211 lines
6.4 KiB
Plaintext
211 lines
6.4 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("arkhamdb/InstructionGenerator")
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end)
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__bundle_register("arkhamdb/InstructionGenerator", function(require, _LOADED, __bundle_register, __bundle_modules)
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local searchLib = require("util/SearchLib")
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local idList = {}
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function onLoad()
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-- "generate" button
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local buttonParameters = {}
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buttonParameters.function_owner = self
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buttonParameters.height = 200
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buttonParameters.width = 1200
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buttonParameters.font_size = 75
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buttonParameters.click_function = "generate"
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buttonParameters.label = "Generate instructions!"
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buttonParameters.position = { 0, 0.06, 1.55 }
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self.createButton(buttonParameters)
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-- "output" text field
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local inputParameters = {}
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inputParameters.label = "Click button above"
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inputParameters.input_function = "none"
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inputParameters.function_owner = self
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inputParameters.position = { 0, 0.05, 1.95 }
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inputParameters.width = 1200
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inputParameters.height = 130
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inputParameters.font_size = 107
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self.createInput(inputParameters)
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end
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-- generates a string for the ArkhamDB deck notes that will instruct the deck import to add the specified cards
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function generate(_, playerColor)
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idList = {}
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for _, obj in ipairs(searchLib.onObject(self, "isCardOrDeck")) do
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if obj.type == "Card" then
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processCard(obj.getGMNotes(), obj.getName(), playerColor)
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elseif obj.type == "Deck" then
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for _, deepObj in ipairs(obj.getData().ContainedObjects) do
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processCard(deepObj.GMNotes, deepObj.Nickname, playerColor)
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end
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end
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end
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if #idList == 0 then
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broadcastToColor("Didn't find any valid cards.", playerColor, "Red")
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return
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else
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broadcastToColor("Created deck instruction for " .. #idList .. " card(s). Copy it from the input field.", playerColor, "Green")
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end
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-- sort the idList
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table.sort(idList, sortById)
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-- construct the string (new line for each instruction)
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local description = "++SCED import instructions++"
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for _, entry in ipairs(idList) do
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description = description .. "\n- add: " .. entry.id .. " (**" .. entry.name .. "**)"
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end
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self.editInput({index = 0, value = description})
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end
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-- use the ZoopGuid as fallback if no id present
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function getIdFromData(metadata)
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if metadata.id then
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return metadata.id
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elseif metadata.TtsZoopGuid then
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return metadata.TtsZoopGuid
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end
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end
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function processCard(notes, name, playerColor)
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local id = getIdFromData(JSON.decode(notes) or {})
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if id then
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table.insert(idList, {id = id, name = name})
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else
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broadcastToColor("Couldn't get ID for " .. name .. ".", playerColor, "Red")
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end
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end
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function sortById(a, b)
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local numA = tonumber(a.id)
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local numB = tonumber(b.id)
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if numA and numB then
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return numA < numB
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else
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return a.name < b.name
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end
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end
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function none() end
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end)
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__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local SearchLib = {}
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local filterFunctions = {
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isCard = function(x) return x.type == "Card" end,
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isDeck = function(x) return x.type == "Deck" end,
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isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
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isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
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isTileOrToken = function(x) return x.type == "Tile" end,
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isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
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}
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-- performs the actual search and returns a filtered list of object references
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---@param pos tts__Vector Global position
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---@param rot? tts__Vector Global rotation
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---@param size table Size
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---@param filter? string Name of the filter function
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---@param direction? table Direction (positive is up)
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---@param maxDistance? number Distance for the cast
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local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
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local filterFunc
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if filter then
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filterFunc = filterFunctions[filter]
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end
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local searchResult = Physics.cast({
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origin = pos,
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direction = direction or { 0, 1, 0 },
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orientation = rot or { 0, 0, 0 },
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type = 3,
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size = size,
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max_distance = maxDistance or 0
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})
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-- filter the result for matching objects
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local objList = {}
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for _, v in ipairs(searchResult) do
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if not filter or filterFunc(v.hit_object) then
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table.insert(objList, v.hit_object)
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end
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end
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return objList
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end
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-- searches the specified area
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SearchLib.inArea = function(pos, rot, size, filter)
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return returnSearchResult(pos, rot, size, filter)
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end
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-- searches the area on an object
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SearchLib.onObject = function(obj, filter)
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local pos = obj.getPosition()
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local size = obj.getBounds().size:setAt("y", 1)
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return returnSearchResult(pos, _, size, filter)
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end
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-- searches the specified position (a single point)
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SearchLib.atPosition = function(pos, filter)
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local size = { 0.1, 2, 0.1 }
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return returnSearchResult(pos, _, size, filter)
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end
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-- searches below the specified position (downwards until y = 0)
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SearchLib.belowPosition = function(pos, filter)
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local size = { 0.1, 2, 0.1 }
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local direction = { 0, -1, 0 }
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local maxDistance = pos.y
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return returnSearchResult(pos, _, size, filter, direction, maxDistance)
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end
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return SearchLib
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end
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end)
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return __bundle_require("__root") |