207 lines
5.3 KiB
Plaintext
207 lines
5.3 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/GUIDReferenceHandler")
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end)
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__bundle_register("core/GUIDReferenceHandler", function(require, _LOADED, __bundle_register, __bundle_modules)
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local GuidReferences = {
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White = {
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ClueCounter = "d86b7c",
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ClickableClueCounter = "db85d6",
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DamageCounter = "eb08d6",
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HandZone = "a70eee",
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HorrorCounter = "468e88",
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InvestigatorSkillTracker = "e598c2",
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Playermat = "8b081b",
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ResourceCounter = "4406f0",
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TokenDiscardZone = "457de3",
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Trash = "147e80"
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},
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Orange = {
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ClueCounter = "1769ed",
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ClickableClueCounter = "3f22e5",
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DamageCounter = "e64eec",
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HandZone = "5fe087",
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HorrorCounter = "0257d9",
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InvestigatorSkillTracker = "b4a5f7",
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Playermat = "bd0ff4",
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ResourceCounter = "816d84",
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TokenDiscardZone = "457de4",
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Trash = "f7b6c8"
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},
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Green = {
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ClueCounter = "032300",
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ClickableClueCounter = "891403",
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DamageCounter = "1f5a0a",
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HandZone = "0285cc",
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HorrorCounter = "7b5729",
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InvestigatorSkillTracker = "af7ed7",
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PoolResources = "0168ae",
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PoolDamage = "b0ef6c",
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PoolHorror = "ae1a4e",
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PoolClues = "fae2f6",
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PoolDoom = "16724b",
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Playermat = "383d8b",
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ResourceCounter = "cd15ac",
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TokenDiscardZone = "457de5",
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TokenRemover = "2ba7a5",
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Trash = "5f896a"
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},
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Red = {
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ClueCounter = "37be78",
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ClickableClueCounter = "4111de",
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DamageCounter = "591a45",
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HandZone = "be2f17",
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HorrorCounter = "beb964",
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InvestigatorSkillTracker = "e74881",
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PoolResources = "fd617a",
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PoolDamage = "93f4a0",
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PoolHorror = "7bd2a0",
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PoolClues = "3b2550",
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PoolDoom = "16fcd6",
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Playermat = "0840d5",
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ResourceCounter = "a4b60d",
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TokenDiscardZone = "457de6",
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TokenRemover = "39b175",
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Trash = "4b8594"
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},
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Mythos = {
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AdditionalPlayerCardsBag = "2cba6b",
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AllCardsBag = "15bb07",
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BlessCurseManager = "5933fb",
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CampaignThePathToCarcosa = "aca04c",
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ChaosBagZone = "83ef06",
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DataHelper = "708279",
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DeckImporter = "a28140",
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DoomCounter = "85c4c6",
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DoomInPlayCounter = "652ff3",
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InvestigatorCounter = "f182ee",
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MasterClueCounter = "4a3aa4",
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MythosArea = "9f334f",
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NavigationOverlayHandler = "797ede",
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OptionPanelSource = "830bd0",
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PlaceholderBoxDummy = "a93466",
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PlayArea = "721ba2",
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PlayAreaImageSelector = "b7b45b",
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PlayAreaZone = "a2f932",
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PlayerCardPanel = "2d30ee",
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ResourceTokenBag = "9fadf9",
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RulesReference = "d99993",
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SoundCube = "3c988f",
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TokenArranger = "022907",
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TokenSource = "124381",
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TokenSpawnTracker = "e3ffc9",
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TourStarter = "0e5aa8",
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Trash = "70b9f6",
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VictoryDisplay = "6ccd6d"
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}
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}
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local editsToIndex = {
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White = {},
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Orange = {},
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Green = {},
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Red = {},
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Mythos = {}
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}
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-- save function to keep edits to the index
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function onSave() return JSON.encode({ editsToIndex = editsToIndex }) end
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-- load function to restore edits to the index
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function onLoad(savedData)
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if savedData and savedData ~= "" then
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local loadedData = JSON.decode(savedData)
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editsToIndex = loadedData.editsToIndex
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updateMainIndex()
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end
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end
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-- merges the main index and the edits
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function updateMainIndex()
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for owner, subTable in pairs(editsToIndex) do
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for type, guid in pairs(subTable) do
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GuidReferences[owner][type] = guid
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end
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end
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end
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-- returns an object reference for the requested owner and type
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function getObjectByOwnerAndType(params)
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local owner = params.owner or "Mythos"
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local type = params.type
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return getObjectFromGUID(GuidReferences[owner][type])
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end
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-- returns a list of objects for the requested type
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function getObjectsByType(type)
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local objList = {}
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for owner, objects in pairs(GuidReferences) do
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local obj = getObjectFromGUID(objects[type])
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if obj then
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objList[owner] = obj
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end
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end
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return objList
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end
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-- returns a list of objects for the requested owner
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function getObjectsByOwner(owner)
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local objList = {}
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for type, guid in pairs(GuidReferences[owner]) do
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local obj = getObjectFromGUID(guid)
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if obj then
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objList[type] = obj
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end
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end
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return objList
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end
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-- makes an edit to the main index
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function editIndex(params)
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editsToIndex[params.owner][params.type] = params.guid
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updateMainIndex()
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end
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end)
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return __bundle_require("__root") |