ah_sce_unpacked/unpacked/Custom_Model_Bag Return to the Circle Undone 757324/Custom_Model_Bag 7 Return to In the Clutches of Chaos bddf2e/Custom_Tile Return to In the Clutches of Chaos Helper 896874.ttslua
2021-09-03 13:52:12 -04:00

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ALL_LOCATIONS = {
"Southside",
"Rivertown",
"Merchant District",
"French Hill",
"South Church",
"Uptown",
"Hangman's Hill",
"Silver Twilight Lodge"
}
RANDOMIZED_LOCATIONS = {
{ name = "Southside", deck = "4730c6" },
{ name = "Rivertown", deck = "3f6cb7" },
{ name = "Merchant District", deck = "6ed4f6" },
{ name = "French Hill", deck = "8ff540" },
{ name = "South Church", deck = "e18226" },
{ name = "Uptown", deck = "08a5f6" },
}
SET_ASIDE = {
position = { x=-2.52, y=2, z=14.87 },
rotation = { x=0, y=270, z=0 }
}
PLAYAREA = {
position = {-27.92, 4.04, -0.20},
rotation = {0.00, 90, 0.00},
scale = {37.63, 5.10, 37.19}
}
function onLoad()
self.createButton({
label="Set Up",
click_function="setup",
function_owner=self,
position={0,0.1,-0.6},
height=120,
width=300,
scale={x=1.75, y=1.75, z=1.75},
font_size=75
})
self.createButton({
label="Place Clue",
click_function="placeClue",
function_owner=self,
position={0,0.1,0},
height=120,
width=400,
scale={x=1.75, y=1.75, z=1.75},
font_size=75
})
self.createButton({
label="Add Breaches",
click_function="addBreaches",
function_owner=self,
position={0,0.1,0.6},
height=120,
width=500,
scale={x=1.75, y=1.75, z=1.75},
font_size=75
})
PLAYER_COUNTER = getObjectFromGUID('f182ee')
TOKEN_PLAYER_ONE = Global.getTable('tokenplayerone')
math.randomseed(os.time())
end
function setup(_obj, _color, alt_click)
locationData = {}
-- find Hangman's Hill and Silver Twilight Lodge
local objs = Physics.cast({
origin = PLAYAREA.position,
direction = { x=0, y=1, z=0 },
type = 3,
size = PLAYAREA.scale,
orientation = PLAYAREA.rotation
})
for i,v in ipairs(objs) do
local obj = v.hit_object
if obj.tag == "Card" then
if obj.getName() == "Hangman's Hill" then
locationData["Hangman's Hill"] = { guid = obj.getGUID(), breach = 0, clue=0 }
elseif obj.getName() == "Silver Twilight Lodge" then
locationData["Silver Twilight Lodge"] = { guid = obj.getGUID(), breach = 0, clue=0 }
end
end
end
if locationData["Hangman's Hill"] == nil or locationData["Silver Twilight Lodge"] == nil then
printToColor("Place Hangman's Hill and Silver Twilight Lodge first", _color)
return
end
for i,loc in ipairs(RANDOMIZED_LOCATIONS) do
local deck = getObjectFromGUID(loc.deck)
deck.shuffle()
for j=1,2 do
deck.takeObject({
position = SET_ASIDE.position,
rotation = SET_ASIDE.rotation
})
end
locationData[loc.name] = { guid = deck.remainder.guid, breach = 0, clue=0 }
end
local numPlayers = PLAYER_COUNTER.getVar("val")
local numLocations = 2
local numDraws = numPlayers
if numPlayers == 4 then
numDraws = 3
numLocations = 3
end
for i = 1,numDraws do
placeBreaches(numLocations)
end
self.editButton({
label="Random Location",
click_function="getRandomLocation",
function_owner=self,
position={0,0.1,-0.6},
height=120,
width=525,
scale={x=1.75, y=1.75, z=1.75},
font_size=60
})
end
function getRandomLocation()
broadcastToAll(ALL_LOCATIONS[math.random(8)])
end
function placeClue()
local index = math.random(1, #ALL_LOCATIONS)
local name = ALL_LOCATIONS[index]
local location = locationData[name]
local clue = location.clue
local pos = getObjectFromGUID(location.guid).getPosition()
local cluePos = {
x = pos.x + 0.85, y = pos.y + 1, z = pos.z - 0.8 + (0.55 * clue)
}
clue = clue + 1
if clue > 3 then clue = 0 end
location.clue = clue
printToAll("Clue placed at: " .. name)
spawnClue(cluePos)
end
function spawnClue(position)
local obj_parameters = {
position = position,
rotation = {3.87674022, -90, 0.239081308},
scale = {0.25, 1, 0.25},
type = "Custom_Tile"
}
local custom = {
thickness = 0.1,
stackable = true,
type = 2,
image = TOKEN_PLAYER_ONE.clue,
image_bottom = TOKEN_PLAYER_ONE.doom
}
local token = spawnObject(obj_parameters)
token.setCustomObject(custom)
token.use_snap_points = false
end
function addBreaches()
placeBreaches(PLAYER_COUNTER.getVar("val") + 1)
end
function placeBreaches(numBreaches)
local shuffled = { }
for i,v in ipairs(ALL_LOCATIONS) do
local pos = math.random(1, #shuffled+1)
table.insert(shuffled, pos, v)
end
printToAll("Breaches added to:")
for j = 1,numBreaches do
printToAll(shuffled[j])
local location = locationData[shuffled[j]]
local pos = getObjectFromGUID(location.guid).getPosition()
local breach = location.breach
local z = breach < 3 and (pos.z - 0.7 + (0.7 * breach)) or
(pos.z - 0.35 + (0.7 * (breach - 3)))
local breachPos = {
x = pos.x + 0.3, y = pos.y + 1, z = z
}
breach = breach + 1
if breach > 4 then breach = 0 end
location.breach = breach
spawnResource(breachPos)
end
end
function spawnResource(position)
local obj_parameters = {
position = position,
rotation = {0, 0, 0},
scale = {0.17, 0.17, 0.17},
type = "Custom_Token"
}
local custom = {
thickness = 0.3,
merge_distance = 5.0,
stackable = false,
image = TOKEN_PLAYER_ONE.resource
}
local token = spawnObject(obj_parameters)
token.setCustomObject(custom)
token.use_snap_points = false
end