ah_sce_unpacked/unpacked/Custom_Model Weakness Generator dc36b4.ttslua
2022-12-13 14:02:30 -05:00

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2.2 KiB
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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("playercards/RandomWeaknessGenerator")
end)
__bundle_register("playercards/RandomWeaknessGenerator", function(require, _LOADED, __bundle_register, __bundle_modules)
local allCardsBagGuid = "15bb07"
function onLoad(saved_data)
createDrawButton()
end
function createDrawButton()
self.createButton({
label="Draw Random\nWeakness", click_function="buttonClick_draw", function_owner=self,
position={0,0.1,2.1}, rotation={0,0,0}, height=600, width=1800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
-- Draw a random weakness and spawn it below the object
function buttonClick_draw()
local allCardsBag = getObjectFromGUID(allCardsBagGuid)
local weaknessId = allCardsBag.call("getRandomWeaknessId")
if (weaknessId == nil) then
broadcastToAll("All basic weaknesses are in play!", {0.9, 0.2, 0.2})
return
end
local card = allCardsBag.call("getCardById", { id = weaknessId })
spawnObjectData({
data = card.data,
position = self.positionToWorld({0, 1, 5.5}),
rotation = self.getRotation()})
end
end)
return __bundle_require("__root")