ah_sce_unpacked/unpacked/Custom_Model_Bag Fan-Made Accessories aa8b38/Infinite_Bag Attachment Helper 7f4976.yaml

179 lines
8.7 KiB
YAML

AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
ColorDiffuse:
b: 1
g: 0.37256
r: 0.30589
ContainedObjects:
- AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
Bag:
Order: 0
ColorDiffuse:
b: 1
g: 1
r: 1
CustomMesh:
CastShadows: true
ColliderURL: http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/
Convex: true
DiffuseURL: http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/
MaterialIndex: 1
MeshURL: http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/
NormalURL: ''
TypeIndex: 6
Description: 'Drop cards here to display name, cost and skill icons.
See context menu for options.'
DragSelectable: true
GMNotes: ''
GUID: d45664
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "local OPTION_TEXT = {\n \"Ancestral Knowledge\",\n \"Astronomical
Atlas\",\n \"Crystallizer of Dreams\",\n \"Diana Stanley\",\n \"Gloria Goldberg\",\n
\ \"Sefina Rousseau\",\n \"Wooden Sledge\"\n}\n\nlocal IMAGE_LIST = {\n -- Ancestral
Knowledge\n \"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/\",\n
\ -- Astronomical Atlas\n \"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/\",\n
\ -- Crystallizer of Dreams\n \"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/\",\n
\ -- Diana Stanley\n \"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/\",\n
\ -- Gloria Goldberg\n \"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/\",\n
\ -- Sefina Rousseau\n \"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/\",\n
\ -- Wooden Sledge\n \"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/\"\n}\n\n--
save state and options to restore onLoad\nfunction onSave() return JSON.encode({
cardsInBag, showCost, showIcons }) end\n\n-- load variables and create context
menu\nfunction onLoad(savedData)\n local loadedData = JSON.decode(savedData)\n
\ cardsInBag = loadedData[1] or {}\n showCost = loadedData[2] or
true\n showIcons = loadedData[3] or true\n\n recreateButtons()\n\n self.addContextMenuItem(\"Select
image\", selectImage)\n self.addContextMenuItem(\"Toggle cost\", function(color)\n
\ showCost = not showCost\n printToColor(\"Show cost of cards: \" .. tostring(showCost),
color, \"White\")\n refresh()\n end)\n\n self.addContextMenuItem(\"Toggle
skill icons\", function(color)\n showIcons = not showIcons\n printToColor(\"Show
skill icons of cards: \" .. tostring(showIcons), color, \"White\")\n refresh()\n
\ end)\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\",
\"White\")\n printToAll(\"Attachment Helper by Chr1Z\", \"Orange\")\n printToAll(\"original
by bankey\", \"White\")\n end)\nend\n\nfunction selectImage(color)\n Player[color].showOptionsDialog(\"Select
image:\", OPTION_TEXT, 1, function(_, option_index)\n local customInfo = self.getCustomObject()\n
\ customInfo.diffuse = IMAGE_LIST[option_index]\n self.setCustomObject(customInfo)\n
\ self.reload()\n end)\nend\n\n-- called for every card that enters\nfunction
onObjectEnterContainer(container, object)\n if container == self then\n if
object.tag ~= \"Card\" then\n broadcastToAll(\"The 'Attachment Helper' is
meant to be used for single cards.\", \"White\")\n else\n findCard(object.getGUID(),
object.getName(), object.getGMNotes())\n end\n -- TODO: implement splitting
of decks that get thrown in here\n recreateButtons()\n end\nend\n\n-- removes
leaving cards from the \"cardInBag\" table\nfunction onObjectLeaveContainer(container,
object)\n if container == self then\n local guid = object.getGUID()\n local
found = false\n for i, card in ipairs(cardsInBag) do\n if card.id == guid
then\n table.remove(cardsInBag, i)\n found = true\n break\n
\ end\n end\n\n if found ~= true then\n local name = object.getName()\n
\ for i, card in ipairs(cardsInBag) do\n if card.name == name then\n
\ table.remove(cardsInBag, i)\n break\n end\n end\n
\ end\n recreateButtons()\n end\nend\n\n-- refreshes displayed buttons based
on contained cards\nfunction refresh()\n cardsInBag = {}\n for _, object in
ipairs(self.getObjects()) do\n findCard(object.guid, object.name, object.gm_notes)\n
\ end\n recreateButtons()\nend\n\n-- gets cost and icons for a card\nfunction
findCard(guid, name, GMNotes)\n local cost = \"\"\n local icons = {}\n local
metadata = {}\n local displayName = name\n\n if displayName == nil or displayName
== \"\" then displayName = \"unnamed\" end\n if showCost or showIcons then metadata
= JSON.decode(GMNotes) end\n\n if showCost then\n if GMNotes ~= \"\" then
cost = metadata.cost end\n if cost == nil or cost == \"\" then cost = \"\u2013\"
end\n displayName = \"[\" .. cost .. \"] \" .. displayName\n end\n\n if showIcons
then\n if GMNotes ~= \"\" then\n icons[1] = metadata.wildIcons\n icons[2]
= metadata.willpowerIcons\n icons[3] = metadata.intellectIcons\n icons[4]
= metadata.combatIcons\n icons[5] = metadata.agilityIcons\n end\n\n local
IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Combat\", \"Agility\"
}\n local found = false\n for i = 1, 5 do\n if icons[i] ~= nil and
icons[i] ~= \"\" then\n if found == false then\n displayName =
displayName .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\n found
= true\n else\n displayName = displayName .. \" \" .. IconTypes[i]
.. \": \" .. icons[i]\n end\n end\n end\n end\n table.insert(cardsInBag,
{ name = name, displayName = displayName, id = guid })\nend\n\n-- recreates buttons
with up-to-date labels\nfunction recreateButtons()\n self.clearButtons()\n local
verticalPosition = 1.65\n\n for _, card in ipairs(cardsInBag) do\n local id
= card.id\n local funcName = \"removeCard\" .. id\n self.setVar(funcName,
function() removeCard(id) end)\n self.createButton({\n label =
card.displayName,\n click_function = funcName,\n function_owner = self,\n
\ position = { 0, 0, verticalPosition },\n height = 200,\n
\ width = 1200,\n font_size = string.len(card.displayName)
> 20 and 75 or 100\n })\n verticalPosition = verticalPosition - 0.5\n end\n\n
\ local countLabel = \"Attachment\\nHelper\"\n if #cardsInBag ~= 0 then countLabel
= #cardsInBag end\n\n self.createButton({\n label = countLabel,\n
\ click_function = \"none\",\n function_owner = self,\n position =
{ 0, 0, -1.35 },\n height = 0,\n width = 0,\n font_size
\ = 225,\n font_color = { 1, 1, 1 }\n })\nend\n\n-- click-function
for buttons to take a card out of the bag\nfunction removeCard(cardGUID)\n self.takeObject({\n
\ guid = cardGUID,\n rotation = self.getRotation(),\n position = self.getPosition()
+ Vector(0, 0.25, 0),\n callback_function = function(obj) obj.resting = true
end\n })\nend"
LuaScriptState: '[[],true,true]'
MaterialIndex: -1
MeasureMovement: false
MeshIndex: -1
Name: Custom_Model_Bag
Nickname: Attachment Helper
Number: 0
Snap: true
Sticky: true
Tags:
- Asset
- scesetup_memory_object
Tooltip: true
Transform:
posX: 19.228
posY: 3.822
posZ: -19.636
rotX: 0
rotY: 270
rotZ: 359
scaleX: 0.8
scaleY: 1
scaleZ: 0.8
Value: 0
XmlUI: ''
Description: Provides card-sized bags that are useful for cards that are attached
facedown (e.g. Backpack).
DragSelectable: true
GMNotes: ''
GUID: 7f4976
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MaterialIndex: -1
MeasureMovement: false
MeshIndex: -1
Name: Infinite_Bag
Nickname: Attachment Helper
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 27.68
posY: 4.47
posZ: -31.03
rotX: 0
rotY: 0
rotZ: 0
scaleX: 1
scaleY: 1
scaleZ: 1
Value: 0
XmlUI: ''