301 lines
22 KiB
YAML
301 lines
22 KiB
YAML
Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomImage:
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CustomTile:
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Stackable: false
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Stretch: true
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Thickness: 0.1
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Type: 0
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ImageScalar: 1.0
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ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/786356000880295670/8FF05F1C905042FF3C3BBD6D369D1DD0E03463D6/
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ImageURL: http://cloud-3.steamusercontent.com/ugc/786356000880323787/F4D94402AF1C8265D7EED669076D554116A90DEC/
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WidthScale: 0.0
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Description: ''
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DragSelectable: true
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GMNotes: ''
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GUID: 44a05a
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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Locked: false
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LuaScript: !include 'Custom_Tile The Circle Undone Campaign Log 1 44a05a.ttslua'
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LuaScriptState: '{"checkbox":[],"counter":[{"hideBG":true,"pos":[-0.7,0.1,-0.45],"size":400,"value":0},{"hideBG":true,"pos":[-0.5,0.1,-0.45],"size":400,"value":0},{"hideBG":true,"pos":[-0.517,0.1,-0.55],"size":300,"value":0},{"hideBG":true,"pos":[-0.274,0.1,-0.445],"size":400,"value":0},{"hideBG":true,"pos":[-0.06,0.1,-0.445],"size":400,"value":0},{"hideBG":true,"pos":[-0.061,0.1,-0.54],"size":300,"value":0},{"hideBG":true,"pos":[0.153,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.379,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.38,0.1,-0.54],"size":300,"value":0},{"hideBG":true,"pos":[0.614,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.82,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.827,0.1,-0.54],"size":300,"value":0}],"textbox":[{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.637,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.637,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
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to type","pos":[-0.637,0.1,-0.27],"rows":10,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.2,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.2,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
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to type","pos":[-0.2,0.1,-0.27],"rows":10,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.241,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.237,0.1,-0.62],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
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to type","pos":[0.24,0.1,-0.268],"rows":10,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.671,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.671,0.1,-0.62],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
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to type","pos":[0.671,0.1,-0.265],"rows":10,"value":"","width":2000},{"alignment":2,"font_size":200,"label":"Click
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to type","pos":[-0.464,0.1,0.507],"rows":16,"value":"","width":3200},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.344,0.1,0.187],"rows":10,"value":"","width":3500},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.351,0.1,0.744],"rows":12,"value":"","width":3500}]}'
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MeasureMovement: false
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Name: Custom_Tile
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Nickname: The Circle Undone Campaign Log 1
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Snap: true
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States:
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'2':
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Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomImage:
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CustomTile:
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Stackable: false
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Stretch: true
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Thickness: 0.1
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Type: 0
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ImageScalar: 1.0
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ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/786356000880295670/8FF05F1C905042FF3C3BBD6D369D1DD0E03463D6/
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ImageURL: http://cloud-3.steamusercontent.com/ugc/786356000880325037/481B73FE2FF5AAA5E6CA26C28AD1D75EE24B362C/
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WidthScale: 0.0
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Description: ''
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DragSelectable: true
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GMNotes: ''
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GUID: 184a7c
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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Locked: false
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LuaScript: "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set\
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\ up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change\
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\ the character sheet image\r\n -Right click on the character sheet, click\
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\ Custom\r\n -Replace the image URL with one for your character sheet\r\n\
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\ -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table\
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\ setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script\
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\ to fit your character sheet\r\n -Below you will see some general options,\
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\ and then the big data table\r\n -The data table is what determines how\
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\ many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\
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\n -Textboxes\r\n -By default, there are 3 of each. You can add more\
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\ or remove entries\r\n -If you intend to add/remove, be sure only to add/remove\
