954 lines
33 KiB
Plaintext
954 lines
33 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlayAreaApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getPlayArea()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
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end
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local function getInvestigatorCounter()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
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end
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-- Returns the current value of the investigator counter from the playmat
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---@return Integer. Number of investigators currently set on the counter
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PlayAreaApi.getInvestigatorCount = function()
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return getInvestigatorCounter().getVar("val")
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end
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-- Updates the current value of the investigator counter from the playmat
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---@param count Number of investigators to set on the counter
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PlayAreaApi.setInvestigatorCount = function(count)
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getInvestigatorCounter().call("updateVal", count)
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end
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-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
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---@param playerColor Color Color of the player requesting the shift for messages
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PlayAreaApi.shiftContentsUp = function(playerColor)
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return getPlayArea().call("shiftContentsUp", playerColor)
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end
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PlayAreaApi.shiftContentsDown = function(playerColor)
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return getPlayArea().call("shiftContentsDown", playerColor)
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end
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PlayAreaApi.shiftContentsLeft = function(playerColor)
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return getPlayArea().call("shiftContentsLeft", playerColor)
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end
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PlayAreaApi.shiftContentsRight = function(playerColor)
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return getPlayArea().call("shiftContentsRight", playerColor)
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end
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-- Reset the play area's tracking of which cards have had tokens spawned.
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PlayAreaApi.resetSpawnedCards = function()
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return getPlayArea().call("resetSpawnedCards")
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end
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-- Event to be called when the current scenario has changed.
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---@param scenarioName Name of the new scenario
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PlayAreaApi.onScenarioChanged = function(scenarioName)
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getPlayArea().call("onScenarioChanged", scenarioName)
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end
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-- Sets this playmat's snap points to limit snapping to locations or not.
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-- If matchTypes is false, snap points will be reset to snap all cards.
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---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
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PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
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getPlayArea().call("setLimitSnapsByType", matchCardTypes)
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end
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-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
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-- cards before they're destroyed by entering the container
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PlayAreaApi.tryObjectEnterContainer = function(container, object)
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getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
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end
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-- counts the VP on locations in the play area
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PlayAreaApi.countVP = function()
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return getPlayArea().call("countVP")
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end
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-- highlights all locations in the play area without metadata
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightMissingData = function(state)
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return getPlayArea().call("highlightMissingData", state)
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightCountedVP = function(state)
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return getPlayArea().call("countVP", state)
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end
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-- Checks if an object is in the play area (returns true or false)
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PlayAreaApi.isInPlayArea = function(object)
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return getPlayArea().call("isInPlayArea", object)
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end
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PlayAreaApi.getSurface = function()
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return getPlayArea().getCustomObject().image
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end
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PlayAreaApi.updateSurface = function(url)
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return getPlayArea().call("updateSurface", url)
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end
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-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
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-- data to the local token manager instance.
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---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
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PlayAreaApi.updateLocations = function(args)
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getPlayArea().call("updateLocations", args)
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end
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PlayAreaApi.getCustomDataHelper = function()
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return getPlayArea().getVar("customDataHelper")
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end
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return PlayAreaApi
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end
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end)
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__bundle_register("core/SoundCubeApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local SoundCubeApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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-- this table links the name of a trigger effect to its index
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local soundIndices = {
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["Vacuum"] = 0,
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["Deep Bell"] = 1,
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["Dark Souls"] = 2
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}
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local function playTriggerEffect(index)
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local SoundCube = guidReferenceApi.getObjectByOwnerAndType("Mythos", "SoundCube")
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SoundCube.AssetBundle.playTriggerEffect(index)
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end
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-- plays the by name requested sound
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---@param soundName String Name of the sound to play
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SoundCubeApi.playSoundByName = function(soundName)
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playTriggerEffect(soundIndices[soundName])
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end
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return SoundCubeApi
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end
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end)
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__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local TokenSpawnTracker = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getSpawnTracker()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSpawnTracker")
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end
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TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
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return getSpawnTracker().call("hasSpawnedTokens", cardGuid)
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end
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TokenSpawnTracker.markTokensSpawned = function(cardGuid)
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return getSpawnTracker().call("markTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
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return getSpawnTracker().call("resetTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetAllAssetAndEvents = function()
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return getSpawnTracker().call("resetAllAssetAndEvents")
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end
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TokenSpawnTracker.resetAllLocations = function()
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return getSpawnTracker().call("resetAllLocations")
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end
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TokenSpawnTracker.resetAll = function()
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return getSpawnTracker().call("resetAll")
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end
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return TokenSpawnTracker
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end
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end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/CleanUpHelper")
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end)
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__bundle_register("accessories/CleanUpHelper", function(require, _LOADED, __bundle_register, __bundle_modules)
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--[[ Cleans up the table for the next scenario in a campaign:
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- sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
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- puts everything on playmats and hands into respective trashcans
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- use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")]]
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local playAreaApi = require("core/PlayAreaApi")
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local playmatApi = require("playermat/PlaymatApi")
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local soundCubeApi = require("core/SoundCubeApi")
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local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
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-- objects with this tag will be ignored
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local IGNORE_TAG = "CleanUpHelper_ignore"
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-- colors and order for following tables
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local COLORS = { "White", "Orange", "Green", "Red", "Mythos" }
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local campaignLog
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local RESET_VALUES = {}
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local loadingFailedBefore = false
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local optionsVisible = false
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local options = {}
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options["importTrauma"] = true
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options["tidyPlayermats"] = true
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options["removeDrawnLines"] = false
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local buttonParameters = {}
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buttonParameters.function_owner = self
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---------------------------------------------------------
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-- option loading and GUI setup
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---------------------------------------------------------
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function onSave()
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return JSON.encode({ options = options })
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end
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function onLoad(savedData)
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if savedData ~= nil then
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local loadedData = JSON.decode(savedData)
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options = loadedData.options
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-- update UI to match saved state
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for id, state in pairs(options) do
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self.UI.setAttribute(id, "image", state and "option_on" or "option_off")
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end
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end
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-- index 0: button as label
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buttonParameters.label = "Clean Up Helper"
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buttonParameters.click_function = "none"
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buttonParameters.position = { x = 0, y = 0.1, z = -1.3 }
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buttonParameters.height = 0
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buttonParameters.width = 0
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buttonParameters.font_size = 230
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buttonParameters.font_color = Color(0, 0, 0)
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self.createButton(buttonParameters)
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-- index 1: option button
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buttonParameters.label = "Settings"
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buttonParameters.click_function = "showOrHideOptions"
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buttonParameters.color = { 0, 0, 0, 0.96 }
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buttonParameters.position.z = -0.1
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buttonParameters.height = 350
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buttonParameters.width = 1000
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buttonParameters.font_size = 190
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buttonParameters.font_color = "White"
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self.createButton(buttonParameters)
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-- index 2: start button
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buttonParameters.label = "Reset play areas"
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buttonParameters.click_function = "cleanUp"
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buttonParameters.position.z = 1.1
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buttonParameters.width = 1550
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self.createButton(buttonParameters)
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end
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---------------------------------------------------------
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-- click functions for option buttons
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---------------------------------------------------------
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-- changes the UI state and the internal variable for the togglebuttons
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function optionButtonClick(_, id)
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local currentState = options[id]
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local newState = (currentState and "option_off" or "option_on")
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options[id] = not currentState
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self.UI.setAttribute(id, "image", newState)
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end
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-- shows or hides the option panel
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function showOrHideOptions()
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optionsVisible = not optionsVisible
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if optionsVisible then
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self.UI.show("options")
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else
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self.UI.hide("options")
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end
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end
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---------------------------------------------------------
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-- main function
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---------------------------------------------------------
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function cleanUp(_, color)
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printToAll("------------------------------", "White")
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printToAll("Clean up started!", "Orange")
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printToAll("Resetting counters...", "White")
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soundCubeApi.playSoundByName("Vacuum")
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ignoreCustomDataHelper()
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getTrauma()
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-- delay to account for potential state change
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Wait.time(updateCounters, 0.2)
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resetDoomCounter()
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blessCurseManagerApi.removeAll(color)
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removeLines()
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discardHands()
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tokenSpawnTrackerApi.resetAll()
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chaosBagApi.returnChaosTokens()
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chaosBagApi.releaseAllSealedTokens(color)
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printToAll("Tidying main play area...", "White")
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startLuaCoroutine(self, "tidyPlayareaCoroutine")
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end
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---------------------------------------------------------
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-- modular functions, called by other functions
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---------------------------------------------------------
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function updateCounters()
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playmatApi.updateCounter("All", "ResourceCounter" , 5)
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playmatApi.updateCounter("All", "ClickableClueCounter" , 0)
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playmatApi.resetSkillTracker("All")
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for i = 1, 4 do
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playmatApi.updateCounter(COLORS[i], "DamageCounter", RESET_VALUES.Damage[i])
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playmatApi.updateCounter(COLORS[i], "HorrorCounter", RESET_VALUES.Horror[i])
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end
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end
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-- reset doom on agenda
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function resetDoomCounter()
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local doomCounter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DoomCounter")
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if doomCounter ~= nil then
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doomCounter.call("updateVal")
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else
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printToAll("Doom counter could not be found.", "Yellow")
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end
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end
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-- adds the ignore tag to the custom data helper
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function ignoreCustomDataHelper()
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local customDataHelper = playAreaApi.getCustomDataHelper()
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if customDataHelper then
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customDataHelper.addTag(IGNORE_TAG)
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end
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end
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-- read values for trauma from campaign log if enabled
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function getTrauma()
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RESET_VALUES = {
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Damage = { 0, 0, 0, 0 },
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Horror = { 0, 0, 0, 0 }
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}
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-- stop here if trauma import is disabled
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if not options["importTrauma"] then
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printToAll("Default values for health and sanity loaded.", "Yellow")
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return
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end
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-- get campaign log
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campaignLog = getObjectsWithTag("CampaignLog")[1]
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if campaignLog == nil then
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printToAll("Campaign log not found in standard position!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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return
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end
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loadTrauma()
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end
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-- gets data from campaign log if possible
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function loadTrauma()
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-- check if "returnTrauma" function exists to avoid calling nil
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local trauma = campaignLog.getVar("returnTrauma")
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if trauma ~= nil then
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printToAll("Trauma values found in campaign log!", "Green")
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trauma = campaignLog.call("returnTrauma")
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for i = 1, 8 do
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if i < 5 then
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RESET_VALUES.Damage[i] = trauma[i]
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else
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RESET_VALUES.Horror[i-4] = trauma[i]
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end
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end
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loadingFailedBefore = false
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elseif loadingFailedBefore then
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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loadingFailedBefore = false
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else
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-- set campaign log to first state
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local stateId = campaignLog.getStateId()
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if stateId ~= 1 then
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campaignLog = campaignLog.setState(1)
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end
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loadingFailedBefore = true
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-- small delay to account for potential state change
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Wait.time(loadTrauma, 0.1)
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end
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end
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-- remove drawn lines
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function removeLines()
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if options["removeDrawnLines"] then
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printToAll("Removing global vector lines...", "White")
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Global.setVectorLines({})
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end
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end
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-- discard all hand objects
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function discardHands()
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if not options["tidyPlayermats"] then return end
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for i = 1, 4 do
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local trash = guidReferenceApi.getObjectByOwnerAndType(COLORS[i], "Trash")
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if trash == nil then return end
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local hand = Player[playmatApi.getPlayerColor(COLORS[i])].getHandObjects()
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for j = #hand, 1, -1 do
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trash.putObject(hand[j])
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end
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end
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end
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-- clean up for play area
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function tidyPlayareaCoroutine()
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local trash = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
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local playAreaZone = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayAreaZone")
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if playAreaZone == nil then
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printToAll("Scripting zone for main play area could not be found!", "Red")
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elseif trash == nil then
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printToAll("Trashcan for main play area could not be found!", "Red")
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else
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for _, obj in ipairs(playAreaZone.getObjects()) do
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-- ignore these elements
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if obj.hasTag(IGNORE_TAG) == false
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and obj.locked == false
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and obj.interactable == true then
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coroutine.yield(0)
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trash.putObject(obj)
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end
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end
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end
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printToAll("Tidying playermats and mythos area...", "White")
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startLuaCoroutine(self, "tidyPlayerMatCoroutine")
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return 1
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end
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-- clean up for the four playermats and the mythos area
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function tidyPlayerMatCoroutine()
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for i = 1, 5 do
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-- only continue for playermat (1-4) if option enabled
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if options["tidyPlayermats"] or i == 5 then
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-- delay for animation purpose
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for k = 1, 30 do coroutine.yield(0) end
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-- get respective trash
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local trash = guidReferenceApi.getObjectByOwnerAndType(COLORS[i], "Trash")
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if trash == nil then
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printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found!", "Red")
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return 1
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end
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local objList
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if i < 5 then
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objList = playmatApi.searchAroundPlaymat(COLORS[i])
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else
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objList = searchMythosArea()
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end
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for _, obj in ipairs(objList) do
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-- ignore these elements
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if obj.hasTag(IGNORE_TAG) == false
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and obj.getDescription() ~= "Action Token"
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and obj.hasTag("chaosBag") == false
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and obj.locked == false
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and obj.interactable == true then
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coroutine.yield(0)
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trash.putObject(obj)
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-- flip action tokens back to ready
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elseif obj.getDescription() == "Action Token" and obj.is_face_down then
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obj.flip()
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end
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end
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-- reset "activeInvestigatorId"
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if i < 5 then
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local playermat = guidReferenceApi.getObjectByOwnerAndType(COLORS[i], "Playermat")
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if playermat then
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playermat.setVar("activeInvestigatorId", "00000")
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end
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end
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end
|
|
end
|
|
|
|
local datahelper = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
|
if datahelper then
|
|
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
|
|
end
|
|
|
|
printToAll("Clean up completed!", "Green")
|
|
return 1
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- helper functions
|
|
---------------------------------------------------------
|
|
|
|
-- find objects in the mythos area
|
|
function searchMythosArea()
|
|
local searchResult = Physics.cast({
|
|
direction = { 0, 1, 0 },
|
|
max_distance = 1,
|
|
type = 3,
|
|
size = { 55, 1, 13.5 },
|
|
origin = { -2, 2, 10 },
|
|
orientation = { 0, 270, 0 },
|
|
debug = false
|
|
})
|
|
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
return objList
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local BlessCurseManagerApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getManager()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
|
|
end
|
|
|
|
-- removes all taken tokens and resets the counts
|
|
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
|
local BlessCurseManager = getManager()
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
|
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
BlessCurseManagerApi.sealedToken = function(type, guid)
|
|
getManager().call("sealedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
BlessCurseManagerApi.releasedToken = function(type, guid)
|
|
getManager().call("releasedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- broadcasts the current status for bless/curse tokens
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
|
getManager().call("broadcastStatus", playerColor)
|
|
end
|
|
|
|
-- removes all bless / curse tokens from the chaos bag and play
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.removeAll = function(playerColor)
|
|
getManager().call("doRemove", playerColor)
|
|
end
|
|
|
|
-- adds Wendy's menu to the hovered card (allows sealing of tokens)
|
|
---@param color String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
|
|
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
|
end
|
|
|
|
return BlessCurseManagerApi
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local ChaosBagApi = {}
|
|
|
|
-- respawns the chaos bag with a new state of tokens
|
|
---@param tokenList Table List of chaos token ids
|
|
ChaosBagApi.setChaosBagState = function(tokenList)
|
|
return Global.call("setChaosBagState", tokenList)
|
|
end
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
|
ChaosBagApi.getChaosBagState = function()
|
|
local chaosBagContentsCatcher = Global.call("getChaosBagState")
|
|
local chaosBagContents = {}
|
|
for _, v in ipairs(chaosBagContentsCatcher) do
|
|
table.insert(chaosBagContents, v)
|
|
end
|
|
return chaosBagContents
|
|
end
|
|
|
|
-- checks scripting zone for chaos bag (also called by a lot of objects!)
|
|
ChaosBagApi.findChaosBag = function()
|
|
return Global.call("findChaosBag")
|
|
end
|
|
|
|
-- returns a table of object references to the tokens in play (does not include sealed tokens!)
|
|
ChaosBagApi.getTokensInPlay = function()
|
|
return Global.getTable("chaosTokens")
|
|
end
|
|
|
|
-- returns all sealed tokens on cards to the chaos bag
|
|
ChaosBagApi.releaseAllSealedTokens = function(playerColor)
|
|
return Global.call("releaseAllSealedTokens", playerColor)
|
|
end
|
|
|
|
-- returns all drawn tokens to the chaos bag
|
|
ChaosBagApi.returnChaosTokens = function(playerColor)
|
|
return Global.call("returnChaosTokens", playerColor)
|
|
end
|
|
|
|
-- removes the specified chaos token from the chaos bag
|
|
---@param id String ID of the chaos token
|
|
ChaosBagApi.removeChaosToken = function(id)
|
|
return Global.call("removeChaosToken", id)
|
|
end
|
|
|
|
-- spawns the specified chaos token and puts it into the chaos bag
|
|
---@param id String ID of the chaos token
|
|
ChaosBagApi.spawnChaosToken = function(id)
|
|
return Global.call("spawnChaosToken", id)
|
|
end
|
|
|
|
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
|
|
-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
|
|
-- contents of the bag should check this method before doing so.
|
|
-- This method will broadcast a message to all players if the bag is being searched.
|
|
---@return Boolean. True if the bag is manipulated, false if it should be blocked.
|
|
ChaosBagApi.canTouchChaosTokens = function()
|
|
return Global.call("canTouchChaosTokens")
|
|
end
|
|
|
|
-- called by playermats (by the "Draw chaos token" button)
|
|
ChaosBagApi.drawChaosToken = function(mat, tokenOffset, isRightClick)
|
|
return Global.call("drawChaosToken", {mat, tokenOffset, isRightClick})
|
|
end
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
|
ChaosBagApi.getIdUrlMap = function()
|
|
return Global.getTable("ID_URL_MAP")
|
|
end
|
|
|
|
return ChaosBagApi
|
|
end
|
|
end)
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local GUIDReferenceApi = {}
|
|
|
|
local function getGuidHandler()
|
|
return getObjectFromGUID("123456")
|
|
end
|
|
|
|
-- returns all matching objects as a table with references
|
|
---@param owner String Parent object for this search
|
|
---@param type String Type of object to search for
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
end
|
|
|
|
-- returns all matching objects as a table with references
|
|
---@param type String Type of object to search for
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
end
|
|
|
|
-- returns all matching objects as a table with references
|
|
---@param owner String Parent object for this search
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
|
end
|
|
|
|
return GUIDReferenceApi
|
|
end
|
|
end)
|
|
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlaymatApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@return array Table Single-element if only single playmat is requested
|
|
local function getMatForColor(matColor)
|
|
if matColor == "All" then
|
|
return guidReferenceApi.getObjectsByType("Playermat")
|
|
else
|
|
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the closest playmat
|
|
---@param startPos Table Starting position to get the closest mat from
|
|
PlaymatApi.getMatColorByPosition = function(startPos)
|
|
local result, smallestDistance
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
|
|
if smallestDistance == nil or distance < smallestDistance then
|
|
smallestDistance = distance
|
|
result = matColor
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- Returns the color of the player's hand that is seated next to the playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getPlayerColor = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("playerColor")
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the playmat that owns the playercolor's hand
|
|
---@param handColor String Color of the playmat
|
|
PlaymatApi.getMatColor = function(handColor)
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local playerColor = mat.getVar("playerColor")
|
|
if playerColor == handColor then
|
|
return matColor
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.isDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("isDES")
|
|
end
|
|
end
|
|
|
|
-- Performs a search of the deck area of the requested playmat and returns the result as table
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDeckAreaObjects = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getDeckAreaObjects")
|
|
end
|
|
end
|
|
|
|
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.flipTopCardFromDeck = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("flipTopCardFromDeck")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the discard pile of the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDiscardPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDiscardPosition")
|
|
end
|
|
end
|
|
|
|
-- Transforms a local position into a global position
|
|
---@param localPos Table Local position to be transformed
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.transformLocalPosition = function(localPos, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.positionToWorld(localPos)
|
|
end
|
|
end
|
|
|
|
-- Returns the rotation of the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnRotation = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getRotation()
|
|
end
|
|
end
|
|
|
|
-- Triggers the Upkeep for the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param playerColor String Color of the calling player (for messages)
|
|
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doUpkeepFromHotkey", playerColor)
|
|
end
|
|
end
|
|
|
|
-- Handles discarding for the requested playmat for the provided list of objects
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param objList Table List of objects to discard
|
|
PlaymatApi.discardListOfObjects = function(matColor, objList)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("discardListOfObjects", objList)
|
|
end
|
|
end
|
|
|
|
-- Returns the active investigator id
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnInvestigatorId = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorId")
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
|
|
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
|
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
|
-- be reset to snap all cards.
|
|
---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's draw 1 button to visible
|
|
---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("showDrawButton", isDrawButtonVisible)
|
|
end
|
|
end
|
|
|
|
-- Shows or hides the clickable clue counter for the requested playmat
|
|
---@param showCounter Boolean Whether the clickable counter should be present or not
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.clickableClues = function(showCounter, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("clickableClues", showCounter)
|
|
end
|
|
end
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.removeClues = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("removeClues")
|
|
end
|
|
end
|
|
|
|
-- Reports the clue count for the requested playmat
|
|
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
|
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
|
|
local count = 0
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
count = count + mat.call("getClueCount", useClickableCounters)
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- updates the specified owned counter
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param type String Counter to target
|
|
---@param newValue Number Value to set the counter to
|
|
---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
|
|
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
|
end
|
|
end
|
|
|
|
-- returns the resource counter amount
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param type String Counter to target
|
|
PlaymatApi.getCounterValue = function(matColor, type)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getCounterValue", type)
|
|
end
|
|
end
|
|
|
|
-- resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- finds all objects on the playmat and associated set aside zone and returns a table
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param filter Function Optional filter function (return true for desired objects)
|
|
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playmats
|
|
PlaymatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlaymatApi
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |