417 lines
13 KiB
Plaintext
417 lines
13 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/DoomCounter")
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end)
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__bundle_register("core/DoomCounter", function(require, _LOADED, __bundle_register, __bundle_modules)
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local playAreaApi = require("core/PlayAreaApi")
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local searchLib = require("util/SearchLib")
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local optionsVisible = false
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local options = {
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Agenda = true,
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Playarea = true,
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Playermats = true
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}
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val = 0
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-- save current value and options
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function onSave() return JSON.encode({ val, options }) end
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function onLoad(savedData)
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if savedData ~= "" then
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local loadedData = JSON.decode(savedData)
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val = loadedData[1]
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options = loadedData[2]
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-- restore state for option panel
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for key, bool in pairs(options) do
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self.UI.setAttribute("option" .. key, "isOn", not bool)
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end
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end
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self.createButton({
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label = tostring(val),
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click_function = "addOrSubtract",
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function_owner = self,
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position = { 0, 0.06, 0 },
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height = 800,
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width = 800,
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font_size = 650,
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scale = { 1.5, 1.5, 1.5 },
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font_color = { 1, 1, 1, 95 },
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color = { 0, 0, 0, 0 }
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})
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end
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-- called by the invisible button to change displayed value
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function addOrSubtract(_, _, isRightClick)
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local newVal = math.min(math.max(val + (isRightClick and -1 or 1), 0), 99)
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if val ~= newVal then
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updateVal(newVal)
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end
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end
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-- adds the provided number to the current count
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function addVal(number)
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val = val + number
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updateVal(val)
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end
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-- sets the current count to the provided number
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function updateVal(number)
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val = number or 0
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self.editButton({ index = 0, label = tostring(val) })
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if number then
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broadcastDoom(val)
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else
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broadcastToAll("0 doom on the agenda", "White")
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end
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end
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-- called by updateVal and addVal to broadcast total doom in play, including doom threshold
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function broadcastDoom(val)
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local doomInPlayCounter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DoomInPlayCounter")
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local doomInPlay = doomInPlayCounter.call("countDoomInPlay") + val
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local doomThreshold = getDoomThreshold()
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if doomThreshold then
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broadcastToAll(val .. " doom on the agenda (" .. doomInPlay .. "/" .. doomThreshold .. " in play)", "White")
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else
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broadcastToAll(val .. " doom on the agenda (" .. doomInPlay .. " in play)", "White")
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end
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end
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-- called by "Reset" button to remove doom
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function startReset()
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if options.Agenda then
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-- omitting the number will broadcast a special message just for this case
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updateVal()
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end
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local doomInPlayCounter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DoomInPlayCounter")
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if doomInPlayCounter then
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doomInPlayCounter.call("removeDoom", options)
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end
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end
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-- get doom threshold from top card of Agenda deck
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function getDoomThreshold()
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local agendaPos = { -2.72, 1.6, 0.37 }
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local searchResult = searchLib.atPosition(agendaPos, "isCardOrDeck")
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if #searchResult == 1 then
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local obj = searchResult[1]
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if obj.type == "Card" then
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return getDoomThresholdFromGMNotes(obj.getGMNotes())
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else
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-- handle agenda deck
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local containedObjects = obj.getData().ContainedObjects
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local topCardData = containedObjects[#containedObjects]
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return getDoomThresholdFromGMNotes(topCardData.GMNotes)
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end
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end
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return nil
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end
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-- decodes the gm notes and return the doom treshhold
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function getDoomThresholdFromGMNotes(notes)
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local metadata = JSON.decode(notes) or {}
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if metadata.doomThresholdPerInvestigator then
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return metadata.doomThresholdPerInvestigator * playAreaApi.getInvestigatorCount() + metadata.doomThreshold
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else
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return metadata.doomThreshold
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end
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end
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-- XML UI functions
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function optionClick(_, optionName)
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options[optionName] = not options[optionName]
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printToAll("Doom removal of " .. optionName .. (options[optionName] and " enabled" or " disabled"))
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end
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function toggleOptions()
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optionsVisible = not optionsVisible
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if optionsVisible then
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self.UI.show("Options")
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else
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self.UI.hide("Options")
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end
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end
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end)
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__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
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return getObjectFromGUID("123456")
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
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return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectsByType = function(type)
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return getGuidHandler().call("getObjectsByType", type)
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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GUIDReferenceApi.getObjectsByOwner = function(owner)
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return getGuidHandler().call("getObjectsByOwner", owner)
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end
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-- sends new information to the reference handler to edit the main index
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---@param owner String Parent of the object
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---@param type String Type of the object
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---@param guid String GUID of the object
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GUIDReferenceApi.editIndex = function(owner, type, guid)
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return getGuidHandler().call("editIndex", {
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owner = owner,
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type = type,
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guid = guid
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})
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end
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return GUIDReferenceApi
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end
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end)
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__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlayAreaApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getPlayArea()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
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end
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local function getInvestigatorCounter()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
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end
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-- Returns the current value of the investigator counter from the playmat
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---@return Integer. Number of investigators currently set on the counter
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PlayAreaApi.getInvestigatorCount = function()
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return getInvestigatorCounter().getVar("val")
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end
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-- Updates the current value of the investigator counter from the playmat
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---@param count Number of investigators to set on the counter
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PlayAreaApi.setInvestigatorCount = function(count)
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getInvestigatorCounter().call("updateVal", count)
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end
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-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
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---@param playerColor Color Color of the player requesting the shift for messages
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PlayAreaApi.shiftContentsUp = function(playerColor)
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return getPlayArea().call("shiftContentsUp", playerColor)
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end
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PlayAreaApi.shiftContentsDown = function(playerColor)
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return getPlayArea().call("shiftContentsDown", playerColor)
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end
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PlayAreaApi.shiftContentsLeft = function(playerColor)
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return getPlayArea().call("shiftContentsLeft", playerColor)
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end
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PlayAreaApi.shiftContentsRight = function(playerColor)
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return getPlayArea().call("shiftContentsRight", playerColor)
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end
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-- Reset the play area's tracking of which cards have had tokens spawned.
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PlayAreaApi.resetSpawnedCards = function()
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return getPlayArea().call("resetSpawnedCards")
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end
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-- Sets whether location connections should be drawn
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PlayAreaApi.setConnectionDrawState = function(state)
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getPlayArea().call("setConnectionDrawState", state)
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end
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-- Sets the connection color
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PlayAreaApi.setConnectionColor = function(color)
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getPlayArea().call("setConnectionColor", color)
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end
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-- Event to be called when the current scenario has changed.
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---@param scenarioName Name of the new scenario
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PlayAreaApi.onScenarioChanged = function(scenarioName)
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getPlayArea().call("onScenarioChanged", scenarioName)
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end
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-- Sets this playmat's snap points to limit snapping to locations or not.
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-- If matchTypes is false, snap points will be reset to snap all cards.
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---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types.
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PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
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getPlayArea().call("setLimitSnapsByType", matchCardTypes)
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end
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-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
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-- cards before they're destroyed by entering the container
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PlayAreaApi.tryObjectEnterContainer = function(container, object)
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getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
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end
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-- counts the VP on locations in the play area
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PlayAreaApi.countVP = function()
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return getPlayArea().call("countVP")
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end
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-- highlights all locations in the play area without metadata
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightMissingData = function(state)
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return getPlayArea().call("highlightMissingData", state)
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightCountedVP = function(state)
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return getPlayArea().call("countVP", state)
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end
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-- Checks if an object is in the play area (returns true or false)
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PlayAreaApi.isInPlayArea = function(object)
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return getPlayArea().call("isInPlayArea", object)
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end
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PlayAreaApi.getSurface = function()
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return getPlayArea().getCustomObject().image
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end
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PlayAreaApi.updateSurface = function(url)
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return getPlayArea().call("updateSurface", url)
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end
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-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
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-- data to the local token manager instance.
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---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
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PlayAreaApi.updateLocations = function(args)
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getPlayArea().call("updateLocations", args)
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end
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PlayAreaApi.getCustomDataHelper = function()
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return getPlayArea().getVar("customDataHelper")
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end
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return PlayAreaApi
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end
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end)
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__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local SearchLib = {}
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local filterFunctions = {
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isActionToken = function(x) return x.getDescription() == "Action Token" end,
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isCard = function(x) return x.type == "Card" end,
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isDeck = function(x) return x.type == "Deck" end,
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isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
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isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
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isTileOrToken = function(x) return x.type == "Tile" end
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}
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-- performs the actual search and returns a filtered list of object references
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---@param pos Table Global position
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---@param rot Table Global rotation
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---@param size Table Size
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---@param filter String Name of the filter function
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---@param direction Table Direction (positive is up)
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---@param maxDistance Number Distance for the cast
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local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
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if filter then filter = filterFunctions[filter] end
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local searchResult = Physics.cast({
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origin = pos,
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direction = direction or { 0, 1, 0 },
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orientation = rot or { 0, 0, 0 },
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type = 3,
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size = size,
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max_distance = maxDistance or 0
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})
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-- filtering the result
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local objList = {}
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for _, v in ipairs(searchResult) do
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if not filter or filter(v.hit_object) then
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table.insert(objList, v.hit_object)
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end
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end
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return objList
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end
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-- searches the specified area
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SearchLib.inArea = function(pos, rot, size, filter)
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return returnSearchResult(pos, rot, size, filter)
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end
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-- searches the area on an object
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SearchLib.onObject = function(obj, filter)
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pos = obj.getPosition()
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size = obj.getBounds().size:setAt("y", 1)
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return returnSearchResult(pos, _, size, filter)
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end
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-- searches the specified position (a single point)
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SearchLib.atPosition = function(pos, filter)
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size = { 0.1, 2, 0.1 }
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return returnSearchResult(pos, _, size, filter)
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end
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-- searches below the specified position (downwards until y = 0)
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SearchLib.belowPosition = function(pos, filter)
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direction = { 0, -1, 0 }
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maxDistance = pos.y
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return returnSearchResult(pos, _, size, filter, direction, maxDistance)
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end
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return SearchLib
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end
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end)
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return __bundle_require("__root") |