357 lines
12 KiB
Plaintext
357 lines
12 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("playercards/CardsThatSealTokens", function(require, _LOADED, __bundle_register, __bundle_modules)
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--[[ Library for cards that seal tokens
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This file is used to add sealing option to cards' context menu.
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Valid options (set before requiring this file):
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UPDATE_ON_HOVER --@type: boolean
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- automatically updates the context menu options when the card is hovered
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- the "Read Bag" function reads the content of the chaos bag to update the context menu
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- example usage: "Unrelenting" (to only display valid tokens)
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KEEP_OPEN --@type: boolean
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- meant for cards that seal single tokens multiple times (one by one)
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- makes the context menu stay open after selecting an option
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- example usage: "Unrelenting"
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SHOW_SINGLE_RELEASE --@type: boolean
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- enables an entry in the context menu
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- this entry allows releasing a single token
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- example usage: "Holy Spear" (to keep the other tokens and just release one)
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SHOW_MULTI_RELEASE --@type: number (amount of tokens to release at once)
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- enables an entry in the context menu
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- this entry allows releasing of multiple tokens at once
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- example usage: "Nephthys" (to release 3 bless tokens at once)
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SHOW_MULTI_SEAL --@type: number (amount of tokens to seal at once)
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- enables an entry in the context menu
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- this entry allows sealing of multiple tokens at once
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- example usage: "Holy Spear" (to seal two bless tokens at once)
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VALID_TOKENS --@type: table ([tokenName] = true)
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- this table defines which tokens should be abled to be sealed
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- needs to be defined for each card -> even if empty
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- example usage: "The Chthonian Stone"
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> VALID_TOKENS = {
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> ["Skull"] = true,
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> ["Cultist"] = true,
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> ["Tablet"] = true,
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> ["Elder Thing"] = true,
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> }
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INVALID_TOKENS --@type: table ([tokenName] = true)
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- this table defines which tokens are invalid for sealing
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- only needs to be defined if needed
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- usually combined with empty "VALID_TOKENS" table
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- example usage: "Protective Incantation" (not allowed to seal Auto-fail)
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----------------------------------------------------------
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Example 1: Crystalline Elder Sign
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This card can only seal the "+1" or "Elder Sign" token,
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it does not need specific options for multi-sealing or releasing.
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Thus it should be implemented like this:
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> VALID_TOKENS = {
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> ["+1"] = true,
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> ["Elder Sign"] = true
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> }
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> require...
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----------------------------------------------------------
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Example 2: Holy Spear
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This card features the following abilities (just listing the relevant parts):
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- releasing a single bless token
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- sealing two bless tokens
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Thus it should be implemented like this:
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> VALID_TOKENS = {
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> ["Bless"] = true
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> }
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> SHOW_SINGLE_RELEASE = true
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> SHOW_MULTI_SEAL = 2
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> require...
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----------------------------------------------------------]]
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local sealedTokens = {}
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local ID_URL_MAP = {}
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local tokensInBag = {}
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function onSave() return JSON.encode(sealedTokens) end
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function onLoad(savedData)
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sealedTokens = JSON.decode(savedData) or {}
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ID_URL_MAP = Global.getTable("ID_URL_MAP")
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generateContextMenu()
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self.addTag("CardThatSeals")
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end
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-- builds the context menu
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function generateContextMenu()
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-- conditional single or multi release options
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if SHOW_SINGLE_RELEASE then
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self.addContextMenuItem("Release token", releaseOneToken)
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elseif SHOW_MULTI_RELEASE then
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self.addContextMenuItem("Release " .. SHOW_MULTI_RELEASE .. " token(s)", releaseMultipleTokens)
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else
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self.addContextMenuItem("Release token(s)", releaseAllTokens)
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end
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-- main context menu options to seal tokens
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for _, map in pairs(ID_URL_MAP) do
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if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then
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if not SHOW_MULTI_SEAL then
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self.addContextMenuItem("Seal " .. map.name, function(playerColor)
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sealToken(map.name, playerColor)
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end, KEEP_OPEN)
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else
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self.addContextMenuItem("Seal " .. SHOW_MULTI_SEAL .. " " .. map.name, function(playerColor)
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readBag()
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local allowed = true
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local notFound
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for name, _ in pairs(VALID_TOKENS) do
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if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then
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allowed = false
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notFound = name
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end
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end
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if allowed then
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for i = 1, SHOW_MULTI_SEAL do
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sealToken(map.name, playerColor)
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end
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else
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printToColor("Not enough " .. notFound .. " tokens in the chaos bag.", playerColor)
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end
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end)
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end
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end
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end
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end
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-- generates a list of chaos tokens that is in the chaos bag
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function readBag()
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local chaosbag = Global.call("findChaosBag")
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tokensInBag = {}
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for _, token in ipairs(chaosbag.getObjects()) do
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tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1
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end
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end
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-- native event from TTS - used to update the context menu for cards like "Unrelenting"
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function onHover()
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if UPDATE_ON_HOVER then
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readBag()
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self.clearContextMenu()
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generateContextMenu()
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end
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end
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-- seals the named token on this card
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function sealToken(name, playerColor)
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if not Global.call("canTouchChaosTokens") then return end
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local chaosbag = Global.call("findChaosBag")
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for i, obj in ipairs(chaosbag.getObjects()) do
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if obj.name == name then
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chaosbag.takeObject({
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position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),
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rotation = self.getRotation(),
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index = i - 1,
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smooth = false,
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callback_function = function(token)
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local guid = token.getGUID()
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table.insert(sealedTokens, guid)
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tokenArrangerApi.layout()
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if name == "Bless" or name == "Curse" then
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blessCurseManagerApi.sealedToken(name, guid)
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end
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end
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})
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return
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end
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end
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printToColor(name .. " token not found in chaos bag", playerColor)
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end
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-- release the last sealed token
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function releaseOneToken(playerColor)
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if not Global.call("canTouchChaosTokens") then return end
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if #sealedTokens == 0 then
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printToColor("No sealed token(s) found", playerColor)
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else
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printToColor("Releasing token", playerColor)
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putTokenAway(table.remove(sealedTokens))
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end
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end
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-- release multiple tokens at once
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function releaseMultipleTokens(playerColor)
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if SHOW_MULTI_RELEASE <= #sealedTokens then
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for i = 1, SHOW_MULTI_RELEASE do
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putTokenAway(table.remove(sealedTokens))
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end
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printToColor("Releasing " .. SHOW_MULTI_RELEASE .. " tokens", playerColor)
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else
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printToColor("Not enough tokens sealed.", playerColor)
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end
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end
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-- releases all sealed tokens
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function releaseAllTokens(playerColor)
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if not Global.call("canTouchChaosTokens") then return end
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if #sealedTokens == 0 then
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printToColor("No sealed token(s) found", playerColor)
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else
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printToColor("Releasing token(s)", playerColor)
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for _, guid in ipairs(sealedTokens) do
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putTokenAway(guid)
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end
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sealedTokens = {}
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end
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end
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-- returns the token (referenced by GUID) to the chaos bag
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function putTokenAway(guid)
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local token = getObjectFromGUID(guid)
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if not token then return end
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local name = token.getName()
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local chaosbag = Global.call("findChaosBag")
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chaosbag.putObject(token)
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tokenArrangerApi.layout()
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if name == "Bless" or name == "Curse" then
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blessCurseManagerApi.releasedToken(name, guid)
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end
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end
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end)
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__bundle_register("accessories/TokenArrangerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local TokenArrangerApi = {}
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-- local function to call the token arranger, if it is on the table
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---@param functionName String Name of the function to cal
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---@param argument Variant Parameter to pass
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local function callIfExistent(functionName, argument)
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local tokenArranger = getObjectsWithTag("TokenArranger")[1]
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if tokenArranger ~= nil then
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tokenArranger.call(functionName, argument)
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end
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end
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-- updates the token modifiers with the provided data
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---@param tokenData Table Contains the chaos token metadata
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TokenArrangerApi.onTokenDataChanged = function(fullData)
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callIfExistent("onTokenDataChanged", fullData)
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end
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-- deletes already laid out tokens
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TokenArrangerApi.deleteCopiedTokens = function()
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callIfExistent("deleteCopiedTokens")
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end
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-- updates the laid out tokens
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TokenArrangerApi.layout = function()
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Wait.time(function() callIfExistent("layout") end, 0.1)
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end
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return TokenArrangerApi
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end
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end)
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__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local BlessCurseManagerApi = {}
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local MANAGER_GUID = "5933fb"
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-- removes all taken tokens and resets the counts
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BlessCurseManagerApi.removeTakenTokensAndReset = function()
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local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
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Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.sealedToken = function(type, guid)
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getObjectFromGUID(MANAGER_GUID).call("sealedToken", { type = type, guid = guid })
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.releasedToken = function(type, guid)
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getObjectFromGUID(MANAGER_GUID).call("releasedToken", { type = type, guid = guid })
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end
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-- broadcasts the current status for bless/curse tokens
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---@param playerColor String Color of the player to show the broadcast to
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BlessCurseManagerApi.broadcastStatus = function(playerColor)
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getObjectFromGUID(MANAGER_GUID).call("broadcastStatus", playerColor)
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end
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-- removes all bless / curse tokens from the chaos bag and play
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---@param playerColor String Color of the player to show the broadcast to
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BlessCurseManagerApi.removeAll = function(playerColor)
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getObjectFromGUID(MANAGER_GUID).call("doRemove", playerColor)
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end
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-- adds Wendy's menu to the hovered card (allows sealing of tokens)
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---@param color String Color of the player to show the broadcast to
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BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
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getObjectFromGUID(MANAGER_GUID).call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
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end
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return BlessCurseManagerApi
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end
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end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("playercards/cards/SerpentsofYig")
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end)
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__bundle_register("playercards/cards/SerpentsofYig", function(require, _LOADED, __bundle_register, __bundle_modules)
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VALID_TOKENS = {
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["Elder Sign"] = true
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}
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require("playercards/CardsThatSealTokens")
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end)
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return __bundle_require("__root") |