342 lines
25 KiB
YAML
342 lines
25 KiB
YAML
Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomImage:
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CustomTile:
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Stackable: false
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Stretch: true
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Thickness: 0.1
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Type: 0
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ImageScalar: 1.0
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ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/959719855118672935/146C19B01EA067D56DF32B9F9B23D0C15C69C323/
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ImageURL: http://cloud-3.steamusercontent.com/ugc/952965089460805886/ED3351E07CA39E86E0ACFA75E23BF8B946DA2EF6/
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WidthScale: 0.0
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Description: ''
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DragSelectable: true
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GMNotes: ''
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GUID: 3f6ab6
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
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LuaScript: !include 'Custom_Tile Dunwich Legacy Campaign Log 3f6ab6.ttslua'
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LuaScriptState: '{"checkbox":[],"counter":[{"hideBG":true,"pos":[-0.7,0.1,-0.45],"size":400,"value":"0"},{"hideBG":true,"pos":[-0.52,0.1,-0.45],"size":400,"value":"0"},{"hideBG":true,"pos":[-0.517,0.1,-0.55],"size":300,"value":"0"},{"hideBG":true,"pos":[-0.274,0.1,-0.445],"size":400,"value":"0"},{"hideBG":true,"pos":[-0.074,0.1,-0.445],"size":400,"value":"0"},{"hideBG":true,"pos":[-0.061,0.1,-0.54],"size":300,"value":"0"},{"hideBG":true,"pos":[0.153,0.1,-0.44],"size":400,"value":"0"},{"hideBG":true,"pos":[0.379,0.1,-0.44],"size":400,"value":"0"},{"hideBG":true,"pos":[0.38,0.1,-0.54],"size":300,"value":"0"},{"hideBG":true,"pos":[0.614,0.1,-0.44],"size":400,"value":"0"},{"hideBG":true,"pos":[0.82,0.1,-0.44],"size":400,"value":"0"},{"hideBG":true,"pos":[0.827,0.1,-0.54],"size":300,"value":"0"}],"textbox":[{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.637,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.637,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.637,0.1,-0.25],"rows":7,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.2,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.2,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.2,0.1,-0.25],"rows":7,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.241,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.237,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.24,0.1,-0.25],"rows":7,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.671,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.671,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.671,0.1,-0.25],"rows":7,"value":"","width":2000},{"alignment":2,"font_size":200,"label":"Click
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to type","pos":[-0.45,0.1,0.55],"rows":18,"value":"","width":3500},{"alignment":2,"font_size":200,"label":"Click
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to type","pos":[0.384,0.1,0.228],"rows":8,"value":"","width":3500},{"alignment":2,"font_size":200,"label":"Click
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to type","pos":[0.384,0.1,0.69],"rows":8,"value":"","width":3500}]}'
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MeasureMovement: false
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Name: Custom_Tile
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Nickname: Dunwich Legacy Campaign Log
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Snap: true
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States:
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'2':
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Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomImage:
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CustomTile:
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Stackable: false
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Stretch: true
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Thickness: 0.1
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Type: 0
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ImageScalar: 1.0
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ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/959719855118672935/146C19B01EA067D56DF32B9F9B23D0C15C69C323/
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ImageURL: http://cloud-3.steamusercontent.com/ugc/952965089460806270/411287859209F7707FA87FCFA301C9E855141305/
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WidthScale: 0.0
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Description: ''
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DragSelectable: true
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GMNotes: ''
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GUID: 72c448
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
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LuaScript: "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set\
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\ up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change\
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\ the character sheet image\r\n -Right click on the character sheet, click\
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\ Custom\r\n -Replace the image URL with one for your character sheet\r\n\
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\ -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table\
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\ setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script\
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\ to fit your character sheet\r\n -Below you will see some general options,\
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\ and then the big data table\r\n -The data table is what determines how\
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\ many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\
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\n -Textboxes\r\n -By default, there are 3 of each. You can add more\
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\ or remove entries\r\n -If you intend to add/remove, be sure only to add/remove\
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\ ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n\
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\ pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\
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\n state = false\r\n },\r\n -Deleting the whole\
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\ thing would remove that specific item on the sheet\r\n -Copy and pasting\
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\ it after another entry would create another\r\n -Each entry type has unique\
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\ data points (pos, size, state, etc)\r\n -Do not try to add in your\
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\ own data points or remove them individually\r\n -There is a summary\
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\ of what each point does at the top of its category\r\n\r\nStep 3) Save and\
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\ check script changes\r\n -Hit Save & Apply in the script window to save\
