174 lines
4.9 KiB
Plaintext
174 lines
4.9 KiB
Plaintext
--Data tables used in button creation
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ref_modifyPitchButtons = {
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{ offset = -0.37, func = function() click_modify(-1, 0) end },
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{ offset = -1.11, func = function() click_modify(-5, 0) end },
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{ offset = 0.37, func = function() click_modify(1, 0) end },
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{ offset = 1.11, func = function() click_modify(5, 0) end },
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}
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ref_modifyDistanceButtons = {
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{ offset = -0.37, func = function() click_modify(-1, 1) end },
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{ offset = -1.11, func = function() click_modify(-5, 1) end },
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{ offset = 0.37, func = function() click_modify(1, 1) end },
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{ offset = 1.11, func = function() click_modify(5, 1) end },
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}
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--On-demand save function, remembers pitch and distance values
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function updateSave()
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self.script_state = JSON.encode({ pitch = pitch, distance = distance })
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end
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--Startup, loading memory
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function onload(saved_data)
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--Loads the tracking for if the game has started yet
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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pitch = loaded_data.pitch
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distance = loaded_data.distance
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else
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pitch = 45
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distance = 30
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end
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createInputs()
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createButtons()
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end
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--Activated by finishing writing in the input box, updates save info
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function input_entered(inputString, stillEditing, typeIndex)
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if stillEditing == false then
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--Check to avoid empty input strings
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if tonumber(inputString) == nil then inputString = 0 end
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--Update save data
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if typeIndex == 0 then
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pitch = inputString
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else
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distance = inputString
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end
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updateSave()
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end
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end
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--Activated by button, the -5 -1 +1 +5 buttons
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function click_modify(amount, typeIndex)
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if typeIndex == 0 then
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pitch = pitch + amount
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self.editInput({ index = typeIndex, value = pitch })
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else
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distance = distance + amount
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self.editInput({ index = typeIndex, value = distance })
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end
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updateSave()
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end
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--Activated by button, uses the data to move the camera
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function click_setCamera(_, color)
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--Check if there is another object to use instead of self
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local targetObj = self
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local nameGUID = string.sub(self.getName(), 1, 6)
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if getObjectFromGUID(nameGUID) ~= nil then
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targetObj = getObjectFromGUID(nameGUID)
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end
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--Check if there is an offset to use instead of 180
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local offsetY = 180
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local offsetString = string.sub(self.getName(), 7)
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if tonumber(string.match(offsetString, "%d+")) ~= nil then
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offsetY = tonumber(string.match(offsetString, "%d+"))
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end
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--Move camera into position around object
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local pos = targetObj.getPosition()
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local rot = targetObj.getRotation()
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rot.y = rot.y + offsetY
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Player[color].lookAt({ position = pos, pitch = pitch, yaw = rot.y, distance = distance })
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--Send values to main tile
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for _, v in ipairs(getObjects()) do
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if v.getName() == "jaqenZann's Navigation Overlay Tile" then
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v.call('updateEditCamera', { { pos.x, pos.y, pos.z }, tonumber(pitch), rot.y, tonumber(distance) })
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break
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end
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end
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end
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--Button/Input creation
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--Text boxes for number input
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function createInputs()
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local funcName = "inputFuncNamePitch"
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local func = function(_, _, x, z) input_entered(x, z, 0) end
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self.setVar(funcName, func)
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self.createInput({
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input_function = funcName,
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function_owner = self,
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label = "input",
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alignment = 2,
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position = { -3.4, 0.35, -0.21 },
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rotation = { 0, 0, 0 },
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height = 420,
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width = 1400,
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font_size = 400,
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color = { 57 / 255, 46 / 255, 40 / 255 },
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font_color = { 1, 1, 1 },
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value = pitch,
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validation = 3
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})
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local funcName = "inputFuncNameDistance"
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local func = function(_, _, x, z) input_entered(x, z, 1) end
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self.setVar(funcName, func)
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self.createInput({
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input_function = funcName,
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function_owner = self,
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label = "input",
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alignment = 4,
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position = { 3.4, 0.35, -0.21 },
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rotation = { 0, 0, 0 },
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height = 420,
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width = 1400,
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font_size = 400,
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color = { 57 / 255, 46 / 255, 40 / 255 },
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font_color = { 1, 1, 1 },
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value = distance,
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validation = 3
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})
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end
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--Center button and -5 - +5 buttons
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function createButtons()
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self.createButton({
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click_function = "click_setCamera",
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function_owner = self,
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position = { 0, 0.4, 0 },
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height = 900,
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width = 900,
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color = { 1, 1, 1, 0 },
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tooltip = "Set camera to this angle"
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})
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for i, ref in ipairs(ref_modifyPitchButtons) do
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local funcName = "pitchModifyFunction_" .. i
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self.setVar(funcName, ref.func)
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local pos = { -3.4 + ref.offset, 0.3, 0.6 }
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self.createButton({
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click_function = funcName,
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function_owner = self,
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position = pos,
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height = 240,
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width = 320,
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color = { 1, 1, 1, 0 }
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})
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end
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for i, ref in ipairs(ref_modifyDistanceButtons) do
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local funcName = "distanceModifyFunction_" .. i
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self.setVar(funcName, ref.func)
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local pos = { 3.4 + ref.offset, 0.3, 0.6 }
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self.createButton({
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click_function = funcName,
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function_owner = self,
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position = pos,
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height = 240,
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width = 320,
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color = { 1, 1, 1, 0 }
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})
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end
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end |