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\ ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n\
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\ pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\
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\n state = false\r\n },\r\n -Deleting the whole\
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\ thing would remove that specific item on the sheet\r\n -Copy and pasting\
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\ it after another entry would create another\r\n -Each entry type has unique\
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\ data points (pos, size, state, etc)\r\n -Do not try to add in your\
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\ own data points or remove them individually\r\n -There is a summary\
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\ of what each point does at the top of its category\r\n\r\nStep 3) Save and\
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\ check script changes\r\n -Hit Save & Apply in the script window to save\
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\ your code\r\n -You can edit your code as needed and Save+Apply as often\
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\ as needed\r\n -When you are finished, make disableSave = false below then\
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\ Save+apply\r\n -This enables saving, so your sheet will remember whats\
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\ on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have\
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\ included a tool to get positions for buttons in {x,y,z} form\r\n Place\
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\ it where you want the center of your element to be\r\n Then copy the table\
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\ from the notes (lower right of screen)\r\n You can highlight it and\
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\ CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you\
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\ want to manually tweek the values:\r\n {0,0,0} is the center of the\
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\ character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1}\
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\ is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\
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\n If it was 0, it would be down inside the model of the sheet\r\n\
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\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false\
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\ when you have finished\r\ndisableSave = false\r\n--Remember to set this to\
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\ false once you are done making changes\r\n--Then, after you save & apply it,\
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\ save your game too\r\n\r\n--Color information for button text (r,g,b, values\
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\ of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\
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\nbuttonColor = {0.902,0.886,0.788}\r\n--Change scale of button (Avoid changing\
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\ if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement\
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\ information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox\
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\ = {\r\n --[[\r\n pos = the position (pasted from the helper\
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\ tool)\r\n size = height/width/font_size for checkbox\r\n state\
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\ = default starting value for checkbox (true=checked, false=not)\r\n \
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\ ]]\r\n --1 checkbox\r\n {\r\n pos = {-0.829,0.1,-0.848},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --2 checkbox\r\n {\r\n pos = {-0.827,0.1,-0.776},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --3 checkbox\r\n {\r\n pos = {-0.824,0.1,-0.665},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --4 checkbox\r\n {\r\n pos = {-0.819,0.1,-0.574},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --5 checkbox\r\n {\r\n pos = {-0.819,0.1,-0.489},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --6 checkbox\r\n {\r\n pos = {-0.821,0.1,-0.352},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --7 checkbox\r\n {\r\n pos = {-0.817,0.1,-0.26},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --8 checkbox\r\n {\r\n pos = {-0.816,0.1,-0.168},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --9 checkbox\r\n {\r\n pos = {-0.814,0.1,-0.074},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --10 checkbox\r\n {\r\n pos = {-0.816,0.1,0.02},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --11 checkbox\r\n {\r\n pos = {-0.817,0.1,0.115},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --12 checkbox\r\n {\r\n pos = {-0.821,0.1,0.19},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --13 checkbox\r\n {\r\n pos = {-0.816,0.1,0.278},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --14 checkbox\r\n {\r\n pos = {-0.818,0.1,0.37},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --15 checkbox\r\n {\r\n pos = {-0.819,0.1,0.448},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --Gavriella Mizrah\r\n {\r\n pos = {0.738,0.1,0.176},\r\
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\n size = 500,\r\n state = false\r\n },\r\n \
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\ --Jerome Davids\r\n {\r\n pos = {0.083,0.1,0.432},\r\
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\n size = 500,\r\n state = false\r\n },\r\n \
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\ --Penny White\r\n {\r\n pos = {0.686,0.1,0.652},\r\
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\n size = 500,\r\n state = false\r\n },\r\n \
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\ --Valentino Rivas\r\n {\r\n pos = {0.07,0.1,0.878},\r\
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\n size = 500,\r\n state = false\r\n },\r\n \
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\ --End of checkboxes\r\n },\r\n --Add counters that have a + and\
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\ - button\r\n counter = {\r\n --[[\r\n pos = the position\
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\ (pasted from the helper tool)\r\n size = height/width/font_size for\
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\ counter\r\n value = default starting value for counter\r\n \
