ah_sce_unpacked/unpacked/Custom_Model_Bag Jumanji b46db2/Custom_Model Jumanji Custom Data Helper c5afbe.ttslua
2022-10-19 19:07:47 -04:00

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-- set true to enable debug logging
DEBUG = false
function log(message)
if DEBUG then
print(message)
end
end
--[[
Known locations and clues. We check this to determine if we should
atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
we find nothing we look for <LOCATION_NAME>
format is [location_guid -> clueCount]
]]
LOCATIONS_DATA_JSON = [[
{
"San Francisco": {"type": "fixed", "value": 1, "clueSide": "back"},
" Arkham": {"type": "perPlayer", "value": 1, "clueSide": "back"},
"Buenos Aires": {"type": "fixed", "value": 2, "clueSide": "back"},
" London": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Rome": {"type": "perPlayer", "value": 3, "clueSide": "front"},
"Istanbul": {"type": "perPlayer", "value": 4, "clueSide": "front"},
"Tokyo_123abc": {"type": "perPlayer", "value": 0, "clueSide": "back"},
"Tokyo_456efg": {"type": "perPlayer", "value": 4, "clueSide": "back"},
"Tokyo": {"type": "fixed", "value": 2, "clueSide": "back"},
"Shanghai_123": {"type": "fixed", "value": 12, "clueSide": "front"},
"Sydney": {"type": "fixed", "value": 0, "clueSide": "front"},
"Side Yard": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Backyard": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Entry Hall": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Living Room": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Dining Room": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Kitchen": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Bathroom": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Study": {"type": "perPlayer", "value": 3, "clueSide": "front"},
"Whittle Residence": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Smitty's Diner": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Whittle Residence": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Brantford Police Station": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Brantford City Hall": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Telephone Dispatch Office": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Municipal Hospital": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Chronicle Archives": {"type": "perPlayer", "value": 3, "clueSide": "front"},
"St. Simon's Church": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Municipal Mental Ward": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Boorstein Clinic": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Howell Asylum": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Parlor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Foyer": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Veranda": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Reception Room": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Spiral Staircase": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Master Bedroom": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Abandoned Room": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Attic": {"type": "perPlayer", "value": 3, "clueSide": "front"},
"Rampant Jungle": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Overgrown Streets": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Tangled Neighborhood": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Shrouded Clearing": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Dense Thicket": {"type": "perPlayer", "value": 1, "clueSide": "front"}
}
]]
PLAYER_CARD_DATA_JSON = [[
{
"Tool Belt (0)": {
"tokenType": "resource",
"tokenCount": 2
},
"Tool Belt (3)": {
"tokenType": "resource",
"tokenCount": 4
},
"Yithian Rifle": {
"tokenType": "resource",
"tokenCount": 3
},
"xxx": {
"tokenType": "resource",
"tokenCount": 3
}
}
]]
HIDDEN_CARD_DATA = {
"Unpleasant Card (Doom)",
"Unpleasant Card (Gloom)",
"The Case of the Scarlet DOOOOOM!"
}
LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
PLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)
function onload(save_state)
local playArea = getObjectFromGUID('721ba2')
playArea.call("updateLocations", {self.getGUID()})
local playerMatWhite = getObjectFromGUID('8b081b')
playerMatWhite.call("updatePlayerCards", {self.getGUID()})
local playerMatOrange = getObjectFromGUID('bd0ff4')
playerMatOrange.call("updatePlayerCards", {self.getGUID()})
local playerMatGreen = getObjectFromGUID('383d8b')
playerMatGreen.call("updatePlayerCards", {self.getGUID()})
local playerMatRed = getObjectFromGUID('0840d5')
playerMatRed.call("updatePlayerCards", {self.getGUID()})
local dataHelper = getObjectFromGUID('708279')
dataHelper.call("updateHiddenCards", {self.getGUID()})
end