ah_sce_unpacked/unpacked/Custom_Model_Bag Jumanji b46db2/Custom_Token Jumanji Campaign Log 1 eda22b.yaml
2022-10-19 19:07:47 -04:00

275 lines
20 KiB
YAML

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LuaScript: !include 'Custom_Token Jumanji Campaign Log 1 eda22b.ttslua'
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Name: Custom_Token
Nickname: Jumanji Campaign Log 1
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LuaScript: "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set\
\ up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change\
\ the character sheet image\r\n -Right click on the character sheet, click\
\ Custom\r\n -Replace the image URL with one for your character sheet\r\n\
\ -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table\
\ setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script\
\ to fit your character sheet\r\n -Below you will see some general options,\
\ and then the big data table\r\n -The data table is what determines how\
\ many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\
\n -Textboxes\r\n -By default, there are 3 of each. You can add more\
\ or remove entries\r\n -If you intend to add/remove, be sure only to add/remove\
\ ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n\
\ pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\
\n state = false\r\n },\r\n -Deleting the whole\
\ thing would remove that specific item on the sheet\r\n -Copy and pasting\
\ it after another entry would create another\r\n -Each entry type has unique\
\ data points (pos, size, state, etc)\r\n -Do not try to add in your\
\ own data points or remove them individually\r\n -There is a summary\
\ of what each point does at the top of its category\r\n\r\nStep 3) Save and\
\ check script changes\r\n -Hit Save & Apply in the script window to save\
\ your code\r\n -You can edit your code as needed and Save+Apply as often\
\ as needed\r\n -When you are finished, make disableSave = false below then\
\ Save+apply\r\n -This enables saving, so your sheet will remember whats\
\ on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have\
\ included a tool to get positions for buttons in {x,y,z} form\r\n Place\
\ it where you want the center of your element to be\r\n Then copy the table\
\ from the notes (lower right of screen)\r\n You can highlight it and\
\ CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you\
\ want to manually tweek the values:\r\n {0,0,0} is the center of the\
\ character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1}\
\ is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\
\n If it was 0, it would be down inside the model of the sheet\r\n\
\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false\
\ when you have finished\r\ndisableSave = false\r\n--Remember to set this to\
\ false once you are done making changes\r\n--Then, after you save & apply it,\
\ save your game too\r\n\r\n--Color information for button text (r,g,b, values\
\ of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\
\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\
\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\
\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n \
\ --[[\r\n pos = the position (pasted from the helper tool)\r\n\
\ size = height/width/font_size for checkbox\r\n state = default\
\ starting value for checkbox (true=checked, false=not)\r\n ]]\r\n \
\ --Home Invasion\r\n {\r\n pos = {-1.370,0.1,-0.158},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --Urban Jungle\r\n {\r\n pos = {-1.352,0.1,-0.031},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --Back to Start\r\n {\r\n pos = {-1.339,0.1,0.099},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --Urban Jungle\r\n {\r\n pos = {-1.331,0.1,0.234},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --Force of Nature\r\n {\r\n pos = {-1.319,0.1,0.369},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --1: Cultist Token\r\n {\r\n pos = {-1.268,0.1,1.158},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --1: Monster Token\r\n {\r\n pos = {-0.773,0.1,1.119},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --2: Cultist Token\r\n {\r\n pos = {-1.260,0.1,1.287},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --2: Tablet Token\r\n {\r\n pos = {-0.760,0.1,1.251},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --3: Tablet Token\r\n {\r\n pos = {-1.247,0.1,1.420},\r\
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\ --3: Monster Token\r\n {\r\n pos = {-0.751,0.1,1.380},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --4: Cultist Token\r\n {\r\n pos = {-1.239,0.1,1.549},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --4: Tablet Token\r\n {\r\n pos = {-0.743,0.1,1.517},\r\
\n size = 600,\r\n state = false\r\n },\r\n\
\ --End of checkboxes\r\n },\r\n --Add counters that have a + and\
\ - button\r\n counter = {\r\n --[[\r\n pos = the position\
\ (pasted from the helper tool)\r\n size = height/width/font_size for\
\ counter\r\n value = default starting value for counter\r\n \
\ hideBG = if background of counter is hidden (true=hidden, false=not)\r\n \
\ ]]\r\n --Turns Taken\r\n {\r\n pos = {-0.880,0.1,0.737},\r\
\n size = 1500,\r\n value = 0,\r\n hideBG\
\ = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable\
\ text boxes\r\n textbox = {\r\n --[[\r\n pos = the position\
\ (pasted from the helper tool)\r\n rows = how many lines of text\
\ you want for this box\r\n width = how wide the text box is\r\n\
\ font_size = size of text. This and \"rows\" effect overall height\r\
\n label = what is shown when there is no text. \"\" = nothing\r\n\
\ value = text entered into box. \"\" = nothing\r\n alignment\
\ = Number to indicate how you want text aligned\r\n (1=Automatic,\
\ 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --Aggressive\
\ Threats\r\n {\r\n pos = {0.640,0.1,-1.500},\r\n \
\ rows = 4,\r\n width = 3800,\r\n font_size\
\ = 450,\r\n label = \"Empty\",\r\n value = \"\
\",\r\n alignment = 2\r\n },\r\n --Lurking Threats\r\
\n {\r\n pos = {0.620,0.1,-1.000},\r\n rows\
\ = 4,\r\n width = 3800,\r\n font_size = 450,\r\
\n label = \"Empty\",\r\n value = \"\",\r\n \
\ alignment = 2\r\n },\r\n --Environmental Threats\r\n\
\ {\r\n pos = {0.600,0.1,-0.500},\r\n rows\
\ = 4,\r\n width = 3800,\r\n font_size = 450,\r\
\n label = \"Empty\",\r\n value = \"\",\r\n \
\ alignment = 2\r\n },\r\n --End of textboxes\r\n \
\ }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something\
\ more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\
\n saved_data = JSON.encode(ref_buttonData)\r\n if disableSave==true then\
\ saved_data=\"\" end\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup\
\ procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then\
\ saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data\
\ = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\
\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount\
\ = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\
\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or\
\ unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\
\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state\
\ = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n \
\ else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n \
\ self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\
\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\n\
function click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value\
\ = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex,\
\ label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\
\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i,\
\ value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value\
\ = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for\
\ if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\
\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\
\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up\
\ reference function\r\n local buttonNumber = spawnedButtonCount\r\n\
\ local funcName = \"checkbox\"..i\r\n local func = function()\
\ click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\
\n --Sets up label\r\n local label = \"\"\r\n if data.state==true\
\ then label=string.char(10008) end\r\n --Creates button and counts it\r\
\n self.createButton({\r\n label=label, click_function=funcName,\
\ function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\
\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor,\
\ font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount\
\ + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\
\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up\
\ display\r\n local displayNumber = spawnedButtonCount\r\n --Sets\
\ up label\r\n local label = data.value\r\n --Sets height/width\
\ for display\r\n local size = data.size\r\n if data.hideBG ==\
\ true then size = 0 end\r\n --Creates button and counts it\r\n \
\ self.createButton({\r\n label=label, click_function=\"click_none\"\
, function_owner=self,\r\n position=data.pos, height=size, width=size,\r\
\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor,\
\ font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount\
\ + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"\
..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\
\n self.setVar(funcName, func)\r\n --Sets up label\r\n \
\ local label = \"+\"\r\n --Sets up position\r\n local offsetDistance\
\ = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local\
\ pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n \
\ --Sets up size\r\n local size = data.size / 2\r\n --Creates\
\ button and counts it\r\n self.createButton({\r\n label=label,\
\ click_function=funcName, function_owner=self,\r\n position=pos,\
\ height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\
\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n\
\ spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up\
\ subtract 1\r\n local funcName = \"counterSub\"..i\r\n local\
\ func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName,\
\ func)\r\n --Sets up label\r\n local label = \"-\"\r\n \
\ --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2],\
\ data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\
\n label=label, click_function=funcName, function_owner=self,\r\n\
\ position=pos, height=size, width=size,\r\n font_size=size,\
\ scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\
\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\
\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox)\
\ do\r\n --Sets up reference function\r\n local funcName = \"\
textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel)\
\ end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\
\n input_function = funcName,\r\n function_owner = self,\r\
\n label = data.label,\r\n alignment = data.alignment,\r\
\n position = data.pos,\r\n scale = buttonScale,\r\
\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\
\n font_size = data.font_size,\r\n color \
\ = buttonColor,\r\n font_color = buttonFontColor,\r\n \
\ value = data.value,\r\n })\r\n end\r\nend\r\n"
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MeasureMovement: false
Name: Custom_Token
Nickname: Jumanji Campaign Log 2
Snap: true
Sticky: true
Tooltip: true
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