2697 lines
90 KiB
Plaintext
2697 lines
90 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("core/Global", function(require, _LOADED, __bundle_register, __bundle_modules)
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local mythosAreaApi = require("core/MythosAreaApi")
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local navigationOverlayApi = require("core/NavigationOverlayApi")
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local playAreaApi = require("core/PlayAreaApi")
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local playmatApi = require("playermat/PlaymatApi")
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local soundCubeApi = require("core/SoundCubeApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local tokenChecker = require("core/token/TokenChecker")
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local tokenManager = require("core/token/TokenManager")
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---------------------------------------------------------
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-- general setup
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---------------------------------------------------------
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ENCOUNTER_DECK_POS = { -3.93, 1, 5.76 }
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ENCOUNTER_DECK_DISCARD_POSITION = { -3.85, 1, 10.38 }
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-- GUIDs that will not be interactable (e.g. parts of the table)
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local NOT_INTERACTABLE = {
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"6161b4", -- Decoration-Map
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"721ba2", -- PlayArea
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"9f334f", -- MythosArea
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"463022", -- Panel behind tentacle stand
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"f182ee", -- InvestigatorCount
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"7bff34", -- Tentacle stand
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"8646eb", -- horizontal border left
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"75937e", -- horizontal border right
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"612072", -- vertical border left
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"975c39", -- vertical border right
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}
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-- global variable for access
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chaosTokens = {}
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local chaosTokensLastMat = nil
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local bagSearchers = {}
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local MAT_COLORS = { "White", "Orange", "Green", "Red" }
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local hideTitleSplashWaitFunctionId = nil
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-- online functionality related variables
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local MOD_VERSION = "3.4.0"
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local SOURCE_REPO = 'https://raw.githubusercontent.com/chr1z93/loadable-objects/main'
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local library, requestObj, modMeta
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local acknowledgedUpgradeVersions = {}
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local contentToShow = "campaigns"
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local currentListItem = 1
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local xmlVisibility = {
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downloadWindow = false,
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optionPanel = false,
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playareaGallery = false,
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updateNotification = false
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}
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local tabIdTable = {
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tab1 = "campaigns",
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tab2 = "scenarios",
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tab3 = "fanmadeCampaigns",
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tab4 = "fanmadeScenarios",
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tab5 = "fanmadePlayerCards"
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}
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-- optionPanel data
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optionPanel = {}
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local LANGUAGES = {
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{ code = "zh_CN", name = "简体中文" },
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{ code = "zh_TW", name = "繁體中文" },
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{ code = "de", name = "Deutsch" },
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{ code = "en", name = "English" },
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{ code = "es", name = "Español" },
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{ code = "fr", name = "Français" },
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{ code = "it", name = "Italiano" }
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}
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local RESOURCE_OPTIONS = {
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"enabled",
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"custom",
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"disabled"
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}
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---------------------------------------------------------
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-- data for tokens
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---------------------------------------------------------
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TOKEN_DATA = {
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damage = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/", scale = {0.17, 0.17, 0.17}},
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horror = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/", scale = {0.17, 0.17, 0.17}},
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resource = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/", scale = {0.17, 0.17, 0.17}},
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doom = {image = "https://i.imgur.com/EoL7yaZ.png", scale = {0.17, 0.17, 0.17}},
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clue = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/", scale = {0.15, 0.15, 0.15}}
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}
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ID_URL_MAP = {
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['blue'] = {name = "Elder Sign", url = 'https://i.imgur.com/nEmqjmj.png'},
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['p1'] = {name = "+1", url = 'https://i.imgur.com/uIx8jbY.png'},
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['0'] = {name = "0", url = 'https://i.imgur.com/btEtVfd.png'},
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['m1'] = {name = "-1", url = 'https://i.imgur.com/w3XbrCC.png'},
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['m2'] = {name = "-2", url = 'https://i.imgur.com/bfTg2hb.png'},
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['m3'] = {name = "-3", url = 'https://i.imgur.com/yfs8gHq.png'},
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['m4'] = {name = "-4", url = 'https://i.imgur.com/qrgGQRD.png'},
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['m5'] = {name = "-5", url = 'https://i.imgur.com/3Ym1IeG.png'},
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['m6'] = {name = "-6", url = 'https://i.imgur.com/c9qdSzS.png'},
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['m7'] = {name = "-7", url = 'https://i.imgur.com/4WRD42n.png'},
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['m8'] = {name = "-8", url = 'https://i.imgur.com/9t3rPTQ.png'},
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['skull'] = {name = "Skull", url = 'https://i.imgur.com/stbBxtx.png'},
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['cultist'] = {name = "Cultist", url = 'https://i.imgur.com/VzhJJaH.png'},
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['tablet'] = {name = "Tablet", url = 'https://i.imgur.com/1plY463.png'},
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['elder'] = {name = "Elder Thing", url = 'https://i.imgur.com/ttnspKt.png'},
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['red'] = {name = "Auto-fail", url = 'https://i.imgur.com/lns4fhz.png'},
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['bless'] = {name = "Bless", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/'},
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['curse'] = {name = "Curse", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/'},
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['frost'] = {name = "Frost", url = 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/'}
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}
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---------------------------------------------------------
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-- data for chaos token stat tracker
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---------------------------------------------------------
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local tokenDrawingStats = {
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["Overall"] = {},
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["8b081b"] = {},
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["bd0ff4"] = {},
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["383d8b"] = {},
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["0840d5"] = {}
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}
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---------------------------------------------------------
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-- general code
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---------------------------------------------------------
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-- saving state of optionPanel to restore later
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function onSave()
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return JSON.encode({
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optionPanel = optionPanel,
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acknowledgedUpgradeVersions = acknowledgedUpgradeVersions
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})
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end
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function onLoad(savedData)
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if savedData then
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loadedData = JSON.decode(savedData)
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optionPanel = loadedData.optionPanel
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acknowledgedUpgradeVersions = loadedData.acknowledgedUpgradeVersions
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updateOptionPanelState()
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else
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print("Saved state could not be found!")
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end
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for _, guid in ipairs(NOT_INTERACTABLE) do
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.interactable = false end
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end
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resetChaosTokenStatTracker()
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getModVersion()
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math.randomseed(os.time())
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-- initialization of loadable objects library (delay to let Navigation Overlay build)
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Wait.time(function()
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WebRequest.get(SOURCE_REPO .. '/library.json', libraryDownloadCallback)
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end, 1)
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end
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-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
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-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
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-- chaos bag during search operations to avoid this.
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function onObjectSearchStart(object, playerColor)
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chaosbag = findChaosBag()
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if object == chaosbag then
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bagSearchers[playerColor] = true
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end
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end
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-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
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-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
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-- chaos bag during search operations to avoid this.
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function onObjectSearchEnd(object, playerColor)
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chaosbag = findChaosBag()
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if object == chaosbag then
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bagSearchers[playerColor] = nil
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end
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end
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-- Pass object enter container events to the PlayArea to clear vector lines from dragged cards.
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-- This requires the try method as cards won't exist any more after they enter a deck, so the lines
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-- can't be cleared.
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function tryObjectEnterContainer(container, object)
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playAreaApi.tryObjectEnterContainer(container, object)
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return true
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end
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-- TTS event for objects that enter zones
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-- used to detect the "token discard zones" beneath the hand zones
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function onObjectEnterZone(zone, enteringObj)
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if zone.getName() ~= "TokenDiscardZone" then return end
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if tokenChecker.isChaosToken(enteringObj) then return end
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if enteringObj.type == "Tile" and enteringObj.getMemo() and enteringObj.getLock() == false then
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local matcolor = playmatApi.getMatColorByPosition(enteringObj.getPosition())
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local trash = guidReferenceApi.getObjectByOwnerAndType(matcolor, "Trash")
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trash.putObject(enteringObj)
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end
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end
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---------------------------------------------------------
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-- chaos token drawing
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---------------------------------------------------------
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-- checks scripting zone for chaos bag (also called by a lot of objects!)
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function findChaosBag()
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local chaosbag_zone = getObjectFromGUID("83ef06")
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-- error handling: scripting zone not found
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if chaosbag_zone == nil then
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printToAll("Zone for chaos bag detection couldn't be found.", "Red")
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return
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end
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for _, item in ipairs(chaosbag_zone.getObjects()) do
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if item.getDescription() == "Chaos Bag" then
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return item
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end
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end
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-- error handling: chaos bag not found
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printToAll("Chaos bag couldn't be found.", "Red")
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end
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function returnChaosTokens()
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for _, token in pairs(chaosTokens) do
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if token ~= nil then chaosbag.putObject(token) end
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end
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chaosTokens = {}
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end
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-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
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-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
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-- contents of the bag should check this method before doing so.
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-- This method will broadcast a message to all players if the bag is being searched.
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---@return Boolean. True if the bag is manipulated, false if it should be blocked.
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function canTouchChaosTokens()
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for color, searching in pairs(bagSearchers) do
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if searching then
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broadcastToAll("Someone is searching the chaos bag, can't touch the tokens.", "Red")
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return false
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end
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end
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return true
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end
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-- called by playermats (by the "Draw chaos token" button)
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function drawChaosToken(params)
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if not canTouchChaosTokens() then return end
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local mat = params[1]
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local tokenOffset = params[2]
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local isRightClick = params[3]
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chaosbag = findChaosBag()
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-- return token(s) on other playmat first
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if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then
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returnChaosTokens()
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chaosTokensLastMat = nil
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return
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end
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chaosTokensLastMat = mat
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-- if we have left clicked and have no tokens OR if we have right clicked
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if isRightClick or #chaosTokens == 0 then
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if #chaosbag.getObjects() == 0 then return end
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chaosbag.shuffle()
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-- add the token to the list, compute new position based on list length
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tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
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local token = chaosbag.takeObject({
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index = 0,
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position = mat.positionToWorld(tokenOffset),
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rotation = mat.getRotation()
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})
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-- get data for token description
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local name = token.getName()
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local tokenData = mythosAreaApi.returnTokenData().tokenData or {}
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local specificData = tokenData[name] or {}
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token.setDescription(specificData.description or "")
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-- track the chaos token (for stat tracker and future returning)
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trackChaosToken(name, mat.getGUID())
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chaosTokens[#chaosTokens + 1] = token
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return
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else
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returnChaosTokens()
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end
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end
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---------------------------------------------------------
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-- token spawning
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---------------------------------------------------------
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-- DEPRECATED. Use TokenManager instead.
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-- Spawns a single token.
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---@param params Table. Array with arguments to the method. 1 = position, 2 = type, 3 = rotation
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function spawnToken(params)
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return tokenManager.spawnToken(params[1], params[2], params[3])
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end
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---------------------------------------------------------
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-- chaos token stat tracker
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---------------------------------------------------------
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function trackChaosToken(tokenName, matGUID)
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tokenDrawingStats["Overall"][tokenName] = (tokenDrawingStats["Overall"][tokenName] or 0) + 1
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tokenDrawingStats[matGUID][tokenName] = (tokenDrawingStats[matGUID][tokenName] or 0) + 1
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end
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-- Left-click: print stats, Right-click: reset stats
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function handleStatTrackerClick(_, _, isRightClick)
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if isRightClick then
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resetChaosTokenStatTracker()
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else
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local squidKing = "Nobody"
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local maxSquid = 0
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local foundAnyStats = false
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for key, personalStats in pairs(tokenDrawingStats) do
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local playerColor, playerName
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if key == "Overall" then
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playerColor = "White"
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playerName = "Overall"
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else
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-- get mat color
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local matColor = playmatApi.getMatColorByPosition(getObjectFromGUID(key).getPosition())
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playerColor = playmatApi.getPlayerColor(matColor)
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playerName = Player[playerColor].steam_name or playerColor
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local playerSquidCount = personalStats["Auto-fail"]
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if playerSquidCount > maxSquid then
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squidKing = playerName
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maxSquid = playerSquidCount
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end
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end
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-- get the total count of drawn tokens for the player
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local totalCount = 0
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for tokenName, value in pairs(personalStats) do
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totalCount = totalCount + value
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end
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-- only print the personal stats if any tokens were drawn
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if totalCount > 0 then
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foundAnyStats = true
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printToAll("------------------------------")
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printToAll(playerName .. " Stats", playerColor)
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for tokenName, value in pairs(personalStats) do
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if value ~= 0 then
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printToAll(tokenName .. ': ' .. tostring(value))
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end
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end
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printToAll('Total: ' .. tostring(totalCount))
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end
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end
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-- detect if any player drew tokens
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if foundAnyStats then
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printToAll("------------------------------")
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printToAll(squidKing .. " is an auto-fail magnet.", { 255, 0, 0 })
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else
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printToAll("No tokens have been drawn yet.", "Yellow")
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end
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end
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end
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-- resets the count for each token to 0
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function resetChaosTokenStatTracker()
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for key, _ in pairs(tokenDrawingStats) do
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tokenDrawingStats[key] = {}
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for _, token in pairs(ID_URL_MAP) do
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tokenDrawingStats[key][token.name] = 0
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end
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end
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end
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---------------------------------------------------------
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-- Difficulty selector script
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---------------------------------------------------------
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-- called for button creation on the difficulty selectors
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---@param object object Usually "self"
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---@param key string Name of the scenario
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function createSetupButtons(args)
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local data = getDataValue('modeData', args.key)
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if data ~= nil then
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local buttonParameters = {}
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buttonParameters.function_owner = args.object
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buttonParameters.position = { 0, 0.1, -0.15 }
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buttonParameters.scale = { 0.47, 1, 0.47 }
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buttonParameters.height = 200
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buttonParameters.width = 1150
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buttonParameters.color = { 0.87, 0.8, 0.7 }
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if data.easy ~= nil then
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buttonParameters.label = "Easy"
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buttonParameters.click_function = "easyClick"
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args.object.createButton(buttonParameters)
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buttonParameters.position[3] = buttonParameters.position[3] + 0.20
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end
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if data.normal ~= nil then
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buttonParameters.label = "Standard"
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buttonParameters.click_function = "normalClick"
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args.object.createButton(buttonParameters)
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buttonParameters.position[3] = buttonParameters.position[3] + 0.20
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end
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if data.hard ~= nil then
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buttonParameters.label = "Hard"
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buttonParameters.click_function = "hardClick"
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args.object.createButton(buttonParameters)
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buttonParameters.position[3] = buttonParameters.position[3] + 0.20
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end
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if data.expert ~= nil then
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buttonParameters.label = "Expert"
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buttonParameters.click_function = "expertClick"
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args.object.createButton(buttonParameters)
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buttonParameters.position[3] = buttonParameters.position[3] + 0.20
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end
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if data.standalone ~= nil then
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buttonParameters.label = "Standalone"
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buttonParameters.click_function = "standaloneClick"
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args.object.createButton(buttonParameters)
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end
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end
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end
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-- called for adding chaos tokens
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---@param object object Usually "self"
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---@param key string Name of the scenario
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---@param mode string difficulty (e.g. "hard" or "expert")
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function fillContainer(args)
|
|
local data = getDataValue('modeData', args.key)
|
|
if data == nil then return end
|
|
|
|
local value = data[args.mode]
|
|
if value == nil or value.token == nil then return end
|
|
|
|
local tokenList = {}
|
|
|
|
for _, tokenId in ipairs(value.token) do
|
|
table.insert(tokenList, tokenId)
|
|
end
|
|
|
|
if value.append ~= nil then
|
|
for _, tokenId in ipairs(value.append) do
|
|
table.insert(tokenList, tokenId)
|
|
end
|
|
end
|
|
|
|
-- randomly choose tokens for specific Carcosa scenarios in standalone
|
|
if value.random then
|
|
local n = #value.random
|
|
if n > 0 then
|
|
for _, tokenId in ipairs(value.random[math.random(1, n)]) do
|
|
table.insert(tokenList, tokenId)
|
|
end
|
|
end
|
|
end
|
|
|
|
setChaosBagState(tokenList)
|
|
|
|
if value.message then
|
|
broadcastToAll(value.message)
|
|
end
|
|
|
|
if value.warning then
|
|
broadcastToAll(value.warning, { 1, 0.5, 0.5 })
|
|
end
|
|
end
|
|
|
|
function getDataValue(storage, key)
|
|
local DATA_HELPER = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
|
local data = DATA_HELPER.getTable(storage)
|
|
if data ~= nil then
|
|
local value = data[key]
|
|
if value ~= nil then
|
|
local res = {}
|
|
for m, v in pairs(value) do
|
|
res[m] = v
|
|
if res[m].parent ~= nil then
|
|
local parentData = getDataValue(storage, res[m].parent)
|
|
if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then
|
|
res[m].token = parentData[m].token
|
|
end
|
|
res[m].parent = nil
|
|
end
|
|
end
|
|
return res
|
|
end
|
|
end
|
|
end
|
|
|
|
function createChaosTokenNameLookupTable()
|
|
local namesToIds = {}
|
|
for k, v in pairs(ID_URL_MAP) do
|
|
namesToIds[v.name] = k
|
|
end
|
|
return namesToIds
|
|
end
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
---@api chaosbag/ChaosBagApi
|
|
function getChaosBagState()
|
|
local tokens = {}
|
|
local invertedTable = createChaosTokenNameLookupTable()
|
|
local chaosbag = findChaosBag()
|
|
|
|
for _, v in ipairs(chaosbag.getObjects()) do
|
|
local id = invertedTable[v.name]
|
|
if id then
|
|
table.insert(tokens, id)
|
|
else
|
|
printToAll(v.name .. " token not recognized. Will not be recorded.", "Yellow")
|
|
end
|
|
end
|
|
|
|
return tokens
|
|
end
|
|
|
|
-- respawns the chaos bag with a new state of tokens
|
|
---@param tokenList Table List of chaos token ids
|
|
---@api chaosbag/ChaosBagApi
|
|
function setChaosBagState(tokenList)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local chaosbag = findChaosBag()
|
|
local chaosbagData = chaosbag.getData()
|
|
local reserveData = getObjectFromGUID("106418").getData()
|
|
local tokenCache = {}
|
|
local containedObjects = {}
|
|
|
|
-- create a temporary copy of the data for each chaos token
|
|
for _, objData in ipairs(reserveData.ContainedObjects) do
|
|
tokenCache[objData.Nickname] = objData
|
|
end
|
|
|
|
-- iterate over tokenlist and insert specified tokens into new table
|
|
for _, tokenId in ipairs(tokenList) do
|
|
local tokenName = ID_URL_MAP[tokenId].name
|
|
table.insert(containedObjects, tokenCache[tokenName])
|
|
end
|
|
|
|
-- overwrite chaos bag content and respawn it
|
|
chaosbagData.ContainedObjects = containedObjects
|
|
chaosbag.destruct()
|
|
spawnObjectData({ data = chaosbagData })
|
|
|
|
-- remove tokens that are still in play
|
|
for _, token in pairs(chaosTokens) do
|
|
if token ~= nil then token.destruct() end
|
|
end
|
|
chaosTokens = {}
|
|
chaosTokensLastMat = nil
|
|
|
|
-- reset bless / curse manager
|
|
blessCurseManagerApi.removeTakenTokensAndReset()
|
|
|
|
printToAll("Chaos bag set to chosen difficulty.", "Green")
|
|
end
|
|
|
|
-- spawns the specified chaos token and puts it into the chaos bag
|
|
---@param id String ID of the chaos token
|
|
function spawnChaosToken(id)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
id = id:lower()
|
|
local chaosbag = findChaosBag()
|
|
local url = ID_URL_MAP[id].url or ""
|
|
|
|
if url ~= "" then
|
|
return spawnObject({
|
|
type = 'Custom_Tile',
|
|
position = { 0.49, 3, 0 },
|
|
scale = { 0.81, 1.0, 0.81 },
|
|
rotation = { 0, 270, 0 },
|
|
callback_function = function(obj)
|
|
obj.setName(ID_URL_MAP[id].name)
|
|
chaosbag.putObject(obj)
|
|
tokenArrangerApi.layout()
|
|
end
|
|
}).setCustomObject({
|
|
type = 2,
|
|
image = url,
|
|
thickness = 0.1
|
|
})
|
|
end
|
|
end
|
|
|
|
-- removes the specified chaos token from the chaos bag
|
|
---@param id String ID of the chaos token
|
|
function removeChaosToken(id)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local tokens = {}
|
|
local chaosbag = findChaosBag()
|
|
local name = ID_URL_MAP[id].name
|
|
|
|
for _, v in ipairs(chaosbag.getObjects()) do
|
|
if v.name == name then table.insert(tokens, v.guid) end
|
|
end
|
|
|
|
-- error handling: no matching token found
|
|
if #tokens == 0 then
|
|
printToAll("No " .. name .. " tokens in the chaos bag.", "Yellow")
|
|
return
|
|
end
|
|
|
|
chaosbag.takeObject({
|
|
guid = tokens[1],
|
|
smooth = false,
|
|
callback_function = function(obj)
|
|
obj.destruct()
|
|
tokenArrangerApi.layout()
|
|
end
|
|
})
|
|
printToAll("Removing " .. name .. " token (in bag: " .. #tokens - 1 .. ")", "White")
|
|
end
|
|
|
|
-- empty the chaos bag
|
|
function emptyChaosBag()
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local chaosbag = findChaosBag()
|
|
for _, object in ipairs(chaosbag.getObjects()) do
|
|
chaosbag.takeObject({ callback_function = function(item) item.destruct() end })
|
|
end
|
|
end
|
|
|
|
-- returns all sealed tokens on cards to the chaos bag
|
|
function releaseAllSealedTokens(playerColor)
|
|
local chaosbag = findChaosBag()
|
|
for _, obj in ipairs(getObjectsWithTag("CardThatSeals")) do
|
|
obj.call("releaseAllTokens", playerColor)
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Content Importing and XML functions
|
|
---------------------------------------------------------
|
|
|
|
-- forwards the requested content type to the update function and sets highlight to clicked tab
|
|
---@param tabId String Id of the clicked tab
|
|
function onClick_tab(_, _, tabId)
|
|
for listId, listContent in pairs(tabIdTable) do
|
|
if listId == tabId then
|
|
UI.setClass(listId, 'downloadTab activeTab')
|
|
contentToShow = listContent
|
|
else
|
|
UI.setClass(listId, 'downloadTab')
|
|
end
|
|
end
|
|
currentListItem = 1
|
|
updateDownloadItemList()
|
|
end
|
|
|
|
-- click function for the items in the download window
|
|
-- updates backgroundcolor for row panel and fontcolor for list item
|
|
function onClick_select(_, _, identificationKey)
|
|
UI.setAttribute("panel" .. currentListItem, "color", "clear")
|
|
UI.setAttribute(contentToShow .. "_" .. currentListItem, "color", "white")
|
|
|
|
-- parses the identification key (contentToShow_currentListItem)
|
|
if identificationKey then
|
|
contentToShow = nil
|
|
currentListItem = nil
|
|
for str in string.gmatch(identificationKey, "([^_]+)") do
|
|
if not contentToShow then
|
|
-- grab the first part to know the content type
|
|
contentToShow = str
|
|
else
|
|
-- get the index
|
|
currentListItem = tonumber(str)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
UI.setAttribute("panel" .. currentListItem, "color", "grey")
|
|
UI.setAttribute(contentToShow .. "_" .. currentListItem, "color", "black")
|
|
updatePreviewWindow()
|
|
end
|
|
|
|
-- click function for the download button in the preview window
|
|
function onClick_download(player)
|
|
local params = library[contentToShow][currentListItem]
|
|
params.player = player
|
|
placeholder_download(params)
|
|
end
|
|
|
|
-- the download button on the placeholder objects calls this to directly initiate a download
|
|
---@param param Table contains url and guid of replacement object
|
|
function placeholder_download(params)
|
|
local url = SOURCE_REPO .. '/' .. params.url
|
|
requestObj = WebRequest.get(url, function (request) contentDownloadCallback(request, params) end)
|
|
startLuaCoroutine(Global, 'downloadCoroutine')
|
|
end
|
|
|
|
function downloadCoroutine()
|
|
-- show progress bar
|
|
UI.setAttribute('download_progress', 'active', true)
|
|
|
|
-- update progress bar
|
|
while requestObj do
|
|
UI.setAttribute('download_progress', 'percentage', requestObj.download_progress * 100)
|
|
coroutine.yield(0)
|
|
end
|
|
UI.setAttribute('download_progress', 'percentage', 100)
|
|
|
|
-- wait 30 frames
|
|
for i = 1, 30 do
|
|
coroutine.yield(0)
|
|
end
|
|
|
|
-- hide progress bar
|
|
UI.setAttribute('download_progress', 'active', false)
|
|
|
|
-- hide download window
|
|
if xmlVisibility.downloadWindow then
|
|
xmlVisibility.downloadWindow = false
|
|
UI.hide('downloadWindow')
|
|
end
|
|
return 1
|
|
end
|
|
|
|
-- spawns a bag that contains every object from the library
|
|
function onClick_downloadAll()
|
|
broadcastToAll("Download initiated - this will take a few minutes!")
|
|
|
|
-- hide download window
|
|
if xmlVisibility.downloadWindow then
|
|
xmlVisibility.downloadWindow = false
|
|
UI.hide('downloadWindow')
|
|
end
|
|
|
|
startLuaCoroutine(Global, "coroutineDownloadAll")
|
|
end
|
|
|
|
function coroutineDownloadAll()
|
|
local JSON = [[
|
|
{
|
|
"Name": "Bag",
|
|
"Transform": {
|
|
"posX": -39.5,
|
|
"posY": 2,
|
|
"posZ": -87,
|
|
"rotX": 0,
|
|
"rotY": 270,
|
|
"rotZ": 0,
|
|
"scaleX": 1.0,
|
|
"scaleY": 1.0,
|
|
"scaleZ": 1.0
|
|
},
|
|
"Nickname": "All Downloadable Content",
|
|
"Bag": {
|
|
"Order": 0
|
|
},
|
|
"ContainedObjects": [
|
|
]]
|
|
|
|
local contained = ""
|
|
local downloadedItems = 0
|
|
local skippedItems = 0
|
|
|
|
-- loop through the library to add content
|
|
for contentType, objectList in pairs(library) do
|
|
broadcastToAll("Downloading " .. contentType .. "...")
|
|
for _, params in ipairs(objectList) do
|
|
local request = WebRequest.get(SOURCE_REPO .. '/' .. params.url)
|
|
local start = os.time()
|
|
while true do
|
|
if request.is_done then
|
|
contained = contained .. request.text .. ","
|
|
downloadedItems = downloadedItems + 1
|
|
break
|
|
-- time-out if item can't be loaded in 5s
|
|
elseif request.is_error or (os.time() - start) > 5 then
|
|
skippedItems = skippedItems + 1
|
|
break
|
|
end
|
|
coroutine.yield(0)
|
|
end
|
|
end
|
|
end
|
|
|
|
JSON = JSON .. contained .. "]}"
|
|
spawnObjectJSON({json = JSON})
|
|
|
|
broadcastToAll(downloadedItems .. " objects downloaded.", "Green")
|
|
broadcastToAll(skippedItems .. " objects had a time-out / error.", "Orange")
|
|
return 1
|
|
end
|
|
|
|
-- spawns a placeholder box for the selected object
|
|
function onClick_spawnPlaceholder()
|
|
-- get object references
|
|
local item = library[contentToShow][currentListItem]
|
|
local dummy = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlaceholderBoxDummy")
|
|
|
|
-- error handling
|
|
if not item.boxsize or item.boxsize == "" or not item.boxart or item.boxart == "" then
|
|
print("Error loading object.")
|
|
return
|
|
end
|
|
|
|
-- get data for placeholder
|
|
local spawnPos = {-39.5, 2, -87}
|
|
|
|
local meshTable = {
|
|
big = "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
|
|
small = "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
|
|
wide = "http://pastebin.com/raw.php?i=uWAmuNZ2"
|
|
}
|
|
|
|
local scaleTable = {
|
|
big = {1.00, 0.14, 1.00},
|
|
small = {2.21, 0.46, 2.42},
|
|
wide = {2.00, 0.11, 1.69}
|
|
}
|
|
|
|
local placeholder = spawnObject({
|
|
type = "Custom_Model",
|
|
position = spawnPos,
|
|
rotation = {0, 270, 0},
|
|
scale = scaleTable[item.boxsize],
|
|
})
|
|
|
|
placeholder.setCustomObject({
|
|
mesh = meshTable[item.boxsize],
|
|
diffuse = item.boxart,
|
|
material = 3
|
|
})
|
|
|
|
placeholder.setColorTint({1, 1, 1, 71/255})
|
|
placeholder.setName(item.name)
|
|
placeholder.setDescription("by " .. (item.author or "Unknown"))
|
|
placeholder.setGMNotes(item.url)
|
|
placeholder.setLuaScript(dummy.getLuaScript())
|
|
Player.getPlayers()[1].pingTable(spawnPos)
|
|
|
|
-- hide download window
|
|
if xmlVisibility.downloadWindow then
|
|
xmlVisibility.downloadWindow = false
|
|
UI.hide('downloadWindow')
|
|
end
|
|
end
|
|
|
|
-- toggles the visibility of the respective UI
|
|
---@param player LuaPlayer Player that triggered this
|
|
---@param title String Name of the UI to toggle
|
|
function onClick_toggleUi(player, title)
|
|
if title == "Navigation Overlay" then
|
|
navigationOverlayApi.cycleVisibility(player.color)
|
|
return
|
|
-- hide the playareaGallery if visible
|
|
elseif title == "downloadWindow" and xmlVisibility.playareaGallery then
|
|
onClick_toggleUi(_, "playareaGallery")
|
|
-- hide the downloadWindow if visible
|
|
elseif title == "playareaGallery" and xmlVisibility.downloadWindow then
|
|
onClick_toggleUi(_, "downloadWindow")
|
|
end
|
|
|
|
if xmlVisibility[title] then
|
|
-- small delay to allow button click sounds to play
|
|
Wait.time(function() UI.hide(title) end, 0.1)
|
|
else
|
|
UI.show(title)
|
|
end
|
|
xmlVisibility[title] = not xmlVisibility[title]
|
|
end
|
|
|
|
-- forwards the call to the onClick function
|
|
function togglePlayareaGallery()
|
|
onClick_toggleUi(_, "playareaGallery")
|
|
end
|
|
|
|
-- updates the preview window
|
|
function updatePreviewWindow()
|
|
local item = library[contentToShow][currentListItem]
|
|
local tempImage = "http://cloud-3.steamusercontent.com/ugc/2115061845788345842/2CD6ABC551555CCF58F9D0DDB7620197BA398B06/"
|
|
|
|
-- set default image if not defined
|
|
if item.boxsize == nil or item.boxsize == "" or item.boxart == nil or item.boxart == "" then
|
|
item.boxsize = "big"
|
|
item.boxart = "http://cloud-3.steamusercontent.com/ugc/762723517667628371/18438B0A0045038A7099648AA3346DFCAA267C66/"
|
|
end
|
|
|
|
UI.setValue("previewTitle", item.name)
|
|
UI.setValue("previewAuthor", "by " .. (item.author or "- Author not found -"))
|
|
UI.setValue("previewDescription", item.description or "- Description not found -")
|
|
|
|
-- update mask according to size (hardcoded values to align image in mask)
|
|
local maskData = {}
|
|
if item.boxsize == "big" then
|
|
maskData = {
|
|
image = "box-cover-mask-big",
|
|
width = "870",
|
|
height = "435",
|
|
offsetXY = "154 60"
|
|
}
|
|
elseif item.boxsize == "small" then
|
|
maskData = {
|
|
image = "box-cover-mask-small",
|
|
width = "792",
|
|
height = "594",
|
|
offsetXY = "135 13"
|
|
}
|
|
elseif item.boxsize == "wide" then
|
|
maskData = {
|
|
image = "box-cover-mask-wide",
|
|
width = "756",
|
|
height = "630",
|
|
offsetXY = "-190 -70"
|
|
}
|
|
end
|
|
|
|
-- loading empty image as placeholder until real image is loaded
|
|
UI.setAttribute("previewArtImage", "image", tempImage)
|
|
|
|
-- insert the image itself
|
|
UI.setAttribute("previewArtImage", "image", item.boxart)
|
|
UI.setAttributes("previewArtMask", maskData)
|
|
end
|
|
|
|
-- formats the json response from the webrequest into a key-value lua table
|
|
-- strips the prefix from the community content items
|
|
function formatLibrary(json_response)
|
|
library = {}
|
|
library["campaigns"] = json_response.campaigns
|
|
library["scenarios"] = json_response.scenarios
|
|
library["extras"] = json_response.extras
|
|
library["fanmadeCampaigns"] = {}
|
|
library["fanmadeScenarios"] = {}
|
|
library["fanmadePlayerCards"] = {}
|
|
|
|
for _, item in ipairs(json_response.community) do
|
|
local identifier = nil
|
|
for str in string.gmatch(item.name, "([^:]+)") do
|
|
if not identifier then
|
|
-- grab the first part to know the content type
|
|
identifier = str
|
|
else
|
|
-- update the name without the content type
|
|
item.name = str
|
|
break
|
|
end
|
|
end
|
|
|
|
if identifier == "Fan Investigators" then
|
|
table.insert(library["fanmadePlayerCards"], item)
|
|
elseif identifier == "Fan Campaign" then
|
|
table.insert(library["fanmadeCampaigns"], item)
|
|
elseif identifier == "Fan Scenario" then
|
|
table.insert(library["fanmadeScenarios"], item)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- updates the window content to the requested content
|
|
function updateDownloadItemList()
|
|
if not library then return end
|
|
|
|
-- addition of list items according to library file
|
|
local globalXml = UI.getXmlTable()
|
|
local contentList = getXmlTableElementById(globalXml, 'contentList')
|
|
|
|
contentList.children = {}
|
|
for i, v in ipairs(library[contentToShow]) do
|
|
table.insert(contentList.children,
|
|
{
|
|
tag = "Panel",
|
|
attributes = { id = "panel" .. i },
|
|
children = {
|
|
tag = 'Text',
|
|
value = v.name,
|
|
attributes = {
|
|
id = contentToShow .. "_" .. i,
|
|
onClick = 'onClick_select',
|
|
alignment = 'MiddleLeft'
|
|
}
|
|
}
|
|
})
|
|
end
|
|
|
|
contentList.attributes.height = #contentList.children * 27
|
|
UI.setXmlTable(globalXml)
|
|
|
|
-- select the first item
|
|
Wait.time(onClick_select, 0.2)
|
|
end
|
|
|
|
-- called after the webrequest of downloading an item
|
|
-- deletes the placeholder and spawns the downloaded item
|
|
function contentDownloadCallback(request, params)
|
|
requestObj = nil
|
|
|
|
-- error handling
|
|
if request.is_error or request.response_code ~= 200 then
|
|
print('Error: ' .. request.error)
|
|
return
|
|
end
|
|
|
|
-- initiate content spawning
|
|
local spawnTable = { json = request.text }
|
|
if params.replace then
|
|
local replacedObject = getObjectFromGUID(params.replace)
|
|
if replacedObject then
|
|
spawnTable.position = replacedObject.getPosition()
|
|
spawnTable.rotation = replacedObject.getRotation()
|
|
spawnTable.scale = replacedObject.getScale()
|
|
destroyObject(replacedObject)
|
|
end
|
|
end
|
|
|
|
-- if position is undefined, get empty position
|
|
if not spawnTable.position then
|
|
spawnTable.rotation = { 0, 270, 0}
|
|
|
|
local pos = getValidSpawnPosition()
|
|
if pos then
|
|
spawnTable.position = pos
|
|
else
|
|
broadcastToAll("Please make space in the area below the tentacle stand in the upper middle of the table and try again.", "Red")
|
|
return
|
|
end
|
|
end
|
|
|
|
-- if spawned from menu, move the camera and/or ping the table
|
|
if params.name then
|
|
spawnTable["callback_function"] = function(obj)
|
|
Wait.time(function()
|
|
-- move camera
|
|
if params.player then
|
|
params.player.lookAt({
|
|
position = obj.getPosition(),
|
|
pitch = 65,
|
|
yaw = 90,
|
|
distance = 65
|
|
})
|
|
end
|
|
|
|
-- ping object
|
|
local pingPlayer = params.player or Player.getPlayers()[1]
|
|
pingPlayer.pingTable(obj.getPosition())
|
|
end, 0.1)
|
|
end
|
|
end
|
|
|
|
if pcall(function() spawnObjectJSON(spawnTable) end) then
|
|
print('Object loaded.')
|
|
else
|
|
print('Error loading object.')
|
|
end
|
|
end
|
|
|
|
-- gets the first empty position to spawn a custom content object safely
|
|
function getValidSpawnPosition()
|
|
local potentialSpawnPositionX = { 65, 50, 35 }
|
|
local potentialSpawnPositionY = 1.5
|
|
local potentialSpawnPositionZ = { 35, 21, 7, -7, -21, -35 }
|
|
|
|
for i, posX in ipairs(potentialSpawnPositionX) do
|
|
for j, posZ in ipairs(potentialSpawnPositionZ) do
|
|
local pos = {
|
|
x = posX,
|
|
y = potentialSpawnPositionY,
|
|
z = posZ,
|
|
}
|
|
if checkPositionForContentSpawn(pos) then
|
|
return pos
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- checks whether something is in the specified position
|
|
-- returns true if empty
|
|
function checkPositionForContentSpawn(checkPos)
|
|
local search = Physics.cast({
|
|
direction = { 0, 1, 0 },
|
|
max_distance = 0.1,
|
|
type = 3,
|
|
size = { 0.1, 0.1, 0.1 },
|
|
origin = checkPos
|
|
})
|
|
-- first hit is the table surface, additional hits means something is there
|
|
return #search == 1
|
|
end
|
|
|
|
-- downloading of the library file
|
|
function libraryDownloadCallback(request)
|
|
if request.is_error or request.response_code ~= 200 then
|
|
print('error: ' .. request.error)
|
|
return
|
|
end
|
|
|
|
local json_response = nil
|
|
if pcall(function () json_response = JSON.decode(request.text) end) then
|
|
formatLibrary(json_response)
|
|
updateDownloadItemList()
|
|
else
|
|
print('error parsing downloaded library')
|
|
end
|
|
end
|
|
|
|
-- loops through an XML table and returns the specified object
|
|
---@param ui Table XmlTable (get this via getXmlTable)
|
|
---@param id String Id of the object to return
|
|
function getXmlTableElementById(ui, id)
|
|
for _, obj in ipairs(ui) do
|
|
if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end
|
|
if obj.children then
|
|
local result = getXmlTableElementById(obj.children, id)
|
|
if result then return result end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Option Panel related functionality
|
|
---------------------------------------------------------
|
|
|
|
-- called by toggling an option
|
|
function onClick_toggleOption(_, id)
|
|
local state = self.UI.getAttribute(id, "isOn")
|
|
|
|
-- flip state (and handle stupid "False" value)
|
|
if state == "False" then
|
|
state = true
|
|
else
|
|
state = false
|
|
end
|
|
|
|
self.UI.setAttribute(id, "isOn", state)
|
|
applyOptionPanelChange(id, state)
|
|
end
|
|
|
|
-- called by the language selection dropdown
|
|
function languageSelected(_, selectedIndex, id)
|
|
optionPanel[id] = LANGUAGES[tonumber(selectedIndex) + 1].code
|
|
end
|
|
|
|
-- returns the ID (position in the table) for a provided language code
|
|
function returnLanguageId(code)
|
|
for index, tbl in ipairs(LANGUAGES) do
|
|
if tbl.code == code then
|
|
return index
|
|
end
|
|
end
|
|
end
|
|
|
|
-- called by the resource counter selection dropdown
|
|
function resourceCounterSelected(_, selectedIndex, id)
|
|
optionPanel[id] = RESOURCE_OPTIONS[tonumber(selectedIndex) + 1]
|
|
end
|
|
|
|
-- returns the ID for the provided option name
|
|
function returnResourceCounterId(name)
|
|
for index, optionName in ipairs(RESOURCE_OPTIONS) do
|
|
if optionName == name then
|
|
return index
|
|
end
|
|
end
|
|
end
|
|
|
|
-- sets the option panel to the correct state (corresponding to 'optionPanel')
|
|
function updateOptionPanelState()
|
|
for id, optionValue in pairs(optionPanel) do
|
|
if id == "cardLanguage" and type(optionValue) == "string" then
|
|
local dropdownId = returnLanguageId(optionValue) - 1
|
|
UI.setAttribute(id, "value", dropdownId)
|
|
elseif id == "useResourceCounters" and type(optionValue) == "string" then
|
|
local dropdownId = returnResourceCounterId(optionValue) - 1
|
|
UI.setAttribute(id, "value", dropdownId)
|
|
elseif (type(optionValue) == "boolean" and optionValue)
|
|
or (type(optionValue) == "string" and optionValue)
|
|
or (type(optionValue) == "table" and #optionValue ~= 0) then
|
|
UI.setAttribute(id, "isOn", true)
|
|
else
|
|
UI.setAttribute(id, "isOn", "False")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- handles the applying of option selections and calls the respective functions based
|
|
---@param id String ID of the option that was selected or deselected
|
|
---@param state Boolean State of the option (true = enabled)
|
|
function applyOptionPanelChange(id, state)
|
|
-- option: Snap tags
|
|
if id == "useSnapTags" then
|
|
playmatApi.setLimitSnapsByType(state, "All")
|
|
optionPanel[id] = state
|
|
|
|
-- option: Draw 1 button
|
|
elseif id == "showDrawButton" then
|
|
playmatApi.showDrawButton(state, "All")
|
|
optionPanel[id] = state
|
|
|
|
-- option: Clickable clue counters
|
|
elseif id == "useClueClickers" then
|
|
playmatApi.clickableClues(state, "All")
|
|
optionPanel[id] = state
|
|
|
|
-- update master clue counter
|
|
local counter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "MasterClueCounter")
|
|
counter.setVar("useClickableCounters", state)
|
|
|
|
-- option: Play area snap tags
|
|
elseif id == "playAreaSnapTags" then
|
|
playAreaApi.setLimitSnapsByType(state)
|
|
optionPanel[id] = state
|
|
|
|
-- option: Show Title on placing scenarios
|
|
elseif id == "showTitleSplash" then
|
|
optionPanel[id] = state
|
|
|
|
-- option: Show clean up helper
|
|
elseif id == "showCleanUpHelper" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Clean Up Helper", {-66, 1.6, 46})
|
|
|
|
-- option: Show hand helper for each player
|
|
elseif id == "showHandHelper" then
|
|
for i, color in ipairs(MAT_COLORS) do
|
|
local pos = playmatApi.transformLocalPosition({0.05, 0, -1.182}, color)
|
|
local rot = playmatApi.returnRotation(color)
|
|
optionPanel[id][i] = spawnOrRemoveHelper(state, "Hand Helper", pos, rot)
|
|
end
|
|
|
|
-- option: Show search assistant for each player
|
|
elseif id == "showSearchAssistant" then
|
|
for i, color in ipairs(MAT_COLORS) do
|
|
local pos = playmatApi.transformLocalPosition({-0.3, 0, -1.182}, color)
|
|
local rot = playmatApi.returnRotation(color)
|
|
optionPanel[id][i] = spawnOrRemoveHelper(state, "Search Assistant", pos, rot)
|
|
end
|
|
|
|
-- option: Show attachment helper
|
|
elseif id == "showAttachmentHelper" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Attachment Helper", {-62, 1.4, 0})
|
|
|
|
-- option: Show CYOA campaign guides
|
|
elseif id == "showCYOA" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "CYOA Campaign Guides", {39, 1.3, -20})
|
|
|
|
-- option: Show displacement tool
|
|
elseif id == "showDisplacementTool" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Displacement Tool", {-57, 1.6, 46})
|
|
end
|
|
end
|
|
|
|
-- handler for spawn / remove functions of helper objects
|
|
---@param state Boolean Contains the state of the option: true = spawn it, false = remove it
|
|
---@param name String Name of the helper object
|
|
---@param position Vector Position of the object (where it will spawn)
|
|
---@param rotation Vector Rotation of the object for spawning (default: {0, 270, 0})
|
|
---@return. GUID of the spawnedObj (or nil if object was removed)
|
|
function spawnOrRemoveHelper(state, name, position, rotation)
|
|
if (type(state) == "table" and #state == 0) then
|
|
return removeHelperObject(name)
|
|
elseif state then
|
|
Player.getPlayers()[1].pingTable(position)
|
|
return spawnHelperObject(name, position, rotation).getGUID()
|
|
else
|
|
return removeHelperObject(name)
|
|
end
|
|
end
|
|
|
|
-- copies the specified tool (by name) from the option panel source bag
|
|
---@param name String Name of the object that should be copied
|
|
---@param position Table Desired position of the object
|
|
---@param rotation Table Desired rotation of the object (defaults to object's rotation)
|
|
function spawnHelperObject(name, position, rotation)
|
|
local sourceBag = guidReferenceApi.getObjectByOwnerAndType("Mythos","OptionPanelSource")
|
|
|
|
-- error handling for missing sourceBag
|
|
if not sourceBag then
|
|
broadcastToAll("Option panel source bag could not be found!", "Red")
|
|
return
|
|
end
|
|
|
|
local spawnTable = { position = position }
|
|
|
|
-- only overrride rotation if there is one provided (object's rotation used instead)
|
|
if rotation then
|
|
spawnTable.rotation = rotation
|
|
end
|
|
|
|
for _, obj in ipairs(sourceBag.getData().ContainedObjects) do
|
|
if obj["Nickname"] == name then
|
|
spawnTable.data = obj
|
|
spawnTable.callback_function = function(spawnedObj)
|
|
Wait.time(function() spawnedObj.setLock(true) end, 2)
|
|
end
|
|
return spawnObjectData(spawnTable)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- removes the specified tool (by name)
|
|
---@param name String Object that should be removed
|
|
function removeHelperObject(name)
|
|
-- links objects name to the respective option name (to grab the GUID for removal)
|
|
local referenceTable = {
|
|
["Clean Up Helper"] = "showCleanUpHelper",
|
|
["Hand Helper"] = "showHandHelper",
|
|
["Search Assistant"] = "showSearchAssistant",
|
|
["Displacement Tool"] = "showDisplacementTool",
|
|
["Attachment Helper"] = "showAttachmentHelper",
|
|
["CYOA Campaign Guides"] = "showCYOA"
|
|
}
|
|
|
|
local data = optionPanel[referenceTable[name]]
|
|
|
|
-- if there is a GUID stored, remove that object
|
|
if type(data) == "string" then
|
|
local obj = getObjectFromGUID(data)
|
|
if obj then obj.destruct() end
|
|
|
|
-- if it is a table (e.g. for the "Hand Helper", remove all of them)
|
|
elseif type(data) == "table" then
|
|
for _, guid in pairs(data) do
|
|
local obj = getObjectFromGUID(guid)
|
|
if obj then obj.destruct() end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- loads saved options
|
|
function loadSettings(newOptions)
|
|
optionPanel = newOptions
|
|
updateOptionPanelState()
|
|
for id, state in pairs(optionPanel) do
|
|
applyOptionPanelChange(id, state)
|
|
end
|
|
end
|
|
|
|
-- loads the default options
|
|
function onClick_defaultSettings()
|
|
for id, _ in pairs(optionPanel) do
|
|
local state = false
|
|
-- override for settings that are enabled by default
|
|
if id == "useSnapTags" or id == "showTitleSplash" then
|
|
state = true
|
|
end
|
|
applyOptionPanelChange(id, state)
|
|
end
|
|
|
|
-- clean reset of variables
|
|
optionPanel = {
|
|
cardLanguage = "en",
|
|
playAreaSnapTags = true,
|
|
showAttachmentHelper = false,
|
|
showCleanUpHelper = false,
|
|
showCYOA = false,
|
|
showDisplacementTool = false,
|
|
showDrawButton = false,
|
|
showHandHelper = {},
|
|
showSearchAssistant = {},
|
|
showTitleSplash = true,
|
|
useClueClickers = false,
|
|
useResourceCounters = "disabled",
|
|
useSnapTags = true
|
|
}
|
|
|
|
-- update UI
|
|
updateOptionPanelState()
|
|
end
|
|
|
|
-- splash scenario title on setup
|
|
function titleSplash(scenarioName)
|
|
if optionPanel['showTitleSplash'] then
|
|
-- if there's any ongoing title being displayed, hide it and cancel the waiting function
|
|
if hideTitleSplashWaitFunctionId then
|
|
Wait.stop(hideTitleSplashWaitFunctionId)
|
|
hideTitleSplashWaitFunctionId = nil
|
|
UI.setAttribute('title_splash', 'active', false)
|
|
end
|
|
|
|
-- display scenario name and set a 4 seconds (2 seconds animation and 2 seconds on screen)
|
|
-- wait timer to hide the scenario name
|
|
UI.setValue('title_splash_text', scenarioName)
|
|
UI.show('title_splash')
|
|
hideTitleSplashWaitFunctionId = Wait.time(function()
|
|
UI.hide('title_splash')
|
|
hideTitleSplashWaitFunctionId = nil
|
|
end, 4)
|
|
|
|
soundCubeApi.playSoundByName("Deep Bell")
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Update notification related functionality
|
|
---------------------------------------------------------
|
|
|
|
-- grabs the latest mod version and release notes from GitHub (called onLoad())
|
|
function getModVersion()
|
|
WebRequest.get(SOURCE_REPO .. '/modversion.json', compareVersion)
|
|
end
|
|
|
|
-- compares the modversion with GitHub and possibly shows the update notification
|
|
function compareVersion(request)
|
|
if request.is_error then
|
|
log(request.error)
|
|
return
|
|
end
|
|
|
|
-- global variable to make it accessible for other functions
|
|
modMeta = JSON.decode(request.text)
|
|
|
|
-- stop here if on latest or newer version
|
|
if convertVersionToNumber(MOD_VERSION) >= convertVersionToNumber(modMeta["latestVersion"]) then return end
|
|
|
|
-- stop here if "don't show again" was clicked for this version before
|
|
if acknowledgedUpgradeVersions[modMeta["latestVersion"]] then return end
|
|
|
|
updateNotificationLoading()
|
|
|
|
-- delay to avoid lagging during onLoad()
|
|
Wait.time(function() UI.show("FinnIcon") end, 1)
|
|
end
|
|
|
|
-- converts a version number to a string
|
|
---@param version String Version number, separated by dots (e.g. 3.3.1)
|
|
function convertVersionToNumber(version)
|
|
local major, minor, patch = string.match(version, "(%d+)%.(%d+)%.(%d+)")
|
|
return major * 100 + minor * 10 + patch
|
|
end
|
|
|
|
-- updates the XML update notification based on the mod metadata
|
|
function updateNotificationLoading()
|
|
-- grab data
|
|
local highlights = modMeta["releaseHighlights"]
|
|
|
|
-- concatenate the release highlights
|
|
local highlightText = "• " .. highlights[1]
|
|
for i, entry in pairs(highlights) do
|
|
if i ~= 1 then
|
|
highlightText = highlightText .. "\n• " .. entry
|
|
end
|
|
end
|
|
|
|
-- update the XML UI
|
|
UI.setValue("notificationHeader", "New version available: " .. modMeta["latestVersion"])
|
|
UI.setValue("releaseHighlightText", highlightText)
|
|
UI.setAttribute("highlightRow", "preferredHeight", 20*#highlights)
|
|
UI.setAttribute("updateNotification", "height", 20*#highlights + 125)
|
|
end
|
|
|
|
-- close / don't show again buttons on the update notification
|
|
function onClick_notification(_, parameter)
|
|
if parameter == "dontShowAgain" then
|
|
-- this variable tracks if "don't show again" was pressed for a version
|
|
acknowledgedUpgradeVersions[modMeta["latestVersion"]] = true
|
|
end
|
|
UI.hide("FinnIcon")
|
|
UI.hide("updateNotification")
|
|
xmlVisibility["updateNotification"] = false
|
|
end
|
|
end)
|
|
__bundle_register("core/NavigationOverlayApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local NavigationOverlayApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getNOHandler()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "NavigationOverlayHandler")
|
|
end
|
|
|
|
-- Copies the visibility for the Navigation overlay
|
|
---@param startColor String Color of the player to copy from
|
|
---@param targetColor String Color of the targeted player
|
|
NavigationOverlayApi.copyVisibility = function(startColor, targetColor)
|
|
getNOHandler().call("copyVisibility", {
|
|
startColor = startColor,
|
|
targetColor = targetColor
|
|
})
|
|
end
|
|
|
|
-- Changes the Navigation Overlay view ("Full View" --> "Play Areas" --> "Closed" etc.)
|
|
---@param playerColor String Color of the player to update the visibility for
|
|
NavigationOverlayApi.cycleVisibility = function(playerColor)
|
|
getNOHandler().call("cycleVisibility", playerColor)
|
|
end
|
|
|
|
return NavigationOverlayApi
|
|
end
|
|
end)
|
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayAreaApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getPlayArea()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
|
|
end
|
|
|
|
local function getInvestigatorCounter()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
|
|
end
|
|
|
|
-- Returns the current value of the investigator counter from the playmat
|
|
---@return Integer. Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getInvestigatorCounter().getVar("val")
|
|
end
|
|
|
|
-- Updates the current value of the investigator counter from the playmat
|
|
---@param count Number of investigators to set on the counter
|
|
PlayAreaApi.setInvestigatorCount = function(count)
|
|
getInvestigatorCounter().call("updateVal", count)
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
|
|
---@param playerColor Color Color of the player requesting the shift for messages
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
return getPlayArea().call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
return getPlayArea().call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
return getPlayArea().call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
return getPlayArea().call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
-- Reset the play area's tracking of which cards have had tokens spawned.
|
|
PlayAreaApi.resetSpawnedCards = function()
|
|
return getPlayArea().call("resetSpawnedCards")
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed.
|
|
---@param scenarioName Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getPlayArea().call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playmat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getPlayArea().call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
|
|
end
|
|
|
|
-- counts the VP on locations in the play area
|
|
PlayAreaApi.countVP = function()
|
|
return getPlayArea().call("countVP")
|
|
end
|
|
|
|
-- highlights all locations in the play area without metadata
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightMissingData = function(state)
|
|
return getPlayArea().call("highlightMissingData", state)
|
|
end
|
|
|
|
-- highlights all locations in the play area with VP
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightCountedVP = function(state)
|
|
return getPlayArea().call("countVP", state)
|
|
end
|
|
|
|
-- Checks if an object is in the play area (returns true or false)
|
|
PlayAreaApi.isInPlayArea = function(object)
|
|
return getPlayArea().call("isInPlayArea", object)
|
|
end
|
|
|
|
PlayAreaApi.getSurface = function()
|
|
return getPlayArea().getCustomObject().image
|
|
end
|
|
|
|
PlayAreaApi.updateSurface = function(url)
|
|
return getPlayArea().call("updateSurface", url)
|
|
end
|
|
|
|
-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
|
|
-- data to the local token manager instance.
|
|
---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
|
|
PlayAreaApi.updateLocations = function(args)
|
|
getPlayArea().call("updateLocations", args)
|
|
end
|
|
|
|
PlayAreaApi.getCustomDataHelper = function()
|
|
return getPlayArea().getVar("customDataHelper")
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local OptionPanelApi = {}
|
|
|
|
-- loads saved options
|
|
---@param options Table New options table
|
|
OptionPanelApi.loadSettings = function(options)
|
|
return Global.call("loadSettings", options)
|
|
end
|
|
|
|
-- returns option panel table
|
|
OptionPanelApi.getOptions = function()
|
|
return Global.getTable("optionPanel")
|
|
end
|
|
|
|
return OptionPanelApi
|
|
end
|
|
end)
|
|
__bundle_register("accessories/TokenArrangerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local TokenArrangerApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
-- local function to call the token arranger, if it is on the table
|
|
---@param functionName String Name of the function to cal
|
|
---@param argument Variant Parameter to pass
|
|
local function callIfExistent(functionName, argument)
|
|
local tokenArranger = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenArranger")
|
|
if tokenArranger ~= nil then
|
|
tokenArranger.call(functionName, argument)
|
|
end
|
|
end
|
|
|
|
-- updates the token modifiers with the provided data
|
|
---@param tokenData Table Contains the chaos token metadata
|
|
TokenArrangerApi.onTokenDataChanged = function(fullData)
|
|
callIfExistent("onTokenDataChanged", fullData)
|
|
end
|
|
|
|
-- deletes already laid out tokens
|
|
TokenArrangerApi.deleteCopiedTokens = function()
|
|
callIfExistent("deleteCopiedTokens")
|
|
end
|
|
|
|
-- updates the laid out tokens
|
|
TokenArrangerApi.layout = function()
|
|
Wait.time(function() callIfExistent("layout") end, 0.1)
|
|
end
|
|
|
|
return TokenArrangerApi
|
|
end
|
|
end)
|
|
__bundle_register("core/MythosAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local MythosAreaApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getMythosArea()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "MythosArea")
|
|
end
|
|
|
|
-- returns the chaos token metadata (if provided through scenario reference card)
|
|
MythosAreaApi.returnTokenData = function()
|
|
return getMythosArea().call("returnTokenData")
|
|
end
|
|
|
|
-- returns an object reference to the encounter deck
|
|
MythosAreaApi.getEncounterDeck = function()
|
|
return getMythosArea().call("getEncounterDeck")
|
|
end
|
|
|
|
-- draw an encounter card to the requested position/rotation
|
|
MythosAreaApi.drawEncounterCard = function(pos, rotY, alwaysFaceUp)
|
|
getMythosArea().call("drawEncounterCard", {
|
|
pos = pos,
|
|
rotY = rotY,
|
|
alwaysFaceUp = alwaysFaceUp
|
|
})
|
|
end
|
|
|
|
return MythosAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("core/SoundCubeApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SoundCubeApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
-- this table links the name of a trigger effect to its index
|
|
local soundIndices = {
|
|
["Vacuum"] = 0,
|
|
["Deep Bell"] = 1,
|
|
["Dark Souls"] = 2
|
|
}
|
|
|
|
local function playTriggerEffect(index)
|
|
local SoundCube = guidReferenceApi.getObjectByOwnerAndType("Mythos", "SoundCube")
|
|
SoundCube.AssetBundle.playTriggerEffect(index)
|
|
end
|
|
|
|
-- plays the by name requested sound
|
|
---@param soundName String Name of the sound to play
|
|
SoundCubeApi.playSoundByName = function(soundName)
|
|
playTriggerEffect(soundIndices[soundName])
|
|
end
|
|
|
|
return SoundCubeApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenChecker", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local CHAOS_TOKEN_NAMES = {
|
|
["Elder Sign"] = true,
|
|
["+1"] = true,
|
|
["0"] = true,
|
|
["-1"] = true,
|
|
["-2"] = true,
|
|
["-3"] = true,
|
|
["-4"] = true,
|
|
["-5"] = true,
|
|
["-6"] = true,
|
|
["-7"] = true,
|
|
["-8"] = true,
|
|
["Skull"] = true,
|
|
["Cultist"] = true,
|
|
["Tablet"] = true,
|
|
["Elder Thing"] = true,
|
|
["Auto-fail"] = true,
|
|
["Bless"] = true,
|
|
["Curse"] = true,
|
|
["Frost"] = true
|
|
}
|
|
|
|
local TokenChecker = {}
|
|
|
|
-- returns true if the passed object is a chaos token (by name)
|
|
TokenChecker.isChaosToken = function(obj)
|
|
if CHAOS_TOKEN_NAMES[obj.getName()] then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
return TokenChecker
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local TokenSpawnTracker = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getSpawnTracker()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSpawnTracker")
|
|
end
|
|
|
|
TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
|
|
return getSpawnTracker().call("hasSpawnedTokens", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.markTokensSpawned = function(cardGuid)
|
|
return getSpawnTracker().call("markTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
|
|
return getSpawnTracker().call("resetTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllAssetAndEvents = function()
|
|
return getSpawnTracker().call("resetAllAssetAndEvents")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllLocations = function()
|
|
return getSpawnTracker().call("resetAllLocations")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAll = function()
|
|
return getSpawnTracker().call("resetAll")
|
|
end
|
|
|
|
return TokenSpawnTracker
|
|
end
|
|
end)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("core/Global")
|
|
end)
|
|
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local BlessCurseManagerApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getManager()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
|
|
end
|
|
|
|
-- removes all taken tokens and resets the counts
|
|
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
|
local BlessCurseManager = getManager()
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
|
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
BlessCurseManagerApi.sealedToken = function(type, guid)
|
|
getManager().call("sealedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
BlessCurseManagerApi.releasedToken = function(type, guid)
|
|
getManager().call("releasedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- broadcasts the current status for bless/curse tokens
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
|
getManager().call("broadcastStatus", playerColor)
|
|
end
|
|
|
|
-- removes all bless / curse tokens from the chaos bag and play
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.removeAll = function(playerColor)
|
|
getManager().call("doRemove", playerColor)
|
|
end
|
|
|
|
-- adds Wendy's menu to the hovered card (allows sealing of tokens)
|
|
---@param color String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
|
|
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
|
end
|
|
|
|
return BlessCurseManagerApi
|
|
end
|
|
end)
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local GUIDReferenceApi = {}
|
|
|
|
local function getGuidHandler()
|
|
return getObjectFromGUID("123456")
|
|
end
|
|
|
|
-- returns all matching objects as a table with references
|
|
---@param owner String Parent object for this search
|
|
---@param type String Type of object to search for
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
end
|
|
|
|
-- returns all matching objects as a table with references
|
|
---@param type String Type of object to search for
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
end
|
|
|
|
-- returns all matching objects as a table with references
|
|
---@param owner String Parent object for this search
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
|
end
|
|
|
|
return GUIDReferenceApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenManager", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local optionPanelApi = require("core/OptionPanelApi")
|
|
local playAreaApi = require("core/PlayAreaApi")
|
|
local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
|
|
|
|
local PLAYER_CARD_TOKEN_OFFSETS = {
|
|
[1] = {
|
|
Vector(0, 3, -0.2)
|
|
},
|
|
[2] = {
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[3] = {
|
|
Vector(0, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[4] = {
|
|
Vector(0.4, 3, -0.9),
|
|
Vector(-0.4, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[5] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[6] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2)
|
|
},
|
|
[7] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0, 3, 0.5)
|
|
},
|
|
[8] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(-0.35, 3, 0.5),
|
|
Vector(0.35, 3, 0.5)
|
|
},
|
|
[9] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5)
|
|
},
|
|
[10] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(0, 3, 1.2)
|
|
},
|
|
[11] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(-0.35, 3, 1.2),
|
|
Vector(0.35, 3, 1.2)
|
|
},
|
|
[12] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(0.7, 3, 1.2),
|
|
Vector(0, 3, 1.2),
|
|
Vector(-0.7, 3, 1.2)
|
|
}
|
|
}
|
|
|
|
-- stateIDs for the multi-stated resource tokens
|
|
local stateTable = {
|
|
["resource"] = 1,
|
|
["ammo"] = 2,
|
|
["bounty"] = 3,
|
|
["charge"] = 4,
|
|
["evidence"] = 5,
|
|
["secret"] = 6,
|
|
["supply"] = 7
|
|
}
|
|
|
|
-- Table of data extracted from the token source bag, keyed by the Memo on each token which
|
|
-- should match the token type keys ("resource", "clue", etc)
|
|
local tokenTemplates
|
|
|
|
local playerCardData
|
|
local locationData
|
|
|
|
local TokenManager = { }
|
|
local internal = { }
|
|
|
|
-- Spawns tokens for the card. This function is built to just throw a card at it and let it do
|
|
-- the work once a card has hit an area where it might spawn tokens. It will check to see if
|
|
-- the card has already spawned, find appropriate data from either the uses metadata or the Data
|
|
-- Helper, and spawn the tokens.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens
|
|
--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
|
|
TokenManager.spawnForCard = function(card, extraUses)
|
|
if tokenSpawnTrackerApi.hasSpawnedTokens(card.getGUID()) then
|
|
return
|
|
end
|
|
local metadata = JSON.decode(card.getGMNotes())
|
|
if metadata ~= nil then
|
|
internal.spawnTokensFromUses(card, extraUses)
|
|
else
|
|
internal.spawnTokensFromDataHelper(card)
|
|
end
|
|
end
|
|
|
|
-- Spawns a set of tokens on the given card.
|
|
---@param card Object Card to spawn tokens on
|
|
---@param tokenType String Type of token to spawn, valid values are "damage", "horror",
|
|
-- "resource", "doom", or "clue"
|
|
---@param tokenCount Number How many tokens to spawn. For damage or horror this value will be set to the
|
|
-- spawned state object rather than spawning multiple tokens
|
|
---@param shiftDown Number An offset for the z-value of this group of tokens
|
|
---@param subType Number Subtype of token to spawn. This will only differ from the tokenName for resource tokens
|
|
TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown, subType)
|
|
local optionPanel = optionPanelApi.getOptions()
|
|
|
|
if tokenType == "damage" or tokenType == "horror" then
|
|
TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)
|
|
elseif tokenType == "resource" and optionPanel["useResourceCounters"] == "enabled" then
|
|
TokenManager.spawnResourceCounterToken(card, tokenCount)
|
|
elseif tokenType == "resource" and optionPanel["useResourceCounters"] == "custom" and tokenCount == 0 then
|
|
TokenManager.spawnResourceCounterToken(card, tokenCount)
|
|
else
|
|
TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown, subType)
|
|
end
|
|
end
|
|
|
|
-- Spawns a single counter token and sets the value to tokenValue. Used for damage and horror
|
|
-- tokens.
|
|
---@param card Object Card to spawn tokens on
|
|
---@param tokenType String type of token to spawn, valid values are "damage" and "horror". Other
|
|
-- types should use spawnMultipleTokens()
|
|
---@param tokenValue Number Value to set the damage/horror to
|
|
TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)
|
|
if tokenValue < 1 or tokenValue > 50 then return end
|
|
|
|
local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))
|
|
local rot = card.getRotation()
|
|
TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)
|
|
end
|
|
|
|
TokenManager.spawnResourceCounterToken = function(card, tokenCount)
|
|
local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))
|
|
local rot = card.getRotation()
|
|
TokenManager.spawnToken(pos, "resourceCounter", rot, function(spawned)
|
|
spawned.call("updateVal", tokenCount)
|
|
end)
|
|
end
|
|
|
|
-- Spawns a number of tokens.
|
|
---@param tokenType String type of token to spawn, valid values are resource", "doom", or "clue".
|
|
-- Other types should use spawnCounterToken()
|
|
---@param tokenCount Number How many tokens to spawn
|
|
---@param shiftDown Number An offset for the z-value of this group of tokens
|
|
---@param subType Number Subtype of token to spawn. This will only differ from the tokenName for resource tokens
|
|
TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown, subType)
|
|
-- not checking the max at this point since clue offsets are calculated dynamically
|
|
if tokenCount < 1 then return end
|
|
|
|
local offsets = {}
|
|
if tokenType == "clue" then
|
|
offsets = internal.buildClueOffsets(card, tokenCount)
|
|
else
|
|
-- only up to 12 offset tables defined
|
|
if tokenCount > 12 then return end
|
|
for i = 1, tokenCount do
|
|
offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])
|
|
-- Fix the y-position for the spawn, since positionToWorld considers rotation which can
|
|
-- have bad results for face up/down differences
|
|
offsets[i].y = card.getPosition().y + 0.15
|
|
end
|
|
end
|
|
|
|
if shiftDown ~= nil then
|
|
-- Copy the offsets to make sure we don't change the static values
|
|
local baseOffsets = offsets
|
|
offsets = { }
|
|
|
|
-- get a vector for the shifting (downwards local to the card)
|
|
local shiftDownVector = Vector(0, 0, shiftDown):rotateOver("y", card.getRotation().y)
|
|
for i, baseOffset in ipairs(baseOffsets) do
|
|
offsets[i] = baseOffset + shiftDownVector
|
|
end
|
|
end
|
|
|
|
if offsets == nil then
|
|
error("couldn't find offsets for " .. tokenCount .. ' tokens')
|
|
return
|
|
end
|
|
|
|
-- handling for not provided subtype (for example when spawning from custom data helpers)
|
|
if subType == nil then
|
|
subType = ""
|
|
end
|
|
|
|
-- this is used to load the correct state for additional resource tokens (e.g. "Ammo")
|
|
local callback = nil
|
|
local stateID = stateTable[string.lower(subType)]
|
|
if tokenType == "resource" and stateID ~= nil and stateID ~= 1 then
|
|
callback = function(spawned) spawned.setState(stateID) end
|
|
end
|
|
|
|
for i = 1, tokenCount do
|
|
TokenManager.spawnToken(offsets[i], tokenType, card.getRotation(), callback)
|
|
end
|
|
end
|
|
|
|
-- Spawns a single token at the given global position by copying it from the template bag.
|
|
---@param position Global position to spawn the token
|
|
---@param tokenType String type of token to spawn, valid values are "damage", "horror",
|
|
-- "resource", "doom", or "clue"
|
|
---@param rotation Vector Rotation to be used for the new token. Only the y-value will be used,
|
|
-- x and z will use the default rotation from the source bag
|
|
---@param callback function A callback function triggered after the new token is spawned
|
|
TokenManager.spawnToken = function(position, tokenType, rotation, callback)
|
|
internal.initTokenTemplates()
|
|
local loadTokenType = tokenType
|
|
if tokenType == "clue" or tokenType == "doom" then
|
|
loadTokenType = "clueDoom"
|
|
end
|
|
if tokenTemplates[loadTokenType] == nil then
|
|
error("Unknown token type '" .. tokenType .. "'")
|
|
return
|
|
end
|
|
local tokenTemplate = tokenTemplates[loadTokenType]
|
|
|
|
-- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag
|
|
local rot = Vector(tokenTemplate.Transform.rotX,
|
|
270,
|
|
tokenTemplate.Transform.rotZ)
|
|
if rotation ~= nil then
|
|
rot.y = rotation.y
|
|
end
|
|
if tokenType == "doom" then
|
|
rot.z = 180
|
|
end
|
|
|
|
tokenTemplate.Nickname = ""
|
|
return spawnObjectData({
|
|
data = tokenTemplate,
|
|
position = position,
|
|
rotation = rot,
|
|
callback_function = callback
|
|
})
|
|
end
|
|
|
|
-- Checks a card for metadata to maybe replenish it
|
|
---@param card Object Card object to be replenished
|
|
---@param uses Table The already decoded metadata.uses (to avoid decoding again)
|
|
---@param mat Object The playmat the card is placed on (for rotation and casting)
|
|
TokenManager.maybeReplenishCard = function(card, uses, mat)
|
|
-- TODO: support for cards with multiple uses AND replenish (as of yet, no official card needs that)
|
|
if uses[1].count and uses[1].replenish then
|
|
internal.replenishTokens(card, uses, mat)
|
|
end
|
|
end
|
|
|
|
-- Delegate function to the token spawn tracker. Exists to avoid circular dependencies in some
|
|
-- callers.
|
|
---@param card Object Card object to reset the tokens for
|
|
TokenManager.resetTokensSpawned = function(card)
|
|
tokenSpawnTrackerApi.resetTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Pushes new player card data into the local copy of the Data Helper player data.
|
|
---@param dataTable Table Key/Value pairs following the DataHelper style
|
|
TokenManager.addPlayerCardData = function(dataTable)
|
|
internal.initDataHelperData()
|
|
for k, v in pairs(dataTable) do
|
|
playerCardData[k] = v
|
|
end
|
|
end
|
|
|
|
-- Pushes new location data into the local copy of the Data Helper location data.
|
|
---@param dataTable Table Key/Value pairs following the DataHelper style
|
|
TokenManager.addLocationData = function(dataTable)
|
|
internal.initDataHelperData()
|
|
for k, v in pairs(dataTable) do
|
|
locationData[k] = v
|
|
end
|
|
end
|
|
|
|
-- Checks to see if the given card has location data in the DataHelper
|
|
---@param card Object Card to check for data
|
|
---@return Boolean True if this card has data in the helper, false otherwise
|
|
TokenManager.hasLocationData = function(card)
|
|
internal.initDataHelperData()
|
|
return internal.getLocationData(card) ~= nil
|
|
end
|
|
|
|
internal.initTokenTemplates = function()
|
|
if tokenTemplates ~= nil then
|
|
return
|
|
end
|
|
tokenTemplates = {}
|
|
local tokenSource = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSource")
|
|
for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do
|
|
local tokenName = tokenTemplate.Memo
|
|
tokenTemplates[tokenName] = tokenTemplate
|
|
end
|
|
end
|
|
|
|
-- Copies the data from the DataHelper. Will only happen once.
|
|
internal.initDataHelperData = function()
|
|
if playerCardData ~= nil then
|
|
return
|
|
end
|
|
local dataHelper = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
|
playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')
|
|
locationData = dataHelper.getTable('LOCATIONS_DATA')
|
|
end
|
|
|
|
-- Spawn tokens for a card based on the uses metadata. This will consider the face up/down state
|
|
-- of the card for both locations and standard cards.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens
|
|
--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
|
|
internal.spawnTokensFromUses = function(card, extraUses)
|
|
local uses = internal.getUses(card)
|
|
if uses == nil then return end
|
|
|
|
-- go through tokens to spawn
|
|
local tokenCount
|
|
for i, useInfo in ipairs(uses) do
|
|
tokenCount = (useInfo.count or 0) + (useInfo.countPerInvestigator or 0) * playAreaApi.getInvestigatorCount()
|
|
if extraUses ~= nil and extraUses[useInfo.type] ~= nil then
|
|
tokenCount = tokenCount + extraUses[useInfo.type]
|
|
end
|
|
-- Shift each spawned group after the first down so they don't pile on each other
|
|
TokenManager.spawnTokenGroup(card, useInfo.token, tokenCount, (i - 1) * 0.8, useInfo.type)
|
|
end
|
|
|
|
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Spawn tokens for a card based on the data helper data. This will consider the face up/down state
|
|
-- of the card for both locations and standard cards.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
internal.spawnTokensFromDataHelper = function(card)
|
|
internal.initDataHelperData()
|
|
local playerData = internal.getPlayerCardData(card)
|
|
if playerData ~= nil then
|
|
internal.spawnPlayerCardTokensFromDataHelper(card, playerData)
|
|
end
|
|
local locationData = internal.getLocationData(card)
|
|
if locationData ~= nil then
|
|
internal.spawnLocationTokensFromDataHelper(card, locationData)
|
|
end
|
|
end
|
|
|
|
-- Spawn tokens for a player card using data retrieved from the Data Helper.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param playerData Table Player card data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)
|
|
local token = playerData.tokenType
|
|
local tokenCount = playerData.tokenCount
|
|
TokenManager.spawnTokenGroup(card, token, tokenCount)
|
|
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Spawn tokens for a location using data retrieved from the Data Helper.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param playerData Table Location data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnLocationTokensFromDataHelper = function(card, locationData)
|
|
local clueCount = internal.getClueCountFromData(card, locationData)
|
|
if clueCount > 0 then
|
|
TokenManager.spawnTokenGroup(card, "clue", clueCount)
|
|
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
|
end
|
|
end
|
|
|
|
internal.getPlayerCardData = function(card)
|
|
return playerCardData[card.getName() .. ':' .. card.getDescription()]
|
|
or playerCardData[card.getName()]
|
|
end
|
|
|
|
internal.getLocationData = function(card)
|
|
return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]
|
|
end
|
|
|
|
internal.getClueCountFromData = function(card, locationData)
|
|
-- Return the number of clues to spawn on this location
|
|
if locationData == nil then
|
|
error('attempted to get clue for unexpected object: ' .. card.getName())
|
|
return 0
|
|
end
|
|
|
|
if ((card.is_face_down and locationData.clueSide == 'back')
|
|
or (not card.is_face_down and locationData.clueSide == 'front')) then
|
|
if locationData.type == 'fixed' then
|
|
return locationData.value
|
|
elseif locationData.type == 'perPlayer' then
|
|
return locationData.value * playAreaApi.getInvestigatorCount()
|
|
end
|
|
error('unexpected location type: ' .. locationData.type)
|
|
end
|
|
return 0
|
|
end
|
|
|
|
-- Gets the right uses structure for this card, based on metadata and face up/down state
|
|
---@param card Object Card to pull the uses from
|
|
internal.getUses = function(card)
|
|
local metadata = JSON.decode(card.getGMNotes()) or { }
|
|
if metadata.type == "Location" then
|
|
if card.is_face_down and metadata.locationBack ~= nil then
|
|
return metadata.locationBack.uses
|
|
elseif not card.is_face_down and metadata.locationFront ~= nil then
|
|
return metadata.locationFront.uses
|
|
end
|
|
elseif not card.is_face_down then
|
|
return metadata.uses
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-- Dynamically create positions for clues on a card.
|
|
---@param card Object Card the clues will be placed on
|
|
---@param count Integer How many clues?
|
|
---@return Table Array of global positions to spawn the clues at
|
|
internal.buildClueOffsets = function(card, count)
|
|
local pos = card.getPosition()
|
|
local cluePositions = { }
|
|
for i = 1, count do
|
|
local row = math.floor(1 + (i - 1) / 4)
|
|
local column = (i - 1) % 4
|
|
table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))
|
|
end
|
|
return cluePositions
|
|
end
|
|
|
|
---@param card Object Card object to be replenished
|
|
---@param uses Table The already decoded metadata.uses (to avoid decoding again)
|
|
---@param mat Object The playmat the card is placed on (for rotation and casting)
|
|
internal.replenishTokens = function(card, uses, mat)
|
|
local cardPos = card.getPosition()
|
|
|
|
-- don't continue for cards on the deck (Norman) or in the discard pile
|
|
if mat.positionToLocal(cardPos).x < -1 then return end
|
|
|
|
-- get current amount of resource tokens on the card
|
|
local search = internal.searchOnCard(cardPos, card.getRotation())
|
|
local clickableResourceCounter = nil
|
|
local foundTokens = 0
|
|
|
|
for _, obj in ipairs(search) do
|
|
local obj = obj.hit_object
|
|
local memo = obj.getMemo()
|
|
|
|
if (stateTable[memo] or 0) > 0 then
|
|
foundTokens = foundTokens + math.abs(obj.getQuantity())
|
|
obj.destruct()
|
|
elseif memo == "resourceCounter" then
|
|
foundTokens = obj.getVar("val")
|
|
clickableResourceCounter = obj
|
|
break
|
|
end
|
|
end
|
|
|
|
-- this is the theoretical new amount of uses (to be checked below)
|
|
local newCount = foundTokens + uses[1].replenish
|
|
|
|
-- if there are already more uses than the replenish amount, keep them
|
|
if foundTokens > uses[1].count then
|
|
newCount = foundTokens
|
|
-- only replenish up until the replenish amount
|
|
elseif newCount > uses[1].count then
|
|
newCount = uses[1].count
|
|
end
|
|
|
|
-- update the clickable counter or spawn a group of tokens
|
|
if clickableResourceCounter then
|
|
clickableResourceCounter.call("updateVal", newCount)
|
|
else
|
|
TokenManager.spawnTokenGroup(card, uses[1].token, newCount, _, uses[1].type)
|
|
end
|
|
end
|
|
|
|
-- searches on a card (standard size) and returns the result
|
|
---@param position Table Position of the card
|
|
---@param rotation Table Rotation of the card
|
|
internal.searchOnCard = function(position, rotation)
|
|
return Physics.cast({
|
|
origin = position,
|
|
direction = {0, 1, 0},
|
|
orientation = rotation,
|
|
type = 3,
|
|
size = { 2.5, 0.5, 3.5 },
|
|
max_distance = 1,
|
|
debug = false
|
|
})
|
|
end
|
|
|
|
return TokenManager
|
|
end
|
|
end)
|
|
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlaymatApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@return array Table Single-element if only single playmat is requested
|
|
local function getMatForColor(matColor)
|
|
if matColor == "All" then
|
|
return guidReferenceApi.getObjectsByType("Playermat")
|
|
else
|
|
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the closest playmat
|
|
---@param startPos Table Starting position to get the closest mat from
|
|
PlaymatApi.getMatColorByPosition = function(startPos)
|
|
local result, smallestDistance
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
|
|
if smallestDistance == nil or distance < smallestDistance then
|
|
smallestDistance = distance
|
|
result = matColor
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- Returns the color of the player's hand that is seated next to the playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getPlayerColor = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("playerColor")
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the playmat that owns the playercolor's hand
|
|
---@param handColor String Color of the playmat
|
|
PlaymatApi.getMatColor = function(handColor)
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local playerColor = mat.getVar("playerColor")
|
|
if playerColor == handColor then
|
|
return matColor
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.isDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("isDES")
|
|
end
|
|
end
|
|
|
|
-- Performs a search of the deck area of the requested playmat and returns the result as table
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDeckAreaObjects = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getDeckAreaObjects")
|
|
end
|
|
end
|
|
|
|
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.flipTopCardFromDeck = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("flipTopCardFromDeck")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the discard pile of the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDiscardPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDiscardPosition")
|
|
end
|
|
end
|
|
|
|
-- Transforms a local position into a global position
|
|
---@param localPos Table Local position to be transformed
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.transformLocalPosition = function(localPos, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.positionToWorld(localPos)
|
|
end
|
|
end
|
|
|
|
-- Returns the rotation of the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnRotation = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getRotation()
|
|
end
|
|
end
|
|
|
|
-- Triggers the Upkeep for the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param playerColor String Color of the calling player (for messages)
|
|
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doUpkeepFromHotkey", playerColor)
|
|
end
|
|
end
|
|
|
|
-- Handles discarding for the requested playmat for the provided list of objects
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param objList Table List of objects to discard
|
|
PlaymatApi.discardListOfObjects = function(matColor, objList)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("discardListOfObjects", objList)
|
|
end
|
|
end
|
|
|
|
-- Returns the active investigator id
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnInvestigatorId = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorId")
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
|
|
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
|
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
|
-- be reset to snap all cards.
|
|
---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's draw 1 button to visible
|
|
---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("showDrawButton", isDrawButtonVisible)
|
|
end
|
|
end
|
|
|
|
-- Shows or hides the clickable clue counter for the requested playmat
|
|
---@param showCounter Boolean Whether the clickable counter should be present or not
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.clickableClues = function(showCounter, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("clickableClues", showCounter)
|
|
end
|
|
end
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.removeClues = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("removeClues")
|
|
end
|
|
end
|
|
|
|
-- Reports the clue count for the requested playmat
|
|
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
|
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
|
|
local count = 0
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
count = count + mat.call("getClueCount", useClickableCounters)
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- updates the specified owned counter
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param type String Counter to target
|
|
---@param newValue Number Value to set the counter to
|
|
---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
|
|
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
|
end
|
|
end
|
|
|
|
-- returns the resource counter amount
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param type String Counter to target
|
|
PlaymatApi.getCounterValue = function(matColor, type)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getCounterValue", type)
|
|
end
|
|
end
|
|
|
|
-- resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- finds all objects on the playmat and associated set aside zone and returns a table
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param filter Function Optional filter function (return true for desired objects)
|
|
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playmats
|
|
PlaymatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlaymatApi
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |