1368 lines
48 KiB
Plaintext
1368 lines
48 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/CleanUpHelper")
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end)
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__bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local ChaosBagApi = {}
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-- respawns the chaos bag with a new state of tokens
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---@param tokenList table List of chaos token ids
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ChaosBagApi.setChaosBagState = function(tokenList)
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Global.call("setChaosBagState", tokenList)
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end
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-- returns a Table List of chaos token ids in the current chaos bag
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-- requires copying the data into a new table because TTS is weird about handling table return values in Global
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ChaosBagApi.getChaosBagState = function()
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local chaosBagContentsCatcher = Global.call("getChaosBagState")
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local chaosBagContents = {}
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for _, v in ipairs(chaosBagContentsCatcher) do
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table.insert(chaosBagContents, v)
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end
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return chaosBagContents
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end
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-- checks scripting zone for chaos bag (also called by a lot of objects!)
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ChaosBagApi.findChaosBag = function()
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return Global.call("findChaosBag")
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end
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-- returns a table of object references to the tokens in play (does not include sealed tokens!)
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ChaosBagApi.getTokensInPlay = function()
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return Global.call("getChaosTokensinPlay")
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end
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-- returns all sealed tokens on cards to the chaos bag
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---@param playerColor string Color of the player to show the broadcast to
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ChaosBagApi.releaseAllSealedTokens = function(playerColor)
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Global.call("releaseAllSealedTokens", playerColor)
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end
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-- returns all drawn tokens to the chaos bag
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ChaosBagApi.returnChaosTokens = function()
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Global.call("returnChaosTokens")
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end
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-- removes the specified chaos token from the chaos bag
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---@param id string ID of the chaos token
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ChaosBagApi.removeChaosToken = function(id)
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Global.call("removeChaosToken", id)
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end
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-- returns a chaos token to the bag and calls all relevant functions
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---@param token tts__Object Chaos token to return
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---@param fromBag boolean whether or not the token to return was in the middle of being drawn (true) or elsewhere (false)
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ChaosBagApi.returnChaosTokenToBag = function(token, fromBag)
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Global.call("returnChaosTokenToBag", { token = token, fromBag = fromBag })
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end
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-- spawns the specified chaos token and puts it into the chaos bag
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---@param id string ID of the chaos token
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ChaosBagApi.spawnChaosToken = function(id)
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Global.call("spawnChaosToken", id)
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end
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-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
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-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
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-- contents of the bag should check this method before doing so.
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-- This method will broadcast a message to all players if the bag is being searched.
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---@return any: True if the bag is manipulated, false if it should be blocked.
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ChaosBagApi.canTouchChaosTokens = function()
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return Global.call("canTouchChaosTokens")
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end
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-- draws a chaos token to a playermat
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---@param mat tts__Object Playermat that triggered this
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---@param drawAdditional boolean Controls whether additional tokens should be drawn
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---@param tokenType? string Name of token (e.g. "Bless") to be drawn from the bag
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---@param guidToBeResolved? string GUID of the sealed token to be resolved instead of drawing a token from the bag
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---@param takeParameters? table Position and rotation of the location where the new token should be drawn to, usually to replace a returned token
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---@return tts__Object: Object reference to the token that was drawn
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ChaosBagApi.drawChaosToken = function(mat, drawAdditional, tokenType, guidToBeResolved, takeParameters)
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return Global.call("drawChaosToken", {
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mat = mat,
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drawAdditional = drawAdditional,
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tokenType = tokenType,
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guidToBeResolved = guidToBeResolved,
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takeParameters = takeParameters
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})
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end
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-- returns a Table List of chaos token ids in the current chaos bag
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-- requires copying the data into a new table because TTS is weird about handling table return values in Global
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ChaosBagApi.getIdUrlMap = function()
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return Global.getTable("ID_URL_MAP")
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end
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return ChaosBagApi
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end
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end)
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__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local TokenSpawnTracker = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getSpawnTracker()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSpawnTracker")
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end
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TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
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return getSpawnTracker().call("hasSpawnedTokens", cardGuid)
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end
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TokenSpawnTracker.markTokensSpawned = function(cardGuid)
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return getSpawnTracker().call("markTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetTokensSpawned = function(card)
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return getSpawnTracker().call("resetTokensSpawned", card)
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end
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TokenSpawnTracker.resetAllAssetAndEvents = function()
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return getSpawnTracker().call("resetAllAssetAndEvents")
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end
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TokenSpawnTracker.resetAllLocations = function()
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return getSpawnTracker().call("resetAllLocations")
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end
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TokenSpawnTracker.resetAll = function()
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return getSpawnTracker().call("resetAll")
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end
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return TokenSpawnTracker
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end
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end)
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__bundle_register("playermat/PlayermatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlayermatApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local searchLib = require("util/SearchLib")
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local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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---@return table: Single-element if only single playermat is requested
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local function getMatForColor(matColor)
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if matColor == "All" then
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return guidReferenceApi.getObjectsByType("Playermat")
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else
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return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
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end
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end
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-- Returns the color of the closest playermat
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---@param startPos table Starting position to get the closest mat from
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PlayermatApi.getMatColorByPosition = function(startPos)
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local result, smallestDistance
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for matColor, mat in pairs(getMatForColor("All")) do
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local distance = Vector.between(startPos, mat.getPosition()):magnitude()
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if smallestDistance == nil or distance < smallestDistance then
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smallestDistance = distance
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result = matColor
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end
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end
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return result
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end
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-- Returns the color of the player's hand that is seated next to the playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getPlayerColor = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("playerColor")
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end
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end
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-- Returns the color of the playermat that owns the playercolor's hand
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---@param handColor string Color of the playermat
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PlayermatApi.getMatColor = function(handColor)