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\ hideBG = if background of counter is hidden (true=hidden, false=not)\r\n \
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\ ]]\r\n --Slot one counter 1\r\n\r\n --End of counters\r\
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\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\
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\n pos = the position (pasted from the helper tool)\r\n \
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\ rows = how many lines of text you want for this box\r\n width\
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\ = how wide the text box is\r\n font_size = size of text. This and\
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\ \"rows\" effect overall height\r\n label = what is shown when there\
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\ is no text. \"\" = nothing\r\n value = text entered into box. \"\
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\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\
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\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\
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\n ]]\r\n\r\n --Text 1\r\n {\r\n pos =\
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\ {0.4,0.1,0.184},\r\n rows =5,\r\n width = 2400,\r\
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\n font_size = 150,\r\n label = \"Click to type\"\
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,\r\n value = \"\",\r\n alignment = 2\r\n },\r\
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\n --Text 2\r\n {\r\n pos = {0.404,0.1,0.427},\r\
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\n rows =5,\r\n width = 2400,\r\n \
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\ font_size = 150,\r\n label = \"Click to type\",\r\n \
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\ value = \"\",\r\n alignment = 2\r\n },\r\n \
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\ --Text 3\r\n {\r\n pos = {0.364,0.1,0.655},\r\n\
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\ rows =5,\r\n width = 2400,\r\n font_size\
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\ = 150,\r\n label = \"Click to type\",\r\n value\
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\ = \"\",\r\n alignment = 2\r\n },\r\n --Text 4\r\
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\n {\r\n pos = {0.38,0.1,0.885},\r\n rows\
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\ =5,\r\n width = 2400,\r\n font_size = 150,\r\
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\n label = \"Click to type\",\r\n value = \"\"\
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,\r\n alignment = 2\r\n },\r\n --Killed and Insane\r\
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\n {\r\n pos = {-0.55,0.1,0.80},\r\n rows\
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\ =8,\r\n width = 3800,\r\n font_size = 150,\r\
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\n label = \"Click to type\",\r\n value = \"\"\
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,\r\n alignment = 2\r\n },\r\n --End of textboxes\r\
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\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something\
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\ more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\
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\n saved_data = JSON.encode(ref_buttonData)\r\n if disableSave==true then\
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\ saved_data=\"\" end\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup\
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\ procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then\
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\ saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data\
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\ = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\
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\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount\
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\ = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\
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\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or\
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\ unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\
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\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state\
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\ = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n \
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\ else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n \
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\ self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\
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\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\n\
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function click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value\
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\ = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex,\
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\ label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\
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\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i,\
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\ value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value\
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\ = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for\
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\ if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\
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\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\
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\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up\
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\ reference function\r\n local buttonNumber = spawnedButtonCount\r\n\
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\ local funcName = \"checkbox\"..i\r\n local func = function()\
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\ click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\
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\n --Sets up label\r\n local label = \"\"\r\n if data.state==true\
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\ then label=string.char(10008) end\r\n --Creates button and counts it\r\
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\n self.createButton({\r\n label=label, click_function=funcName,\
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\ function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\
