556 lines
18 KiB
Plaintext
556 lines
18 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("core/MythosArea", function(require, _LOADED, __bundle_register, __bundle_modules)
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local playAreaApi = require("core/PlayAreaApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local tokenChecker = require("core/token/TokenChecker")
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local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
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local ENCOUNTER_DECK_AREA = {
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upperLeft = { x = 0.9, z = 0.42 },
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lowerRight = { x = 0.86, z = 0.38 },
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}
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local ENCOUNTER_DISCARD_AREA = {
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upperLeft = { x = 1.62, z = 0.42 },
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lowerRight = { x = 1.58, z = 0.38 },
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}
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-- global position of encounter deck and discard pile
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local ENCOUNTER_DECK_POS = { x = -3.93, y = 1, z = 5.76 }
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local ENCOUNTER_DISCARD_POSITION = { x = -3.85, y = 1, z = 10.38 }
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local isReshuffling = false
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-- scenario metadata
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local currentScenario, useFrontData, tokenData
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-- object references
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local TRASH, DATA_HELPER
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-- we use this to turn off collision handling until onLoad() is complete
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local collisionEnabled = false
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function onLoad(saveState)
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if saveState ~= nil then
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local loadedState = JSON.decode(saveState) or {}
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currentScenario = loadedState.currentScenario or ""
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useFrontData = loadedState.useFrontData or true
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tokenData = loadedState.tokenData or {}
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end
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TRASH = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
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DATA_HELPER = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
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collisionEnabled = true
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end
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function onSave()
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return JSON.encode({
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currentScenario = currentScenario,
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useFrontData = useFrontData,
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tokenData = tokenData
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})
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end
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-- TTS event handler. Handles scenario name event triggering and encounter card token resets.
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function onCollisionEnter(collisionInfo)
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if not collisionEnabled then return end
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local object = collisionInfo.collision_object
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if object.getName() == "Scenario" then
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local description = object.getDescription()
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-- detect if a new scenario card is placed down
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if currentScenario ~= description then
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currentScenario = description
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fireScenarioChangedEvent()
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end
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local metadata = JSON.decode(object.getGMNotes()) or {}
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if not metadata["tokens"] then
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tokenData = {}
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return
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end
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-- detect orientation of scenario card (for difficulty)
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useFrontData = not object.is_face_down
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tokenData = metadata["tokens"][(useFrontData and "front" or "back")]
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fireTokenDataChangedEvent()
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end
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local localPos = self.positionToLocal(object.getPosition())
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if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then
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tokenSpawnTrackerApi.resetTokensSpawned(object.getGUID())
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removeTokensFromObject(object)
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end
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end
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-- TTS event handler. Handles scenario name event triggering
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function onCollisionExit(collisionInfo)
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if not collisionEnabled then return end
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local object = collisionInfo.collision_object
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-- reset token metadata if scenario reference card is removed
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if object.getName() == "Scenario" then
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tokenData = {}
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useFrontData = nil
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fireTokenDataChangedEvent()
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end
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end
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-- Listens for cards entering the encounter deck or encounter discard, and resets the spawn state
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-- for the cards when they do.
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function onObjectEnterContainer(container, object)
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local localPos = self.positionToLocal(container.getPosition())
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if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then
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tokenSpawnTrackerApi.resetTokensSpawned(object.getGUID())
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end
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end
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-- fires if the scenario title changes
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function fireScenarioChangedEvent()
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Wait.frames(function() Global.call('titleSplash', currentScenario) end, 20)
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playAreaApi.onScenarioChanged(currentScenario)
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end
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-- fires if the scenario title or the difficulty changes
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function fireTokenDataChangedEvent()
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local fullData = returnTokenData()
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tokenArrangerApi.onTokenDataChanged(fullData)
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end
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-- returns the chaos token metadata (if provided)
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function returnTokenData()
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return {
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tokenData = tokenData,
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currentScenario = currentScenario,
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useFrontData = useFrontData
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}
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end
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---------------------------------------------------------
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-- encounter card drawing
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---------------------------------------------------------
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-- gets the encounter deck (for internal functions and Api calls)
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function getEncounterDeck()
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local search = searchArea(ENCOUNTER_DECK_POS, { 3, 1, 4 }, isCardOrDeck)
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for _, v in ipairs(search) do
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local obj = v.hit_object
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if obj.type == 'Deck' then
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return obj
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end
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end
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-- if no deck was found, return the first hit (a card)
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if #search > 0 then
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return search[1].hit_object
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end
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end
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-- 'params' contains the position, rotation and a boolean to force a faceup draw
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function drawEncounterCard(params)
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local card
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local deck = getEncounterDeck()
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if deck then
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if deck.type == "Deck" then
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card = deck.takeObject()
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else
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card = deck
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end
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actualEncounterCardDraw(card, params)
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else
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-- nothing here, time to reshuffle
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reshuffleEncounterDeck(params)
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end
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end
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function actualEncounterCardDraw(card, params)
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local faceUpRotation = 0
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if not params.alwaysFaceUp then
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local metadata = JSON.decode(card.getGMNotes()) or {}
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if metadata.hidden or DATA_HELPER.call('checkHiddenCard', card.getName()) then
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faceUpRotation = 180
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end
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end
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card.setPositionSmooth(params.pos, false, false)
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card.setRotationSmooth({ 0, params.rotY, faceUpRotation }, false, false)
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end
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function reshuffleEncounterDeck(params)
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-- flag to avoid multiple calls
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if isReshuffling then return end
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isReshuffling = true
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-- shuffle and flip deck, draw card after completion
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local discarded = searchArea(ENCOUNTER_DISCARD_POSITION, { 3, 1, 4 }, isDeck)
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if #discarded > 0 then
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local deck = discarded[1].hit_object
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if not deck.is_face_down then deck.flip() end
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deck.shuffle()
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deck.setPositionSmooth(Vector(ENCOUNTER_DECK_POS) + Vector(0, 2, 0), false, true)
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Wait.time(function() actualEncounterCardDraw(deck.takeObject({ index = 0 }), params) end, 0.5)
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else
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printToAll("Couldn't find encounter discard pile to reshuffle.", { 1, 0, 0 })
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end
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-- disable flag
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Wait.time(function() isReshuffling = false end, 1)
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end
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---------------------------------------------------------
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-- helper functions
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---------------------------------------------------------
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-- Simple method to check if the given point is in a specified area. Local use only,
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---@param point Vector. Point to check, only x and z values are relevant
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---@param bounds Table. Defined area to see if the point is within. See MAIN_PLAY_AREA for sample
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-- bounds definition.
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---@return Boolean. True if the point is in the area defined by bounds
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function inArea(point, bounds)
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return (point.x < bounds.upperLeft.x
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and point.x > bounds.lowerRight.x
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and point.z < bounds.upperLeft.z
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and point.z > bounds.lowerRight.z)
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end
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-- removes tokens from the provided card/deck
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function removeTokensFromObject(object)
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for _, v in ipairs(searchArea(object.getPosition(), { 3, 1, 4 })) do
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local obj = v.hit_object
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if obj.getGUID() ~= "4ee1f2" and -- table
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obj ~= self and
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obj.type ~= "Deck" and
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obj.type ~= "Card" and
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obj.memo ~= nil and
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obj.getLock() == false and
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not tokenChecker.isChaosToken(obj) then
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TRASH.putObject(obj)
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end
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end
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end
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-- searches an area and optionally filters the result
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function searchArea(origin, size, filter)
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local objList = Physics.cast({
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origin = origin,
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direction = { 0, 1, 0 },
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orientation = self.getRotation(),
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type = 3,
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size = size,
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max_distance = 1
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})
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if filter then
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local filteredList = {}
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for _, obj in ipairs(objList) do
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if filter(obj.hit_object) then
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table.insert(filteredList, obj)
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end
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end
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return filteredList
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else
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return objList
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end
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end
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-- filter functions for searchArea
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function isDeck(x) return x.tag == 'Deck' end
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function isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end
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end)
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__bundle_register("accessories/TokenArrangerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local TokenArrangerApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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-- local function to call the token arranger, if it is on the table
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---@param functionName String Name of the function to cal
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---@param argument Variant Parameter to pass
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local function callIfExistent(functionName, argument)
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local tokenArranger = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenArranger")
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if tokenArranger ~= nil then
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tokenArranger.call(functionName, argument)
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end
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end
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-- updates the token modifiers with the provided data
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---@param tokenData Table Contains the chaos token metadata
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TokenArrangerApi.onTokenDataChanged = function(fullData)
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callIfExistent("onTokenDataChanged", fullData)
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end
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-- deletes already laid out tokens
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TokenArrangerApi.deleteCopiedTokens = function()
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callIfExistent("deleteCopiedTokens")
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end
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-- updates the laid out tokens
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TokenArrangerApi.layout = function()
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Wait.time(function() callIfExistent("layout") end, 0.1)
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end
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return TokenArrangerApi
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end
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end)
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__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
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return getObjectFromGUID("123456")
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
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return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectsByType = function(type)
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return getGuidHandler().call("getObjectsByType", type)
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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GUIDReferenceApi.getObjectsByOwner = function(owner)
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return getGuidHandler().call("getObjectsByOwner", owner)
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end
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return GUIDReferenceApi
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end
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end)
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__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlayAreaApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getPlayArea()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
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end
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local function getInvestigatorCounter()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
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end
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-- Returns the current value of the investigator counter from the playmat
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---@return Integer. Number of investigators currently set on the counter
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PlayAreaApi.getInvestigatorCount = function()
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return getInvestigatorCounter().getVar("val")
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end
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-- Updates the current value of the investigator counter from the playmat
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---@param count Number of investigators to set on the counter
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PlayAreaApi.setInvestigatorCount = function(count)
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getInvestigatorCounter().call("updateVal", count)
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end
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-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
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---@param playerColor Color Color of the player requesting the shift for messages
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PlayAreaApi.shiftContentsUp = function(playerColor)
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return getPlayArea().call("shiftContentsUp", playerColor)
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end
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PlayAreaApi.shiftContentsDown = function(playerColor)
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return getPlayArea().call("shiftContentsDown", playerColor)
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end
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PlayAreaApi.shiftContentsLeft = function(playerColor)
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return getPlayArea().call("shiftContentsLeft", playerColor)
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end
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PlayAreaApi.shiftContentsRight = function(playerColor)
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return getPlayArea().call("shiftContentsRight", playerColor)
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end
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-- Reset the play area's tracking of which cards have had tokens spawned.
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PlayAreaApi.resetSpawnedCards = function()
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return getPlayArea().call("resetSpawnedCards")
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end
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-- Event to be called when the current scenario has changed.
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---@param scenarioName Name of the new scenario
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PlayAreaApi.onScenarioChanged = function(scenarioName)
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getPlayArea().call("onScenarioChanged", scenarioName)
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end
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-- Sets this playmat's snap points to limit snapping to locations or not.
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-- If matchTypes is false, snap points will be reset to snap all cards.
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---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
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PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
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getPlayArea().call("setLimitSnapsByType", matchCardTypes)
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end
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-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
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-- cards before they're destroyed by entering the container
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PlayAreaApi.tryObjectEnterContainer = function(container, object)
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getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
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end
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-- counts the VP on locations in the play area
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PlayAreaApi.countVP = function()
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return getPlayArea().call("countVP")
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end
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-- highlights all locations in the play area without metadata
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightMissingData = function(state)
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return getPlayArea().call("highlightMissingData", state)
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightCountedVP = function(state)
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return getPlayArea().call("countVP", state)
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end
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-- Checks if an object is in the play area (returns true or false)
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PlayAreaApi.isInPlayArea = function(object)
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return getPlayArea().call("isInPlayArea", object)
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end
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PlayAreaApi.getSurface = function()
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return getPlayArea().getCustomObject().image
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end
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PlayAreaApi.updateSurface = function(url)
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return getPlayArea().call("updateSurface", url)
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end
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-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
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-- data to the local token manager instance.
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---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
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PlayAreaApi.updateLocations = function(args)
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getPlayArea().call("updateLocations", args)
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end
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PlayAreaApi.getCustomDataHelper = function()
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return getPlayArea().getVar("customDataHelper")
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end
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return PlayAreaApi
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end
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end)
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__bundle_register("core/token/TokenChecker", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local CHAOS_TOKEN_NAMES = {
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["Elder Sign"] = true,
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["+1"] = true,
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["0"] = true,
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["-1"] = true,
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["-2"] = true,
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["-3"] = true,
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["-4"] = true,
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["-5"] = true,
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["-6"] = true,
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["-7"] = true,
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["-8"] = true,
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["Skull"] = true,
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["Cultist"] = true,
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["Tablet"] = true,
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["Elder Thing"] = true,
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["Auto-fail"] = true,
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["Bless"] = true,
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["Curse"] = true,
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["Frost"] = true
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}
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local TokenChecker = {}
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-- returns true if the passed object is a chaos token (by name)
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TokenChecker.isChaosToken = function(obj)
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if CHAOS_TOKEN_NAMES[obj.getName()] then
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return true
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else
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return false
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end
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end
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return TokenChecker
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end
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end)
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__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local TokenSpawnTracker = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getSpawnTracker()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSpawnTracker")
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end
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TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
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return getSpawnTracker().call("hasSpawnedTokens", cardGuid)
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end
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TokenSpawnTracker.markTokensSpawned = function(cardGuid)
|
|
return getSpawnTracker().call("markTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
|
|
return getSpawnTracker().call("resetTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllAssetAndEvents = function()
|
|
return getSpawnTracker().call("resetAllAssetAndEvents")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllLocations = function()
|
|
return getSpawnTracker().call("resetAllLocations")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAll = function()
|
|
return getSpawnTracker().call("resetAll")
|
|
end
|
|
|
|
return TokenSpawnTracker
|
|
end
|
|
end)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("core/MythosArea")
|
|
end)
|
|
return __bundle_require("__root") |