845 lines
25 KiB
Plaintext
845 lines
25 KiB
Plaintext
local buttonCount = 20
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local cameraCount = 18
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function onLoad(saved_data)
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self.createButton({
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label = "",
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tooltip = "Display full overlay",
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click_function = "displayFull",
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function_owner = self,
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position = { 0.0, 0.1, -0.63 },
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height = 70,
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width = 700,
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scale = { x = 1, y = 1, z = 1 },
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color = { 1, 0, 0, 0 }
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})
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self.createButton({
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label = "",
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tooltip = "Display only play area",
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click_function = "displayPlayArea",
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function_owner = self,
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position = { 0.0, 0.1, -0.39 },
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height = 70,
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width = 700,
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scale = { x = 1, y = 1, z = 1 },
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color = { 1, 0, 0, 0 }
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})
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self.createButton({
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label = "",
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tooltip = "Close overlay",
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click_function = "closeOverlay",
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function_owner = self,
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position = { 0.0, 0.1, -0.16 },
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height = 70,
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width = 700,
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scale = { x = 1, y = 1, z = 1 },
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color = { 1, 0, 0, 0 }
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})
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self.createButton({
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label = "",
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tooltip = "Modify a camera position",
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click_function = "beginSetCamera",
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function_owner = self,
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position = { 0.0, 0.1, 0.19 },
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height = 70,
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width = 700,
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scale = { x = 1, y = 1, z = 1 },
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color = { 1, 0, 0, 0 }
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})
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self.createButton({
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label = "",
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tooltip = "Claim a color (you will switch to this color when clicking in the overlay)",
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click_function = "beginClaimColor",
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function_owner = self,
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position = { -0.22, 0.1, 0.42 },
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height = 70,
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width = 475,
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scale = { x = 1, y = 1, z = 1 },
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color = { 1, 0, 0, 0 }
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})
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self.createButton({
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label = "",
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tooltip = "Reset all color claims",
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click_function = "resetClaimColors",
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function_owner = self,
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position = { 0.48, 0.1, 0.42 },
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height = 70,
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width = 230,
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scale = { x = 1, y = 1, z = 1 },
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color = { 1, 0, 0, 0 }
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})
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self.createButton({
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label = "",
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tooltip = "Reset camera positions to default",
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click_function = "resetCameras",
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function_owner = self,
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position = { 0.0, 0.1, 0.78 },
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height = 70,
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width = 700,
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scale = { x = 1, y = 1, z = 1 },
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color = { 1, 0, 0, 0 }
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})
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defaultCameraParams = {
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{ position = { -1.626, -2.5, 0 }, pitch = 74, yaw = 90, distance = 17.844 }, -- 1. ActAgenda
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{ position = { -27.822, -2.5, 0.424 }, pitch = 74, yaw = 90, distance = -1 }, -- 2. Map
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{ position = { -31.592, -2.5, 26.392 }, pitch = 74, yaw = 180, distance = -1 }, -- 3. Green playmat
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{ position = { -55.026, -2.5, 12.052 }, pitch = 74, yaw = 90, distance = -1 }, -- 4. White playmat
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{ position = { -55.026, -2.5, -11.479 }, pitch = 74, yaw = 90, distance = -1 }, -- 5. Orange playmat
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{ position = { -31.592, -2.5, -26.392 }, pitch = 74, yaw = 0, distance = -1 }, -- 6. Red playmat
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{ position = { -3.029, 1.652, 24.296 }, pitch = 74, yaw = 90, distance = 16 }, -- 7. Victory / SetAside
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{ position = { -2.936, 1.552, -26.757 }, pitch = 74, yaw = 90, distance = 16 }, -- 8. Guide
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{ position = { -11.833, 1.491, -0.145 }, pitch = 74, yaw = 90, distance = 10 }, -- 9. Player count
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{ position = { -48.352, 1.552, -0.055 }, pitch = 74, yaw = 90, distance = 10 }, -- 10. Bless/Curse
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{ position = { 12.560, 1.912, 0.458 }, pitch = 74, yaw = 90, distance = 35 }, -- 11. Scenarios
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{ position = { 57.835, 1.552, 75.385 }, pitch = 74, yaw = 90, distance = 22 }, -- 12. Player card panel
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{ position = { 60.377, 1.552, 55.941 }, pitch = 74, yaw = 90, distance = 10 }, -- 13. Card search panel
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{ position = { 27.482, 1.480, 71.057 }, pitch = 74, yaw = 90, distance = 35 }, -- 14. Player card area
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{ position = { -19.481, 1.552, 70.880 }, pitch = 74, yaw = 90, distance = 22 }, -- 15. Deck builder
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{ position = { -52.918, 1.478, 70.899 }, pitch = 74, yaw = 90, distance = 42 }, -- 16. Rules area
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{ position = { 24.551, 2.222, -71.284 }, pitch = 60, yaw = 90, distance = 60 }, -- 17. Cycle area
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{ position = { -59.077, 1.462, -85.472 }, pitch = 74, yaw = 90, distance = 27 } -- 18. Additions
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}
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fullButtonData = {
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{ id = "1", width = "84", height = "33", offsetX = "1", offsetY = "2" }, -- Act/Agenda
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{ id = "2", width = "78", height = "69", offsetX = "1", offsetY = "-62" }, -- Map
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{ id = "3", width = "36", height = "70", offsetX = "-62", offsetY = "-66" }, -- Green
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{ id = "4", width = "70", height = "36", offsetX = "-36", offsetY = "-126" }, -- White
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{ id = "5", width = "70", height = "36", offsetX = "39", offsetY = "-126" }, -- Orange
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{ id = "6", width = "36", height = "70", offsetX = "64", offsetY = "-66" }, -- Red
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{ id = "7", width = "38", height = "38", offsetX = "-64", offsetY = "-3" }, -- Victory
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{ id = "8", width = "40", height = "40", offsetX = "66", offsetY = "-3" }, -- Guide
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{ id = "9", width = "56", height = "16", offsetX = "1", offsetY = "-20" }, -- Player count
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{ id = "10", width = "36", height = "16", offsetX = "1", offsetY = "-102" }, -- Bless/Curse
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{ id = "11", width = "168", height = "56", offsetX = "1", offsetY = "47" }, -- Scenarios
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{ id = "12", width = "52", height = "53", offsetX = "-154", offsetY = "134" }, -- Player card panel
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{ id = "13", width = "22", height = "22", offsetX = "-116", offsetY = "132" }, -- Search card panel
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{ id = "14", width = "120", height = "75", offsetX = "-152", offsetY = "70" }, -- Player card display
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{ id = "15", width = "40", height = "54", offsetX = "-150", offsetY = "-38" }, -- Deck builder
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{ id = "16", width = "104", height = "84", offsetX = "-154", offsetY = "-114" }, -- Rules area
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{ id = "17", width = "100", height = "170", offsetX = "152", offsetY = "72" }, -- Cycle area
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{ id = "18", width = "56", height = "60", offsetX = "182", offsetY = "-124" }, -- Additions
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{ id = "19", width = "20", height = "20", offsetX = "-8", offsetY = "150" }, -- Shrink
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{ id = "20", width = "20", height = "20", offsetX = "12", offsetY = "150" } -- Close
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}
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playButtonData = {
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{ id = "1", width = "80", height = "33", offsetX = "0", offsetY = "55" },
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{ id = "2", width = "78", height = "70", offsetX = "0", offsetY = "-8" },
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{ id = "3", width = "35", height = "66", offsetX = "-65", offsetY = "-10" },
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{ id = "4", width = "68", height = "32", offsetX = "-36", offsetY = "-71" },
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{ id = "5", width = "68", height = "32", offsetX = "36", offsetY = "-71" },
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{ id = "6", width = "35", height = "66", offsetX = "65", offsetY = "-10" },
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{ id = "7", width = "38", height = "38", offsetX = "-66", offsetY = "52" },
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{ id = "8", width = "38", height = "38", offsetX = "66", offsetY = "52" },
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{ id = "9", width = "50", height = "12", offsetX = "0", offsetY = "33" },
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{ id = "10", width = "32", height = "12", offsetX = "0", offsetY = "-48" },
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{ id = "19", width = "20", height = "20", offsetX = "-10", offsetY = "80" },
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{ id = "20", width = "20", height = "20", offsetX = "10", offsetY = "80" }
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}
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playermatData = {
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{
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guid = '383d8b',
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origin = { x = -25.00, y = 0, z = 26.20 },
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scale = { x = 31.5, y = 5.10, z = 14.59 },
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orientation = { x = 0, y = 0, z = 0 },
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minX = -44.43,
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maxX = -17.44,
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minZ = 20.17,
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maxZ = 32.97,
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xOffset = -0.07,
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zOffset = 0.00,
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claims = { true, false, false, false }
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},
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{
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guid = '8b081b',
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origin = { x = -54.42, y = 0, z = 20.96 },
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scale = { x = 36.63, y = 5.10, z = 14.59 },
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orientation = { x = 0, y = 270, z = 0 },
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minX = -61.4,
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maxX = -48.6,
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minZ = -2.39,
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maxZ = 24.53,
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xOffset = 0.07,
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zOffset = 0.03,
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claims = { false, true, false, false }
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},
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{
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guid = 'bd0ff4',
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origin = { x = -54.42, y = 0, z = -20.96 },
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scale = { x = 36.63, y = 5.10, z = 14.59 },
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orientation = { x = 0, y = 270, z = 0 },
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minX = -61.4,
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maxX = -48.6,
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minZ = -24.53,
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maxZ = 2.39,
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xOffset = 0.07,
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zOffset = 0.02,
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claims = { false, false, true, false }
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},
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{
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guid = '0840d5',
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origin = { x = -25.00, y = 0, z = -26.60 },
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scale = { x = 31.5, y = 5.10, z = 14.59 },
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orientation = { x = 0, y = 180, z = 0 },
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minX = -44.43,
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maxX = -17.44,
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minZ = -32.97,
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maxZ = -20.17,
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xOffset = 0.07,
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zOffset = -0.06,
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claims = { false, false, false, true }
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}
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}
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editing = false
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claiming = false
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selectedEditButton = -1
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editPos = { 0, 0, 0 }
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editPitch = 0
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editYaw = 0
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editDistance = 0
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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cameraParams = loaded_data.cameras
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fullVisibility = loaded_data.fullVis
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playVisibility = loaded_data.playVis
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for i = 1, 4 do
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playermatData[i].claims = loaded_data.claims[i]
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end
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else
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cameraParams = { {}, {}, {}, {} }
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for cam = 1, 4 do
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cameraParams[cam] = {}
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for i = 1, cameraCount do
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cameraParams[cam][i] = {}
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cameraParams[cam][i].position = defaultCameraParams[i].position
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cameraParams[cam][i].pitch = defaultCameraParams[i].pitch
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cameraParams[cam][i].yaw = defaultCameraParams[i].yaw
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cameraParams[cam][i].distance = defaultCameraParams[i].distance
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end
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end
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fullVisibility = { false, false, false, false }
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playVisibility = { false, false, false, false }
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end
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resetOverlay()
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end
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function onSave()
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local allclaims = {}
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for i = 1, 4 do
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table.insert(allclaims, playermatData[i].claims)
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end
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return JSON.encode({
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cameras = cameraParams,
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fullVis = fullVisibility,
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playVis = playVisibility,
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claims = allclaims
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})
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end
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function displayFull(object, color)
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local playerCount = getPlayerCount()
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local colors
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if playerCount == 0 then
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return
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elseif playerCount == 1 then
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colors = { 1, 2, 3, 4 }
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else
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colors = { getIndexForPlayerColor(color) }
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end
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for i, v in ipairs(colors) do
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if v > 0 then
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fullVisibility[v] = true
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playVisibility[v] = false
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end
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end
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resetOverlay()
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end
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function displayPlayArea(object, color)
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local playerCount = getPlayerCount()
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local colors
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if playerCount == 0 then
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return
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elseif playerCount == 1 then
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colors = { 1, 2, 3, 4 }
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else
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colors = { getIndexForPlayerColor(color) }
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end
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for _, v in ipairs(colors) do
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if v > 0 then
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fullVisibility[v] = false
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playVisibility[v] = true
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end
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end
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resetOverlay()
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end
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function resetCameras(object, color)
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local playerCount = getPlayerCount()
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local colors
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if playerCount == 0 then
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return
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elseif playerCount == 1 then
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colors = { 1, 2, 3, 4 }
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else
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colors = { getIndexForPlayerColor(color) }
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end
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for iv, v in ipairs(colors) do
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if v > 0 then
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for i = 1, cameraCount do
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cameraParams[v][i].position = defaultCameraParams[i].position
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cameraParams[v][i].pitch = defaultCameraParams[i].pitch
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cameraParams[v][i].yaw = defaultCameraParams[i].yaw
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cameraParams[v][i].distance = defaultCameraParams[i].distance
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end
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end
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end
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end
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function closeOverlay(object, color)
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local playerCount = getPlayerCount()
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local colors
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editing = false
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claiming = false
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if playerCount == 0 then
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return
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elseif playerCount == 1 then
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colors = { 1, 2, 3, 4 }
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else
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colors = { getIndexForPlayerColor(color) }
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end
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for _, v in ipairs(colors) do
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if v > 0 then
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fullVisibility[v] = false
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playVisibility[v] = false
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end
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end
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resetOverlay()
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end
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function resizeOverlay(object, color)
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local playerCount = getPlayerCount()
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local colors
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if playerCount == 0 then
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return
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elseif playerCount == 1 then
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colors = { 1, 2, 3, 4 }
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else
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colors = { getIndexForPlayerColor(color) }
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end
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for _, v in ipairs(colors) do
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if v > 0 then
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local full = fullVisibility[v]
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fullVisibility[v] = not full
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playVisibility[v] = full
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end
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end
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resetOverlay()
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end
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function resetOverlay()
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local guid = self.getGUID()
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local color
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local panel
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local existingXml = UI.getXml()
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local openingXml = ''
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-- try to only remove our panels
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for p = 1, 2 do
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i, j = string.find(existingXml, '<Panel id="navPanel')
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if i and i > 1 and string.len(openingXml) == 0 then
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openingXml = string.sub(existingXml, 1, i - 1)
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end
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if i then
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local panelXml = string.sub(existingXml, i)
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k, m = string.find(panelXml, '</Panel>')
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existingXml = string.sub(panelXml, m + 1)
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else
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break
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end
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end
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local xml = openingXml .. [[
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]] .. existingXml
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local fullColors = ''
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local playColors = ''
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for i, v in pairs(fullVisibility) do
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if v == true then
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local matColor = getPlayerColorForIndex(i)
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if string.len(fullColors) > 0 and matColor ~= nil then
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fullColors = fullColors .. '|' .. matColor
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elseif matColor ~= nil then
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fullColors = matColor
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end
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end
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end
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for i, v in pairs(playVisibility) do
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if v == true then
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local matColor = getPlayerColorForIndex(i)
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if string.len(playColors) > 0 and matColor ~= nil then
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playColors = playColors .. '|' .. matColor
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elseif matColor ~= nil then
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playColors = matColor
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end
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end
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end
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if string.len(fullColors) > 0 then
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data = fullButtonData
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xml = xml ..
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[[<Panel id="navPanelFull" height="358" width="455" visibility="]] ..
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fullColors ..
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[[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
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<image id="backgroundImage" image="OverlayLarge" />]]
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for _, d in ipairs(data) do
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local buttonID = tonumber(d.id)
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if editing and buttonID < 19 then
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if selectedEditButton < 0 then
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color = "rgba(1,1,1,1)"
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elseif buttonID == selectedEditButton then
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color = "rgba(0,1,0,1)"
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else
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color = "rgba(1,0,0,1)"
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end
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elseif claiming and buttonID < 19 then
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if buttonID >= 3 and buttonID <= 6 then
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color = "rgba(1,1,1,1)"
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else
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color = "rgba(1,0,0,1)"
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end
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else
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color = "rgba(0,1,0,0)"
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end
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xml = xml .. [[<button
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onClick="]] .. guid .. [[/buttonClicked"
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id="]] .. d.id .. [["
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height="]] .. d.height .. [["
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width="]] .. d.width .. [["
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offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
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color="]] .. color .. [["
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>
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</button>
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]]
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end
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xml = xml .. [[ </Panel>]]
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end
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if string.len(playColors) > 0 then
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data = playButtonData
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xml = xml .. [[
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<Panel id="navPanelPlay" height="208" width="205" visibility="]] ..
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playColors ..
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[[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
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<image id="backgroundImage" image="OverlaySmall" />]]
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for _, d in ipairs(data) do
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local buttonID = tonumber(d.id)
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if editing and buttonID < 19 then
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if selectedEditButton < 0 then
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color = "rgba(1,1,1,1)"
|
|
elseif buttonID == selectedEditButton then
|
|
color = "rgba(0,1,0,1)"
|
|
else
|
|
color = "rgba(1,0,0,1)"
|
|
end
|
|
elseif claiming and buttonID < 19 then
|
|
if buttonID >= 3 and buttonID <= 6 then
|
|
color = "rgba(1,1,1,1)"
|
|
else
|
|
color = "rgba(1,0,0,1)"
|
|
end
|
|
else
|
|
color = "rgba(0,1,0,0)"
|
|
end
|
|
|
|
xml = xml .. [[<button
|
|
onClick="]] .. guid .. [[/buttonClicked"
|
|
id="]] .. d.id .. [["
|
|
height="]] .. d.height .. [["
|
|
width="]] .. d.width .. [["
|
|
offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
|
|
color="]] .. color .. [["
|
|
>
|
|
</button>
|
|
]]
|
|
end
|
|
|
|
xml = xml .. [[ </Panel>]]
|
|
end
|
|
|
|
local existingAssets = UI.getCustomAssets()
|
|
local largeOverlay = nil
|
|
local smallOverlay = nil
|
|
|
|
for _, v in pairs(existingAssets) do
|
|
for _, vv in pairs(v) do
|
|
if vv == 'OverlayLarge' then
|
|
largeOverlay = v
|
|
end
|
|
if vv == 'OverlaySmall' then
|
|
smallOverlay = v
|
|
end
|
|
end
|
|
end
|
|
|
|
local largeURL = 'http://cloud-3.steamusercontent.com/ugc/2021591230441678995/7B413A821136969D8723687A2AD66773B3F8FEED/'
|
|
local smallURL = 'http://cloud-3.steamusercontent.com/ugc/2021591230447630077/18C86248B9BDAF1DE01B67791439A39EE4F97B60/'
|
|
|
|
if largeOverlay == nil then
|
|
largeOverlay = { name = 'OverlayLarge', url = largeURL }
|
|
table.insert(existingAssets, largeOverlay)
|
|
else
|
|
largeOverlay.url = largeURL
|
|
end
|
|
|
|
if smallOverlay == nil then
|
|
smallOverlay = { name = 'OverlaySmall', url = smallURL }
|
|
table.insert(existingAssets, smallOverlay)
|
|
else
|
|
smallOverlay.url = smallURL
|
|
end
|
|
|
|
UI.setXml(xml, existingAssets)
|
|
end
|
|
|
|
function buttonClicked(player, _, idValue)
|
|
local buttonID = tonumber(idValue)
|
|
|
|
if buttonID == 19 then
|
|
resizeOverlay(nil, player.color)
|
|
return
|
|
elseif buttonID == 20 then
|
|
closeOverlay(nil, player.color)
|
|
return
|
|
end
|
|
|
|
if editing then
|
|
if selectedEditButton < 0 then
|
|
selectedEditButton = buttonID
|
|
else
|
|
if buttonID == selectedEditButton and editDistance > 0 then
|
|
local playerCount = getPlayerCount()
|
|
local colors
|
|
|
|
if playerCount == 1 then
|
|
colors = { 1, 2, 3, 4 }
|
|
else
|
|
colors = { getIndexForPlayerColor(player.color) }
|
|
end
|
|
|
|
for i, v in ipairs(colors) do
|
|
cameraParams[v][selectedEditButton].position = editPos
|
|
cameraParams[v][selectedEditButton].pitch = editPitch
|
|
cameraParams[v][selectedEditButton].yaw = editYaw
|
|
cameraParams[v][selectedEditButton].distance = editDistance
|
|
end
|
|
end
|
|
|
|
editing = false
|
|
selectedEditButton = -1
|
|
end
|
|
|
|
resetOverlay()
|
|
elseif claiming then
|
|
if buttonID >= 3 and buttonID <= 6 then
|
|
local colorID = buttonID - 2
|
|
local playerIndex = getIndexForPlayerColor(player.color)
|
|
|
|
-- if we haven't claimed it, break all earlier claims
|
|
if playermatData[playerIndex].claims[colorID] == false then
|
|
for i = 1, 4 do
|
|
if i ~= colorID then
|
|
playermatData[i].claims[colorID] = false
|
|
playermatData[colorID].claims[i] = false
|
|
end
|
|
end
|
|
end
|
|
|
|
for i = 1, 4 do
|
|
if playermatData[playerIndex].claims[i] then
|
|
playermatData[i].claims[colorID] = true
|
|
playermatData[colorID].claims[i] = true
|
|
end
|
|
end
|
|
|
|
fullVisibility[colorID] = fullVisibility[playerIndex]
|
|
playVisibility[colorID] = playVisibility[playerIndex]
|
|
end
|
|
|
|
claiming = false
|
|
resetOverlay()
|
|
else
|
|
loadCamera(player, _, idValue)
|
|
end
|
|
end
|
|
|
|
function loadCamera(player, _, idValue)
|
|
local index = tonumber(idValue)
|
|
local playerColor = player.color
|
|
local playerIndex = getIndexForPlayerColor(playerColor)
|
|
|
|
-- only do map zooming if the camera hasn't been specially set by user
|
|
if index == 2 and cameraParams[playerIndex][index].distance <= 0.0 then
|
|
local mapObjects = Physics.cast({
|
|
origin = { x = -29.2, y = 0, z = 0.0 },
|
|
direction = { x = 0, y = 1, z = 0 },
|
|
type = 3,
|
|
size = { x = 36, y = 5, z = 31.4 },
|
|
orientation = { x = 0, y = 90, z = 0 }
|
|
})
|
|
|
|
local minX = 100
|
|
local maxX = -100
|
|
local minZ = 100
|
|
local maxZ = -100
|
|
|
|
for _, v in pairs(mapObjects) do
|
|
local obj = v.hit_object
|
|
|
|
if obj.type == 'Card' or obj.type == 'Infinite' then
|
|
local bounds = obj.getBounds()
|
|
local x1 = bounds['center'][1] - bounds['size'][1] / 2
|
|
local x2 = bounds['center'][1] + bounds['size'][1] / 2
|
|
local z1 = bounds['center'][3] - bounds['size'][3] / 2
|
|
local z2 = bounds['center'][3] + bounds['size'][3] / 2
|
|
|
|
minX = math.min(x1, minX)
|
|
maxX = math.max(x2, maxX)
|
|
minZ = math.min(z1, minZ)
|
|
maxZ = math.max(z2, maxZ)
|
|
end
|
|
end
|
|
|
|
if minX < 100 then
|
|
local dx = maxX - minX
|
|
local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
|
local centerX = (minX + maxX) / 2 -- offset is to move it a bit up, so the cards don't block anything
|
|
local centerZ = (minZ + maxZ) / 2
|
|
local scale = math.max(dx, dz)
|
|
|
|
-- regression line from the following data points, seems linear
|
|
-- rows 1 scale 4.5 d 12
|
|
-- rows 2 scale 11 d 16
|
|
-- rows 3 scale 14.5 d 19.6
|
|
-- rows 4 scale 19.6 d 25
|
|
-- rows 5 scale 23.25 d 28
|
|
-- rows 6 scale 30.8 d 34
|
|
|
|
-- modified by testing
|
|
local d = 0.96 * scale + 5
|
|
player.lookAt({ position = { centerX, 0, centerZ }, pitch = 74, yaw = 90, distance = d })
|
|
else
|
|
player.lookAt({ position = { -30.667, 0, 0 }, pitch = 74, yaw = 90, distance = 32 })
|
|
end
|
|
elseif index >= 3 and index <= 6 then
|
|
local newMatIndex = index - 2 -- mat index 1 - 4
|
|
local newMatColor = getPlayerColorForIndex(newMatIndex)
|
|
|
|
if newMatColor ~= nil then
|
|
local playerCount = getPlayerCount()
|
|
|
|
if playerCount <= 1 or playermatData[playerIndex].claims[newMatIndex] then
|
|
player.changeColor(newMatColor)
|
|
end
|
|
end
|
|
|
|
if cameraParams[newMatIndex][index].distance <= 0.0 then
|
|
local matObjects = Physics.cast({
|
|
origin = playermatData[newMatIndex].origin,
|
|
direction = { x = 0, y = 1, z = 0 },
|
|
type = 3,
|
|
size = playermatData[newMatIndex].scale,
|
|
orientation = playermatData[newMatIndex].orientation
|
|
})
|
|
|
|
local minX = playermatData[newMatIndex].minX
|
|
local maxX = playermatData[newMatIndex].maxX
|
|
local minZ = playermatData[newMatIndex].minZ
|
|
local maxZ = playermatData[newMatIndex].maxZ
|
|
|
|
for _, v in pairs(matObjects) do
|
|
local obj = v.hit_object
|
|
if obj.type == 'Card' or obj.type == 'Infinite' then
|
|
local bounds = obj.getBounds()
|
|
local x1 = bounds['center'][1] - bounds['size'][1] / 2
|
|
local x2 = bounds['center'][1] + bounds['size'][1] / 2
|
|
local z1 = bounds['center'][3] - bounds['size'][3] / 2
|
|
local z2 = bounds['center'][3] + bounds['size'][3] / 2
|
|
|
|
minX = math.min(x1, minX)
|
|
maxX = math.max(x2, maxX)
|
|
minZ = math.min(z1, minZ)
|
|
maxZ = math.max(z2, maxZ)
|
|
end
|
|
end
|
|
|
|
local dx, dz, centerX, centerZ, yaw
|
|
|
|
-- White/Orange
|
|
if index > 3 and index < 6 then
|
|
dx = maxX - minX
|
|
dz = (maxZ - minZ) / 1.6 -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
|
yaw = 90
|
|
|
|
-- offset is to move it a bit up and right, so the cards/toolbar don't block anything
|
|
centerX = (minX + maxX) / 2 - dx * playermatData[newMatIndex].xOffset
|
|
centerZ = (minZ + maxZ) / 2 + dz * playermatData[newMatIndex].zOffset
|
|
-- Green/Red
|
|
else
|
|
dx = (maxX - minX) / 1.6
|
|
dz = maxZ - minZ
|
|
yaw = playermatData[newMatIndex].orientation.y + 180
|
|
centerX = (minX + maxX) / 2 + dx * playermatData[newMatIndex].zOffset
|
|
centerZ = (minZ + maxZ) / 2 - dz * playermatData[newMatIndex].xOffset
|
|
end
|
|
|
|
local scale = math.max(dx, dz)
|
|
local d = 0.64 * scale + 7
|
|
|
|
-- need to wait if the player color changed
|
|
Wait.frames(function()
|
|
player.lookAt({ position = { centerX, 0, centerZ }, pitch = 75.823, yaw = yaw, distance = d })
|
|
end, 2)
|
|
else
|
|
Wait.frames(function()
|
|
player.lookAt(cameraParams[newMatIndex][index])
|
|
end, 2)
|
|
end
|
|
else
|
|
player.lookAt(cameraParams[playerIndex][index])
|
|
end
|
|
end
|
|
|
|
function beginSetCamera(object, color)
|
|
if getPlayerCount() == 0 then
|
|
return
|
|
elseif getIndexForPlayerColor(color) < 0 then
|
|
return
|
|
end
|
|
|
|
editing = true
|
|
resetOverlay()
|
|
end
|
|
|
|
function updateEditCamera(params)
|
|
editPos = params[1]
|
|
editPitch = params[2]
|
|
editYaw = params[3]
|
|
editDistance = params[4]
|
|
end
|
|
|
|
function beginClaimColor(object, color)
|
|
if getPlayerCount() == 0 then
|
|
return
|
|
elseif getIndexForPlayerColor(color) < 0 then
|
|
return
|
|
end
|
|
|
|
claiming = true
|
|
resetOverlay()
|
|
end
|
|
|
|
function resetClaimColors(object, color)
|
|
if getPlayerCount() == 0 then
|
|
return
|
|
elseif getIndexForPlayerColor(color) < 0 then
|
|
return
|
|
end
|
|
|
|
for c1 = 1, 4 do
|
|
for c2 = 1, 4 do
|
|
if c1 == c2 then
|
|
playermatData[c1].claims[c2] = true
|
|
else
|
|
playermatData[c1].claims[c2] = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function getPlayerCount()
|
|
local playerCount = 0
|
|
local playerColors = {}
|
|
|
|
for i = 1, 4 do
|
|
local guid = playermatData[i].guid
|
|
local mat = getObjectFromGUID(guid)
|
|
local color = mat.getVar('playerColor')
|
|
playerColors[i] = color
|
|
end
|
|
|
|
for _, v in ipairs(getSeatedPlayers()) do
|
|
for _, vv in ipairs(playerColors) do
|
|
if v == vv then
|
|
playerCount = playerCount + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
return playerCount
|
|
end
|
|
|
|
function getPlayerColorForIndex(index)
|
|
if index < 0 or index > 4 then
|
|
return nil
|
|
end
|
|
|
|
local guid = playermatData[index]['guid']
|
|
if guid ~= nil then
|
|
local mat = getObjectFromGUID(guid)
|
|
return mat.getVar("playerColor")
|
|
end
|
|
end
|
|
|
|
function getIndexForPlayerColor(color)
|
|
for i = 1, 4 do
|
|
local mat = getObjectFromGUID(playermatData[i].guid)
|
|
if mat ~= nil then
|
|
if mat.getVar('playerColor') == color then
|
|
return i
|
|
end
|
|
end
|
|
end
|
|
|
|
return -1
|
|
end |