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for matColor, mat in pairs(getMatForColor("All")) do
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local playerColor = mat.getVar("playerColor")
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if playerColor == handColor then
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return matColor
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end
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end
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end
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-- Instructs a playermat to check for DES
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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PlayermatApi.checkForDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("checkForDES")
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end
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end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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---@return boolean: whether DES is present on the playermat
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PlayermatApi.hasDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("hasDES")
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end
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end
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-- gets the slot data for the playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getSlotData = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getTable("slotData")
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end
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end
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-- sets the slot data for the playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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---@param newSlotData table New slot data for the playermat
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PlayermatApi.loadSlotData = function(matColor, newSlotData)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.setTable("slotData", newSlotData)
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mat.call("redrawSlotSymbols")
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return
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end
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end
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-- Performs a search of the deck area of the requested playermat and returns the result as table
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getDeckAreaObjects = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getDeckAreaObjects")
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end
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end
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-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.flipTopCardFromDeck = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("flipTopCardFromDeck")
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end
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end
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-- Returns the position of the discard pile of the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getDiscardPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("returnGlobalDiscardPosition")
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end
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end
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-- Returns the position of the draw pile of the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getDrawPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("returnGlobalDrawPosition")
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end
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end
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-- Transforms a local position into a global position
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---@param localPos table Local position to be transformed
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.transformLocalPosition = function(localPos, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.positionToWorld(localPos)
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end
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end
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-- Returns the rotation of the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.returnRotation = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getRotation()
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end
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end
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-- Returns a table with spawn data (position and rotation) for a helper object
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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---@param helperName string Name of the helper object
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PlayermatApi.getHelperSpawnData = function(matColor, helperName)
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local resultTable = {}
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local localPositionTable = {
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["Hand Helper"] = {0.05, 0, -1.182},
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["Search Assistant"] = {-0.3, 0, -1.182}
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}
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for color, mat in pairs(getMatForColor(matColor)) do
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resultTable[color] = {
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position = mat.positionToWorld(localPositionTable[helperName]),
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rotation = mat.getRotation()
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}
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end
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return resultTable
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end
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-- Triggers the Upkeep for the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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---@param playerColor string Color of the calling player (for messages)
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PlayermatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doUpkeepFromHotkey", playerColor)
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end
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end
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-- Handles discarding for the requested playermat for the provided list of objects
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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---@param objList table List of objects to discard
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PlayermatApi.discardListOfObjects = function(matColor, objList)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("discardListOfObjects", objList)
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end
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end
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-- Returns the active investigator id
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.returnInvestigatorId = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("activeInvestigatorId")
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end
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end
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-- Returns the class of the active investigator
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.returnInvestigatorClass = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("activeInvestigatorClass")
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end
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end
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-- Returns the position for encounter card drawing
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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---@param stack boolean If true, returns the leftmost position instead of the first empty from the right
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PlayermatApi.getEncounterCardDrawPosition = function(matColor, stack)
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for _, mat in pairs(getMatForColor(matColor)) do
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return Vector(mat.call("getEncounterCardDrawPosition", stack))
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end
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end
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-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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PlayermatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playermat's draw 1 button to visible
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---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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PlayermatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playermat
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---@param showCounter boolean Whether the clickable counter should be present or not
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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PlayermatApi.clickableClues = function(showCounter, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
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end
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end
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-- Toggles the use of class textures for the requested playermat
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---@param state boolean Whether the class texture should be used or not
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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PlayermatApi.useClassTexture = function(state, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("useClassTexture", state)
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end
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end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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PlayermatApi.removeClues = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("removeClues")
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end
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end
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-- Reports the clue count for the requested playermat
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---@param useClickableCounters boolean Controls which type of counter is getting checked
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PlayermatApi.getClueCount = function(useClickableCounters, matColor)
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local count = 0
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for _, mat in pairs(getMatForColor(matColor)) do
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count = count + mat.call("getClueCount", useClickableCounters)
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end
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return count
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end
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-- Updates the specified owned counter
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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---@param type string Counter to target
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---@param newValue number Value to set the counter to
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---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
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PlayermatApi.updateCounter = function(matColor, type, newValue, modifier)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
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end
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end
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-- Triggers the draw function for the specified playermat
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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---@param number number Amount of cards to draw
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PlayermatApi.drawCardsWithReshuffle = function(matColor, number)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("drawCardsWithReshuffle", number)
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end
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end
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-- Returns the resource counter amount
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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---@param type string Counter to target
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PlayermatApi.getCounterValue = function(matColor, type)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getCounterValue", type)
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end
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end
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-- Returns a list of mat colors that have an investigator placed
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PlayermatApi.getUsedMatColors = function()
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local usedColors = {}
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for matColor, mat in pairs(getMatForColor("All")) do
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local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
if #searchResult > 0 then
|
|
table.insert(usedColors, matColor)
|
|
end
|
|
end
|
|
return usedColors
|
|
end
|
|
|
|
-- Returns investigator name
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getInvestigatorName = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
if #searchResult == 1 then
|
|
return searchResult[1].getName()
|
|
end
|
|
end
|
|
return ""
|
|
end
|
|
|
|
-- Resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- Redraws the XML for the slot symbols based on the slotData table
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.redrawSlotSymbols = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("redrawSlotSymbols")
|
|
end
|
|
end
|
|
|
|
-- Finds all objects on the playermat and associated set aside zone and returns a table
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param filter string Name of the filte function (see util/SearchLib)
|
|
PlayermatApi.searchAroundPlayermat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playermats
|
|
PlayermatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlayermatApi
|
|
end
|
|
end)
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SearchLib = {}
|
|
local filterFunctions = {
|
|
isCard = function(x) return x.type == "Card" end,
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
isTileOrToken = function(x) return x.type == "Tile" end,
|
|
isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
|
|
}
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
---@param pos tts__Vector Global position
|
|
---@param rot? tts__Vector Global rotation
|
|
---@param size table Size
|
|
---@param filter? string Name of the filter function
|
|
---@param direction? table Direction (positive is up)
|
|
---@param maxDistance? number Distance for the cast
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
local filterFunc
|
|
if filter then
|
|
filterFunc = filterFunctions[filter]
|
|
end
|
|
local searchResult = Physics.cast({
|
|
origin = pos,
|
|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filter the result for matching objects
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filterFunc(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
local pos = obj.getPosition()
|
|
local size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
local size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
local size = { 0.1, 2, 0.1 }
|
|
local direction = { 0, -1, 0 }
|
|
local maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
__bundle_register("accessories/CleanUpHelper", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
-- Cleans up the table for the next scenario in a campaign:
|
|
-- sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
|
|
-- puts everything on playermats and hands into respective trashcans
|
|
-- use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
|
|
|
|
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
|
|
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local mythosAreaApi = require("core/MythosAreaApi")
|
|
local playAreaApi = require("core/PlayAreaApi")
|
|
local playermatApi = require("playermat/PlayermatApi")
|
|
local searchLib = require("util/SearchLib")
|
|
local soundCubeApi = require("core/SoundCubeApi")
|
|
local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
|
|
|
|
-- objects with this tag will be ignored
|
|
local IGNORE_TAG = "CleanUpHelper_ignore"
|
|
|
|
-- colors and order for following tables
|
|
local COLORS = { "White", "Orange", "Green", "Red" }
|
|
local campaignLog
|
|
local RESET_VALUES = {}
|
|
local loadingFailedBefore = false
|
|
local optionsVisible = false
|
|
local options = {
|
|
["importTrauma"] = true,
|
|
["tidyPlayermats"] = true,
|
|
["removeDrawnLines"] = false
|
|
}
|
|
local removeIgnoreLater = {}
|
|
|
|
-- don't clean playermats for preludes
|
|
local scenarioName
|
|
local preludeList = {
|
|
["Prelude: Welcome to Hemlock Vale!"] = true
|
|
}
|
|
|
|
local buttonParameters = {}
|
|
buttonParameters.function_owner = self
|
|
|
|
---------------------------------------------------------
|
|
-- option loading and GUI setup
|
|
---------------------------------------------------------
|
|
|
|
function onSave()
|
|
return JSON.encode({ options = options })
|
|
end
|
|
|
|
function onLoad(savedData)
|
|
if savedData ~= nil then
|
|
local loadedData = JSON.decode(savedData)
|
|
options = loadedData.options
|
|
-- update UI to match saved state
|
|
for id, state in pairs(options) do
|
|
self.UI.setAttribute(id, "image", state and "option_on" or "option_off")
|
|
end
|
|
end
|
|
|
|
-- index 0: button as label
|
|
buttonParameters.label = "Clean Up Helper"
|
|
buttonParameters.click_function = "none"
|
|
buttonParameters.position = { x = 0, y = 0.1, z = -1.3 }
|
|
buttonParameters.height = 0
|
|
buttonParameters.width = 0
|
|
buttonParameters.font_size = 230
|
|
buttonParameters.font_color = Color(0, 0, 0)
|
|
self.createButton(buttonParameters)
|
|
|
|
-- index 1: option button
|
|
buttonParameters.label = "Settings"
|
|
buttonParameters.click_function = "showOrHideOptions"
|
|
buttonParameters.color = { 0, 0, 0, 0.96 }
|
|
buttonParameters.position.z = -0.1
|
|
buttonParameters.height = 350
|
|
buttonParameters.width = 1000
|
|
buttonParameters.font_size = 190
|
|
buttonParameters.font_color = "White"
|
|
self.createButton(buttonParameters)
|
|
|
|
-- index 2: start button
|
|
buttonParameters.label = "Reset play areas"
|
|
buttonParameters.click_function = "cleanUp"
|
|
buttonParameters.position.z = 1.1
|
|
buttonParameters.width = 1550
|
|
self.createButton(buttonParameters)
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- click functions for option buttons
|
|
---------------------------------------------------------
|
|
|
|
-- changes the UI state and the internal variable for the togglebuttons
|
|
function optionButtonClick(_, id)
|
|
local currentState = options[id]
|
|
local newState = (currentState and "option_off" or "option_on")
|
|
options[id] = not currentState
|
|
self.UI.setAttribute(id, "image", newState)
|
|
end
|
|
|
|
-- shows or hides the option panel
|
|
function showOrHideOptions()
|
|
optionsVisible = not optionsVisible
|
|
|
|
if optionsVisible then
|
|
self.UI.show("options")
|
|
else
|
|
self.UI.hide("options")
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- main function
|
|
---------------------------------------------------------
|
|
|
|
function cleanUp(_, color)
|
|
printToAll("------------------------------", "White")
|
|
printToAll("Clean up started!", "Orange")
|
|
printToAll("Resetting counters...", "White")
|
|
|
|
getScenarioName()
|
|
soundCubeApi.playSoundByName("Vacuum")
|
|
ignoreCustomDataHelper()
|
|
getTrauma()
|
|
|
|
-- delay to account for potential state change of campaign log
|
|
Wait.time(updateCounters, 0.2)
|
|
|
|
resetDoomCounter()
|
|
blessCurseManagerApi.removeAll(color)
|
|
removeLines()
|
|
returnMiniCards()
|
|
discardHands()
|
|
chaosBagApi.returnChaosTokens()
|
|
chaosBagApi.releaseAllSealedTokens(color)
|
|
maybeIgnoreTekeliliCards()
|
|
|
|
printToAll("Tidying main play area...", "White")
|
|
startLuaCoroutine(self, "tidyPlayareaCoroutine")
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- modular functions, called by other functions
|
|
---------------------------------------------------------
|
|
|
|
function getScenarioName()
|
|
local tokenData = mythosAreaApi.returnTokenData()
|
|
scenarioName = tokenData.currentScenario
|
|
end
|
|
|
|
function updateCounters()
|
|
if not getOptionValue() then return end
|
|
|
|
playermatApi.updateCounter("All", "ResourceCounter", 5)
|
|
playermatApi.updateCounter("All", "ClickableClueCounter", 0)
|
|
playermatApi.resetSkillTracker("All")
|
|
|
|
for i, color in ipairs(COLORS) do
|
|
playermatApi.updateCounter(color, "DamageCounter", RESET_VALUES.Damage[i])
|
|
playermatApi.updateCounter(color, "HorrorCounter", RESET_VALUES.Horror[i])
|
|
end
|
|
end
|
|
|
|
-- reset doom on agenda
|
|
function resetDoomCounter()
|
|
local doomCounter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DoomCounter")
|
|
if doomCounter ~= nil then
|
|
doomCounter.call("updateVal")
|
|
else
|
|
printToAll("Doom counter could not be found.", "Yellow")
|
|
end
|
|
end
|
|
|
|
-- adds the ignore tag to the custom data helper
|
|
function ignoreCustomDataHelper()
|
|
local customDataHelper = playAreaApi.getCustomDataHelper()
|
|
if customDataHelper then
|
|
customDataHelper.addTag(IGNORE_TAG)
|
|
end
|
|
end
|
|
|
|
-- read values for trauma from campaign log if enabled
|
|
function getTrauma()
|
|
RESET_VALUES = {
|
|
Damage = { 0, 0, 0, 0 },
|
|
Horror = { 0, 0, 0, 0 }
|
|
}
|
|
|
|
-- stop here if trauma import is disabled
|
|
if not options["importTrauma"] then
|
|
printToAll("Default values for health and sanity loaded.", "Yellow")
|
|
return
|
|
end
|
|
|
|
-- get campaign log
|
|
campaignLog = getObjectsWithTag("CampaignLog")[1]
|
|
if campaignLog == nil then
|
|
printToAll("Campaign log not found in standard position!", "Yellow")
|
|
printToAll("Default values for health and sanity loaded.", "Yellow")
|
|
return
|
|
end
|
|
loadTrauma()
|
|
end
|
|
|
|
-- gets data from campaign log if possible
|
|
function loadTrauma()
|
|
-- check if "returnTrauma" function exists to avoid calling nil
|
|
local trauma = campaignLog.getVar("returnTrauma")
|
|
|
|
if trauma ~= nil then
|
|
printToAll("Trauma values found in campaign log!", "Green")
|
|
trauma = campaignLog.call("returnTrauma")
|
|
for i = 1, 8 do
|
|
if i < 5 then
|
|
RESET_VALUES.Damage[i] = trauma[i]
|
|
else
|
|
RESET_VALUES.Horror[i - 4] = trauma[i]
|
|
end
|
|
end
|
|
loadingFailedBefore = false
|
|
elseif loadingFailedBefore then
|
|
printToAll("Trauma values could not be found in campaign log!", "Yellow")
|
|
printToAll("Default values for health and sanity loaded.", "Yellow")
|
|
loadingFailedBefore = false
|
|
else
|
|
-- set campaign log to first state
|
|
local stateId = campaignLog.getStateId()
|
|
|
|
if stateId ~= 1 then
|
|
campaignLog = campaignLog.setState(1)
|
|
end
|
|
loadingFailedBefore = true
|
|
|
|
-- small delay to account for potential state change
|
|
Wait.time(loadTrauma, 0.1)
|
|
end
|
|
end
|
|
|
|
-- remove drawn lines
|
|
function removeLines()
|
|
if options["removeDrawnLines"] then
|
|
printToAll("Removing global vector lines...", "White")
|
|
Global.setVectorLines({})
|
|
end
|
|
end
|
|
|
|
-- returns the mini cards back to the owning mat
|
|
function returnMiniCards()
|
|
-- stop if playermats get tidied anyway
|
|
if getOptionValue() then return end
|
|
|
|
-- get mini cards in play
|
|
local miniCardIndex = {}
|
|
for _, obj in ipairs(getObjectsWithTag("Minicard")) do
|
|
local notes = JSON.decode(obj.getGMNotes())
|
|
if notes ~= nil and notes.id then
|
|
miniCardIndex[notes.id] = obj
|
|
end
|
|
end
|
|
|
|
-- move mini cards
|
|
for _, mat in pairs(guidReferenceApi.getObjectsByType("Playermat")) do
|
|
local miniId = mat.getVar("activeInvestigatorId") .. "-m"
|
|
if miniCardIndex[miniId] then
|
|
local pos = mat.positionToWorld(Vector(-1.36, 0, -0.625)):setAt("y", 1.67)
|
|
miniCardIndex[miniId].setPosition(pos)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- discard all hand objects
|
|
function discardHands()
|
|
if not getOptionValue() then return end
|
|
for _, color in ipairs(COLORS) do
|
|
local trash = guidReferenceApi.getObjectByOwnerAndType(color, "Trash")
|
|
if trash then
|
|
local hand = Player[playermatApi.getPlayerColor(color)].getHandObjects()
|
|
for j = #hand, 1, -1 do
|
|
trash.putObject(hand[j])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- maybe ignore cards / decks on the tekelili helper
|
|
function maybeIgnoreTekeliliCards()
|
|
local tekeliliHelper = getTekeliliHelper()
|
|
if tekeliliHelper then
|
|
removeIgnoreLater = searchLib.onObject(tekeliliHelper, "isCardOrDeck")
|
|
for _, obj in ipairs(removeIgnoreLater) do
|
|
obj.addTag(IGNORE_TAG)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- clean up for play area
|
|
function tidyPlayareaCoroutine()
|
|
coWaitFrames(10)
|
|
|
|
local trash = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
|
|
local playAreaZone = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayAreaZone")
|
|
|
|
-- reset the playarea image by not providing an image
|
|
playAreaApi.updateSurface()
|
|
|
|
if playAreaZone == nil then
|
|
printToAll("Scripting zone for main play area could not be found!", "Red")
|
|
elseif trash == nil then
|
|
printToAll("Trashcan for main play area could not be found!", "Red")
|
|
else
|
|
for _, obj in ipairs(playAreaZone.getObjects()) do
|
|
-- ignore these elements
|
|
if obj.hasTag(IGNORE_TAG) == false
|
|
and obj.locked == false
|
|
and obj.interactable == true then
|
|
coroutine.yield(0)
|
|
trash.putObject(obj)
|
|
end
|
|
end
|
|
end
|
|
|
|
printToAll("Tidying playermats and mythos area...", "White")
|
|
startLuaCoroutine(self, "tidyPlayerMatCoroutine")
|
|
return 1
|
|
end
|
|
|
|
-- clean up for the four playermats and the mythos area
|
|
function tidyPlayerMatCoroutine()
|
|
local tekeliliHelper = getTekeliliHelper()
|
|
|
|
if getOptionValue() then
|
|
for _, color in ipairs(COLORS) do
|
|
local trash = guidReferenceApi.getObjectByOwnerAndType(color, "Trash")
|
|
if trash == nil then
|
|
printToAll("Trashcan for " .. color .. " playermat could not be found! Skipping this playermat.", "Yellow")
|
|
else
|
|
coWaitFrames(20)
|
|
|
|
-- maybe store tekelili cards
|
|
if tekeliliHelper then
|
|
tekeliliHelper.call("storeTekelili", color)
|
|
end
|
|
|
|
-- parse playermat objects
|
|
for _, obj in ipairs(playermatApi.searchAroundPlayermat(color)) do
|
|
-- reset action tokens
|
|
if obj.hasTag("UniversalToken") and obj.is_face_down then
|
|
obj.flip()
|
|
end
|
|
|
|
-- get rid of temporary tokens
|
|
if obj.hasTag("Temporary") then
|
|
trash.putObject(obj)
|
|
end
|
|
|
|
-- remove objects (with exceptions)
|
|
maybeTrashObject(obj, trash)
|
|
end
|
|
|
|
-- reset "activeInvestigatorId" and "...class"
|
|
local mat = guidReferenceApi.getObjectByOwnerAndType(color, "Playermat")
|
|
mat.setVar("activeInvestigatorId", "00000")
|
|
mat.setVar("activeInvestigatorClass", "Neutral")
|
|
mat.call("updateTexture")
|
|
|
|
coWaitFrames(5)
|
|
|
|
-- maybe respawn tekelili cards
|
|
if tekeliliHelper then
|
|
tekeliliHelper.call("spawnStoredTekelili", color)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- mythos area cleanup
|
|
local trash = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
|
|
if trash then
|
|
for _, obj in ipairs(searchLib.inArea({ -2, 2, 10 }, { 0, 270, 0 }, { 55, 1, 13.5 })) do
|
|
maybeTrashObject(obj, trash)
|
|
end
|
|
end
|
|
|
|
-- maybe remove ignore tag from cards / decks on the tekelili helper
|
|
if removeIgnoreLater then
|
|
for _, obj in ipairs(removeIgnoreLater) do
|
|
if obj ~= nil then
|
|
obj.removeTag(IGNORE_TAG)
|
|
end
|
|
end
|
|
removeIgnoreLater = {}
|
|
end
|
|
|
|
-- reset spawned data
|
|
tokenSpawnTrackerApi.resetAll()
|
|
local datahelper = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
|
if datahelper then
|
|
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
|
|
end
|
|
|
|
printToAll("Clean up completed!", "Green")
|
|
return 1
|
|
end
|
|
|
|
-- used to detect the "Tekeli-li Helper" for Edge of the Earth
|
|
function getTekeliliHelper()
|
|
for _, obj in ipairs(getObjects()) do
|
|
if obj ~= nil and obj.getName() == "Tekeli-li Helper" then
|
|
return obj
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function maybeTrashObject(obj, trash)
|
|
if not obj.hasTag(IGNORE_TAG)
|
|
and (not obj.hasTag("UniversalToken") or obj.getScale().x < 0.4)
|
|
and not obj.hasTag("chaosBag")
|
|
and (not obj.locked or obj.hasTag("Investigator"))
|
|
and obj.interactable then
|
|
trash.putObject(obj)
|
|
end
|
|
end
|
|
|
|
-- get value with respect to override value
|
|
function getOptionValue()
|
|
-- don't clean up playermats if playing a prelude from the list
|
|
if preludeList[scenarioName] then
|
|
return false
|
|
else
|
|
return options["tidyPlayermats"]
|
|
end
|
|
end
|
|
|
|
-- pauses the current coroutine for 'frameCount' frames
|
|
function coWaitFrames(frameCount)
|
|
for k = 1, frameCount do
|
|
coroutine.yield(0)
|
|
end
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local BlessCurseManagerApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getManager()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
|
|
end
|
|
|
|
-- removes all taken tokens and resets the counts
|
|
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
|
local BlessCurseManager = getManager()
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
|
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
BlessCurseManagerApi.sealedToken = function(type, guid)
|
|
getManager().call("sealedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
---@param fromBag? boolean Whether or not token was just drawn from the chaos bag
|
|
BlessCurseManagerApi.releasedToken = function(type, guid, fromBag)
|
|
getManager().call("releasedToken", { type = type, guid = guid, fromBag = fromBag })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
BlessCurseManagerApi.returnedToken = function(type, guid)
|
|
getManager().call("returnedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- broadcasts the current status for bless/curse tokens
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
|
getManager().call("broadcastStatus", playerColor)
|
|
end
|
|
|
|
-- removes all bless / curse tokens from the chaos bag and play
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.removeAll = function(playerColor)
|
|
getManager().call("doRemove", playerColor)
|
|
end
|
|
|
|
-- adds bless / curse sealing to the hovered card
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
---@param hoveredObject tts__Object Hovered object
|
|
BlessCurseManagerApi.addBlurseSealingMenu = function(playerColor, hoveredObject)
|
|
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
|
end
|
|
|
|
-- adds bless / curse to the chaos bag
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
BlessCurseManagerApi.addToken = function(type)
|
|
getManager().call("addToken", type)
|
|
end
|
|
|
|
-- removes bless / curse from the chaos bag
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
BlessCurseManagerApi.removeToken = function(type)
|
|
getManager().call("removeToken", type)
|
|
end
|
|
|
|
BlessCurseManagerApi.getBlessCurseInBag = function()
|
|
return getManager().call("getBlessCurseInBag", {})
|
|
end
|
|
|
|
return BlessCurseManagerApi
|
|
end
|
|
end)
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local GUIDReferenceApi = {}
|
|
|
|
local function getGuidHandler()
|
|
return getObjectFromGUID("123456")
|
|
end
|
|
|
|
-- Returns the matching object
|
|
---@param owner string Parent object for this search
|
|
---@param type string Type of object to search for
|
|
---@return any: Object reference to the matching object
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param type string Type of object to search for
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param owner string Parent object for this search
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
|
end
|
|
|
|
-- Sends new information to the reference handler to edit the main index
|
|
---@param owner string Parent of the object
|
|
---@param type string Type of the object
|
|
---@param guid string GUID of the object
|
|
GUIDReferenceApi.editIndex = function(owner, type, guid)
|
|
return getGuidHandler().call("editIndex", {
|
|
owner = owner,
|
|
type = type,
|
|
guid = guid
|
|
})
|
|
end
|
|
|
|
-- Returns the owner of an object or the object it's located on
|
|
---@param object tts__GameObject Object for this search
|
|
---@return string: Parent of the object or object it's located on
|
|
GUIDReferenceApi.getOwnerOfObject = function(object)
|
|
return getGuidHandler().call("getOwnerOfObject", object)
|
|
end
|
|
|
|
return GUIDReferenceApi
|
|
end
|
|
end)
|
|
__bundle_register("core/MythosAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local MythosAreaApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getMythosArea()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "MythosArea")
|
|
end
|
|
|
|
---@return any: Table of chaos token metadata (if provided through scenario reference card)
|
|
MythosAreaApi.returnTokenData = function()
|
|
return getMythosArea().call("returnTokenData")
|
|
end
|
|
|
|
---@return any: Object reference to the encounter deck
|
|
MythosAreaApi.getEncounterDeck = function()
|
|
return getMythosArea().call("getEncounterDeck")
|
|
end
|
|
|
|
-- draw an encounter card for the requesting mat to the first empty spot from the right
|
|
---@param matColor string Playermat that triggered this
|
|
---@param position tts__Vector Position for the encounter card
|
|
MythosAreaApi.drawEncounterCard = function(matColor, position)
|
|
getMythosArea().call("drawEncounterCard", { matColor = matColor, position = position })
|
|
end
|
|
|
|
-- reshuffle the encounter deck
|
|
MythosAreaApi.reshuffleEncounterDeck = function()
|
|
getMythosArea().call("reshuffleEncounterDeck")
|
|
end
|
|
|
|
return MythosAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayAreaApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getPlayArea()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
|
|
end
|
|
|
|
local function getInvestigatorCounter()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
|
|
end
|
|
|
|
-- Returns the current value of the investigator counter from the playermat
|
|
---@return number: Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getInvestigatorCounter().getVar("val")
|
|
end
|
|
|
|
-- Updates the current value of the investigator counter from the playermat
|
|
---@param count number Number of investigators to set on the counter
|
|
PlayAreaApi.setInvestigatorCount = function(count)
|
|
getInvestigatorCounter().call("updateVal", count)
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
|
|
---@param playerColor string Color of the player requesting the shift for messages
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
getPlayArea().call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
getPlayArea().call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
getPlayArea().call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
getPlayArea().call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
---@param state boolean This controls whether location connections should be drawn
|
|
PlayAreaApi.setConnectionDrawState = function(state)
|
|
getPlayArea().call("setConnectionDrawState", state)
|
|
end
|
|
|
|
---@param color string Connection color to be used for location connections
|
|
PlayAreaApi.setConnectionColor = function(color)
|
|
getPlayArea().call("setConnectionColor", color)
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed
|
|
---@param scenarioName string Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getPlayArea().call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playermat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getPlayArea().call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
|
|
end
|
|
|
|
-- Counts the VP on locations in the play area
|
|
PlayAreaApi.countVP = function()
|
|
return getPlayArea().call("countVP")
|
|
end
|
|
|
|
-- Highlights all locations in the play area without metadata
|
|
---@param state boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightMissingData = function(state)
|
|
return getPlayArea().call("highlightMissingData", state)
|
|
end
|
|
|
|
-- Highlights all locations in the play area with VP
|
|
---@param state boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightCountedVP = function(state)
|
|
return getPlayArea().call("countVP", state)
|
|
end
|
|
|
|
-- Checks if an object is in the play area (returns true or false)
|
|
PlayAreaApi.isInPlayArea = function(object)
|
|
return getPlayArea().call("isInPlayArea", object)
|
|
end
|
|
|
|
-- Returns the current surface of the play area
|
|
PlayAreaApi.getSurface = function()
|
|
return getPlayArea().getCustomObject().image
|
|
end
|
|
|
|
-- Updates the surface of the play area
|
|
PlayAreaApi.updateSurface = function(url)
|
|
return getPlayArea().call("updateSurface", url)
|
|
end
|
|
|
|
-- Returns a deep copy of the currently tracked locations
|
|
PlayAreaApi.getTrackedLocations = function()
|
|
local t = {}
|
|
for k, v in pairs(getPlayArea().call("getTrackedLocations", {})) do
|
|
t[k] = v
|
|
end
|
|
return t
|
|
end
|
|
|
|
-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
|
|
-- data to the local token manager instance.
|
|
---@param args table Single-value array holding the GUID of the Custom Data Helper making the call
|
|
PlayAreaApi.updateLocations = function(args)
|
|
getPlayArea().call("updateLocations", args)
|
|
end
|
|
|
|
PlayAreaApi.getCustomDataHelper = function()
|
|
return getPlayArea().getVar("customDataHelper")
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("core/SoundCubeApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SoundCubeApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
-- this table links the name of a trigger effect to its index
|
|
local soundIndices = {
|
|
["Vacuum"] = 0,
|
|
["Deep Bell"] = 1,
|
|
["Dark Souls"] = 2
|
|
}
|
|
|
|
---@param index number Index of the sound effect to play
|
|
local function playTriggerEffect(index)
|
|
local SoundCube = guidReferenceApi.getObjectByOwnerAndType("Mythos", "SoundCube")
|
|
SoundCube.AssetBundle.playTriggerEffect(index)
|
|
end
|
|
|
|
-- plays the by name requested sound
|
|
---@param soundName string Name of the sound to play
|
|
SoundCubeApi.playSoundByName = function(soundName)
|
|
playTriggerEffect(soundIndices[soundName])
|
|
end
|
|
|
|
return SoundCubeApi
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |