706 lines
25 KiB
Plaintext
706 lines
25 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local BlessCurseManagerApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getManager()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
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end
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-- removes all taken tokens and resets the counts
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BlessCurseManagerApi.removeTakenTokensAndReset = function()
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local BlessCurseManager = getManager()
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
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Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.sealedToken = function(type, guid)
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getManager().call("sealedToken", { type = type, guid = guid })
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.releasedToken = function(type, guid)
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getManager().call("releasedToken", { type = type, guid = guid })
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end
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-- broadcasts the current status for bless/curse tokens
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---@param playerColor String Color of the player to show the broadcast to
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BlessCurseManagerApi.broadcastStatus = function(playerColor)
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getManager().call("broadcastStatus", playerColor)
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end
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-- removes all bless / curse tokens from the chaos bag and play
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---@param playerColor String Color of the player to show the broadcast to
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BlessCurseManagerApi.removeAll = function(playerColor)
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getManager().call("doRemove", playerColor)
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end
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-- adds Wendy's menu to the hovered card (allows sealing of tokens)
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---@param color String Color of the player to show the broadcast to
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BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
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getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
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end
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return BlessCurseManagerApi
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end
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end)
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__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
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return getObjectFromGUID("123456")
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
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return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectsByType = function(type)
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return getGuidHandler().call("getObjectsByType", type)
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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GUIDReferenceApi.getObjectsByOwner = function(owner)
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return getGuidHandler().call("getObjectsByOwner", owner)
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end
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return GUIDReferenceApi
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end
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end)
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__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local OptionPanelApi = {}
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-- loads saved options
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---@param options Table New options table
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OptionPanelApi.loadSettings = function(options)
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return Global.call("loadSettings", options)
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end
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-- returns option panel table
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OptionPanelApi.getOptions = function()
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return Global.getTable("optionPanel")
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end
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return OptionPanelApi
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end
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end)
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__bundle_register("core/VictoryDisplayApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local VictoryDisplayApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getVictoryDisplay()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "VictoryDisplay")
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end
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-- triggers an update of the Victory count
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---@param delay Number Delay in seconds after which the update call is executed
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VictoryDisplayApi.update = function(delay)
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getVictoryDisplay().call("startUpdate", delay)
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end
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-- moves a card to the victory display (in the first empty spot)
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---@param object Object Object that should be checked and potentially moved
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VictoryDisplayApi.placeCard = function(object)
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if object ~= nil and object.tag == "Card" then
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getVictoryDisplay().call("placeCard", object)
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end
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end
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return VictoryDisplayApi
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end
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end)
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__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlaymatApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@return array Table Single-element if only single playmat is requested
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local function getMatForColor(matColor)
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if matColor == "All" then
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return guidReferenceApi.getObjectsByType("Playermat")
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else
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return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
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end
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end
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-- Returns the color of the closest playmat
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---@param startPos Table Starting position to get the closest mat from
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PlaymatApi.getMatColorByPosition = function(startPos)
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local result, smallestDistance
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for matColor, mat in pairs(getMatForColor("All")) do
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local distance = Vector.between(startPos, mat.getPosition()):magnitude()
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if smallestDistance == nil or distance < smallestDistance then
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smallestDistance = distance
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result = matColor
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end
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end
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return result
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end
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-- Returns the color of the player's hand that is seated next to the playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getPlayerColor = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("playerColor")
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end
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end
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-- Returns the color of the playmat that owns the playercolor's hand
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---@param handColor String Color of the playmat
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PlaymatApi.getMatColor = function(handColor)
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for matColor, mat in pairs(getMatForColor("All")) do
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local playerColor = mat.getVar("playerColor")
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if playerColor == handColor then
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return matColor
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end
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end
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end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.isDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("isDES")
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end
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end
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-- Performs a search of the deck area of the requested playmat and returns the result as table
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDeckAreaObjects = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getDeckAreaObjects")
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end
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end
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-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.flipTopCardFromDeck = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("flipTopCardFromDeck")
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end
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end
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-- Returns the position of the discard pile of the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDiscardPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("returnGlobalDiscardPosition")
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end
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end
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-- Transforms a local position into a global position
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---@param localPos Table Local position to be transformed
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.transformLocalPosition = function(localPos, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.positionToWorld(localPos)
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end
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end
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-- Returns the rotation of the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnRotation = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getRotation()
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end
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end
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-- Triggers the Upkeep for the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param playerColor String Color of the calling player (for messages)
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PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doUpkeepFromHotkey", playerColor)
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end
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end
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-- Handles discarding for the requested playmat for the provided list of objects
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param objList Table List of objects to discard
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PlaymatApi.discardListOfObjects = function(matColor, objList)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("discardListOfObjects", objList)
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end
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end
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-- Returns the active investigator id
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnInvestigatorId = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("activeInvestigatorId")
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end
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end
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-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playmat's draw 1 button to visible
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---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playmat
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---@param showCounter Boolean Whether the clickable counter should be present or not
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.clickableClues = function(showCounter, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
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end
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end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.removeClues = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("removeClues")
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end
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end
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-- Reports the clue count for the requested playmat
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---@param useClickableCounters Boolean Controls which type of counter is getting checked
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PlaymatApi.getClueCount = function(useClickableCounters, matColor)
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local count = 0
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for _, mat in pairs(getMatForColor(matColor)) do
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count = count + mat.call("getClueCount", useClickableCounters)
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end
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return count
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end
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-- updates the specified owned counter
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param type String Counter to target
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---@param newValue Number Value to set the counter to
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---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
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PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
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end
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end
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-- returns the resource counter amount
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param type String Counter to target
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PlaymatApi.getCounterValue = function(matColor, type)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getCounterValue", type)
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end
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end
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-- resets the specified skill tracker to "1, 1, 1, 1"
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.resetSkillTracker = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("resetSkillTracker")
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end
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end
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-- finds all objects on the playmat and associated set aside zone and returns a table
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param filter Function Optional filter function (return true for desired objects)
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PlaymatApi.searchAroundPlaymat = function(matColor, filter)
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local objList = {}
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for _, mat in pairs(getMatForColor(matColor)) do
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for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
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table.insert(objList, obj)
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end
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end
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return objList
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end
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-- Discard a non-hidden card from the corresponding player's hand
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.doDiscardOne = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doDiscardOne")
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end
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end
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-- Triggers the metadata sync for all playmats
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PlaymatApi.syncAllCustomizableCards = function()
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for _, mat in pairs(getMatForColor("All")) do
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mat.call("syncAllCustomizableCards")
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end
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end
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return PlaymatApi
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end
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end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/GameKeyHandler")
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end)
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__bundle_register("core/GameKeyHandler", function(require, _LOADED, __bundle_register, __bundle_modules)
