ah_sce_unpacked/unpacked/Custom_Model_Bag The Circle Undone 63e097/Custom_Model_Bag 7 In the Clutches of Chaos 1ee775/Custom_Tile In the Clutches of Chaos Helper 896874.ttslua
2021-01-02 23:31:19 -05:00

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ALL_LOCATIONS = {
"Southside",
"Rivertown",
"Merchant District",
"French Hill",
"South Church",
"Uptown",
"Hangman's Hill",
"Silver Twilight Lodge"
}
RANDOMIZED_LOCATIONS = {
{ name = "Southside", guids = { "c898a0", "e7f5fa" }, position = {-30.22, 1.64, -0.03} },
{ name = "Rivertown", guids = { "db4b20", "92ee68" }, position = {-23.68, 1.65, -3.83} },
{ name = "Merchant District", guids = { "bed0da", "b568b8" }, position = {-23.68, 1.63, 3.86} },
{ name = "French Hill", guids = { "fc9d97", "6ed2ae" }, position = {-30.24, 1.63, -7.70} },
{ name = "South Church", guids = { "3d2a8a", "1a0ad2" }, position = {-36.77, 1.65, -0.03} },
{ name = "Uptown", guids = { "9484e9", "441006" }, position = {-30.22, 1.64, 7.57} },
}
SET_ASIDE = {
position = { x=-2.52, y=2, z=14.87 },
rotation = { x=0, y=270, z=0 }
}
PLAYAREA = {
position = {-27.92, 4.04, -0.20},
rotation = {0.00, 90, 0.00},
scale = {37.63, 5.10, 37.19}
}
function onLoad()
self.createButton({
label="Set Up",
click_function="setup",
function_owner=self,
position={0,0.1,-0.6},
height=120,
width=300,
scale={x=1.75, y=1.75, z=1.75},
font_size=75
})
self.createButton({
label="Place Clue",
click_function="placeClue",
function_owner=self,
position={0,0.1,0},
height=120,
width=400,
scale={x=1.75, y=1.75, z=1.75},
font_size=75
})
self.createButton({
label="Add Breaches",
click_function="addBreaches",
function_owner=self,
position={0,0.1,0.6},
height=120,
width=500,
scale={x=1.75, y=1.75, z=1.75},
font_size=75
})
PLAYER_COUNTER = getObjectFromGUID('f182ee')
math.randomseed(os.time())
end
function setup(_obj, _color, alt_click)
locationData = {}
-- find Hangman's Hill and Silver Twilight Lodge
local objs = Physics.cast({
origin = PLAYAREA.position,
direction = { x=0, y=1, z=0 },
type = 3,
size = PLAYAREA.scale,
orientation = PLAYAREA.rotation
})
for i,v in ipairs(objs) do
local obj = v.hit_object
if obj.tag == "Card" then
if obj.getName() == "Hangman's Hill" then
locationData["Hangman's Hill"] = { guid = obj.getGUID(), breach = 0, clue=0 }
elseif obj.getName() == "Silver Twilight Lodge" then
locationData["Silver Twilight Lodge"] = { guid = obj.getGUID(), breach = 0, clue=0 }
end
end
end
if locationData["Hangman's Hill"] == nil or locationData["Silver Twilight Lodge"] == nil then
printToColor("Place Hangman's Hill and Silver Twilight Lodge first", _color)
return
end
for k,loc in pairs(RANDOMIZED_LOCATIONS) do
local chosen = math.random(2)
local guid = loc.guids[chosen]
local card = getObjectFromGUID(loc.guids[3 - chosen])
card.setPosition(SET_ASIDE.position)
card.setRotation(SET_ASIDE.rotation)
card = getObjectFromGUID(guid)
card.setPosition(loc.position)
card.setRotation(SET_ASIDE.rotation)
locationData[loc.name] = { guid = guid, breach = 0, clue=0 }
end
local numPlayers = PLAYER_COUNTER.getVar("val")
local numLocations = 2
local numDraws = numPlayers
if numPlayers == 4 then
numDraws = 3
numLocations = 3
end
for i = 1,numDraws do
placeBreaches(numLocations)
end
end
function placeClue()
local index = math.random(1, #ALL_LOCATIONS)
local name = ALL_LOCATIONS[index]
local location = locationData[name]
local clue = location.clue
local pos = getObjectFromGUID(location.guid).getPosition()
local cluePos = {
x = pos.x + 0.85, y = pos.y + 1, z = pos.z - 0.8 + (0.55 * clue)
}
clue = clue + 1
if clue > 3 then clue = 0 end
location.clue = clue
printToAll("Clue placed at: " .. name)
Global.call("spawnToken", { cluePos, "clue" })
end
function addBreaches()
placeBreaches(PLAYER_COUNTER.getVar("val") + 1)
end
function placeBreaches(numBreaches)
local shuffled = { }
for i,v in ipairs(ALL_LOCATIONS) do
local pos = math.random(1, #shuffled+1)
table.insert(shuffled, pos, v)
end
printToAll("Breaches added to:")
for j = 1,numBreaches do
printToAll(shuffled[j])
local location = locationData[shuffled[j]]
local pos = getObjectFromGUID(location.guid).getPosition()
local breach = location.breach
local breachPos = {
x = pos.x + 0.3, y = pos.y + 1, z = pos.z - 0.8 + (0.55 * breach)
}
breach = breach + 1
if breach > 3 then breach = 0 end
location.breach = breach
Global.call("spawnToken", { breachPos, "resource" })
end
end