ah_sce_unpacked/unpacked/Custom_Model_Bag Fan-Made Accessories aa8b38/Custom_Tile Descriptive Phase Tracker b171c8.yaml
2023-04-22 16:56:01 -04:00

232 lines
7.0 KiB
YAML

AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.0
g: 0.0083
r: 0.10624
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.2
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/933819604050849524/797528309EFBAC7485283048AAB9DA68B8A31891/
ImageURL: http://cloud-3.steamusercontent.com/ugc/933819604050849085/9E22AFD7B0157140FC177DBCCBCB1D61D6A0329F/
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: b171c8
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: !include 'Custom_Tile Descriptive Phase Tracker b171c8.ttslua'
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: Descriptive Phase Tracker
Snap: true
States:
'2':
AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.0009864086
g: 0.113237955
r: 0.04146277
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.2
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/933819604050886219/5987AB68E0D2609CC3831F1311E9070D7189FBA8/
ImageURL: http://cloud-3.steamusercontent.com/ugc/933819604050885611/845B5AA915F30492B5F34864698B9C3627FA5763/
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: e75551
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: true
LuaScript: "function onLoad()\n -- Add a button to the object\n local params
= {}\n params.click_function = 'toPhaseThree'\n params.function_owner = self\n
\ params.tooltip = '2. Investigation Phase\\n\\n 2.1 Investigation phase
begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2 Next investigator\u2019s turn begins.\\n\\n>
PLAYER WINDOW <\\n\\n 2.2.1 Active investigator may take\\n an
action, if able. If an action\\n was taken, return to previous\\n player
window. If no action was\\n taken, proceed to 2.2.2.\\n\\n 2.2.2
Investigator\u2019s turn ends.\\n If an investigator has not yet\\n
\ taken a turn this phase, return\\n to 2.2. If each investigator
has\\n taken a turn this phase,\\n proceed to 2.3.\\n\\n 2.3
Investigation phase ends.'\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction
toPhaseThree()\n self.setState(3)\nend"
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: Descriptive Phase Tracker
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: -39.1360855
posY: 1.24541819
posZ: 49.92741
rotX: 0.0208078064
rotY: 269.9888
rotZ: 0.016764963
scaleX: 1.5
scaleY: 1.0
scaleZ: 1.5
Value: 0
XmlUI: ''
'3':
AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.0
g: 0.0
r: 0.235189646
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.2
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/982233321870235526/32D11CE67CBFB6E1197E540F9CA08F871A500C85/
ImageURL: http://cloud-3.steamusercontent.com/ugc/982233321870235122/492996D07ABF6DDA4B605A3013C4892839DCF1F3/
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 042d56
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: true
LuaScript: "function onLoad()\n -- Add a button to the object\n local params
= {}\n params.click_function = 'toPhaseFour'\n params.function_owner = self\n
\ params.tooltip = '3. Enemy Phase\\n\\n 3.1 Enemy phase begins.\\n\\n 3.2
Hunter enemies move.\\n\\n> PLAYER WINDOW <\\n\\n 3.3 Next investigator resolves\\n
\ engaged enemy attacks. If an\\n investigator has not yet\\n resolved
enemy attacks this\\n phase, return to previous\\n player window.
After final\\n investigator resolves engaged\\n enemy attacks, proceed
to\\n next player window.\\n\\n> PLAYER WINDOW <\\n\\n 3.4 Enemy phase
ends.'\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction
toPhaseFour()\n self.setState(4)\nend"
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: Descriptive Phase Tracker
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: -39.1360855
posY: 1.24541819
posZ: 49.92741
rotX: 0.0208078064
rotY: 269.9888
rotZ: 0.016764963
scaleX: 1.5
scaleY: 1.0
scaleZ: 1.5
Value: 0
XmlUI: ''
'4':
AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.0
g: 0.3496283
r: 0.5313587
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.2
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/
ImageURL: http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 44077a
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: true
LuaScript: "function onLoad()\n -- Add a button to the object\n local params
= {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n
\ params.tooltip = '4. Upkeep Phase\\n\\n 4.1 Upkeep phase begins.\\n\\n>
PLAYER WINDOW <\\n\\n 4.2 Reset actions.\\n\\n 4.3 Ready each exhausted
card.\\n\\n 4.4 Each investigator draws 1\\n card and gains 1 resource.\\n\\n
\ 4.5 Each investigator checks\\n hand size.\\n\\n 4.6 Upkeep phase
ends.\\n Round ends.'\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction
toPhaseOne()\n self.setState(1)\nend"
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: Descriptive Phase Tracker
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: -39.1360855
posY: 1.24541819
posZ: 49.92741
rotX: 0.0208078064
rotY: 269.9888
rotZ: 0.016764963
scaleX: 1.5
scaleY: 1.0
scaleZ: 1.5
Value: 0
XmlUI: ''
Sticky: true
Tooltip: true
Transform:
posX: 43.12
posY: 2.34
posZ: -36.62
rotX: 0.0
rotY: 270.0
rotZ: 0.0
scaleX: 1.5
scaleY: 1.0
scaleZ: 1.5
Value: 0
XmlUI: ''