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local optionPanelApi = require("core/OptionPanelApi")
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local playmatApi = require("playermat/PlaymatApi")
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local victoryDisplayApi = require("core/VictoryDisplayApi")
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function onLoad()
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addHotkey("Add Doom to Agenda", addDoomToAgenda)
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addHotkey("Bless/Curse Status", showBlessCurseStatus)
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addHotkey("Discard Object", discardObject)
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addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
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addHotkey("Remove a use", removeOneUse)
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addHotkey("Take clue from location", takeClueFromLocation)
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addHotkey("Upkeep", triggerUpkeep)
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addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded)
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addHotkey("Wendy's Menu", addWendysMenu)
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end
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-- triggers the "Upkeep" function of the calling player's playmat
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function triggerUpkeep(playerColor)
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if playerColor == "Black" then
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broadcastToColor("Triggering 'Upkeep (Multihanded)' instead", playerColor, "Yellow")
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triggerUpkeepMultihanded(playerColor)
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return
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end
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local matColor = playmatApi.getMatColor(playerColor)
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playmatApi.doUpkeepFromHotkey(matColor, playerColor)
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end
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-- triggers the "Upkeep" function of the calling player's playmat AND
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-- for all playmats that don't have a seated player, but a investigator card
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function triggerUpkeepMultihanded(playerColor)
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if playerColor ~= "Black" then
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triggerUpkeep(playerColor)
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end
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local colors = Player.getAvailableColors()
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for _, handColor in ipairs(colors) do
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local matColor = playmatApi.getMatColor(handColor)
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if playmatApi.returnInvestigatorId(matColor) ~= "00000" and Player[handColor].seated == false then
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playmatApi.doUpkeepFromHotkey(matColor, playerColor)
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end
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end
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end
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-- adds 1 doom to the agenda
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function addDoomToAgenda()
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local doomCounter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DoomCounter")
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doomCounter.call("addVal", 1)
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end
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-- discard the hovered object to the respective trashcan and discard tokens on it if it was a card
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function discardObject(playerColor, hoveredObject)
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-- only continue if an unlocked card, deck or tile was hovered
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if hoveredObject == nil
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or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck" and hoveredObject.type ~= "Tile")
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or hoveredObject.locked then
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broadcastToColor("Hover a token/tile or a card/deck and try again.", playerColor, "Yellow")
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return
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end
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-- warning for locations since these are usually not meant to be discarded
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if hoveredObject.hasTag("Location") then
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broadcastToAll("Watch out: A location was discarded.", "Yellow")
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end
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-- initialize list of objects to discard
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local discardTheseObjects = { hoveredObject }
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-- discard tokens / tiles on cards / decks
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if hoveredObject.type ~= "Tile" then
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for _, v in ipairs(searchOnObj(hoveredObject)) do
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if v.hit_object.type == "Tile" then
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table.insert(discardTheseObjects, v.hit_object)
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end
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end
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end
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local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
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playmatApi.discardListOfObjects(discardForMatColor, discardTheseObjects)
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end
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-- helper function to get the player to trigger the discard function for
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function getColorToDiscardFor(hoveredObject, playerColor)
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local pos = hoveredObject.getPosition()
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local closestMatColor = playmatApi.getMatColorByPosition(pos)
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-- check if actually on the closest playmat
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local closestMat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
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local bounds = closestMat.getBounds()
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-- define the area "near" the playmat
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local bufferAroundPlaymat = 2
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local areaNearPlaymat = {}
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areaNearPlaymat.minX = bounds.center.x - bounds.size.x / 2 - bufferAroundPlaymat
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areaNearPlaymat.maxX = bounds.center.x + bounds.size.x / 2 + bufferAroundPlaymat
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areaNearPlaymat.minZ = bounds.center.z - bounds.size.z / 2 - bufferAroundPlaymat
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areaNearPlaymat.maxZ = bounds.center.z + bounds.size.z / 2 + bufferAroundPlaymat
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-- discard to closest mat if near it, use triggering playmat if not
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local discardForMatColor
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if inArea(pos, areaNearPlaymat) then
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return closestMatColor
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else
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return playmatApi.getMatColor(playerColor)
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end
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end
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-- moves the hovered card to the victory display
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function moveCardToVictoryDisplay(_, hoveredObject)
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victoryDisplayApi.placeCard(hoveredObject)
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end
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-- removes a use from a card (or a token if hovered)
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function removeOneUse(playerColor, hoveredObject)
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-- only continue if an unlocked card or tile was hovered
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if hoveredObject == nil
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or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Tile")
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or hoveredObject.locked then
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broadcastToColor("Hover a token/tile or a card and try again.", playerColor, "Yellow")
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return
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end
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local targetObject = nil
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-- discard hovered token / tile
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if hoveredObject.type == "Tile" then
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targetObject = hoveredObject
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elseif hoveredObject.type == "Card" then
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-- grab the first use type from the metadata (or nil)
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local notes = JSON.decode(hoveredObject.getGMNotes()) or {}
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local usesData = notes.uses or {}
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local useInfo = usesData[1] or {}
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local searchForType = useInfo.type
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if searchForType then searchForType = searchForType:lower() end
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for _, v in ipairs(searchOnObj(hoveredObject)) do
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local obj = v.hit_object
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if obj.type == "Tile" and not obj.locked and obj.memo ~= "resourceCounter" then
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-- check for matching object, otherwise use the first hit
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if obj.memo == searchForType then
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targetObject = obj
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break
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elseif not targetObject then
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targetObject = obj
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end
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end
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end
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end
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-- error handling
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if not targetObject then
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broadcastToColor("No tokens found!", playerColor, "Yellow")
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return
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end
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-- handling for stacked tokens
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if targetObject.getQuantity() > 1 then
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targetObject = targetObject.takeObject()
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end
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-- feedback message
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local tokenName = targetObject.getName()
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if tokenName == "" then
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if targetObject.memo ~= "" then
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-- name handling for clue / doom
|
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if targetObject.memo == "clueDoom" then
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if targetObject.is_face_down then
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tokenName = "Doom"
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else
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tokenName = "Clue"
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end
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else
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tokenName = titleCase(targetObject.memo)
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end
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else
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tokenName = "Unknown"
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end
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end
|
|
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local playerName = Player[playerColor].steam_name
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broadcastToAll(playerName .. " removed a token: " .. tokenName, playerColor)
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|
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local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
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playmatApi.discardListOfObjects(discardForMatColor, { targetObject })
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end
|
|
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-- takes a clue from a location, player needs to hover the clue directly or the location
|
|
function takeClueFromLocation(playerColor, hoveredObject)
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local cardName, clue
|
|
|
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if hoveredObject == nil then
|
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broadcastToColor("Hover a clue or card with clues and try again.", playerColor, "Yellow")
|
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return
|
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elseif hoveredObject.type == "Card" then
|
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cardName = hoveredObject.getName()
|
|
|
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for _, v in ipairs(searchOnObj(hoveredObject)) do
|
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local obj = v.hit_object
|
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if obj.memo == "clueDoom" and obj.is_face_down == false then
|
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clue = obj
|
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break
|
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end
|
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end
|
|
|
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if clue == nil then
|
|
broadcastToColor("This card does not have any clues on it.", playerColor, "Yellow")
|
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return
|
|
end
|
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elseif hoveredObject.memo == "clueDoom" then
|
|
if hoveredObject.is_face_down then
|
|
broadcastToColor("This is a doom token and not a clue.", playerColor, "Yellow")
|
|
return
|
|
end
|
|
|
|
clue = hoveredObject
|
|
|
|
local search = Physics.cast({
|
|
direction = { 0, -1, 0 },
|
|
max_distance = 0.1,
|
|
type = 3,
|
|
size = { 0.1, 0.1, 0.1 },
|
|
origin = clue.getPosition()
|
|
})
|
|
|
|
for _, v in ipairs(search) do
|
|
local obj = v.hit_object
|
|
if obj.type == "Card" then
|
|
cardName = obj.getName()
|
|
break
|
|
end
|
|
end
|
|
else
|
|
broadcastToColor("Hover a clue or card with clues and try again.", playerColor, "Yellow")
|
|
return
|
|
end
|
|
|
|
local clickableClues = optionPanelApi.getOptions()["useClueClickers"]
|
|
local playerName = Player[playerColor].steam_name
|
|
local matColor = playmatApi.getMatColor(playerColor)
|
|
local pos = nil
|
|
if clickableClues then
|
|
pos = {x = 0.49, y = 2.66, z = 0.00}
|
|
playmatApi.updateCounter(matColor, "ClickableClueCounter", _, 1)
|
|
else
|
|
pos = playmatApi.transformLocalPosition({x = -1.12, y = 0.05, z = 0.7}, matColor)
|
|
end
|
|
|
|
local rot = playmatApi.returnRotation(matColor)
|
|
|
|
-- check if found clue is a stack or single token
|
|
if clue.getQuantity() > 1 then
|
|
clue.takeObject({position = pos, rotation = rot})
|
|
else
|
|
clue.setPositionSmooth(pos)
|
|
clue.setRotation(rot)
|
|
end
|
|
|
|
if cardName then
|
|
broadcastToAll(playerName .. " took one clue from " .. cardName .. ".", playerColor)
|
|
else
|
|
broadcastToAll(playerName .. " took one clue.", "Green")
|
|
end
|
|
|
|
victoryDisplayApi.update()
|
|
end
|
|
|
|
-- broadcasts the bless/curse status to the calling player
|
|
function showBlessCurseStatus(playerColor)
|
|
blessCurseManagerApi.broadcastStatus(playerColor)
|
|
end
|
|
|
|
-- adds Wendy's menu to the hovered card
|
|
function addWendysMenu(playerColor, hoveredObject)
|
|
blessCurseManagerApi.addWendysMenu(playerColor, hoveredObject)
|
|
end
|
|
|
|
-- searches on an object (by using its bounds)
|
|
---@param obj Object Object to search on
|
|
function searchOnObj(obj)
|
|
return Physics.cast({
|
|
direction = { 0, 1, 0 },
|
|
max_distance = 0.5,
|
|
type = 3,
|
|
size = obj.getBounds().size,
|
|
origin = obj.getPosition()
|
|
})
|
|
end
|
|
|
|
-- Simple method to check if the given point is in a specified area
|
|
---@param point Vector Point to check, only x and z values are relevant
|
|
---@param bounds Table Defined area to see if the point is within
|
|
function inArea(point, bounds)
|
|
return (point.x > bounds.minX
|
|
and point.x < bounds.maxX
|
|
and point.z > bounds.minZ
|
|
and point.z < bounds.maxZ)
|
|
end
|
|
|
|
-- capitalizes the first letter
|
|
function titleCase(str)
|
|
local first = str:sub(1, 1)
|
|
local rest = str:sub(2)
|
|
return first:upper() .. rest:lower()
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |