number Value to set the counter to
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---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
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PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
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end
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end
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-- triggers the draw function for the specified playmat
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@param number number Amount of cards to draw
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PlaymatApi.drawCardsWithReshuffle = function(matColor, number)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("drawCardsWithReshuffle", number)
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end
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end
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-- returns the resource counter amount
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param type string Counter to target
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PlaymatApi.getCounterValue = function(matColor, type)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getCounterValue", type)
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end
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end
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-- returns a list of mat colors that have an investigator placed
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PlaymatApi.getUsedMatColors = function()
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local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
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local usedColors = {}
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for matColor, mat in pairs(getMatForColor("All")) do
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local searchPos = mat.positionToWorld(localInvestigatorPosition)
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local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
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if #searchResult > 0 then
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table.insert(usedColors, matColor)
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end
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end
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return usedColors
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end
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-- resets the specified skill tracker to "1, 1, 1, 1"
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.resetSkillTracker = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("resetSkillTracker")
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end
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end
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-- finds all objects on the playmat and associated set aside zone and returns a table
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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---@param filter string Name of the filte function (see util/SearchLib)
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PlaymatApi.searchAroundPlaymat = function(matColor, filter)
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local objList = {}
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for _, mat in pairs(getMatForColor(matColor)) do
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for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
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table.insert(objList, obj)
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end
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end
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return objList
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end
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-- Discard a non-hidden card from the corresponding player's hand
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.doDiscardOne = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doDiscardOne")
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end
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end
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-- Triggers the metadata sync for all playmats
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PlaymatApi.syncAllCustomizableCards = function()
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for _, mat in pairs(getMatForColor("All")) do
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mat.call("syncAllCustomizableCards")
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end
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end
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return PlaymatApi
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end
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end)
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__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local SearchLib = {}
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local filterFunctions = {
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isActionToken = function(x) return x.getDescription() == "Action Token" end,
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isCard = function(x) return x.type == "Card" end,
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isDeck = function(x) return x.type == "Deck" end,
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isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
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isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
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isTileOrToken = function(x) return x.type == "Tile" end
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}
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-- performs the actual search and returns a filtered list of object references
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---@param pos tts__Vector Global position
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---@param rot? tts__Vector Global rotation
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---@param size table Size
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---@param filter? string Name of the filter function
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---@param direction? table Direction (positive is up)
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---@param maxDistance? number Distance for the cast
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local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
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local filterFunc
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if filter then
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filterFunc = filterFunctions[filter]
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end
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local searchResult = Physics.cast({
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origin = pos,
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|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filtering the result
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filterFunc(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
pos = obj.getPosition()
|
|
size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
direction = { 0, -1, 0 }
|
|
maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
return __bundle_require("__root")
|