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\ your code\r\n -You can edit your code as needed and Save+Apply as often\
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\ as needed\r\n -When you are finished, make disableSave = false below then\
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\ Save+apply\r\n -This enables saving, so your sheet will remember whats\
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\ on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have\
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\ included a tool to get positions for buttons in {x,y,z} form\r\n Place\
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\ it where you want the center of your element to be\r\n Then copy the table\
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\ from the notes (lower right of screen)\r\n You can highlight it and\
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\ CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you\
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\ want to manually tweek the values:\r\n {0,0,0} is the center of the\
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\ character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1}\
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\ is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\
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\n If it was 0, it would be down inside the model of the sheet\r\n\
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\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false\
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\ when you have finished\r\ndisableSave = false\r\n--Remember to set this to\
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\ false once you are done making changes\r\n--Then, after you save & apply it,\
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\ save your game too\r\n\r\n--Color information for button text (r,g,b, values\
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\ of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\
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\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\
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\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\
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\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n \
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\ --[[\r\n pos = the position (pasted from the helper tool)\r\n\
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\ size = height/width/font_size for checkbox\r\n state = default\
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\ starting value for checkbox (true=checked, false=not)\r\n ]]\r\n \
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\ --1 checkbox\r\n {\r\n pos = {-0.847,0.1,-0.649},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --2 checkbox\r\n {\r\n pos = {-0.514,0.1,-0.733},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --3 checkbox\r\n {\r\n pos = {-0.512,0.1,-0.612},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --4 checkbox\r\n {\r\n pos = {0.175,0.1,-0.708},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --5 checkbox\r\n {\r\n pos = {0.174,0.1,-0.574},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --6 checkbox\r\n {\r\n pos = {-0.035,0.1,-0.408},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --7 checkbox\r\n {\r\n pos = {-0.818,0.1,-0.373},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --8 checkbox\r\n {\r\n pos = {-0.361,0.1,-0.235},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --9 checkbox\r\n {\r\n pos = {0.323,0.1,-0.091},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --10 checkbox\r\n {\r\n pos = {-0.099,0.1,0.027},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --11 checkbox\r\n {\r\n pos = {-0.778,0.1,0.126},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --12 checkbox\r\n {\r\n pos = {-0.256,0.1,0.296},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --13 checkbox\r\n {\r\n pos = {0.179,0.1,0.461},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --14 checkbox\r\n {\r\n pos = {0.289,0.1,0.726},\r\
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\n size = 250,\r\n state = false\r\n },\r\n \
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\ --End of checkboxes\r\n },\r\n --Add counters that have a + and\
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\ - button\r\n counter = {\r\n --[[\r\n pos = the position\
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\ (pasted from the helper tool)\r\n size = height/width/font_size for\
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\ counter\r\n value = default starting value for counter\r\n \
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\ hideBG = if background of counter is hidden (true=hidden, false=not)\r\n \
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\ ]]\r\n --Slot one counter 1\r\n\r\n --End of counters\r\
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\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\
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\n pos = the position (pasted from the helper tool)\r\n \
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\ rows = how many lines of text you want for this box\r\n width\
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\ = how wide the text box is\r\n font_size = size of text. This and\
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\ \"rows\" effect overall height\r\n label = what is shown when there\
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\ is no text. \"\" = nothing\r\n value = text entered into box. \"\
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\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\
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\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\
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\n ]]\r\n\r\n --Campaign Notes\r\n {\r\n pos\
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\ = {-0.4,0.1,0.652},\r\n rows =6,\r\n width\
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\ = 3500,\r\n font_size = 200,\r\n label = \"\
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Click to type\",\r\n value = \"\",\r\n alignment =\
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\ 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n\
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--Lua beyond this point, I recommend doing something more fun with your life\r\
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\n\r\n\r\n\r\n--Save function\r\nlocal alreadySaving = false -- Copy this too!\r\
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\nfunction updateSave()\r\n\r\n function string.replaceText(text, old, new)\r\
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\n local b,e = text:find(old,1,true)\r\n if b==nil then\r\n \
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\ return text\r\n else\r\n return text:sub(1,b-1) .. new .. text:sub(e+1)\r\
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\n end\r\n end\r\n\r\n function wait(time)\r\n local start =\
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\ os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\
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\n end\r\n\r\n function deepcopy(orig)\r\n local orig_type = type(orig)\r\
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\n local copy\r\n if orig_type == 'table' then\r\n copy =\
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\ {}\r\n for orig_key, orig_value in next, orig, nil do\r\n \
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\ copy[deepcopy(orig_key)] = deepcopy(orig_value)\r\n end\r\n\
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\ setmetatable(copy, deepcopy(getmetatable(orig)))\r\n else --\
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\ number, string, boolean, etc\r\n copy = orig\r\n end\r\n \
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\ return copy\r\n end\r\n\r\n function startSaving()\r\n while\
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\ alreadySaving do\r\n wait(0.01)\r\n end\r\n alreadySaving =\
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\ true\r\n local ref_buttonData = deepcopy(ref_buttonData)\r\n local input_values\
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\ = {}\r\n local checkbox_values = {}\r\n local counter_values = {}\r\n\
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\r\n local GUID = self.getGUID()\r\n local counter = 1\r\n for _, val\
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\ in ipairs(ref_buttonData.textbox) do\r\n if val.value != nil then\r\
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\n input_values[counter] = val.value\r\n val.value = \"u\"\
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..GUID..\":iv:\"..counter..\"u\"\r\n counter = counter + 1\r\n \
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\ end\r\n if val.label != nil then\r\n input_values[counter]\
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\ = val.label\r\n val.label = \"u\"..GUID..\":iv:\"..counter..\"u\"\
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\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local\
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\ counter = 1\r\n for _, val in ipairs(ref_buttonData.checkbox) do\r\n \
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\ if val.value != nil then\r\n checkbox_values[counter] = val.value\r\
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\n val.value = \"u\"..GUID..\":bv:\"..counter..\"u\"\r\n counter\
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\ = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n \
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\ for _, val in ipairs(ref_buttonData.counter) do\r\n if val.value\
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\ != nil then\r\n counter_values[counter] = val.value\r\n \
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\ val.value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter\
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\ + 1\r\n if val.counters != nil then\r\n for _, val2 in\
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\ ipairs(val.counters) do\r\n if val2.value != nil then\r\n \
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\ counter_values[counter] = val2.value\r\n val2.value\
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\ = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter\
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\ + 1\r\n end\r\n if val2.change_value != nil then\r\
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\n counter_values[counter] = val2.change_value\r\n \
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\ val2.change_value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n \
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\ counter = counter + 1\r\n end\r\n end\r\n\
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\ end\r\n\r\n end\r\n end\r\n\r\n saved_data = JSON.encode(ref_buttonData)\r\
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\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.textbox)\
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\ do\r\n if val.value != nil then\r\n saved_data = saved_data:replaceText(\"\
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u\"..GUID..\":iv:\"..counter..\"u\", string.gsub(input_values[counter], \"[\\\
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\\\\\"']\", \"\\\\%1\"))\r\n val.value = input_values[counter]\r\n\
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\ counter = counter + 1\r\n end\r\n if val.label != nil\
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\ then\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":iv:\"\
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..counter..\"u\", string.gsub(input_values[counter], \"[\\\\\\\"']\", \"\\\\\
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%1\"))\r\n val.label = input_values[counter]\r\n counter =\
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\ counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n \
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\ for _, val in ipairs(ref_buttonData.checkbox) do\r\n if val.value !=\
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\ nil then\r\n val.value = checkbox_values[counter]\r\n saved_data\
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\ = saved_data:replaceText(\"u\"..GUID..\":bv:\"..counter..\"u\", string.gsub(checkbox_values[counter],\
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\ \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n \
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\ end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.counter)\
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\ do\r\n if val.value != nil then\r\n val.value = counter_values[counter]\r\
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\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"\
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u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n\
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\ counter = counter + 1\r\n\r\n if val.counters != nil then\r\
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\n for _, val2 in ipairs(val.counters) do\r\n if val2.value\
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\ != nil then\r\n val2.value = counter_values[counter]\r\n \
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\ saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"\
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u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n\
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\ counter = counter + 1\r\n end\r\n \
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\ if val2.change_value != nil then\r\n val2.change_value = counter_values[counter]\r\
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\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"\
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..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\
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\\%1\"))\r\n counter = counter + 1\r\n end\r\n \
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\ end\r\n end\r\n\r\n end\r\n end\r\n if disableSave==true\
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\ then saved_data=\"\" end\r\n self.script_state = saved_data\r\n\r\n \
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\ alreadySaving = false\r\n return 1\r\n end\r\n startLuaCoroutine(self,\
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\ \"startSaving\")\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\
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\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~=\
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\ \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n \
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\ ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\
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\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\
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\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\
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\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex,\
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\ buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\
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\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex,\
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\ label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state\
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\ = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\
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\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter\
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\ display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n \
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\ ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value\
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\ + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\
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\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\n\
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function click_textbox(i, value, selected)\r\n if selected == false then\r\
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\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n\
|
|
\ end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\
|
|
\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n\
|
|
--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox)\
|
|
\ do\r\n --Sets up reference function\r\n local buttonNumber =\
|
|
\ spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n \
|
|
\ local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName,\
|
|
\ func)\r\n --Sets up label\r\n local label = \"\"\r\n \
|
|
\ if data.state==true then label=string.char(10008) end\r\n --Creates\
|
|
\ button and counts it\r\n self.createButton({\r\n label=label,\
|
|
\ click_function=funcName, function_owner=self,\r\n position=data.pos,\
|
|
\ height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\
|
|
\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n\
|
|
\ spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\
|
|
\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter)\
|
|
\ do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\
|
|
\n --Sets up label\r\n local label = data.value\r\n --Sets\
|
|
\ height/width for display\r\n local size = data.size\r\n if data.hideBG\
|
|
\ == true then size = 0 end\r\n --Creates button and counts it\r\n \
|
|
\ self.createButton({\r\n label=label, click_function=\"click_none\"\
|
|
, function_owner=self,\r\n position=data.pos, height=size, width=size,\r\
|
|
\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor,\
|
|
\ font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount\
|
|
\ + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"\
|
|
..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\
|
|
\n self.setVar(funcName, func)\r\n --Sets up label\r\n \
|
|
\ local label = \"+\"\r\n --Sets up position\r\n local offsetDistance\
|
|
\ = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local\
|
|
\ pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n \
|
|
\ --Sets up size\r\n local size = data.size / 2\r\n --Creates\
|
|
\ button and counts it\r\n self.createButton({\r\n label=label,\
|
|
\ click_function=funcName, function_owner=self,\r\n position=pos,\
|
|
\ height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\
|
|
\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n\
|
|
\ spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up\
|
|
\ subtract 1\r\n local funcName = \"counterSub\"..i\r\n local\
|
|
\ func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName,\
|
|
\ func)\r\n --Sets up label\r\n local label = \"-\"\r\n \
|
|
\ --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2],\
|
|
\ data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\
|
|
\n label=label, click_function=funcName, function_owner=self,\r\n\
|
|
\ position=pos, height=size, width=size,\r\n font_size=size,\
|
|
\ scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\
|
|
\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\
|
|
\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox)\
|
|
\ do\r\n --Sets up reference function\r\n local funcName = \"\
|
|
textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel)\
|
|
\ end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\
|
|
\n input_function = funcName,\r\n function_owner = self,\r\
|
|
\n label = data.label,\r\n alignment = data.alignment,\r\
|
|
\n position = data.pos,\r\n scale = buttonScale,\r\
|
|
\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\
|
|
\n font_size = data.font_size,\r\n color \
|
|
\ = buttonColor,\r\n font_color = buttonFontColor,\r\n \
|
|
\ value = data.value,\r\n })\r\n end\r\nend\r\n"
|
|
LuaScriptState: '{"checkbox":[{"pos":[-0.847,0.1,-0.649],"size":250,"state":false},{"pos":[-0.514,0.1,-0.733],"size":250,"state":false},{"pos":[-0.512,0.1,-0.612],"size":250,"state":false},{"pos":[0.175,0.1,-0.708],"size":250,"state":false},{"pos":[0.174,0.1,-0.574],"size":250,"state":false},{"pos":[-0.035,0.1,-0.408],"size":250,"state":false},{"pos":[-0.818,0.1,-0.373],"size":250,"state":false},{"pos":[-0.361,0.1,-0.235],"size":250,"state":false},{"pos":[0.323,0.1,-0.091],"size":250,"state":false},{"pos":[-0.099,0.1,0.027],"size":250,"state":false},{"pos":[-0.778,0.1,0.126],"size":250,"state":false},{"pos":[-0.256,0.1,0.296],"size":250,"state":false},{"pos":[0.179,0.1,0.461],"size":250,"state":false},{"pos":[0.289,0.1,0.726],"size":250,"state":false}],"counter":[],"textbox":[{"alignment":2,"font_size":200,"label":"Click
|
|
to type","pos":[-0.4,0.1,0.652],"rows":6,"value":"","width":3500}]}'
|
|
MeasureMovement: false
|
|
Name: Custom_Tile
|
|
Nickname: Dunwich Legacy Campaign Log
|
|
Snap: true
|
|
Sticky: true
|
|
Tooltip: true
|
|
Transform:
|
|
posX: -1.29989994
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posY: 1.4754411
|
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posZ: -26.7614155
|
|
rotX: 359.920135
|
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rotY: 269.992126
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|
rotZ: 0.016882617
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scaleX: 6.5
|
|
scaleY: 1.0
|
|
scaleZ: 6.5
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Value: 0
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XmlUI: ''
|
|
Sticky: true
|
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Tooltip: true
|
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Transform:
|
|
posX: -1.3
|
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posY: 1.48
|
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posZ: -26.76
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rotX: 359.92
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rotY: 269.99
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rotZ: 0.02
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scaleX: 6.5
|
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scaleY: 1.0
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scaleZ: 6.5
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Value: 0
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XmlUI: ''
|