179 lines
8.7 KiB
YAML
179 lines
8.7 KiB
YAML
AltLookAngle:
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x: 0
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y: 0
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z: 0
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Autoraise: true
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ColorDiffuse:
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b: 1
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g: 0.37256
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r: 0.30589
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ContainedObjects:
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- AltLookAngle:
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x: 0
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y: 0
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z: 0
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Autoraise: true
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Bag:
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Order: 0
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ColorDiffuse:
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b: 1
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g: 1
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r: 1
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CustomMesh:
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CastShadows: true
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ColliderURL: http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/
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Convex: true
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DiffuseURL: http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/
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MaterialIndex: 1
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MeshURL: http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/
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NormalURL: ''
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TypeIndex: 6
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Description: 'Drop cards here to display name, cost and skill icons.
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See context menu for options.'
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DragSelectable: true
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GMNotes: ''
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GUID: d45664
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
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LuaScript: "local OPTION_TEXT = {\n \"Ancestral Knowledge\",\n \"Astronomical
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Atlas\",\n \"Crystallizer of Dreams\",\n \"Diana Stanley\",\n \"Gloria Goldberg\",\n
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\ \"Sefina Rousseau\",\n \"Wooden Sledge\"\n}\n\nlocal IMAGE_LIST = {\n -- Ancestral
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Knowledge\n \"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/\",\n
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\ -- Astronomical Atlas\n \"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/\",\n
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\ -- Crystallizer of Dreams\n \"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/\",\n
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\ -- Diana Stanley\n \"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/\",\n
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\ -- Gloria Goldberg\n \"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/\",\n
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\ -- Sefina Rousseau\n \"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/\",\n
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\ -- Wooden Sledge\n \"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/\"\n}\n\n--
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save state and options to restore onLoad\nfunction onSave() return JSON.encode({
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cardsInBag, showCost, showIcons }) end\n\n-- load variables and create context
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menu\nfunction onLoad(savedData)\n local loadedData = JSON.decode(savedData)\n
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\ cardsInBag = loadedData[1] or {}\n showCost = loadedData[2] or
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true\n showIcons = loadedData[3] or true\n\n recreateButtons()\n\n self.addContextMenuItem(\"Select
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image\", selectImage)\n self.addContextMenuItem(\"Toggle cost\", function(color)\n
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\ showCost = not showCost\n printToColor(\"Show cost of cards: \" .. tostring(showCost),
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color, \"White\")\n refresh()\n end)\n\n self.addContextMenuItem(\"Toggle
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skill icons\", function(color)\n showIcons = not showIcons\n printToColor(\"Show
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skill icons of cards: \" .. tostring(showIcons), color, \"White\")\n refresh()\n
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\ end)\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\",
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\"White\")\n printToAll(\"Attachment Helper by Chr1Z\", \"Orange\")\n printToAll(\"original
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by bankey\", \"White\")\n end)\nend\n\nfunction selectImage(color)\n Player[color].showOptionsDialog(\"Select
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image:\", OPTION_TEXT, 1, function(_, option_index)\n local customInfo = self.getCustomObject()\n
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\ customInfo.diffuse = IMAGE_LIST[option_index]\n self.setCustomObject(customInfo)\n
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\ self.reload()\n end)\nend\n\n-- called for every card that enters\nfunction
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onObjectEnterContainer(container, object)\n if container == self then\n if
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object.tag ~= \"Card\" then\n broadcastToAll(\"The 'Attachment Helper' is
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meant to be used for single cards.\", \"White\")\n else\n findCard(object.getGUID(),
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object.getName(), object.getGMNotes())\n end\n -- TODO: implement splitting
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of decks that get thrown in here\n recreateButtons()\n end\nend\n\n-- removes
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leaving cards from the \"cardInBag\" table\nfunction onObjectLeaveContainer(container,
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object)\n if container == self then\n local guid = object.getGUID()\n local
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found = false\n for i, card in ipairs(cardsInBag) do\n if card.id == guid
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then\n table.remove(cardsInBag, i)\n found = true\n break\n
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\ end\n end\n\n if found ~= true then\n local name = object.getName()\n
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\ for i, card in ipairs(cardsInBag) do\n if card.name == name then\n
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\ table.remove(cardsInBag, i)\n break\n end\n end\n
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\ end\n recreateButtons()\n end\nend\n\n-- refreshes displayed buttons based
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on contained cards\nfunction refresh()\n cardsInBag = {}\n for _, object in
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ipairs(self.getObjects()) do\n findCard(object.guid, object.name, object.gm_notes)\n
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\ end\n recreateButtons()\nend\n\n-- gets cost and icons for a card\nfunction
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findCard(guid, name, GMNotes)\n local cost = \"\"\n local icons = {}\n local
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metadata = {}\n local displayName = name\n\n if displayName == nil or displayName
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== \"\" then displayName = \"unnamed\" end\n if showCost or showIcons then metadata
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= JSON.decode(GMNotes) end\n\n if showCost then\n if GMNotes ~= \"\" then
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cost = metadata.cost end\n if cost == nil or cost == \"\" then cost = \"\u2013\"
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end\n displayName = \"[\" .. cost .. \"] \" .. displayName\n end\n\n if showIcons
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then\n if GMNotes ~= \"\" then\n icons[1] = metadata.wildIcons\n icons[2]
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= metadata.willpowerIcons\n icons[3] = metadata.intellectIcons\n icons[4]
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= metadata.combatIcons\n icons[5] = metadata.agilityIcons\n end\n\n local
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IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Combat\", \"Agility\"
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}\n local found = false\n for i = 1, 5 do\n if icons[i] ~= nil and
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icons[i] ~= \"\" then\n if found == false then\n displayName =
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displayName .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\n found
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= true\n else\n displayName = displayName .. \" \" .. IconTypes[i]
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.. \": \" .. icons[i]\n end\n end\n end\n end\n table.insert(cardsInBag,
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{ name = name, displayName = displayName, id = guid })\nend\n\n-- recreates buttons
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with up-to-date labels\nfunction recreateButtons()\n self.clearButtons()\n local
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verticalPosition = 1.65\n\n for _, card in ipairs(cardsInBag) do\n local id
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= card.id\n local funcName = \"removeCard\" .. id\n self.setVar(funcName,
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function() removeCard(id) end)\n self.createButton({\n label =
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card.displayName,\n click_function = funcName,\n function_owner = self,\n
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\ position = { 0, 0, verticalPosition },\n height = 200,\n
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\ width = 1200,\n font_size = string.len(card.displayName)
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> 20 and 75 or 100\n })\n verticalPosition = verticalPosition - 0.5\n end\n\n
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\ local countLabel = \"Attachment\\nHelper\"\n if #cardsInBag ~= 0 then countLabel
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= #cardsInBag end\n\n self.createButton({\n label = countLabel,\n
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\ click_function = \"none\",\n function_owner = self,\n position =
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{ 0, 0, -1.35 },\n height = 0,\n width = 0,\n font_size
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\ = 225,\n font_color = { 1, 1, 1 }\n })\nend\n\n-- click-function
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for buttons to take a card out of the bag\nfunction removeCard(cardGUID)\n self.takeObject({\n
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\ guid = cardGUID,\n rotation = self.getRotation(),\n position = self.getPosition()
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+ Vector(0, 0.25, 0),\n callback_function = function(obj) obj.resting = true
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end\n })\nend"
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LuaScriptState: '[[],true,true]'
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MaterialIndex: -1
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MeasureMovement: false
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MeshIndex: -1
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Name: Custom_Model_Bag
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Nickname: Attachment Helper
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Number: 0
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Snap: true
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Sticky: true
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Tags:
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- Asset
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- scesetup_memory_object
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Tooltip: true
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Transform:
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posX: 19.228
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posY: 3.822
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posZ: -19.636
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rotX: 0
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rotY: 270
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rotZ: 359
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scaleX: 0.8
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scaleY: 1
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scaleZ: 0.8
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Value: 0
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XmlUI: ''
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Description: Provides card-sized bags that are useful for cards that are attached
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facedown (e.g. Backpack).
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DragSelectable: true
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GMNotes: ''
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GUID: 7f4976
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
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LuaScript: ''
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LuaScriptState: ''
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MaterialIndex: -1
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MeasureMovement: false
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MeshIndex: -1
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Name: Infinite_Bag
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Nickname: Attachment Helper
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Snap: true
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Sticky: true
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Tooltip: true
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Transform:
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posX: 27.68
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posY: 4.47
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posZ: -31.03
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rotX: 0
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rotY: 0
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rotZ: 0
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scaleX: 1
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scaleY: 1
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scaleZ: 1
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Value: 0
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XmlUI: ''
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