ah_sce_unpacked/unpacked/Custom_Assetbundle_Bag Barkham Horror 308439.yaml
2022-12-13 14:02:30 -05:00

7842 lines
199 KiB
YAML

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ImageSecondaryURL: https://i.imgur.com/vppt2my.png
ImageURL: https://i.imgur.com/vppt2my.png
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: eef566
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
States:
'2':
AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.6045295
g: 0.6045295
r: 0.6045295
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 3
ImageScalar: 1.0
ImageSecondaryURL: https://i.imgur.com/HyfE8m8.png
ImageURL: https://i.imgur.com/HyfE8m8.png
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 44b0c5
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
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posY: 1.63758957
posZ: 2.038383
rotX: 359.9201
rotY: 269.9961
rotZ: 0.0168742146
scaleX: 1.0
scaleY: 1.0
scaleZ: 1.0
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XmlUI: ''
'3':
AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.6045295
g: 0.6045295
r: 0.6045295
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 3
ImageScalar: 1.0
ImageSecondaryURL: https://i.imgur.com/HyfE8m8.png
ImageURL: https://i.imgur.com/dHKBLoD.png
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 5b38c6
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: -38.8217163
posY: 1.99356019
posZ: 0.4159239
rotX: 359.9201
rotY: 272.9828
rotZ: 0.01687373
scaleX: 0.8
scaleY: 1.0
scaleZ: 0.8
Value: 0
XmlUI: ''
Sticky: true
Tooltip: true
Transform:
posX: -33.445
posY: 1.628
posZ: 0.081
rotX: 0.0
rotY: 90.0
rotZ: 0.0
scaleX: 1.0
scaleY: 1.0
scaleZ: 1.0
Value: 0
XmlUI: ''
- AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
ContainedObjects:
- AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
CardID: 537607
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
CustomDeck:
'5376':
BackIsHidden: true
BackURL: https://i.imgur.com/EcbhVuh.jpg/
FaceURL: http://cloud-3.steamusercontent.com/ugc/1626320456297420931/3655DD579E6DE8FFA2C1E4D84DFDEA3B3957C28C/
NumHeight: 7
NumWidth: 10
Type: 0
UniqueBack: false
Description: Weakness
DragSelectable: true
GMNotes: ''
GUID: 1e6cae
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Card
Nickname: No Sense of Space or Time
SidewaysCard: false
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 15.858
posY: 1.471
posZ: -7.926
rotX: 0.0
rotY: 270.0
rotZ: 0.0
scaleX: 1.0
scaleY: 1.0
scaleZ: 1.0
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XmlUI: ''
- AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
CardID: 537606
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
CustomDeck:
'5376':
BackIsHidden: true
BackURL: https://i.imgur.com/EcbhVuh.jpg/
FaceURL: http://cloud-3.steamusercontent.com/ugc/1626320456297420931/3655DD579E6DE8FFA2C1E4D84DFDEA3B3957C28C/
NumHeight: 7
NumWidth: 10
Type: 0
UniqueBack: false
Description: Nightmares, I Tell You
DragSelectable: true
GMNotes: ''
GUID: bbf1af
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Card
Nickname: Chew Toy of Nightmares
SidewaysCard: false
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 15.771
posY: 1.502
posZ: -7.662
rotX: 0.0
rotY: 270.0
rotZ: 0.0
scaleX: 1.0
scaleY: 1.0
scaleZ: 1.0
Value: 0
XmlUI: ''
CustomDeck:
'5376':
BackIsHidden: true
BackURL: https://i.imgur.com/EcbhVuh.jpg/
FaceURL: http://cloud-3.steamusercontent.com/ugc/1626320456297420931/3655DD579E6DE8FFA2C1E4D84DFDEA3B3957C28C/
NumHeight: 7
NumWidth: 10
Type: 0
UniqueBack: false
DeckIDs:
- 537607
- 537606
Description: ''
DragSelectable: true
GMNotes: ''
GUID: efb4dd
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Deck
Nickname: ''
SidewaysCard: false
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 15.15
posY: 1.489
posZ: -8.08
rotX: 0.0
rotY: 270.0
rotZ: 0.0
scaleX: 1.0
scaleY: 1.0
scaleZ: 1.0
Value: 0
XmlUI: ''
- AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.60453
g: 0.60453
r: 0.60453
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 3
ImageScalar: 1.0
ImageSecondaryURL: https://i.imgur.com/vppt2my.png
ImageURL: https://i.imgur.com/vppt2my.png
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: efb516
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
States:
'2':
AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.6045295
g: 0.6045295
r: 0.6045295
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 3
ImageScalar: 1.0
ImageSecondaryURL: https://i.imgur.com/HyfE8m8.png
ImageURL: https://i.imgur.com/HyfE8m8.png
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 44b0c5
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: -39.7933121
posY: 1.63758957
posZ: 2.038383
rotX: 359.9201
rotY: 269.9961
rotZ: 0.0168742146
scaleX: 1.0
scaleY: 1.0
scaleZ: 1.0
Value: 0
XmlUI: ''
'3':
AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 0.6045295
g: 0.6045295
r: 0.6045295
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 3
ImageScalar: 1.0
ImageSecondaryURL: https://i.imgur.com/HyfE8m8.png
ImageURL: https://i.imgur.com/dHKBLoD.png
WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 5b38c6
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: -38.8217163
posY: 1.99356019
posZ: 0.4159239
rotX: 359.9201
rotY: 272.9828
rotZ: 0.01687373
scaleX: 0.8
scaleY: 1.0
scaleZ: 0.8
Value: 0
XmlUI: ''
Sticky: true
Tooltip: true
Transform:
posX: -17.12
posY: 1.602
posZ: -11.51
rotX: 0.0
rotY: 180.0
rotZ: 0.0
scaleX: 1.0
scaleY: 1.0
scaleZ: 1.0
Value: 0
XmlUI: ''
- AltLookAngle:
x: 0.0
y: 0.0
z: 0.0
Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 3
ImageScalar: 1.0
ImageSecondaryURL: https://i.imgur.com/EcbhVuh.jpg/
ImageURL: http://cloud-3.steamusercontent.com/ugc/965354846165100486/3DC8FCEF364B30758B09EF96AF9458F2B8E64D56/
WidthScale: 0.0
Description: click to set chaos token difficulty
DragSelectable: true
GMNotes: ''
GUID: f5db25
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "name = 'Meowlathotep'\n\nfunction onLoad()\n Global.call('createSetupButtons',\
\ {object=self, key=name})\nend\n\nfunction easyClick()\n Global.call('fillContainer',\
\ {object=self, key=name, mode='easy'})\nend\n\nfunction normalClick()\n \
\ Global.call('fillContainer', {object=self, key=name, mode='normal'})\nend\n\
\nfunction hardClick()\n Global.call('fillContainer', {object=self, key=name,\
\ mode='hard'})\nend\n\nfunction expertClick()\n Global.call('fillContainer',\
\ {object=self, key=name, mode='expert'})\nend"
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: The Meddling of Meowlathotep
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: -3.676
posY: 1.582
posZ: -14.535
rotX: 0.0
rotY: 270.0
rotZ: 0.0
scaleX: 2.2
scaleY: 1.0
scaleZ: 2.2
Value: 0
XmlUI: ''
CustomMesh:
CastShadows: true
ColliderURL: ''
Convex: true
CustomShader:
FresnelStrength: 0.0
SpecularColor:
b: 1.0
g: 1.0
r: 1.0
SpecularIntensity: 0.0
SpecularSharpness: 2.0
DiffuseURL: http://cloud-3.steamusercontent.com/ugc/1626320456297589870/7984397038C3BE7C7D329F9EE9335BE4DC8B4E91/
MaterialIndex: 3
MeshURL: https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj
NormalURL: ''
TypeIndex: 6
Description: Barkham Horror
DragSelectable: true
GMNotes: ''
GUID: d02940
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory\
\ Bag 2.0 by MrStump\n\nfunction updateSave()\n local data_to_save = {[\"ml\"\
]=memoryList}\n saved_data = JSON.encode(data_to_save)\n self.script_state\
\ = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n local bagObjList\
\ = self.getObjects()\n for _, bagObj in ipairs(bagObjList) do\n local data\
\ = bagObj.lua_script_state\n if data ~= nil then\n local j = JSON.decode(data)\n\
\ if j ~= nil and j.ml ~= nil then\n for guid, entry in pairs(j.ml)\
\ do\n memoryList[guid] = entry\n end\n end\n \
\ end\n end\nend\n\nfunction updateMemoryWithMoves()\n memoryList = memoryListBackup\n\
\ --get the first transposed object's coordinates\n local obj = getObjectFromGUID(moveGuid)\n\
\n -- p1 is where needs to go, p2 is where it was\n local refObjPos = memoryList[moveGuid].pos\n\
\ local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n\
\ local movedRotation = obj.getRotation()\n for guid, entry in pairs(memoryList)\
\ do\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n memoryList[guid].pos.y\
\ = entry.pos.y - deltaPos.y\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n\
\ -- memoryList[guid].rot.x = movedRotation.x\n -- memoryList[guid].rot.y\
\ = movedRotation.y\n -- memoryList[guid].rot.z = movedRotation.z\n \
\ end\n\n --theList[obj.getGUID()] = {\n -- pos={x=round(pos.x,4), y=round(pos.y,4),\
\ z=round(pos.z,4)},\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n\
\ -- lock=obj.getLock()\n --}\n moveList = {}\nend\n\nfunction onload(saved_data)\n\
\ fresh = true\n if saved_data ~= \"\" then\n local loaded_data =\
\ JSON.decode(saved_data)\n --Set up information off of loaded_data\n \
\ memoryList = loaded_data.ml\n else\n --Set up information for\
\ if there is no saved saved data\n memoryList = {}\n end\n\n moveList\
\ = {}\n moveGuid = nil\n\n if next(memoryList) == nil then\n createSetupButton()\n\
\ else\n fresh = false\n createMemoryActionButtons()\n end\n\
end\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n\
\ self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\"\
, function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220,\
\ width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\
end\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n \
\ moveGuid = nil\n broadcastToAll(\"Select one object and move it- all objects\
\ will move relative to the new location\", {0.75, 0.75, 1})\n memoryListBackup\
\ = duplicateTable(memoryList)\n memoryList = {}\n moveList = {}\n self.clearButtons()\n\
\ createButtonsOnAllObjects(true)\n createSetupActionButtons(true)\nend\n\
\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup\
\ = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n\
\ createButtonsOnAllObjects(false)\n createSetupActionButtons(false)\nend\n\
\nfunction getAllObjectsInMemory()\n local objTable = {}\n local curObj = {}\n\
\n for guid in pairs(memoryListBackup) do\n curObj = getObjectFromGUID(guid)\n\
\ table.insert(objTable, curObj)\n end\n\n return objTable\n -- return getAllObjects()\n\
end\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n\
\ local howManyButtons = 0\n\n local objsToHaveButtons = {}\n if move\
\ == true then\n objsToHaveButtons = getAllObjectsInMemory()\n else\n\
\ objsToHaveButtons = getAllObjects()\n end\n\n for _, obj in ipairs(objsToHaveButtons)\
\ do\n if obj ~= self then\n local dummyIndex = howManyButtons\n\
\ --On a normal bag, the button positions aren't the same size as the\
\ bag.\n globalScaleFactor = 1 * 1/self.getScale().x\n --Super\
\ sweet math to set button positions\n local selfPos = self.getPosition()\n\
\ local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos,\
\ objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n\
\ objPos.x = -objPos.x * globalScaleFactor\n objPos.y =\
\ objPos.y * globalScaleFactor + 2\n objPos.z = objPos.z * globalScaleFactor\
\ * 0.9\n --Offset rotation of bag\n local rot = self.getRotation()\n\
\ rot.y = -rot.y + 180\n --Create function\n \
\ local funcName = \"selectButton_\" .. howManyButtons\n local func\
\ = function() buttonClick_selection(dummyIndex, obj, move) end\n local\
\ color = {0.75,0.25,0.25,0.6}\n local colorMove = {0,0,1,0.6}\n \
\ if move == true then\n color = colorMove\n \
\ end\n self.setVar(funcName, func)\n self.createButton({\n\
\ click_function=funcName, function_owner=self,\n \
\ position=objPos, rotation=rot, height=500, width=500,\n color=color,\n\
\ })\n howManyButtons = howManyButtons + 1\n end\n\
\ end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n\
\ self.createButton({\n label=\"Cancel\", click_function=\"buttonClick_cancel\"\
, function_owner=self,\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220,\
\ width=550,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\
\n self.createButton({\n label=\"Submit\", click_function=\"buttonClick_submit\"\
, function_owner=self,\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220,\
\ width=550,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\
\n if move == false then\n self.createButton({\n label=\"Add\"\
, click_function=\"buttonClick_add\", function_owner=self,\n position={0.6,0.3,-2.1},\
\ rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0},\
\ font_color={0.25,1,0.25}\n })\n\n if fresh == false then\n \
\ self.createButton({\n label=\"Set New\", click_function=\"\
buttonClick_setNew\", function_owner=self,\n position={0.6,0.3,-2.9},\
\ rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0},\
\ font_color={0.75,0.75,1}\n })\n self.createButton({\n\
\ label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n\
\ position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n\
\ font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n \
\ })\n end\n end\n\n self.createButton({\n label=\"\
Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n position={-0.6,0.3,-2.9},\
\ rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0},\
\ font_color={1,1,1}\n })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks\
\ buttons\nfunction buttonClick_selection(index, obj, move)\n local colorMove\
\ = {0,0,1,0.6}\n local color = {0,1,0,0.6}\n\n previousGuid = selectedGuid\n\
\ selectedGuid = obj.getGUID()\n\n theList = memoryList\n if move ==\
\ true then\n theList = moveList\n if previousGuid ~= nil and previousGuid\
\ ~= selectedGuid then\n local prevObj = getObjectFromGUID(previousGuid)\n\
\ prevObj.highlightOff()\n self.editButton({index=previousIndex,\
\ color=colorMove})\n theList[previousGuid] = nil\n end\n \
\ previousIndex = index\n end\n\n if theList[selectedGuid] == nil then\n\
\ self.editButton({index=index, color=color})\n --Adding pos/rot\
\ to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n\
\ --I need to add it like this or it won't save due to indexing issue\n\
\ theList[obj.getGUID()] = {\n pos={x=round(pos.x,4), y=round(pos.y,4),\
\ z=round(pos.z,4)},\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n\
\ lock=obj.getLock()\n }\n obj.highlightOn({0,1,0})\n\
\ else\n color = {0.75,0.25,0.25,0.6}\n if move == true then\n \
\ color = colorMove\n end\n self.editButton({index=index, color=color})\n\
\ theList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\
\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList =\
\ memoryListBackup\n moveList = {}\n self.clearButtons()\n if next(memoryList)\
\ == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n\
\ end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\"\
, {1,1,1})\n moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n\
\ fresh = false\n if next(moveList) ~= nil then\n for guid in pairs(moveList)\
\ do\n moveGuid = guid\n end\n if memoryListBackup[moveGuid]\
\ == nil then\n broadcastToAll(\"Item selected for moving is not already\
\ in memory\", {1, 0.25, 0.25})\n else\n broadcastToAll(\"Moving\
\ all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n\
\ self.clearButtons()\n createMemoryActionButtons()\n \
\ local count = 0\n for guid in pairs(moveList) do\n \
\ moveGuid = guid\n count = count + 1\n \
\ local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff()\
\ end\n end\n updateMemoryWithMoves()\n updateSave()\n\
\ buttonClick_place()\n end\n elseif next(memoryList) ==\
\ nil and moveGuid == nil then\n memoryList = memoryListBackup\n broadcastToAll(\"\
No selections made.\", {0.75, 0.25, 0.25})\n end\n combineMemoryFromBagsWithin()\n\
\ self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n\
\ for guid in pairs(memoryList) do\n count = count + 1\n local\
\ obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff()\
\ end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\n\
\ moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n\
\ for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n\
\ fresh = false\n combineTables(memoryList, memoryListBackup)\n broadcastToAll(\"\
Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n\
\ combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n\
\ local count = 0\n for guid in pairs(memoryList) do\n count = count\
\ + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then\
\ obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\"\
, {1,1,1})\n updateSave()\nend\n\nfunction buttonClick_remove()\n broadcastToAll(\"\
Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n self.clearButtons()\n\
\ createMemoryActionButtons()\n local count = 0\n for guid\
\ in pairs(memoryList) do\n count = count + 1\n memoryListBackup[guid]\
\ = nil\n local obj = getObjectFromGUID(guid)\n if obj ~=\
\ nil then obj.highlightOff() end\n end\n broadcastToAll(count..\"\
\ Objects Removed\", {1,1,1})\n memoryList = memoryListBackup\n \
\ updateSave()\nend\n\nfunction buttonClick_setNew()\n broadcastToAll(\"Setting\
\ new position relative to items in memory\", {0.75, 0.75, 1})\n self.clearButtons()\n\
\ createMemoryActionButtons()\n local count = 0\n for _, obj in ipairs(getAllObjects())\
\ do\n guid = obj.guid\n if memoryListBackup[guid] ~= nil then\n\
\ count = count + 1\n memoryListBackup[guid].pos = obj.getPosition()\n\
\ memoryListBackup[guid].rot = obj.getRotation()\n memoryListBackup[guid].lock\
\ = obj.getLock()\n end\n end\n broadcastToAll(count..\" Objects\
\ Saved\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\
\n--Resets bag to starting status\nfunction buttonClick_reset()\n fresh = true\n\
\ memoryList = {}\n self.clearButtons()\n createSetupButton()\n removeAllHighlights()\n\
\ broadcastToAll(\"Tool Reset\", {1,1,1})\n updateSave()\nend\n\n\n--After\
\ Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n\
\ self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\"\
, function_owner=self,\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220,\
\ width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\
\ self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\"\
, function_owner=self,\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220,\
\ width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\
\ self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\"\
, function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220,\
\ width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\
--- self.createButton({\n--- label=\"Move\", click_function=\"buttonClick_transpose\"\
, function_owner=self,\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350,\
\ width=800,\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n\
--- })\nend\n\n--Sends objects from bag/table to their saved position/rotation\n\
function buttonClick_place()\n local bagObjList = self.getObjects()\n for\
\ guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n\
\ --If obj is out on the table, move it to the saved pos/rot\n if\
\ obj ~= nil then\n obj.setPositionSmooth(entry.pos)\n obj.setRotationSmooth(entry.rot)\n\
\ obj.setLock(entry.lock)\n else\n --If obj is inside\
\ of the bag\n for _, bagObj in ipairs(bagObjList) do\n \
\ if bagObj.guid == guid then\n local item = self.takeObject({\n\
\ guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n\
\ })\n item.setLock(entry.lock)\n \
\ break\n end\n end\n end\n end\n\
\ broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to\
\ bag from table\nfunction buttonClick_recall()\n for guid, entry in pairs(memoryList)\
\ do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then\
\ self.putObject(obj) end\n end\n broadcastToAll(\"Objects Recalled\", {1,1,1})\n\
end\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\n\
function findOffsetDistance(p1, p2, obj)\n local yOffset = 0\n if obj ~=\
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\ deltaPos.y = (p2.y-p1.y) + yOffset\n deltaPos.z = (p2.z-p1.z)\n return\
\ deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction\
\ rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(),\
\ obj.getRotation()\n local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x\
\ * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x\
\ * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x,\
\ y=objPos.y+desiredPos.y, z=objPos.z+z}\n return {x=x, y=desiredPos.y, z=z}\n\
end\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n\
\ local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n\
\ return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\n\
function wait(time)\n local start = os.time()\n repeat coroutine.yield(0)\
\ until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent\
\ it making reference to the same objects)\nfunction duplicateTable(oldTable)\n\
\ local newTable = {}\n for k, v in pairs(oldTable) do\n newTable[k]\
\ = v\n end\n return newTable\nend\n\n--Moves scripted highlight from all\
\ objects\nfunction removeAllHighlights()\n for _, obj in ipairs(getAllObjects())\
\ do\n obj.highlightOff()\n end\nend\n\n--Round number (num) to the\
\ Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10^(dec or 0)\n\
\ return math.floor(num * mult + 0.5) / mult\nend"
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