ah_sce_unpacked/unpacked/Custom_Token b7b45b.ttslua

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function onSave()
saved_data = JSON.encode({tid=tableImageData, cd=checkData})
--saved_data = ""
return saved_data
end
function onload(saved_data)
--Loads the tracking for if the game has started yet
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
tableImageData = loaded_data.tid
checkData = loaded_data.cd
else
tableImageData = {}
checkData = {move=false, scale=false}
end
--Disables interactable status of objects with GUID in list
for _, guid in ipairs(ref_noninteractable) do
local obj = getObjectFromGUID(guid)
if obj then obj.interactable = false end
end
obj_surface = getObjectFromGUID("721ba2")
controlActive = false
createOpenCloseButton()
end
--Activation/deactivation of control panel
--Activated by clicking on
function click_toggleControl(_, color)
if permissionCheck(color) then
if not controlActive then
--Activate control panel
controlActive = true
self.clearButtons()
createOpenCloseButton()
createSurfaceInput()
createSurfaceButtons()
else
--Deactivate control panel
controlActive = false
self.clearButtons()
self.clearInputs()
createOpenCloseButton()
end
end
end
--Table surface control
--Changes table surface
function click_applySurface(_, color)
if permissionCheck(color) then
updateSurface()
broadcastToAll("New Playmat Image Applied", {0.2,0.9,0.2})
end
end
--Updates surface from the values in the input field
function updateSurface()
local customInfo = obj_surface.getCustomObject()
customInfo.image = self.getInputs()[1].value
obj_surface.setCustomObject(customInfo)
obj_surface = obj_surface.reload()
end
--Information gathering
--Checks if a color is promoted or host
function permissionCheck(color)
if Player[color].host==true or Player[color].promoted==true then
return true
else
return false
end
end
--Locates a string saved within memory file
function findInImageDataIndex(...)
for _, str in ipairs({...}) do
for i, v in ipairs(tableImageData) do
if v.url == str or v.name == str then
return i
end
end
end
return nil
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end
--Locates a button with a helper function
function findButton(obj, func)
if func==nil then error("No func supplied to findButton") end
for _, v in ipairs(obj.getButtons()) do
if func(v) then
return v
end
end
return nil
end
--Creation of buttons/inputs
function createOpenCloseButton()
local tooltip = "Open Playmat Panel"
if controlActive then
tooltip = "Close Playmat Panel"
end
self.createButton({
click_function="click_toggleControl", function_owner=self,
position={0,0,0}, rotation={-45,0,0}, height=1500, width=1500,
color={1,1,1,0}, tooltip=tooltip
})
end
function createSurfaceInput()
local currentURL = obj_surface.getCustomObject().diffuse
local nickname = ""
if findInImageDataIndex(currentURL) ~= nil then
nickname = tableImageData[findInImageDataIndex(currentURL)].name
end
self.createInput({
label="URL", input_function="none", function_owner=self,
alignment=3, position={0,0.15,3}, height=224, width=4000,
font_size=200, tooltip="Enter URL for playmat image",
value=currentURL
})
end
function createSurfaceButtons()
--Label
self.createButton({
label="Playmat Image Swapper", click_function="none",
position={0,0.15,2.2}, height=0, width=0, font_size=300, font_color={1,1,1}
})
--Functional
self.createButton({
label="Apply Image\nTo Playmat", click_function="click_applySurface",
function_owner=self, tooltip="Apply URL as playmat image",
position={0,0.15,4}, height=440, width=1400, font_size=200,
})
end
--Data tables
ref_noninteractable = {
"afc863","c8edca","393bf7","12c65e","f938a2","9f95fd","35b95f",
"5af8f2","4ee1f2","bd69bd"
}
ref_playerColor = {
"White", "Brown", "Red", "Orange", "Yellow",
"Green", "Teal", "Blue", "Purple", "Pink", "Black"
}
--Dummy function, absorbs unwanted triggers
function none() end