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\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor,\
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\ font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount\
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\ + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\
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\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up\
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\ display\r\n local displayNumber = spawnedButtonCount\r\n --Sets\
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\ up label\r\n local label = data.value\r\n --Sets height/width\
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\ for display\r\n local size = data.size\r\n if data.hideBG ==\
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\ true then size = 0 end\r\n --Creates button and counts it\r\n \
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\ self.createButton({\r\n label=label, click_function=\"click_none\"\
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, function_owner=self,\r\n position=data.pos, height=size, width=size,\r\
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\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor,\
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\ font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount\
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\ + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"\
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..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\
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\n self.setVar(funcName, func)\r\n --Sets up label\r\n \
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\ local label = \"+\"\r\n --Sets up position\r\n local offsetDistance\
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\ = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local\
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\ pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n \
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\ --Sets up size\r\n local size = data.size / 2\r\n --Creates\
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\ button and counts it\r\n self.createButton({\r\n label=label,\
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\ click_function=funcName, function_owner=self,\r\n position=pos,\
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\ height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\
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\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n\
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\ spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up\
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\ subtract 1\r\n local funcName = \"counterSub\"..i\r\n local\
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\ func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName,\
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\ func)\r\n --Sets up label\r\n local label = \"-\"\r\n \
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\ --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2],\
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\ data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\
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\n label=label, click_function=funcName, function_owner=self,\r\n\
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\ position=pos, height=size, width=size,\r\n font_size=size,\
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\ scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\
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\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\
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\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox)\
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\ do\r\n --Sets up reference function\r\n local funcName = \"\
|
|
textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel)\
|
|
\ end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\
|
|
\n input_function = funcName,\r\n function_owner = self,\r\
|
|
\n label = data.label,\r\n alignment = data.alignment,\r\
|
|
\n position = data.pos,\r\n scale = buttonScale,\r\
|
|
\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\
|
|
\n font_size = data.font_size,\r\n color \
|
|
\ = buttonColor,\r\n font_color = buttonFontColor,\r\n \
|
|
\ value = data.value,\r\n })\r\n end\r\nend\r\n"
|
|
LuaScriptState: '{"checkbox":[{"pos":[-0.829,0.1,-0.848],"size":250,"state":false},{"pos":[-0.827,0.1,-0.776],"size":250,"state":false},{"pos":[-0.824,0.1,-0.665],"size":250,"state":false},{"pos":[-0.819,0.1,-0.574],"size":250,"state":false},{"pos":[-0.819,0.1,-0.489],"size":250,"state":false},{"pos":[-0.821,0.1,-0.352],"size":250,"state":false},{"pos":[-0.817,0.1,-0.26],"size":250,"state":false},{"pos":[-0.816,0.1,-0.168],"size":250,"state":false},{"pos":[-0.814,0.1,-0.074],"size":250,"state":false},{"pos":[-0.816,0.1,0.02],"size":250,"state":false},{"pos":[-0.817,0.1,0.115],"size":250,"state":false},{"pos":[-0.821,0.1,0.19],"size":250,"state":false},{"pos":[-0.816,0.1,0.278],"size":250,"state":false},{"pos":[-0.818,0.1,0.37],"size":250,"state":false},{"pos":[-0.819,0.1,0.448],"size":250,"state":false},{"pos":[0.738,0.1,0.176],"size":500,"state":false},{"pos":[0.083,0.1,0.432],"size":500,"state":false},{"pos":[0.686,0.1,0.652],"size":500,"state":false},{"pos":[0.07,0.1,0.878],"size":500,"state":false}],"counter":[],"textbox":[{"alignment":2,"font_size":150,"label":"Click
|
|
to type","pos":[0.4,0.1,0.184],"rows":5,"value":"","width":2400},{"alignment":2,"font_size":150,"label":"Click
|
|
to type","pos":[0.404,0.1,0.427],"rows":5,"value":"","width":2400},{"alignment":2,"font_size":150,"label":"Click
|
|
to type","pos":[0.364,0.1,0.655],"rows":5,"value":"","width":2400},{"alignment":2,"font_size":150,"label":"Click
|
|
to type","pos":[0.38,0.1,0.885],"rows":5,"value":"","width":2400},{"alignment":2,"font_size":150,"label":"Click
|
|
to type","pos":[-0.55,0.1,0.8],"rows":8,"value":"","width":3800}]}'
|
|
MeasureMovement: false
|
|
Name: Custom_Tile
|
|
Nickname: The Circle Undone Campaign Log 2
|
|
Snap: true
|
|
Sticky: true
|
|
Tooltip: true
|
|
Transform:
|
|
posX: -1.440166
|
|
posY: 1.47563934
|
|
posZ: -26.7525749
|
|
rotX: 359.920135
|
|
rotY: 270.0003
|
|
rotZ: 0.0168714
|
|
scaleX: 6.5
|
|
scaleY: 1.0
|
|
scaleZ: 6.5
|
|
XmlUI: ''
|
|
Sticky: true
|
|
Tooltip: true
|
|
Transform:
|
|
posX: -1.44019043
|
|
posY: 1.4755547
|
|
posZ: -27.0401287
|
|
rotX: 359.920135
|
|
rotY: 270.0006
|
|
rotZ: 0.0168706831
|
|
scaleX: 6.5
|
|
scaleY: 1.0
|
|
scaleZ: 6.5
|
|
XmlUI: ''
|