583 lines
20 KiB
Plaintext
583 lines
20 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
|
|
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
|
|
local loadingPlaceholder = {[{}] = true}
|
|
|
|
local register
|
|
local modules = {}
|
|
|
|
local require
|
|
local loaded = {}
|
|
|
|
register = function(name, body)
|
|
if not modules[name] then
|
|
modules[name] = body
|
|
end
|
|
end
|
|
|
|
require = function(name)
|
|
local loadedModule = loaded[name]
|
|
|
|
if loadedModule then
|
|
if loadedModule == loadingPlaceholder then
|
|
return nil
|
|
end
|
|
else
|
|
if not modules[name] then
|
|
if not superRequire then
|
|
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
|
|
error('Tried to require ' .. identifier .. ', but no such module has been registered')
|
|
else
|
|
return superRequire(name)
|
|
end
|
|
end
|
|
|
|
loaded[name] = loadingPlaceholder
|
|
loadedModule = modules[name](require, loaded, register, modules)
|
|
loaded[name] = loadedModule
|
|
end
|
|
|
|
return loadedModule
|
|
end
|
|
|
|
return require, loaded, register, modules
|
|
end)(nil)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("accessories/CampaignImporterExporter")
|
|
end)
|
|
__bundle_register("accessories/CampaignImporterExporter", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
local campaignTokenData = {
|
|
GUID = "51b1c9",
|
|
Name = "Custom_Model",
|
|
Transform = {
|
|
posX = -21.25,
|
|
posY = 1.68,
|
|
posZ = 55.59,
|
|
rotX = 0,
|
|
rotY = 270,
|
|
rotZ = 0,
|
|
scaleX = 2,
|
|
scaleY = 2,
|
|
scaleZ = 2
|
|
},
|
|
Nickname = "Arkham Coin",
|
|
Description = "SCED Importer Token",
|
|
GMNotes = "",
|
|
Tags = {
|
|
"ImporterToken"
|
|
},
|
|
CustomMesh = {
|
|
MeshURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
|
|
DiffuseURL = "http://cloud-3.steamusercontent.com/ugc/254843371583188147/920981125E37B5CEB6C400E3FD353A2C428DA969/",
|
|
NormalURL = "",
|
|
ColliderURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
|
|
Convex = true,
|
|
MaterialIndex = 2,
|
|
TypeIndex = 0,
|
|
CustomShader = {
|
|
SpecularColor = {
|
|
r = 0.7222887,
|
|
g = 0.507659256,
|
|
b = 0.339915335
|
|
},
|
|
SpecularIntensity = 0.4,
|
|
SpecularSharpness = 7.0,
|
|
FresnelStrength = 0.0
|
|
},
|
|
CastShadows = true
|
|
}
|
|
}
|
|
|
|
-- counter GUIDS (4x damage and 4x horror)
|
|
local DAMAGE_HORROR_GUIDS = {
|
|
"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
|
|
"468e88"; "0257d9"; "7b5729"; "beb964";
|
|
}
|
|
|
|
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
|
local playAreaApi = require("core/PlayAreaApi")
|
|
local deckImporterApi = require("arkhamdb/DeckImporterApi")
|
|
local optionPanelApi = require("core/OptionPanelApi")
|
|
local blessCurseApi = require("chaosbag/BlessCurseManagerApi")
|
|
|
|
local TOUR_GUID = "0e5aa8"
|
|
|
|
local campaignBoxGUID
|
|
|
|
function onLoad(save_state)
|
|
campaignBoxGUID = ""
|
|
|
|
self.createButton({
|
|
click_function = "findCampaignFromToken",
|
|
function_owner = self,
|
|
label = "Import",
|
|
tooltip = "Load in a campaign save from a token!\n\n(Token can be anywhere on the table, but ensure there is only 1!)",
|
|
position = {x=-1, y=0.2, z=0},
|
|
font_size = 400,
|
|
width = 1400,
|
|
height = 600,
|
|
scale = {0.5, 1, 0.5},
|
|
})
|
|
self.createButton({
|
|
click_function = "createCampaignToken",
|
|
function_owner = self,
|
|
label = "Export",
|
|
tooltip = "Create a campaign save token!\n\n(Ensure all chaos tokens have been unsealed!)",
|
|
position = {x=1, y=0.2, z=0},
|
|
font_size = 400,
|
|
width = 1400,
|
|
height = 600,
|
|
scale = {0.5, 1, 0.5},
|
|
})
|
|
end
|
|
|
|
-- The main import functions. Due to timing concerns, has to be split up into several separate methods to allow for Wait conditions
|
|
|
|
-- Identifies import token, determines campaign box and downloads it (if needed)
|
|
function findCampaignFromToken(_, _, _)
|
|
local coin = nil
|
|
local coinObjects = getObjectsWithTag("ImporterToken")
|
|
if #coinObjects == 0 then
|
|
broadcastToAll("Could not find importer token", Color.Red)
|
|
elseif #coinObjects > 1 then
|
|
broadcastToAll("More than 1 importer token found. Please delete all but 1 importer token", Color.Yellow)
|
|
else
|
|
coin = coinObjects[1]
|
|
local importData = JSON.decode(coin.getGMNotes())
|
|
campaignBoxGUID = importData["box"]
|
|
local campaignBox = getObjectFromGUID(campaignBoxGUID)
|
|
if campaignBox.type == "Generic" then
|
|
campaignBox.call("buttonClick_download")
|
|
end
|
|
Wait.condition(
|
|
function()
|
|
if #campaignBox.getObjects() > 0 then
|
|
placeCampaignFromToken(importData)
|
|
else
|
|
createCampaignFromToken(importData)
|
|
end
|
|
end,
|
|
function()
|
|
local obj = getObjectFromGUID(campaignBoxGUID)
|
|
if obj == nil then
|
|
return false
|
|
else
|
|
return obj.type == "Bag" and obj.getLuaScript() ~= ""
|
|
end
|
|
end,
|
|
2,
|
|
function() broadcastToAll("Error loading campaign box") end
|
|
)
|
|
end
|
|
end
|
|
|
|
-- After box has been downloaded, places content on table
|
|
function placeCampaignFromToken(importData)
|
|
getObjectFromGUID(campaignBoxGUID).call("buttonClick_place")
|
|
Wait.condition(
|
|
function() createCampaignFromToken(importData) end,
|
|
function() return findCampaignLog() ~= nil end,
|
|
2,
|
|
function() broadcastToAll("Error placing campaign box") end
|
|
)
|
|
end
|
|
|
|
-- After content is placed on table, conducts all the other import operations
|
|
function createCampaignFromToken(importData)
|
|
findCampaignLog().destruct()
|
|
--create campaign log
|
|
spawnObjectData({data = importData["log"]})
|
|
--create chaos bag
|
|
chaosBagApi.setChaosBagState(importData["bag"])
|
|
--populate trauma values
|
|
if importData["trauma"] then
|
|
updateCounters(importData["trauma"])
|
|
end
|
|
--populate ArkhamDB deck IDs
|
|
if importData["decks"] then
|
|
deckImporterApi.setUiState(importData["decks"])
|
|
end
|
|
--set investigator count
|
|
playAreaApi.setInvestigatorCount(importData["clueCount"])
|
|
--set campaign guide page
|
|
local guide = findCampaignGuide()
|
|
if guide then
|
|
Wait.condition(
|
|
-- Called after the condition function returns true
|
|
function()
|
|
log("Campaign Guide import successful!")
|
|
end,
|
|
-- Condition function that is called continiously until returs true or timeout is reached
|
|
function()
|
|
guide.Book.setPage(importData["guide"])
|
|
return guide.Book.getPage() == importData["guide"]
|
|
end,
|
|
-- Amount of time in seconds until the Wait times out
|
|
1,
|
|
-- Called if the Wait times out
|
|
function()
|
|
log("Campaign Guide import failed!")
|
|
end
|
|
)
|
|
end
|
|
Wait.time(
|
|
function() optionPanelApi.loadSettings(importData["options"]) end,
|
|
0.5
|
|
)
|
|
getObjectFromGUID(TOUR_GUID).destruct()
|
|
playAreaApi.updateSurface(importData["playmat"])
|
|
broadcastToAll("Campaign successfully imported!", Color.Green)
|
|
end
|
|
|
|
|
|
-- Creates a campaign token with save data encoded into GM Notes based on the current state of the table
|
|
function createCampaignToken(_, playerColor, _)
|
|
-- clean up chaos tokens
|
|
blessCurseApi.removeAll(playerColor)
|
|
chaosBagApi.releaseAllSealedTokens(playerColor)
|
|
|
|
local campaignBoxGUID = ""
|
|
-- find active campaign
|
|
for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do
|
|
if obj.type == "Bag" and #obj.getObjects() == 0 then
|
|
if campaignBoxGUID ~= "" then
|
|
broadcastToAll("Multiple empty campaign box detected; delete all but one.", Color.Red)
|
|
return
|
|
end
|
|
campaignBoxGUID = obj.getGUID()
|
|
end
|
|
end
|
|
if campaignBoxGUID == "" then
|
|
broadcastToAll("Campaign box with all placed objects not found!", Color.Red)
|
|
return
|
|
end
|
|
local campaignLog = findCampaignLog()
|
|
if campaignLog == nil then
|
|
broadcastToAll("Campaign log not found!", Color.Red)
|
|
return
|
|
end
|
|
local traumaValues = nil
|
|
local counterData = campaignLog.getVar("ref_buttonData")
|
|
if counterData ~= nil then
|
|
traumaValues = {}
|
|
printToAll("Trauma values found in campaign log!", "Green")
|
|
for i = 1, 10, 3 do
|
|
traumaValues[1 + (i - 1) / 3] = counterData.counter[i].value
|
|
traumaValues[5 + (i - 1) / 3] = counterData.counter[i + 1].value
|
|
end
|
|
else
|
|
printToAll("Trauma values could not be found in campaign log!", "Yellow")
|
|
printToAll("Default values for health and sanity loaded.", "Yellow")
|
|
end
|
|
local campaignGuide = findCampaignGuide()
|
|
if campaignGuide == nil then
|
|
broadcastToAll("Campaign guide not found!", Color.Red)
|
|
return
|
|
end
|
|
local campaignGuidePage = campaignGuide.Book.getPage()
|
|
local campaignData = {
|
|
box = campaignBoxGUID,
|
|
log = campaignLog.getData(),
|
|
bag = chaosBagApi.getChaosBagState(),
|
|
trauma = traumaValues,
|
|
decks = deckImporterApi.getUiState(),
|
|
clueCount = playAreaApi.getInvestigatorCount(),
|
|
guide = campaignGuidePage,
|
|
options = optionPanelApi.getOptions(),
|
|
playmat = playAreaApi.getSurface()
|
|
}
|
|
campaignTokenData.GMNotes = JSON.encode(campaignData)
|
|
campaignTokenData.Nickname = os.date("%b %d ") .. getObjectFromGUID(campaignBoxGUID).getName() .. " Save"
|
|
spawnObjectData({
|
|
data = campaignTokenData,
|
|
position = {-21.25, 1.68, 55.59}
|
|
})
|
|
broadcastToAll("Campaign successfully exported! Save coin object to import on a fresh save", Color.Green)
|
|
end
|
|
|
|
|
|
-- helper functions
|
|
|
|
function findCampaignLog()
|
|
local campaignLog = getObjectsWithTag("CampaignLog")
|
|
if campaignLog then
|
|
if #campaignLog == 1 then
|
|
return campaignLog[1]
|
|
else
|
|
broadcastToAll("More than 1 campaign log detected; delete all but one.", Color.Red)
|
|
return nil
|
|
end
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
function findCampaignGuide()
|
|
local campaignGuide = getObjectsWithTag("CampaignGuide")
|
|
if campaignGuide then
|
|
if #campaignGuide == 1 then
|
|
return campaignGuide[1]
|
|
else
|
|
broadcastToAll("More than 1 campaign guide detected; delete all but one.", Color.Red)
|
|
return nil
|
|
end
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
function updateCounters(tableOfNewValues)
|
|
if tonumber(tableOfNewValues) then
|
|
local value = tableOfNewValues
|
|
tableOfNewValues = {}
|
|
for i = 1, #DAMAGE_HORROR_GUIDS do
|
|
table.insert(tableOfNewValues, value)
|
|
end
|
|
end
|
|
|
|
for i, guid in ipairs(DAMAGE_HORROR_GUIDS) do
|
|
local TOKEN = getObjectFromGUID(guid)
|
|
if TOKEN ~= nil then
|
|
TOKEN.call("updateVal", tableOfNewValues[i])
|
|
else
|
|
printToAll(": No. " .. i .. " could not be found.", "Yellow")
