574 lines
18 KiB
Plaintext
574 lines
18 KiB
Plaintext
--[[ Lua code. See documentation: http://berserk-games.com/knowledgebase/scripting/ --]]
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--[[ The onLoad event is called after the game save finishes loading. --]]
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function onLoad()
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--[[ print('onLoad!') --]]
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init()
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-- Setup...
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publicDeckURL="https://arkhamdb.com/api/public/decklist/"
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privateDeckURL="https://arkhamdb.com/api/public/deck/"
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cardURL="https://arkhamdb.com/api/public/card/"
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tabooListURL="https://arkhamdb.com/api/public/taboos/"
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subnameCards={{name="Randolph Carter",xp=0},{name="Dream Diary",xp=3},{name="Relic of Ages",xp=0},{name="The Necronomicon",xp=0},{name="Archaic Glyphs",xp=3},{name="Strange Solution",xp=4},{name="Relic of Ages",xp=0}, {name="Ancient Stone",xp=4}, {"Dream Diary",xp=0},{name="Empower Self",xp=2}}
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extraPermanents={["Duke"]=true,["Sophie"]=true,["Gate Box"]=true,["Dark Insight"]=true}
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multiClassCards={{name=".45 Thompson",xp=3},{name="Scroll of Secrets",xp=3},{name="Tennessee Sour Mash",xp=3},{name="Enchanted Blade",xp=3},{name="Grisly Totem",xp=3}}
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returningCards={{name="On Your Own"}}
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advancedSignatures={{name="Daisy's Tote Bag"},{name="The Necronomicon"},{name="On the Lam"},{name="Hospital Debts"}}
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bondedCardsOneThree={{name="Hallowed Mirror",bondedName="Soothing Melody",bondedCode=05314},{name="Occult Lexicon",bondedName="Blood-Rite",bondedCode=05317},{name="The Hungering Blade",bondedName="Bloodlust",bondedCode=06019},{name="Nightmare Bauble",bondedName="Dream Parasite",bondedCode=06331},{name="Miss Doyle",bondedName="Hope",bondedCode=06031,bondedNameSecond="Zeal",bondedCodeSecond=06032,bondedNameThird="Augur",bondedCodeThird=06033}}
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bondedCardsBoolean = {{name="Gate Box",bondedName="Dream-Gate",bondedCode="06015a",bondCount=1},{name="Crystallizer of Dreams",bondedName="Guardian of the Crystallizer",bondedCode=06025,bondCount=2},{name="Dream Diary",bondedName="Essence of the Dream",bondedCode=06113,bondCount=1},{name="Empty Vessel",bondedName="Wish Eater",bondedCode=06277,bondCount=1},{name="Segment of Onyx",bondedName="Pendant of the Queen",bondedCode=06022,bondCount=1},{name="Stargazing",bondedName="The Stars Are Right",bondedCode=06028,bondCount=2},{name="Summoned Hound",bondedName="Unbound Beast",bondedCode=06283,bondCount=2}}
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privateDeck = true
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permanents = true
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local tileGUID = '928c8e'
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tile = getObjectFromGUID(tileGUID)
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makeText()
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makeButton()
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makeCheckboxPP()
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makeCheckboxPerms()
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-- Get current taboolist
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tabooList = {}
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WebRequest.get(tabooListURL, self, 'tabooListCallback')
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end
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function spawnZone()
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-- Clean up scripting zone
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if pcZone then
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pcZone.destruct()
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end
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if weaknessZone then
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weaknessZone.destruct()
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end
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deckPos = LocalPos(self,{-1.85,1.5,1.8})
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permPos = LocalPos(self,{-4.63,1.5,1.8})
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local pcZonePos = LocalPos(self,{4.75, 2.6 , 1.8})
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zoneSpawn = {position = pcZonePos
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, scale = { 10.57, 5.1, 10.47 }
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, type = 'ScriptingTrigger'
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-- , callback = 'zoneCallback'
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, callback_owner = self
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, rotation = self.getRotation() }
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pcZone = spawnObject(zoneSpawn)
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-- get a scripting zone at the weakness deck
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--local weaknessZonePosition = self.positionToWorld({-7.5, 2.6 , 1.8})
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local weaknessZonePosition = LocalPos(self, {-7.5, 0 , 1.8})
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weaknessZone = spawnObject({
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position = weaknessZonePosition,
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type = 'ScriptingTrigger',
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rotation = self.getRotation()
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})
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for i=1,1 do
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coroutine.yield(0)
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end
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local objectsInZone = pcZone.getObjects()
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for i,v in pairs(objectsInZone) do
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if v.tag == 'Deck' then
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playerCardDeck = v
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end
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end
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local objectsInZone = weaknessZone.getObjects()
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for i,v in pairs(objectsInZone) do
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if v.getName() == 'All Weaknesses' then
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weaknessDeck = v
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end
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end
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-- Get deck from ArkhamDB..
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local deckURL
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if privateDeck then deckURL = privateDeckURL
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else deckURL = publicDeckURL
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end
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WebRequest.get(deckURL .. deckID, self, 'deckReadCallback')
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return 1
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end
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function init()
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cardList = {}
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doneSlots = 0
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playerCardDeck = {}
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weaknessDeck = {}
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totalCards = 0
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tabooID = 0
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end
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function buttonClicked()
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-- Reset
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init()
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-- Spawn scripting zone
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startLuaCoroutine(self, "spawnZone")
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end
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function checkboxPPClicked()
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buttons = tile.getButtons()
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for k,v in pairs(buttons) do
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if (v.label == "Private deck") then
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local button_parameters = {}
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button_parameters.label = "Public deck"
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button_parameters.index = v.index
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tile.editButton(button_parameters)
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privateDeck = false
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else
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if (v.label == "Public deck") then
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local button_parameters = {}
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button_parameters.label = "Private deck"
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button_parameters.index = v.index
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tile.editButton(button_parameters)
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privateDeck = true
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end
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end
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end
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end
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function checkboxPermsClicked()
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buttons = tile.getButtons()
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for k,v in pairs(buttons) do
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if (v.label == "Permanents") then
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local button_parameters = {}
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button_parameters.label = "No permanents"
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button_parameters.index = v.index
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tile.editButton(button_parameters)
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permanents = false
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else
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if (v.label == "No permanents") then
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local button_parameters = {}
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button_parameters.label = "Permanents"
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button_parameters.index = v.index
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tile.editButton(button_parameters)
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permanents = true
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end
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end
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end
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end
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function deckReadCallback(req)
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-- Result check..
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if req.is_done and not req.is_error
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then
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if string.find(req.text, "<!DOCTYPE html>")
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then
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broadcastToAll("Private deck "..deckID.." is not shared", {0.5,0.5,0.5})
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return
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end
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JsonDeckRes = JSON.decode(req.text)
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else
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print (req.error)
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return
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end
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if (JsonDeckRes == nil)
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then
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broadcastToAll("Deck not found!", {0.5,0.5,0.5})
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return
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else
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print("Found decklist: "..JsonDeckRes.name)
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end
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-- Count number of cards in decklist
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numSlots=0
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for cardid,number in
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pairs(JsonDeckRes.slots)
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do
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numSlots = numSlots + 1
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end
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-- Check for taboos
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tabooID = JsonDeckRes.taboo_id
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if tabooID
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then
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print("Using List of Taboos from "..tabooList[tabooID].date..".")
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end
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-- Save card id, number in table and request card info from ArkhamDB
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for cardID,number in pairs(JsonDeckRes.slots)
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do
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local row = {}
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row.cardName = ""
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row.cardCount = number
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cardList[cardID] = row
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WebRequest.get(cardURL .. cardID, self, 'cardReadCallback')
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totalCards = totalCards + number
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end
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end
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function cardReadCallback(req)
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-- Result check..
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if req.is_done and not req.is_error
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then
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-- Find unicode before using JSON.decode since it doesnt handle hex UTF-16
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local tmpText = string.gsub(req.text,"\\u(%w%w%w%w)", convertHexToDec)
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JsonCardRes = JSON.decode(tmpText)
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else
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print(req.error)
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return
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end
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-- Update card name in table
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if(JsonCardRes.xp == nil or JsonCardRes.xp == 0)
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then
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cardList[JsonCardRes.code].cardName = JsonCardRes.real_name
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else
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cardList[JsonCardRes.code].cardName = JsonCardRes.real_name .. " (" .. JsonCardRes.xp .. ")"
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end
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-- Make Subname blank if it does not exist
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if (JsonCardRes.subname == nil and (JsonCardRes.subtype_name ~= "Basic Weakness" and JsonCardRes.subtype_name ~= "Weakness"))
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then
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cardList[JsonCardRes.code].subName = ""
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end
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-- Check for subname
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for k,v in pairs(subnameCards) do
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if (v.name == JsonCardRes.real_name and (v.xp == JsonCardRes.xp or JsonCardRes.xp == nil))
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then
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cardList[JsonCardRes.code].subName = JsonCardRes.subname
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end
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end
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-- Check for multiclass
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for k,v in pairs(multiClassCards) do
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if (v.name == JsonCardRes.real_name and (v.xp == JsonCardRes.xp or JsonCardRes.xp == nil))
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then
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cardList[JsonCardRes.code].subName = JsonCardRes.faction_name
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end
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end
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-- Check for returning cards (cards with the same name/level but different and from a new set)
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for k,v in pairs(returningCards) do
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if (v.name == JsonCardRes.real_name and JsonCardRes.pack_name == "Return to the Forgotten Age")
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then
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cardList[JsonCardRes.code].subName = "Permanent"
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end
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end
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-- Check for advanced signature cards (this happens after subname check, so it should be fine)
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for k,v in pairs(advancedSignatures) do
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if (v.name == JsonCardRes.real_name)
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then
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if (JsonCardRes.pack_name == "Read or Die" or JsonCardRes.pack_name == "All or Nothing")
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then
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if (v.name == "The Necronomicon")
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then
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cardList[JsonCardRes.code].subName = "John Dee Translation (Advanced)"
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else
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cardList[JsonCardRes.code].subName = "Advanced"
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end
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end
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end
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end
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-- Check if card is permanent (if separation is selected)
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if permanents then
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if (JsonCardRes.permanent == true or extraPermanents[JsonCardRes.real_name]) then
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cardList[JsonCardRes.code].permanent = true
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else
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cardList[JsonCardRes.code].permanent = false
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end
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else
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cardList[JsonCardRes.code].permanent = false
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end
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-- Check for '1:3' bonding cards, which always brings in 3 bonded cards, where the original card is limit 1 per deck.
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for k,v in pairs(bondedCardsOneThree) do
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if (v.name == JsonCardRes.real_name)
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then
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-- Check for Miss Doyle, who has a special exception since her 3 cards are different
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if (v.name == "Miss Doyle")
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then
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local row = {}
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local rowSecond = {}
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local rowThird = {}
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row.cardName = v.bondedName
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rowSecond.cardName = v.bondedNameSecond
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rowThird.cardName = v.bondedNameThird
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row.cardCount = 1
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rowSecond.cardCount = 1
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rowThird.cardCount = 1
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row.permanent = true
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rowSecond.permanent = true
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rowThird.permanent = true
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cardList[v.bondedCode] = row
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cardList[v.bondedCodeSecond] = rowSecond
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cardList[v.bondedCodeThird] = rowThird
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else
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local row = {}
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row.cardName = v.bondedName
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row.cardCount = 3
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row.permanent = true
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cardList[v.bondedCode] = row
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end
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end
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end
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-- Check for more complicated bonding cards
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for k,v in pairs(bondedCardsBoolean) do
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if (v.name == JsonCardRes.real_name and cardList[v.bondedCode] == nil)
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then
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local row = {}
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row.cardName = v.bondedName
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row.cardCount = v.bondCount
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row.permanent = true
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cardList[v.bondedCode] = row
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end
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end
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-- Check for Taboos (add " (Taboo)" to card name)
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if tabooID then
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for k,v in pairs(tabooList[tabooID].cards) do
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if v.code == JsonCardRes.code
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then
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cardList[JsonCardRes.code].cardName = cardList[JsonCardRes.code].cardName .. " (Taboo)"
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end
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end
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end
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-- Update number of processed slots, if complete, start building the deck
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doneSlots = doneSlots + 1
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if (doneSlots == numSlots)
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then
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createDeck()
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end
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end
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function tabooListCallback(req)
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-- Result check..
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if req.is_done and not req.is_error
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then
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-- Find unicode before using JSON.decode since it doesnt handle hex UTF-16
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local tmpText = string.gsub(req.text,"\\u(%w%w%w%w)", convertHexToDec)
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JsonTabooRes = JSON.decode(tmpText)
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else
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print(req.error)
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return
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end
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for k,v in pairs(JsonTabooRes) do
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local row = {}
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row.date = v.date_start
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row.cards = JSON.decode(v.cards)
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tabooList[v.id] = row
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end
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end
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function createDeck()
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-- Create clone of playerCardDeck to use for drawing cards
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local cloneParams = {}
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cloneParams.position = {0,0,50}
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tmpDeck = playerCardDeck.clone(cloneParams)
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for k,v in pairs(cardList) do
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searchForCard(v.cardName, v.subName, v.cardCount, v.permanent)
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end
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tmpDeck.destruct()
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end
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function searchForCard(cardName, subName, cardCount, permanent)
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if cardName == 'Random Basic Weakness' and weaknessDeck then
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-- pull a weakness card instead
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weaknessDeck.shuffle()
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local taken = weaknessDeck.takeObject({
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position = deckPos,
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index = 0,
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smooth = false,
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params = { cardName, cardCount, false }
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})
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-- just special case the one permanent for now
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if taken.getName() == 'Indebted' then
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taken.setPosition(permPos)
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end
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broadcastToAll("Drew random basic weakness: " .. taken.getName())
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return
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end
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allCards = tmpDeck.getObjects()
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for k,v in pairs(allCards) do
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if (v.nickname == cardName)
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then
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if(subName == nil or v.description == subName)
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then
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tmpDeck.takeObject({
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position = {10, 0, 20},
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callback = 'cardTaken',
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callback_owner=self,
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index = v.index,
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smooth = false,
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params = { cardName, cardCount, permanent, v.guid }
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})
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print('Added '.. cardCount .. ' of ' .. cardName)
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return
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end
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end
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end
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broadcastToAll("Card not found: "..cardName, {0.5,0.5,0.5})
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end
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function cardTaken(card, params)
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-- Check destination deck (permanent?)
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local destPos
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if (params[3] == true) then -- permanent card
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destPos = permPos
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else
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destPos = deckPos
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end
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if (card.getName() == params[1]) then
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for i=1,params[2]-1,1 do
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local cloneParams = {}
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cloneParams.position=destPos
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card.clone(cloneParams)
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end
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card.setPosition(destPos)
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else
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print('Wrong card: ' .. card.getName())
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tmpDeck.putObject(card)
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end
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end
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function makeText()
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-- Create textbox
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local input_parameters = {}
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input_parameters.input_function = "inputTyped"
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input_parameters.function_owner = self
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input_parameters.position = {0.7,0.2,-0.3}
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input_parameters.width = 1620
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input_parameters.scale = {0.1,0.1,0.1}
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input_parameters.height = 600
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input_parameters.font_size = 500
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input_parameters.tooltip = "*****PLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLIC DECK LISTS!*****\nInput deck ID from ArkhamDB URL of the published version of the deck\nExample: For the URL 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0', you should input '101'"
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input_parameters.alignment = 3 -- (1 = Automatic, 2 = Left, 3 = Center, 4 = Right, 5 = Justified) –Optional
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input_parameters.value=""
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tile.createInput(input_parameters)
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end
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function makeButton()
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-- Create Button
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local button_parameters = {}
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button_parameters.click_function = "buttonClicked"
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button_parameters.function_owner = self
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button_parameters.position = {-0.26,0.1,0.37}
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button_parameters.width = 300
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button_parameters.height = 4
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button_parameters.tooltip = "Click to build your deck!"
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tile.createButton(button_parameters)
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end
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function makeCheckboxPP()
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local checkbox_parameters = {}
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checkbox_parameters.click_function = "checkboxPPClicked"
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checkbox_parameters.function_owner = self
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checkbox_parameters.position = {-0.7,0.2,-0.3}
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checkbox_parameters.width = 2200
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checkbox_parameters.height = 500
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checkbox_parameters.tooltip = "Click to toggle Private/Public deck ID"
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checkbox_parameters.label = "Private deck"
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checkbox_parameters.font_size = 350
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checkbox_parameters.scale = {0.1,0.1,0.1}
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tile.createButton(checkbox_parameters)
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end
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function makeCheckboxPerms()
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local checkbox_parameters = {}
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checkbox_parameters.click_function = "checkboxPermsClicked"
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checkbox_parameters.function_owner = self
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checkbox_parameters.position = {-0.2,0.2,-0.3}
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checkbox_parameters.width = 2200
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checkbox_parameters.height = 500
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checkbox_parameters.tooltip = "Click to toggle separate permanents"
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checkbox_parameters.label = "Permanents"
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checkbox_parameters.font_size = 350
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checkbox_parameters.scale = {0.1,0.1,0.1}
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tile.createButton(checkbox_parameters)
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end
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-- Function to convert utf-16 hex to actual character since JSON.decode doesn't seem to handle utf-16 hex very well..
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function convertHexToDec(a)
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return string.char(tonumber(a,16))
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end
|
||
--------------
|
||
--------------
|
||
-- Start of Dzikakulka's positioning script
|
||
|
||
|
||
-- Return position "position" in "object"'s frame of reference
|
||
-- (most likely the only function you want to directly access)
|
||
function LocalPos(object, position)
|
||
local rot = object.getRotation()
|
||
local lPos = {position[1], position[2], position[3]}
|
||
|
||
-- Z-X-Y extrinsic
|
||
local zRot = RotMatrix('z', rot['z'])
|
||
lPos = RotateVector(zRot, lPos)
|
||
local xRot = RotMatrix('x', rot['x'])
|
||
lPos = RotateVector(xRot, lPos)
|
||
local yRot = RotMatrix('y', rot['y'])
|
||
lPos = RotateVector(yRot, lPos)
|
||
|
||
return Vect_Sum(lPos, object.getPosition())
|
||
end
|
||
|
||
-- Build rotation matrix
|
||
-- 1st table = 1st row, 2nd table = 2nd row etc
|
||
function RotMatrix(axis, angDeg)
|
||
local ang = math.rad(angDeg)
|
||
local cs = math.cos
|
||
local sn = math.sin
|
||
|
||
if axis == 'x' then
|
||
return {
|
||
{ 1, 0, 0 },
|
||
{ 0, cs(ang), -1*sn(ang) },
|
||
{ 0, sn(ang), cs(ang) }
|
||
}
|
||
elseif axis == 'y' then
|
||
return {
|
||
{ cs(ang), 0, sn(ang) },
|
||
{ 0, 1, 0 },
|
||
{ -1*sn(ang), 0, cs(ang) }
|
||
}
|
||
elseif axis == 'z' then
|
||
return {
|
||
{ cs(ang), -1*sn(ang), 0 },
|
||
{ sn(ang), cs(ang), 0 },
|
||
{ 0, 0, 1 }
|
||
}
|
||
end
|
||
end
|
||
|
||
-- Apply given rotation matrix on given vector
|
||
-- (multiply matrix and column vector)
|
||
function RotateVector(rotMat, vect)
|
||
local out = {0, 0, 0}
|
||
for i=1,3,1 do
|
||
for j=1,3,1 do
|
||
out[i] = out[i] + rotMat[i][j]*vect[j]
|
||
end
|
||
end
|
||
return out
|
||
end
|
||
|
||
-- Sum of two vectors (of any size)
|
||
function Vect_Sum(vec1, vec2)
|
||
local out = {}
|
||
local k = 1
|
||
while vec1[k] ~= nil and vec2[k] ~= nil do
|
||
out[k] = vec1[k] + vec2[k]
|
||
k = k+1
|
||
end
|
||
return out
|
||
end
|
||
|
||
-- End Dzikakulka's positioning script
|
||
|
||
|
||
function inputTyped(objectInputTyped, playerColorTyped, input_value, selected)
|
||
deckID = input_value
|
||
end
|
||
|
||
--[[ The onUpdate event is called once per frame. --]]
|
||
function onUpdate ()
|
||
--[[ print('onUpdate loop!') --]]
|
||
end |