134 lines
3.6 KiB
Plaintext
134 lines
3.6 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("util/ConnectionDrawingTool")
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end)
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__bundle_register("util/ConnectionDrawingTool", function(require, _LOADED, __bundle_register, __bundle_modules)
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local lines = {}
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-- save "lines" to be able to remove them after loading
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function onSave()
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return JSON.encode(lines)
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end
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function onLoad(savedData)
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lines = JSON.decode(savedData) or {}
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end
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-- create timer when numpad 0 is pressed
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function onScriptingButtonDown(index, player_color)
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if index ~= 10 then return end
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TimerID = Wait.time(function() draw_from(Player[player_color]) end, 1)
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end
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-- called for long press of numpad 0, draws lines from hovered object to selected objects
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function draw_from(player)
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local source = player.getHoverObject()
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if not source then return end
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for _, item in ipairs(player.getSelectedObjects()) do
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if item.getGUID() ~= source.getGUID() then
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if item.getGUID() > source.getGUID() then
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draw_with_pair(item, source)
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else
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draw_with_pair(source, item)
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end
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end
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end
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process_lines()
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end
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-- general drawing of all lines between selected objects
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function onScriptingButtonUp(index, player_color)
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if index ~= 10 then return end
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-- returns true only if there is a timer to cancel. If this is false then we've waited longer than a second.
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if not Wait.stop(TimerID) then return end
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local items = Player[player_color].getSelectedObjects()
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if #items < 2 then
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broadcastToColor("You must have at least two items selected (currently: " .. #items .. ").", player_color, "Red")
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return
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end
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table.sort(items, function(a, b) return a.getGUID() > b.getGUID() end)
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for f = 1, #items - 1 do
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for s = f + 1, #items do
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draw_with_pair(items[f], items[s])
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end
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end
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process_lines()
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end
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-- adds two objects to table of vector lines
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function draw_with_pair(first, second)
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local guid_first = first.getGUID()
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local guid_second = second.getGUID()
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if Global.getVectorLines() == nil then lines = {} end
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if not lines[guid_first] then lines[guid_first] = {} end
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if lines[guid_first][guid_second] then
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lines[guid_first][guid_second] = nil
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else
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lines[guid_first][guid_second] = { points = { first.getPosition(), second.getPosition() }, color = "White" }
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end
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end
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-- updates the global vector lines based on "lines"
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function process_lines()
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local drawing = {}
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for _, first in pairs(lines) do
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for _, data in pairs(first) do
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table.insert(drawing, data)
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end
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end
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Global.setVectorLines(drawing)
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end
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end)
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return __bundle_require("__root") |