212 lines
12 KiB
YAML
212 lines
12 KiB
YAML
AltLookAngle:
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x: 0.0
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y: 0.0
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z: 0.0
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Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 0.37256
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r: 0.30589
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ContainedObjects:
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- AltLookAngle:
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x: 0.0
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y: 0.0
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z: 0.0
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Autoraise: true
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Bag:
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Order: 0
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomMesh:
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CastShadows: true
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ColliderURL: http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/
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Convex: true
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DiffuseURL: http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/
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MaterialIndex: 1
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MeshURL: http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/
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NormalURL: ''
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TypeIndex: 6
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Description: 'Drop cards here to display name, cost and skill icons.
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See context menu for options.'
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DragSelectable: true
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GMNotes: ''
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GUID: d45664
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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__bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal
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loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal
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require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
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modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
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function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif
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loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif
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not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier
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= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
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to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
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superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule
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= modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn
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loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"accessories/AttachmentHelper\",
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function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal fontColor\nlocal
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BACKGROUNDS = {\n {\n title = \"Ancestral Knowledge\",\n url =
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\"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/\",\n
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\ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Astronomical Atlas\",\n
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\ url = \"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/\",\n
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\ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Backpack\",\n url
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\ = \"http://cloud-3.steamusercontent.com/ugc/2018212896278691928/F55BEFFC2540109C6333179532F583B367FF2EBC/\",\n
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\ fontcolor = { 0, 0, 0 }\n },\n {\n title = \"Crystallizer of Dreams\",\n
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\ url = \"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/\",\n
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\ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Diana Stanley\",\n url
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\ = \"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/\",\n
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\ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Gloria Goldberg\",\n
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\ url = \"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/\",\n
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\ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Sefina Rousseau\",\n
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\ url = \"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/\",\n
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\ fontcolor = { 0, 0, 0 }\n },\n {\n title = \"Stick to the Plan\",\n
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\ url = \"http://cloud-3.steamusercontent.com/ugc/2018214163838897493/8E38B96C5A8D703A59009A932432CBE21ABE63A2/\",\n
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\ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Wooden Sledge\",\n url
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\ = \"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/\",\n
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\ fontcolor = { 0, 0, 0 }\n }\n}\n\n-- save state and options to restore onLoad\nfunction
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onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\n\n-- load
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variables and create context menu\nfunction onLoad(savedData)\n local loadedData
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= JSON.decode(savedData)\n cardsInBag = loadedData[1] or {}\n showCost
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\ = loadedData[2] or true\n showIcons = loadedData[3] or true\n
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\ fontColor = getFontColor()\n recreateButtons()\n\n self.addContextMenuItem(\"Select
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image\", selectImage)\n self.addContextMenuItem(\"Toggle cost\", function(color)\n
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\ showCost = not showCost\n printToColor(\"Show cost of cards: \" .. tostring(showCost),
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color, \"White\")\n refresh()\n end)\n\n self.addContextMenuItem(\"Toggle
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skill icons\", function(color)\n showIcons = not showIcons\n printToColor(\"Show
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skill icons of cards: \" .. tostring(showIcons), color, \"White\")\n refresh()\n
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\ end)\nend\n\n-- gets the font color based on background url\nfunction getFontColor()\n
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\ local customInfo = self.getCustomObject()\n for i = 1, #BACKGROUNDS do\n if
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BACKGROUNDS[i].url == customInfo.diffuse then\n return BACKGROUNDS[i].fontcolor\n
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\ end\n end\n return { 1, 1, 1 }\nend\n\n-- called by context menu to change
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background image\nfunction selectImage(color)\n -- generate list of options\n
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\ local options = {}\n for i = 1, #BACKGROUNDS do\n options[i] = BACKGROUNDS[i].title\n
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\ end\n\n -- prompt user to select option\n Player[color].showOptionsDialog(\"Select
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image:\", options, 1, function(_, optionIndex)\n local customInfo = self.getCustomObject()\n
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\ customInfo.diffuse = BACKGROUNDS[optionIndex].url\n self.setCustomObject(customInfo)\n
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\ self.reload()\n end)\nend\n\n-- only allow cards to enter, split decks and
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reject other objects\nfunction onObjectEnterContainer(container, object)\n if
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container ~= self then return end\n if object.tag == \"Deck\" then\n takeDeckOut(object.getGUID(),
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self.getPosition() + Vector(0, 0.1, 0))\n elseif object.tag ~= \"Card\" then\n
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\ broadcastToAll(\"The 'Attachment Helper' is meant to be used for cards.\",
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\"White\")\n else\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\n
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\ recreateButtons()\n end\nend\n\n-- takes the deck out and splits in into
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single cards\nfunction takeDeckOut(guid, pos)\n local deck = self.takeObject({
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guid = guid, position = pos, smooth = false })\n for i = 1, #deck.getObjects()
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do\n self.putObject(deck.takeObject({ position = pos + Vector(0, 0.1 * i, 0),
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smooth = false }))\n end\nend\n\n-- removes leaving cards from the \"cardInBag\"
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table\nfunction onObjectLeaveContainer(container, object)\n if container == self
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then\n local guid = object.getGUID()\n local found = false\n for i, card
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in ipairs(cardsInBag) do\n if card.id == guid then\n table.remove(cardsInBag,
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i)\n found = true\n break\n end\n end\n\n if found ~=
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true then\n local name = object.getName()\n for i, card in ipairs(cardsInBag)
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do\n if card.name == name then\n table.remove(cardsInBag, i)\n
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\ break\n end\n end\n end\n recreateButtons()\n end\nend\n\n--
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refreshes displayed buttons based on contained cards\nfunction refresh()\n cardsInBag
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= {}\n for _, object in ipairs(self.getObjects()) do\n findCard(object.guid,
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object.name, object.gm_notes)\n end\n recreateButtons()\nend\n\n-- gets cost
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and icons for a card\nfunction findCard(guid, name, GMNotes)\n local cost = \"\"\n
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\ local icons = {}\n local metadata = {}\n local displayName = name\n\n if
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displayName == nil or displayName == \"\" then displayName = \"unnamed\" end\n
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\ if showCost or showIcons then metadata = JSON.decode(GMNotes) end\n\n if showCost
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then\n if GMNotes ~= \"\" then cost = metadata.cost end\n if cost == nil
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or cost == \"\" then cost = \"\u2013\" end\n displayName = \"[\" .. cost ..
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\"] \" .. displayName\n end\n\n if showIcons then\n if GMNotes ~= \"\" then\n
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\ icons[1] = metadata.wildIcons\n icons[2] = metadata.willpowerIcons\n
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\ icons[3] = metadata.intellectIcons\n icons[4] = metadata.combatIcons\n
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\ icons[5] = metadata.agilityIcons\n end\n\n local IconTypes = { \"Wild\",
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\"Willpower\", \"Intellect\", \"Combat\", \"Agility\" }\n local found = false\n
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\ for i = 1, 5 do\n if icons[i] ~= nil and icons[i] ~= \"\" then\n if
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found == false then\n displayName = displayName .. \"\\n\" .. IconTypes[i]
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.. \": \" .. icons[i]\n found = true\n else\n displayName
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= displayName .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\n end\n end\n
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\ end\n end\n table.insert(cardsInBag, { name = name, displayName = displayName,
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id = guid })\nend\n\n-- recreates buttons with up-to-date labels\nfunction recreateButtons()\n
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\ self.clearButtons()\n local verticalPosition = 1.65\n\n for _, card in ipairs(cardsInBag)
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do\n local id = card.id\n local funcName = \"removeCard\" .. id\n self.setVar(funcName,
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function() removeCard(id) end)\n self.createButton({\n label =
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card.displayName,\n click_function = funcName,\n function_owner = self,\n
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\ position = { 0, -0.1, verticalPosition },\n height =
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200,\n width = 1200,\n font_size = string.len(card.displayName)
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> 20 and 75 or 100\n })\n verticalPosition = verticalPosition - 0.5\n end\n\n
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\ local countLabel = #cardsInBag\n local fontSize = 250\n if #cardsInBag ==
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0 then\n countLabel = \"Attachment Helper\"\n fontSize = 150\n end\n\n
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\ self.createButton({\n label = countLabel,\n click_function =
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\"none\",\n function_owner = self,\n position = { 0, -0.1, -1.7 },\n
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\ height = 0,\n width = 0,\n font_size = fontSize,\n
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\ font_color = fontColor\n })\nend\n\n-- click-function for buttons to
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take a card out of the bag\nfunction removeCard(cardGUID)\n self.takeObject({\n
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\ guid = cardGUID,\n rotation = self.getRotation(),\n position = self.getPosition()
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+ Vector(0, 0.25, 0),\n callback_function = function(obj) obj.resting = true
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end\n })\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED,
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__bundle_register, __bundle_modules)\nrequire(\"accessories/AttachmentHelper\")\nend)\nreturn
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__bundle_require(\"__root\")"
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LuaScriptState: '[[],true,true]'
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MaterialIndex: -1
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MeasureMovement: false
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MeshIndex: -1
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Name: Custom_Model_Bag
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Nickname: Attachment Helper
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Number: 0
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Snap: true
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Sticky: true
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Tags:
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- Asset
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Tooltip: true
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Transform:
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posX: 19.228
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posY: 3.822
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posZ: -19.636
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rotX: 0.0
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rotY: 270.0
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rotZ: 359.0
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scaleX: 0.8
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scaleY: 1.0
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scaleZ: 0.8
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Value: 0
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XmlUI: ''
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Description: Provides card-sized bags that are useful for cards that are attached
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facedown (e.g. Backpack).
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DragSelectable: true
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GMNotes: ''
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GUID: 7f4976
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
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LuaScript: ''
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LuaScriptState: ''
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MaterialIndex: -1
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MeasureMovement: false
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MeshIndex: -1
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Name: Infinite_Bag
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Nickname: Attachment Helper
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Snap: true
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Sticky: true
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Tooltip: true
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Transform:
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posX: 27.68
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posY: 4.47
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posZ: -31.03
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rotX: 0.0
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rotY: 0.0
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rotZ: 0.0
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scaleX: 1.0
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scaleY: 1.0
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scaleZ: 1.0
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Value: 0
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XmlUI: ''
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