ah_sce_unpacked/unpacked/Bag OptionPanel Source 830bd0/Custom_Tile Hand Helper 450688.ttslua
2024-01-06 21:32:29 -05:00

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("accessories/HandHelper")
end)
__bundle_register("accessories/HandHelper", function(require, _LOADED, __bundle_register, __bundle_modules)
local playmatApi = require("playermat/PlaymatApi")
-- forward declaration of variables that are used across functions
local matColor, handColor, loopId, hovering
function onLoad()
local buttonParamaters = {}
buttonParamaters.function_owner = self
-- index 0: button as hand size label
buttonParamaters.hover_color = "White"
buttonParamaters.click_function = "none"
buttonParamaters.position = { 0, 0.11, -0.4 }
buttonParamaters.height = 0
buttonParamaters.width = 0
buttonParamaters.font_size = 500
buttonParamaters.font_color = "White"
self.createButton(buttonParamaters)
-- index 1: button to toggle "des"
buttonParamaters.label = "DES: ✗"
buttonParamaters.click_function = "none"
buttonParamaters.position = { 0, 0.11, 0.25 }
buttonParamaters.height = 0
buttonParamaters.width = 0
buttonParamaters.font_size = 120
self.createButton(buttonParamaters)
-- index 2: button to discard a card
buttonParamaters.label = "discard random card"
buttonParamaters.click_function = "discardRandom"
buttonParamaters.position = { 0, 0.11, 0.7 }
buttonParamaters.height = 175
buttonParamaters.width = 900
buttonParamaters.font_size = 90
buttonParamaters.font_color = "Black"
self.createButton(buttonParamaters)
updateColors()
-- start loop to update card count
loopId = Wait.time(updateValue, 1, -1)
end
-- updates colors when object is dropped somewhere
function onDrop() updateColors() end
-- toggles counting method briefly
function onObjectHover(hover_color, obj)
-- only continue if correct player hovers over "self"
if obj ~= self or hover_color ~= handColor or hovering then return end
-- toggle this flag so this doesn't get executed multiple times during the delay
hovering = true
-- stop loop, toggle "des" and displayed value briefly, then start new loop after 2s
Wait.stop(loopId)
updateValue(true)
Wait.time(function()
loopId = Wait.time(updateValue, 1, -1)
hovering = false
end, 1)
end
-- updates the matcolor and handcolor variable
function updateColors()
matColor = playmatApi.getMatColorByPosition(self.getPosition())
handColor = playmatApi.getPlayerColor(matColor)
self.setName(handColor .. " Hand Helper")
end
-- count cards in hand (by name for DES)
function updateValue(toggle)
-- update colors if handColor doesn't own a handzone
if Player[handColor].getHandCount() == 0 then
updateColors()
end
-- if there is still no handzone, then end here
if Player[handColor].getHandCount() == 0 then return end
-- get state of "Dream-Enhancing Serum" from playermat and update button label
local des = playmatApi.isDES(matColor)
if toggle then des = not des end
self.editButton({ index = 1, label = "DES: " .. (des and "✓" or "✗") })
-- count cards in hand
local hand = Player[handColor].getHandObjects()
local size = 0
if des then
local cardHash = {}
for _, obj in pairs(hand) do
if obj.tag == "Card" then
local name = obj.getName()
local title = string.match(name, '(.+)(%s%(%d+%))') or name
cardHash[title] = true
end
end
for _, title in pairs(cardHash) do
size = size + 1
end
else
for _, obj in pairs(hand) do
if obj.tag == "Card" then size = size + 1 end
end
end
-- update button label and color
self.editButton({ index = 0, font_color = des and "Green" or "White", label = size })
end
-- discards a random non-hidden card from hand
function discardRandom()
playmatApi.doDiscardOne(matColor)
end
end)
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local PlaymatApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
-- Convenience function to look up a mat's object by color, or get all mats.
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@return array Table Single-element if only single playmat is requested
local function getMatForColor(matColor)
if matColor == "All" then
return guidReferenceApi.getObjectsByType("Playermat")
else
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
end
end
-- Returns the color of the closest playmat
---@param startPos Table Starting position to get the closest mat from
PlaymatApi.getMatColorByPosition = function(startPos)
local result, smallestDistance
for matColor, mat in pairs(getMatForColor("All")) do
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
if smallestDistance == nil or distance < smallestDistance then
smallestDistance = distance
result = matColor
end
end
return result
end
-- Returns the color of the player's hand that is seated next to the playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.getPlayerColor = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("playerColor")
end
end
-- Returns the color of the playmat that owns the playercolor's hand
---@param handColor String Color of the playmat
PlaymatApi.getMatColor = function(handColor)
for matColor, mat in pairs(getMatForColor("All")) do
local playerColor = mat.getVar("playerColor")
if playerColor == handColor then
return matColor
end
end
end
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.isDES = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("isDES")
end
end
-- Performs a search of the deck area of the requested playmat and returns the result as table
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.getDeckAreaObjects = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("getDeckAreaObjects")
end
end
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.flipTopCardFromDeck = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("flipTopCardFromDeck")
end
end
-- Returns the position of the discard pile of the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.getDiscardPosition = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("returnGlobalDiscardPosition")
end
end
-- Transforms a local position into a global position
---@param localPos Table Local position to be transformed
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.transformLocalPosition = function(localPos, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.positionToWorld(localPos)
end
end
-- Returns the rotation of the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.returnRotation = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getRotation()
end
end
-- Triggers the Upkeep for the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param playerColor String Color of the calling player (for messages)
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("doUpkeepFromHotkey", playerColor)
end
end
-- Handles discarding for the requested playmat for the provided list of objects
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
---@param objList Table List of objects to discard
PlaymatApi.discardListOfObjects = function(matColor, objList)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("discardListOfObjects", objList)
end
end
-- Returns the active investigator id
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.returnInvestigatorId = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("activeInvestigatorId")
end
end
-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
-- matchTypes is true, the main card slot snap points will only snap assets, while the
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
-- be reset to snap all cards.
---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("setLimitSnapsByType", matchCardTypes)
end
end
-- Sets the requested playmat's draw 1 button to visible
---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("showDrawButton", isDrawButtonVisible)
end
end
-- Shows or hides the clickable clue counter for the requested playmat
---@param showCounter Boolean Whether the clickable counter should be present or not
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.clickableClues = function(showCounter, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("clickableClues", showCounter)
end
end
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.removeClues = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("removeClues")
end
end
-- Reports the clue count for the requested playmat
---@param useClickableCounters Boolean Controls which type of counter is getting checked
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
local count = 0
for _, mat in pairs(getMatForColor(matColor)) do
count = count + mat.call("getClueCount", useClickableCounters)
end
return count
end
-- updates the specified owned counter
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param type String Counter to target
---@param newValue Number Value to set the counter to
---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
end
end
-- returns the resource counter amount
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
---@param type String Counter to target
PlaymatApi.getCounterValue = function(matColor, type)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("getCounterValue", type)
end
end
-- resets the specified skill tracker to "1, 1, 1, 1"
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.resetSkillTracker = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("resetSkillTracker")
end
end
-- finds all objects on the playmat and associated set aside zone and returns a table
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param filter Function Optional filter function (return true for desired objects)
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
local objList = {}
for _, mat in pairs(getMatForColor(matColor)) do
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
table.insert(objList, obj)
end
end
return objList
end
-- Discard a non-hidden card from the corresponding player's hand
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.doDiscardOne = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("doDiscardOne")
end
end
-- Triggers the metadata sync for all playmats
PlaymatApi.syncAllCustomizableCards = function()
for _, mat in pairs(getMatForColor("All")) do
mat.call("syncAllCustomizableCards")
end
end
return PlaymatApi
end
end)
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local GUIDReferenceApi = {}
local function getGuidHandler()
return getObjectFromGUID("123456")
end
-- returns all matching objects as a table with references
---@param owner String Parent object for this search
---@param type String Type of object to search for
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
end
-- returns all matching objects as a table with references
---@param type String Type of object to search for
GUIDReferenceApi.getObjectsByType = function(type)
return getGuidHandler().call("getObjectsByType", type)
end
-- returns all matching objects as a table with references
---@param owner String Parent object for this search
GUIDReferenceApi.getObjectsByOwner = function(owner)
return getGuidHandler().call("getObjectsByOwner", owner)
end
return GUIDReferenceApi
end
end)
return __bundle_require("__root")