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
__bundle_register("arkhamdb/DeckImporterApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local DeckImporterApi = {}
|
|
local DECK_IMPORTER_GUID = "a28140"
|
|
|
|
|
|
-- Returns a table with the full state of the UI, including options and deck IDs.
|
|
-- This can be used to persist via onSave(), or provide values for a load operation
|
|
-- Table values:
|
|
-- redDeck: Deck ID to load for the red player
|
|
-- orangeDeck: Deck ID to load for the orange player
|
|
-- whiteDeck: Deck ID to load for the white player
|
|
-- greenDeck: Deck ID to load for the green player
|
|
-- private: True to load a private deck, false to load a public deck
|
|
-- loadNewest: True if the most upgraded version of the deck should be loaded
|
|
-- investigators: True if investigator cards should be spawned
|
|
DeckImporterApi.getUiState = function()
|
|
local passthroughTable = {}
|
|
for k,v in pairs(getObjectFromGUID(DECK_IMPORTER_GUID).call("getUiState")) do
|
|
passthroughTable[k] = v
|
|
end
|
|
return passthroughTable
|
|
end
|
|
|
|
-- Updates the state of the UI based on the provided table. Any values not provided will be left the same.
|
|
-- @param uiStateTable Table of values to update on importer
|
|
-- Table values:
|
|
-- redDeck: Deck ID to load for the red player
|
|
-- orangeDeck: Deck ID to load for the orange player
|
|
-- whiteDeck: Deck ID to load for the white player
|
|
-- greenDeck: Deck ID to load for the green player
|
|
-- private: True to load a private deck, false to load a public deck
|
|
-- loadNewest: True if the most upgraded version of the deck should be loaded
|
|
-- investigators: True if investigator cards should be spawned
|
|
DeckImporterApi.setUiState = function(uiStateTable)
|
|
return getObjectFromGUID(DECK_IMPORTER_GUID).call("setUiState", uiStateTable)
|
|
end
|
|
|
|
return DeckImporterApi
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local BlessCurseManagerApi = {}
|
|
local MANAGER_GUID = "5933fb"
|
|
|
|
-- removes all taken tokens and resets the counts
|
|
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
|
local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
|
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
BlessCurseManagerApi.sealedToken = function(type, guid)
|
|
getObjectFromGUID(MANAGER_GUID).call("sealedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
BlessCurseManagerApi.releasedToken = function(type, guid)
|
|
getObjectFromGUID(MANAGER_GUID).call("releasedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- broadcasts the current status for bless/curse tokens
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
|
getObjectFromGUID(MANAGER_GUID).call("broadcastStatus", playerColor)
|
|
end
|
|
|
|
-- removes all bless / curse tokens from the chaos bag and play
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.removeAll = function(playerColor)
|
|
getObjectFromGUID(MANAGER_GUID).call("doRemove", playerColor)
|
|
end
|
|
|
|
-- adds Wendy's menu to the hovered card (allows sealing of tokens)
|
|
---@param color String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
|
|
getObjectFromGUID(MANAGER_GUID).call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
|
end
|
|
|
|
return BlessCurseManagerApi
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local ChaosBagApi = {}
|
|
|
|
-- respawns the chaos bag with a new state of tokens
|
|
---@param tokenList Table List of chaos token ids
|
|
ChaosBagApi.setChaosBagState = function(tokenList)
|
|
return Global.call("setChaosBagState", tokenList)
|
|
end
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
|
ChaosBagApi.getChaosBagState = function()
|
|
local chaosBagContentsCatcher = Global.call("getChaosBagState")
|
|
local chaosBagContents = {}
|
|
for _, v in ipairs(chaosBagContentsCatcher) do
|
|
table.insert(chaosBagContents, v)
|
|
end
|
|
return chaosBagContents
|
|
end
|
|
|
|
-- checks scripting zone for chaos bag (also called by a lot of objects!)
|
|
ChaosBagApi.findChaosBag = function()
|
|
return Global.call("findChaosBag")
|
|
end
|
|
|
|
-- returns all sealed tokens on cards to the chaos bag
|
|
ChaosBagApi.releaseAllSealedTokens = function(playerColor)
|
|
return Global.call("releaseAllSealedTokens", playerColor)
|
|
end
|
|
|
|
return ChaosBagApi
|
|
end
|
|
end)
|
|
__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local OptionPanelApi = {}
|
|
|
|
-- loads saved options
|
|
---@param options Table New options table
|
|
OptionPanelApi.loadSettings = function(options)
|
|
return Global.call("loadSettings", options)
|
|
end
|
|
|
|
-- returns option panel table
|
|
OptionPanelApi.getOptions = function()
|
|
return Global.getTable("optionPanel")
|
|
end
|
|
|
|
return OptionPanelApi
|
|
end
|
|
end)
|
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayAreaApi = { }
|
|
|
|
local PLAY_AREA_GUID = "721ba2"
|
|
|
|
local IMAGE_SWAPPER = "b7b45b"
|
|
|
|
-- Returns the current value of the investigator counter from the playmat
|
|
---@return Integer. Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("getInvestigatorCount")
|
|
end
|
|
|
|
-- Updates the current value of the investigator counter from the playmat
|
|
---@param count Number of investigators to set on the counter
|
|
PlayAreaApi.setInvestigatorCount = function(count)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("setInvestigatorCount", count)
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with
|
|
-- 'displacement_excluded'
|
|
---@param playerColor Color of the player requesting the shift. Used solely to send an error
|
|
--- message in the unlikely case that the scripting zone has been deleted
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
-- Reset the play area's tracking of which cards have had tokens spawned.
|
|
PlayAreaApi.resetSpawnedCards = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("resetSpawnedCards")
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed.
|
|
---@param scenarioName Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playmat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("tryObjectEnterContainer",
|
|
{ container = container, object = object })
|
|
end
|
|
|
|
-- counts the VP on locations in the play area
|
|
PlayAreaApi.countVP = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("countVP")
|
|
end
|
|
|
|
-- highlights all locations in the play area without metadata
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightMissingData = function(state)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightMissingData", state)
|
|
end
|
|
|
|
-- highlights all locations in the play area with VP
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightCountedVP = function(state)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightCountedVP", state)
|
|
end
|
|
|
|
-- Checks if an object is in the play area (returns true or false)
|
|
PlayAreaApi.isInPlayArea = function(object)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
|
|
end
|
|
|
|
PlayAreaApi.getSurface = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).getCustomObject().image
|
|
end
|
|
|
|
PlayAreaApi.updateSurface = function(url)
|
|
return getObjectFromGUID(IMAGE_SWAPPER).call("updateSurface", url)
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |