ah_sce_unpacked/unpacked/Custom_Model_Bag Return to The Path to Carcosa e9889a/Custom_Model_Bag 2 The Last King 6730a1/Custom_Tile The Last King Helper 47a40e.ttslua
2020-12-06 09:42:02 -05:00

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BYSTANDERS_GUID = "a2d9f5"
BYSTANDERS_RETURN_TO_GUID = "dc02e3"
PLAYAREA_GUID = "721ba2"
LOCATIONS_GUID = {
{ guid="aa08d4", offset=Vector({ 0, 0, 2.42 }) },
{ guid="c605d3", offset=Vector({ 0, 0, 2.42 }) },
{ guid="981fa3", offset=Vector({ 3.14, 0, 0 }) },
{ guid="b3c25b", offset=Vector({ 0, 0, -2.31 }) },
{ guid="cce10d", offset=Vector({ 0, 0, -2.31 }) }
}
function onLoad()
self.createButton({
label="Set Up",
click_function="setup",
function_owner=self,
position={0,0.1,0.4},
height=120,
width=400,
scale={x=1.75, y=1.75, z=1.75},
font_size=100
})
playarea = getObjectFromGUID(PLAYAREA_GUID)
PLAYER_COUNTER = getObjectFromGUID('f182ee')
math.randomseed(os.time())
end
function setup(obj, color, alt_click)
local bystanders = getObjectFromGUID(BYSTANDERS_GUID)
if bystanders == nil then
bystanders = getObjectFromGUID(BYSTANDERS_RETURN_TO_GUID)
if bystanders == nil then
printToColor("Bystanders deck not found", color)
return
end
end
-- place bystanders
bystanders.shuffle()
local cards = bystanders.getObjects()
local bPositions = {}
for i=1,#LOCATIONS_GUID-1 do
local b = cards[i]
local loc = LOCATIONS_GUID[i]
local pos = getObjectFromGUID(loc.guid).getPosition() + loc.offset
bystanders.takeObject({
guid = b.guid,
position = pos,
smooth = false
})
table.insert(bPositions, pos)
end
local finalLoc = LOCATIONS_GUID[5]
local finalPos = getObjectFromGUID(finalLoc.guid).getPosition() +
finalLoc.offset
bystanders.remainder.setPosition(finalPos)
table.insert(bPositions, finalPos)
-- spawn clues
local numClues = PLAYER_COUNTER.getVar('val') + 1
for i=1,#LOCATIONS_GUID do
local bPos = bPositions[i]
for j=0,numClues-1 do
local pos = bPos
if j < 4 then
pos = pos + Vector(0.3, 0.2, (0.55*j) - 0.8)
else
pos = pos + Vector(0.85, 0.2, (0.55*j) - 3)
end
Global.call("spawnToken", { pos, "clue" })
end
end
end