156 lines
4.1 KiB
Plaintext
156 lines
4.1 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/Subject5U-21Helper")
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end)
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__bundle_register("accessories/Subject5U-21Helper", function(require, _LOADED, __bundle_register, __bundle_modules)
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local classOrder = {
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"Guardian",
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"Seeker",
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"Survivor",
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"Mystic",
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"Rogue"
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}
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local bParam = {}
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bParam.width = 0
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bParam.height = 0
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bParam.function_owner = self
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bParam.click_function = "none"
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bParam.label = "0"
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bParam.position = {x = 0, y = 0.1, z = -0.7}
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bParam.scale = {x = 0.1, y = 0.1, z = 0.1}
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bParam.font_color = "White"
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bParam.font_size = 700
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function onLoad()
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self.createButton({
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width = 2750,
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height = 800,
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function_owner = self,
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click_function = "updateDisplayButtons",
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label = "Update!",
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tooltip = "Count classes from cards on this tile",
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position = {x = 0, y = 0.1, z = 0.875},
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scale = {x = 0.1, y = 0.1, z = 0.1},
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font_size = 500
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})
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createDisplayButtons()
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end
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function createDisplayButtons()
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local x_offset = 0.361
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bParam.position.x = -3 * x_offset
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for i = 1, 5 do
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bParam.position.x = bParam.position.x + x_offset
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self.createButton(bParam)
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end
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end
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function updateDisplayButtons(_, playerColor)
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local classCount = {
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Guardian = 0,
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Seeker = 0,
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Survivor = 0,
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Mystic = 0,
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Rogue = 0,
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uncounted = 0
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}
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-- loop through cards on this helper and count classes from metadata
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for _, notes in ipairs(getNotesFromCardsAndContainers()) do
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if notes.class then
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for str in string.gmatch(notes.class, "([^|]+)") do
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if not tonumber(classCount[str]) then
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str = "uncounted"
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end
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classCount[str] = classCount[str] + 1
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end
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end
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end
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-- edit button labels with index 1-5
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for i = 1, 5 do
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self.editButton({index = i, label = classCount[classOrder[i]]})
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end
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-- show message about uncounted cards
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if classCount.uncounted > 0 then
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printToColor("Search included " .. classCount.uncounted .. " neutral/ununcounted card(s).", playerColor, "Orange")
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end
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end
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function getNotesFromCardsAndContainers()
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local search = Physics.cast({
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direction = { 0, 1, 0 },
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max_distance = 0,
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type = 3,
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size = self.getBounds().size:setAt("y", 1),
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origin = self.getPosition() + Vector(0, 0.5, 0),
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})
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local notesList = {}
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for _, hit in ipairs(search) do
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local obj = hit.hit_object
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local notes = {}
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if obj.type == "Card" then
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notes = JSON.decode(obj.getGMNotes()) or {}
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table.insert(notesList, notes)
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elseif obj.type == "Bag" or obj.type == "Deck" then
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-- check if there are actually objects contained and loop through them
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local containedObjects = obj.getData().ContainedObjects
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if containedObjects then
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for _, deepObj in ipairs(containedObjects) do
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if deepObj.Name == "Card" or deepObj.Name == "CardCustom" then
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notes = JSON.decode(deepObj.GMNotes) or {}
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table.insert(notesList, notes)
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end
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end
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end
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end
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end
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return notesList
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end
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end)
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return __bundle_require("__root") |