151 lines
4.2 KiB
Plaintext
151 lines
4.2 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/PlayAreaSelector")
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end)
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__bundle_register("core/PlayAreaSelector", function(require, _LOADED, __bundle_register, __bundle_modules)
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local controlActive = false
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local DEFAULT_URL = "http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/"
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-- parameters for open/close button for reusing
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local buttonParameters = {}
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buttonParameters.function_owner = self
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buttonParameters.click_function = "click_toggleControl"
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buttonParameters.height = 1500
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buttonParameters.width = 1500
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buttonParameters.color = { 1, 1, 1, 0 }
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function onLoad()
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createOpenCloseButton()
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end
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-- click function for main button
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function click_toggleControl()
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self.clearButtons()
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self.clearInputs()
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controlActive = not controlActive
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createOpenCloseButton()
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if not controlActive then return end
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-- creates the label, input box and apply button
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self.createButton({
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function_owner = self,
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label = "Playmat Image Swapper",
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tooltip = "",
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click_function = "none",
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position = { 0, 0.15, 2.2 },
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height = 0,
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width = 0,
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font_size = 300,
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font_color = { 1, 1, 1 }
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})
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self.createInput({
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function_owner = self,
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label = "URL",
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tooltip = "Enter URL for playmat image",
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input_function = "none",
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alignment = 3,
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position = { 0, 0.15, 3 },
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height = 323,
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width = 4000,
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font_size = 300
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})
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self.createButton({
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function_owner = self,
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label = "Apply Image\nTo Playmat",
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tooltip = "Left-Click: Apply URL\nRight-Click: Reset to default image",
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click_function = "click_applySurface",
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position = { 0, 0.15, 4.1 },
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height = 460,
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width = 1400,
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font_size = 200
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})
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end
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-- click function for apply button
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function click_applySurface(_, _, isRightClick)
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updateSurface(isRightClick and "" or self.getInputs()[1].value)
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end
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-- input function for the input box
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function none() end
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-- main function (can be called by other objects)
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function updateSurface(newURL)
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local playArea = getObjectFromGUID("721ba2")
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local customInfo = playArea.getCustomObject()
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if newURL ~= "" and newURL ~= nil and newURL ~= DEFAULT_URL then
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customInfo.image = newURL
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broadcastToAll("New Playmat Image Applied", { 0.2, 0.9, 0.2 })
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else
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customInfo.image = DEFAULT_URL
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broadcastToAll("Default Playmat Image Applied", { 0.2, 0.9, 0.2 })
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end
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playArea.setCustomObject(customInfo)
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-- get custom data helper and call the playarea with it after reloading
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local customDataHelper = playArea.getVar("customDataHelper")
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local guid
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if customDataHelper then guid = customDataHelper.getGUID() end
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playArea = playArea.reload()
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if guid ~= nil then
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Wait.time(function() playArea.call("updateLocations", { guid }) end, 1)
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end
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end
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-- creates the main button
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function createOpenCloseButton()
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buttonParameters.tooltip = (controlActive and "Close" or "Open") .. " Playmat Panel"
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self.createButton(buttonParameters)
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end
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end)
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return __bundle_require("__root") |