ah_sce_unpacked/unpacked/Bag All Player Cards 15bb07/Card Well Connected 66b7d5.ttslua
2024-01-06 21:32:07 -05:00

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("playercards/cards/WellConnected")
end)
__bundle_register("playercards/cards/WellConnected", function(require, _LOADED, __bundle_register, __bundle_modules)
-- this script is shared between both the level 0 and the upgraded level 3 version of the card
local playmatApi = require("playermat/PlaymatApi")
local display = false
local count = 0
local modValue = 5 -- level 0 Well Connected
local loopId = nil
local b_display = {
click_function = "toggleCounter",
function_owner = self,
position = {0.88,0.5,-1.33},
font_size = 150,
width = 175,
height = 175
}
function onLoad(saved_data)
local notes = JSON.decode(self.getGMNotes())
if notes.id == "54006" then -- hardcoded card id for upgraded Well Connected (3)
modValue = 4 -- Well Connected (3)
end
if saved_data != '' then
local loaded_data = JSON.decode(saved_data)
display = not loaded_data.saved_display
self.clearButtons()
toggleCounter()
end
self.addContextMenuItem('Toggle Counter', toggleCounter)
end
function onSave()
return JSON.encode({saved_display = display})
end
function toggleCounter()
display = not display
if display then
createUpdateDisplay()
loopId = Wait.time(|| createUpdateDisplay(), 2, -1)
else
if loopId ~= nil then
Wait.stop(loopId)
end
self.clearButtons()
loopId = nil
end
end
function createUpdateDisplay()
count = math.max(math.floor(getPlayerResources() / modValue), 0)
b_display.label = tostring(count)
if loopId == nil then
self.createButton(b_display)
else
self.editButton(b_display)
end
end
function getPlayerResources()
local matColor = playmatApi.getMatColorByPosition(self.getPosition())
return playmatApi.getResourceCount(matColor)
end
end)
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local PlaymatApi = { }
local internal = { }
local MAT_IDS = {
White = "8b081b",
Orange = "bd0ff4",
Green = "383d8b",
Red = "0840d5"
}
local CLUE_COUNTER_GUIDS = {
White = "37be78",
Orange = "1769ed",
Green = "032300",
Red = "d86b7c"
}
local CLUE_CLICKER_GUIDS = {
White = "db85d6",
Orange = "3f22e5",
Green = "891403",
Red = "4111de"
}
-- Returns the color of the by position requested playermat as string
---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat
PlaymatApi.getMatColorByPosition = function(startPos)
if startPos.x < -42 then
if startPos.z > 0 then
return "White"
else
return "Orange"
end
else
if startPos.z > 0 then
return "Green"
else
return "Red"
end
end
end
-- Returns the color of the player's hand that is seated next to the playermat
---@param matColor String Color of the playermat
PlaymatApi.getPlayerColor = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.getVar("playerColor")
end
-- Returns the color of the playermat that owns the playercolor's hand
---@param handColor String Color of the playermat
PlaymatApi.getMatColor = function(handColor)
local matColors = {"White", "Orange", "Green", "Red"}
for i, mat in ipairs(internal.getMatForColor("All")) do
local color = mat.getVar("playerColor")
if color == handColor then return matColors[i] end
end
return "NOT_FOUND"
end
-- Returns the result of a cast in the specificed playermat's area
---@param matColor String Color of the playermat
PlaymatApi.searchPlaymat = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.call("searchAroundSelf")
end
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
---@param matColor String Color of the playermat
PlaymatApi.isDES = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.getVar("isDES")
end
-- Returns the draw deck of the requested playmat
---@param matColor String Color of the playermat
PlaymatApi.getDrawDeck = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
mat.call("getDrawDiscardDecks")
return mat.getVar("drawDeck")
end
-- Returns the position of the discard pile of the requested playmat
---@param matColor String Color of the playermat
PlaymatApi.getDiscardPosition = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.call("returnGlobalDiscardPosition")
end
-- Transforms a local position into a global position
---@param localPos Table Local position to be transformed
---@param matColor String Color of the playermat
PlaymatApi.transformLocalPosition = function(localPos, matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.positionToWorld(localPos)
end
-- Returns the rotation of the requested playmat
---@param matColor String Color of the playermat
PlaymatApi.returnRotation = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.getRotation()
end
-- Triggers the Upkeep for the requested playmat
---@param matColor String Color of the playermat
---@param playerColor String Color of the calling player (for messages)
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.call("doUpkeepFromHotkey", playerColor)
end
-- Returns the active investigator id
---@param matColor String Color of the playermat
PlaymatApi.returnInvestigatorId = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.getVar("activeInvestigatorId")
end
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
-- matchTypes is true, the main card slot snap points will only snap assets, while the
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
-- be reset to snap all cards.
---@param matchCardTypes Boolean. Whether snap points should only snap for the matching card
-- types.
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
-- accepts "All" as a special value which will apply the setting to all four mats.
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
for _, mat in ipairs(internal.getMatForColor(matColor)) do
mat.call("setLimitSnapsByType", matchCardTypes)
end
end
-- Sets the requested playermat's draw 1 button to visible
---@param isDrawButtonVisible Boolean. Whether the draw 1 button should be visible or not
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
-- accepts "All" as a special value which will apply the setting to all four mats.
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
for _, mat in ipairs(internal.getMatForColor(matColor)) do
mat.call("showDrawButton", isDrawButtonVisible)
end
end
-- Shows or hides the clickable clue counter for the requested playermat
---@param showCounter Boolean. Whether the clickable counter should be present or not
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
-- accepts "All" as a special value which will apply the setting to all four mats.
PlaymatApi.clickableClues = function(showCounter, matColor)
for _, mat in ipairs(internal.getMatForColor(matColor)) do
mat.call("clickableClues", showCounter)
end
end
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
-- accepts "All" as a special value which will apply the setting to all four mats.
PlaymatApi.removeClues = function(matColor)
for _, mat in ipairs(internal.getMatForColor(matColor)) do
mat.call("removeClues")
end
end
-- Reports the clue count for the requested playermat
---@param useClickableCounters Boolean Controls which type of counter is getting checked
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
local count = 0
for _, mat in ipairs(internal.getMatForColor(matColor)) do
count = count + tonumber(mat.call("getClueCount", useClickableCounters))
end
return count
end
-- Adds the specified amount of resources to the requested playermat's resource counter
PlaymatApi.gainResources = function(amount, matColor)
for _, mat in ipairs(internal.getMatForColor(matColor)) do
mat.call("gainResources", amount)
end
end
-- Returns the resource counter amount for the requested playermat
PlaymatApi.getResourceCount = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.call("getResourceCount")
end
-- Discard a non-hidden card from the corresponding player's hand
PlaymatApi.doDiscardOne = function(matColor)
for _, mat in ipairs(internal.getMatForColor(matColor)) do
mat.call("doDiscardOne")
end
end
PlaymatApi.syncAllCustomizableCards = function()
for _, mat in ipairs(internal.getMatForColor("All")) do
mat.call("syncAllCustomizableCards")
end
end
PlaymatApi.updateClueClicker = function(playerColor, val)
return getObjectFromGUID(CLUE_CLICKER_GUIDS[playerColor]).call("updateVal", val)
end
-- Convenience function to look up a mat's object by color, or get all mats.
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
-- accepts "All" as a special value which will return all four mats.
---@return: Array of playermat objects. If a single mat is requested, will return a single-element
-- array to simplify processing by consumers.
internal.getMatForColor = function(matColor)
local targetMatGuid = MAT_IDS[matColor]
if targetMatGuid != nil then
return { getObjectFromGUID(targetMatGuid) }
end
if matColor == "All" then
return {
getObjectFromGUID(MAT_IDS.White),
getObjectFromGUID(MAT_IDS.Orange),
getObjectFromGUID(MAT_IDS.Green),
getObjectFromGUID(MAT_IDS.Red),
}
end
end
return PlaymatApi
end
end)
return __bundle_require("__root")