232 lines
6.9 KiB
YAML
232 lines
6.9 KiB
YAML
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begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2 Next investigator\u2019s turn begins.\\n\\n>
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PLAYER WINDOW <\\n\\n 2.2.1 Active investigator may take\\n an
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action, if able. If an action\\n was taken, return to previous\\n player
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window. If no action was\\n taken, proceed to 2.2.2.\\n\\n 2.2.2
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Investigator\u2019s turn ends.\\n If an investigator has not yet\\n
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\ taken a turn this phase, return\\n to 2.2. If each investigator
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has\\n taken a turn this phase,\\n proceed to 2.3.\\n\\n 2.3
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toPhaseThree()\n self.setState(3)\nend"
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LuaScript: "function onLoad()\n -- Add a button to the object\n local params
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= {}\n params.click_function = 'toPhaseFour'\n params.function_owner = self\n
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\ params.tooltip = '3. Enemy Phase\\n\\n 3.1 Enemy phase begins.\\n\\n 3.2
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Hunter enemies move.\\n\\n> PLAYER WINDOW <\\n\\n 3.3 Next investigator resolves\\n
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\ engaged enemy attacks. If an\\n investigator has not yet\\n resolved
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enemy attacks this\\n phase, return to previous\\n player window.
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After final\\n investigator resolves engaged\\n enemy attacks, proceed
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to\\n next player window.\\n\\n> PLAYER WINDOW <\\n\\n 3.4 Enemy phase
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ends.'\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction
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toPhaseFour()\n self.setState(4)\nend"
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LuaScript: "function onLoad()\n -- Add a button to the object\n local params
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= {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n
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\ params.tooltip = '4. Upkeep Phase\\n\\n 4.1 Upkeep phase begins.\\n\\n>
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PLAYER WINDOW <\\n\\n 4.2 Reset actions.\\n\\n 4.3 Ready each exhausted
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card.\\n\\n 4.4 Each investigator draws 1\\n card and gains 1 resource.\\n\\n
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\ 4.5 Each investigator checks\\n hand size.\\n\\n 4.6 Upkeep phase
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ends.\\n Round ends.'\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction
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toPhaseOne()\n self.setState(1)\nend"
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