108 lines
3.0 KiB
Plaintext
108 lines
3.0 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
|
|
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
|
|
local loadingPlaceholder = {[{}] = true}
|
|
|
|
local register
|
|
local modules = {}
|
|
|
|
local require
|
|
local loaded = {}
|
|
|
|
register = function(name, body)
|
|
if not modules[name] then
|
|
modules[name] = body
|
|
end
|
|
end
|
|
|
|
require = function(name)
|
|
local loadedModule = loaded[name]
|
|
|
|
if loadedModule then
|
|
if loadedModule == loadingPlaceholder then
|
|
return nil
|
|
end
|
|
else
|
|
if not modules[name] then
|
|
if not superRequire then
|
|
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
|
|
error('Tried to require ' .. identifier .. ', but no such module has been registered')
|
|
else
|
|
return superRequire(name)
|
|
end
|
|
end
|
|
|
|
loaded[name] = loadingPlaceholder
|
|
loadedModule = modules[name](require, loaded, register, modules)
|
|
loaded[name] = loadedModule
|
|
end
|
|
|
|
return loadedModule
|
|
end
|
|
|
|
return require, loaded, register, modules
|
|
end)(nil)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("core/token/TokenSpawnTracker")
|
|
end)
|
|
__bundle_register("core/token/TokenSpawnTracker", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
local spawnedCardGuids = {}
|
|
|
|
function onSave() return JSON.encode({ cards = spawnedCardGuids }) end
|
|
|
|
function onLoad(saveState)
|
|
if saveState ~= nil then
|
|
local saveTable = JSON.decode(saveState) or {}
|
|
spawnedCardGuids = saveTable.cards or {}
|
|
end
|
|
createResetMenuItems()
|
|
end
|
|
|
|
function createResetMenuItems()
|
|
self.addContextMenuItem("Reset All", resetAll)
|
|
self.addContextMenuItem("Reset Locations", resetAllLocations)
|
|
self.addContextMenuItem("Reset Player Cards", resetAllAssetAndEvents)
|
|
end
|
|
|
|
function hasSpawnedTokens(cardGuid)
|
|
return spawnedCardGuids[cardGuid] == true
|
|
end
|
|
|
|
function markTokensSpawned(cardGuid)
|
|
spawnedCardGuids[cardGuid] = true
|
|
end
|
|
|
|
function resetTokensSpawned(cardGuid)
|
|
spawnedCardGuids[cardGuid] = nil
|
|
end
|
|
|
|
function resetAll() spawnedCardGuids = {} end
|
|
|
|
function resetAllLocations() resetSpecificTypes("Location") end
|
|
|
|
function resetAllAssetAndEvents() resetSpecificTypes("Asset", "Event") end
|
|
|
|
function resetSpecificTypes(type1, type2)
|
|
local resetList = {}
|
|
for cardGuid, _ in pairs(spawnedCardGuids) do
|
|
local card = getObjectFromGUID(cardGuid)
|
|
if card ~= nil then
|
|
local cardMetadata = JSON.decode(card.getGMNotes()) or {}
|
|
-- Check this by type rather than the PlayerCard tag so we don't reset weaknesses
|
|
if cardMetadata.type == type1 or cardMetadata.type == type2 then
|
|
resetList[cardGuid] = true
|
|
end
|
|
end
|
|
end
|
|
for cardGuid, _ in pairs(resetList) do
|
|
spawnedCardGuids[cardGuid] = nil
|
|
end
|
|
end
|
|
|
|
-- Listener to reset card token spawns when they enter a hand.
|
|
function onObjectEnterZone(zone, enterObject)
|
|
if zone.type == "Hand" and enterObject.type == "Card" then
|
|
resetTokensSpawned(enterObject.getGUID())
|
|
end
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |