526 lines
16 KiB
Plaintext
526 lines
16 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("tokens/BlessCurseManager")
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end)
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__bundle_register("tokens/BlessCurseManager", function(require, _LOADED, __bundle_register, __bundle_modules)
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-- Bless / Curse Manager
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-- updated by: Chr1Z
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-- made by: Tikatoy
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-- description: helps with adding / removing and sealing of bless and curse tokens
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information = {
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version = "3.5",
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last_updated = "12.11.2022"
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}
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local IMAGE_URL = {
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Bless = "http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/",
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Curse = "http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"
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}
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-- common button parameters
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local buttonParamaters = {}
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buttonParamaters.function_owner = self
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buttonParamaters.color = { 0, 0, 0, 0 }
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buttonParamaters.width = 700
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buttonParamaters.height = 700
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local altState = false
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local MODE = { [false] = "Add / Remove", [true] = "Take / Return" }
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local BUTTON_COLOR = { [false] = { 0.4, 0.4, 0.4 }, [true] = { 0.9, 0.9, 0.9 } }
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local FONT_COLOR = { [false] = { 1, 1, 1 }, [true] = { 0, 0, 0 } }
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local whitespace = " "
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-- variable will be set by outside call
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tokenArranger = nil
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---------------------------------------------------------
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-- creating buttons and menus + initializing tables
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---------------------------------------------------------
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function onSave() return JSON.encode(altState) end
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function onLoad(saved_state)
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if saved_state ~= nil then
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altState = JSON.decode(saved_state)
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end
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-- index: 0 - bless
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buttonParamaters.click_function = "clickBless"
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buttonParamaters.position = { -1.03, 0.05, 0.46 }
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self.createButton(buttonParamaters)
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-- index: 1 - curse
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buttonParamaters.click_function = "clickCurse"
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buttonParamaters.position[1] = -buttonParamaters.position[1]
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self.createButton(buttonParamaters)
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-- index: 2 - alternative mode (take / return)
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buttonParamaters.click_function = "enableAlt"
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buttonParamaters.width = 900
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buttonParamaters.height = 210
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buttonParamaters.position = { -1.03, 0.05, -0.85 }
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self.createButton(buttonParamaters)
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-- index: 3 - default mode (add / remove)
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buttonParamaters.click_function = "enableDefault"
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buttonParamaters.position[1] = -buttonParamaters.position[1]
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self.createButton(buttonParamaters)
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-- load labels, tooltips and colors
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updateButtons()
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-- context menu
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self.addContextMenuItem("Remove all", doRemove)
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self.addContextMenuItem("Reset", doReset)
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Bless / Curse Manager v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("original by Tikatoy", "White")
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end)
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-- hotkeys
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addHotkey("Bless Curse Status", printStatus, false)
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addHotkey("Wendy's Menu", addMenuOptions, false)
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-- initializing tables
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numInPlay = { Bless = 0, Curse = 0 }
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tokensTaken = { Bless = {}, Curse = {} }
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sealedTokens = {}
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Wait.time(initializeState, 1)
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end
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function initializeState()
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-- count tokens in the bag
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local chaosbag = getChaosBag()
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if chaosbag == nil then return end
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local tokens = {}
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for _, v in ipairs(chaosbag.getObjects()) do
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if v.name == "Bless" then
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numInPlay.Bless = numInPlay.Bless + 1
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elseif v.name == "Curse" then
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numInPlay.Curse = numInPlay.Curse + 1
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end
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end
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-- find tokens in the play area
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for _, obj in ipairs(getObjects()) do
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local pos = obj.getPosition()
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if pos.x > -50 and pos.x < 50 and pos.z > 8 and pos.z < 50 then
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if obj.getName() == "Bless" then
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table.insert(tokensTaken.Bless, obj.getGUID())
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numInPlay.Bless = numInPlay.Bless + 1
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elseif obj.getName() == "Curse" then
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table.insert(tokensTaken.Curse, obj.getGUID())
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numInPlay.Curse = numInPlay.Curse + 1
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end
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end
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end
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broadcastCount("Curse")
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broadcastCount("Bless")
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end
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function broadcastCount(token)
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local count = getTokenCount(token)
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if count == "(0/0)" then return end
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broadcastToAll(token .. " Tokens " .. count, "White")
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end
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function printStatus(color)
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broadcastToColor("Curse Tokens " .. getTokenCount("Curse"), color, "White")
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broadcastToColor("Bless Tokens " .. getTokenCount("Bless"), color, "White")
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end
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-- context menu function 1
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function doRemove(color)
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local chaosbag = getChaosBag()
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if chaosbag == nil then
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broadcastToAll("Chaos bag not found!", "Red")
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return
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end
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-- remove tokens from chaos bag
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local count = { Bless = 0, Curse = 0 }
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for _, v in ipairs(chaosbag.getObjects()) do
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if v.name == "Bless" or v.name == "Curse" then
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chaosbag.takeObject({
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guid = v.guid,
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position = { 0, 5, 0 },
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callback_function = function(obj) obj.destruct() end
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})
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count[v.name] = count[v.name] + 1
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end
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end
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broadcastToColor("Removed " .. count["Bless"] .. " Bless and " ..
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count["Curse"] .. " Curse tokens from the chaos bag.", color, "White")
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-- removing tokens that were 'taken'
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local function removeType(type)
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local count = 0
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for _, guid in ipairs(tokensTaken[type]) do
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local token = getObjectFromGUID(guid)
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if token ~= nil then
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token.destruct()
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count = count + 1
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end
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end
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return count
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end
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broadcastToColor("Removed " .. removeType("Bless") .. " Bless and " ..
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removeType("Curse") .. " Curse tokens from play.", color, "White")
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doReset(color)
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end
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-- context menu function 2
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function doReset(color)
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-- delete previously pulled out tokens by the token arranger
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if tokenArranger then
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tokenArranger.call("deleteCopiedTokens")
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end
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playerColor = color
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numInPlay = { Bless = 0, Curse = 0 }
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tokensTaken = { Bless = {}, Curse = {} }
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initializeState()
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updateTokenArranger()
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end
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---------------------------------------------------------
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-- click functions
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---------------------------------------------------------
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-- click function 1
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function clickBless(_, color, isRightClick)
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playerColor = color
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callFunctions("Bless", isRightClick)
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end
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-- click function 2
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function clickCurse(_, color, isRightClick)
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playerColor = color
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callFunctions("Curse", isRightClick)
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end
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-- click function 3
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function enableAlt()
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if altState then return end
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altState = not altState
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updateButtons()
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end
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-- click function 4
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function enableDefault()
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if not altState then return end
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altState = not altState
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updateButtons()
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end
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---------------------------------------------------------
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-- called functions
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---------------------------------------------------------
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function updateButtons()
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self.editButton({
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index = 0,
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tooltip = MODE[altState] .. " Bless"
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})
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self.editButton({
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index = 1,
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tooltip = MODE[altState] .. " Curse"
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})
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self.editButton({
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index = 2,
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label = whitespace .. MODE[true] .. (altState and " ✓" or whitespace) .. " ",
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color = BUTTON_COLOR[not altState],
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font_color = FONT_COLOR[not altState]
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})
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self.editButton({
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index = 3,
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label = whitespace .. MODE[false] .. (altState and whitespace or " ✓") .. " ",
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color = BUTTON_COLOR[altState],
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font_color = FONT_COLOR[altState]
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})
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end
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-- function that is called by click_functions 1+2 and calls the other functions
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function callFunctions(token, isRightClick)
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if not Global.call("canTouchChaosTokens") then
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return
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end
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local success
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if not altState then
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if isRightClick then
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success = takeToken(token, true)
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else
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success = addToken(token)
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end
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else
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if isRightClick then
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success = returnToken(token)
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else
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success = takeToken(token, false)
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end
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end
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if success ~= 0 then updateTokenArranger() end
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end
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UPDATING = false
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function updateTokenArranger()
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if tokenArranger and not UPDATING then
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UPDATING = true
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Wait.time(function()
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UPDATING = false
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tokenArranger.call("layout")
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end, 1.5)
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end
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end
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function getChaosBag()
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local zone = getObjectFromGUID("83ef06")
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if zone == nil then printToAll("Zone for chaosbag not found!", "Red") return end
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local items = zone.getObjects()
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local chaosbag = nil
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for _, v in ipairs(items) do
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if v.getDescription() == "Chaos Bag" then
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chaosbag = getObjectFromGUID(v.getGUID())
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break
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end
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end
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if chaosbag == nil then printToColor("No chaos bag found", playerColor) end
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return chaosbag
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end
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function getTokenCount(type)
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if type == nil then type = mode end
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return "(" .. (numInPlay[type] - #tokensTaken[type]) .. "/" .. #tokensTaken[type] .. ")"
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end
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---------------------------------------------------------
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-- main functions: add, take and return
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---------------------------------------------------------
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function addToken(type)
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if numInPlay[type] == 10 then
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printToColor("10 tokens already in play, not adding any.", playerColor)
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return 0
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end
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return spawnToken(type)
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end
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function spawnToken(type)
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local chaosbag = getChaosBag()
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if chaosbag == nil then
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return 0
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end
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local pos = chaosbag.getPosition()
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local obj = spawnObject({
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type = 'Custom_Tile',
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position = { pos.x, pos.y + 1, pos.z },
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callback_function = function(obj)
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obj.setName(type)
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chaosbag.putObject(obj)
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numInPlay[type] = numInPlay[type] + 1
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printToAll("Adding " .. type .. " token " .. getTokenCount(type))
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end
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})
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obj.setCustomObject({
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type = 2,
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image = IMAGE_URL[type],
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thickness = 0.1,
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})
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obj.scale { 0.81, 1, 0.81 }
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end
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function takeToken(type, remove)
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local chaosbag = getChaosBag()
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if chaosbag == nil then
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broadcastToAll("Chaos bag not found!", "Red")
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return 0
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end
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if not remove and not SEAL_CARD_MESSAGE then
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broadcastToColor("For sealing tokens on cards try right-clicking on the card for seal options.", playerColor)
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SEAL_CARD_MESSAGE = true
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end
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local tokens = {}
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for _, v in ipairs(chaosbag.getObjects()) do
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if v.name == type then
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table.insert(tokens, v.guid)
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end
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end
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if #tokens == 0 then
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printToColor("No " .. type .. " tokens in the chaos bag.", playerColor)
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return 0
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end
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local pos = self.getPosition() + Vector(2.25, 0, 0.85)
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if type == "Curse" then pos[3] = pos[3] - 1.7 end
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chaosbag.takeObject({
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guid = table.remove(tokens),
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position = pos,
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smooth = false,
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callback_function = function(obj)
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if remove then
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numInPlay[type] = numInPlay[type] - 1
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printToAll("Removing " .. type .. " token " .. getTokenCount(type))
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obj.destruct()
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else
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table.insert(tokensTaken[type], obj.getGUID())
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printToAll("Taking " .. type .. " token " .. getTokenCount(type))
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end
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end
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})
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end
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function returnToken(type)
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local guid = table.remove(tokensTaken[type])
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if guid == nil then
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printToColor("No " .. type .. " tokens to return", playerColor)
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return 0
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end
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local token = getObjectFromGUID(guid)
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if token == nil then
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printToColor("Couldn't find token " .. guid .. ", not returning to bag", playerColor)
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return 0
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end
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local chaosbag = getChaosBag()
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if chaosbag == nil then
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return 0
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end
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chaosbag.putObject(token)
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printToAll("Returning " .. type .. " token " .. getTokenCount(type))
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end
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---------------------------------------------------------
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-- Wendy Menu (context menu for cards on hotkey press)
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---------------------------------------------------------
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function addMenuOptions(playerColor, hoveredObject)
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if hoveredObject == nil or hoveredObject.getVar("MENU_ADDED") == true then return end
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if hoveredObject.tag ~= "Card" then
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broadcastToColor("Right-click seal options can only be added to cards", playerColor)
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return
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end
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hoveredObject.addContextMenuItem("Seal Bless", function(color)
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sealToken("Bless", color, hoveredObject)
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updateTokenArranger()
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end, true)
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hoveredObject.addContextMenuItem("Release Bless", function(color)
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releaseToken("Bless", color, hoveredObject)
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updateTokenArranger()
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end, true)
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hoveredObject.addContextMenuItem("Seal Curse", function(color)
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sealToken("Curse", color, hoveredObject)
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updateTokenArranger()
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end, true)
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hoveredObject.addContextMenuItem("Release Curse", function(color)
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releaseToken("Curse", color, hoveredObject)
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updateTokenArranger()
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end, true)
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broadcastToColor("Right-click seal options added to " .. hoveredObject.getName(), playerColor)
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hoveredObject.setVar("MENU_ADDED", true)
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sealedTokens[hoveredObject.getGUID()] = {}
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end
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function sealToken(type, playerColor, enemy)
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local chaosbag = getChaosBag()
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if chaosbag == nil then return end
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local pos = enemy.getPosition()
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for i, token in ipairs(chaosbag.getObjects()) do
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if token.name == type then
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chaosbag.takeObject({
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position = { pos.x, pos.y + 1, pos.z },
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index = i - 1,
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smooth = false,
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callback_function = function(obj)
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Wait.frames(function()
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table.insert(sealedTokens[enemy.getGUID()], obj)
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table.insert(tokensTaken[type], obj.getGUID())
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printToColor("Sealing " .. type .. " token " .. getTokenCount(type), playerColor)
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end, 1)
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end
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})
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return
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end
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end
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printToColor(type .. " token not found in bag", playerColor)
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end
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function releaseToken(type, playerColor, enemy)
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local chaosbag = getChaosBag()
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if chaosbag == nil then return end
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local tokens = sealedTokens[enemy.getGUID()]
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if tokens == nil or #tokens == 0 then return end
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for i, token in ipairs(tokens) do
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if token ~= nil and token.getName() == type then
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local guid = token.getGUID()
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chaosbag.putObject(token)
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for j, v in ipairs(tokensTaken[type]) do
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if v == guid then
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table.remove(tokensTaken[type], j)
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table.remove(tokens, i)
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printToColor("Releasing " .. type .. " token" .. getTokenCount(type), playerColor)
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return
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end
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end
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end
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end
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printToColor(type .. " token not sealed on " .. enemy.getName(), playerColor)
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end
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end)
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return __bundle_require("__root") |