111 lines
3.2 KiB
Plaintext
111 lines
3.2 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("playermat/InvestigatorSkillTracker")
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end)
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__bundle_register("playermat/InvestigatorSkillTracker", function(require, _LOADED, __bundle_register, __bundle_modules)
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local BUTTON_PARAMETERS = {}
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BUTTON_PARAMETERS.function_owner = self
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BUTTON_PARAMETERS.height = 650
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BUTTON_PARAMETERS.width = 700
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BUTTON_PARAMETERS.position = { x = -4.775, y = 0.1, z = -0.03 }
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BUTTON_PARAMETERS.color = { 0, 0, 0, 0 }
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BUTTON_PARAMETERS.font_color = { 0, 0, 0, 100 }
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BUTTON_PARAMETERS.font_size = 450
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function onSave() return JSON.encode(stats) end
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-- load stats and make buttons (left to right)
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function onLoad(saved_data)
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stats = JSON.decode(saved_data) or { 1, 1, 1, 1 }
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for i = 1, 4 do
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BUTTON_PARAMETERS.label = stats[i] .. " "
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BUTTON_PARAMETERS.position.x = BUTTON_PARAMETERS.position.x + 1.91
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BUTTON_PARAMETERS.click_function = attachIndex("button_click", i)
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self.createButton(BUTTON_PARAMETERS)
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end
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self.addContextMenuItem("Reset to 1s", function() updateStats({ 1, 1, 1, 1 }) end)
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end
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-- helper function to carry index
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function attachIndex(click_function, index)
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local fn_name = click_function .. index
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_G[fn_name] = function(obj, player_color, isRightClick)
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_G[click_function](obj, player_color, isRightClick, index)
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end
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return fn_name
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end
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function button_click(_, _, isRightClick, index)
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stats[index] = math.min(math.max(stats[index] + (isRightClick and -1 or 1), 0), 99)
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changeButton(index)
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end
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function changeButton(index)
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local font_size = BUTTON_PARAMETERS.font_size
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local whitespace = " "
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if stats[index] > 9 then
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font_size = BUTTON_PARAMETERS.font_size * 0.65
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whitespace = " "
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end
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self.editButton({ index = index - 1, label = stats[index] .. whitespace, font_size = font_size })
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end
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-- formatting of "newStats": {Willpower, Intellect, Fight, Agility}
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function updateStats(newStats)
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if newStats and #newStats == 4 then
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stats = newStats
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elseif newStats then
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printToAll("Provided new stats are incomplete or incorrectly formatted.", "Red")
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return
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end
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for i = 1, 4 do changeButton(i) end
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end
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end)
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return __bundle_require("__root") |