139 lines
3.7 KiB
Plaintext
139 lines
3.7 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("playercards/ScriptedTarot", function(require, _LOADED, __bundle_register, __bundle_modules)
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CARD_OFFSET = Vector({0, 0.1, -2})
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ORIENTATIONS = { {0, 270, 0}, { 0, 90, 0} }
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READING = {
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"Temperance",
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"Justice",
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"Hermit",
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"Hanged Man",
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"Hierophant",
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"Lovers",
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"Chariot",
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"Wheel of Fortune"
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}
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function onLoad()
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self.addContextMenuItem("Chaos", chaos, false)
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self.addContextMenuItem("Balance", balance, false)
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self.addContextMenuItem("Choice", choice, false)
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self.addContextMenuItem("Destiny (Campaign)", destiny, false)
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self.addContextMenuItem("Accept Your Fate", fate, false)
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math.randomseed(os.time())
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end
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function chaos(color)
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self.shuffle()
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self.takeObject({
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position = self.getPosition() + CARD_OFFSET,
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rotation = ORIENTATIONS[math.random(2)],
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smooth = true
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})
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end
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function balance(color)
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self.shuffle()
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self.takeObject({
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position = self.getPosition() + CARD_OFFSET,
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rotation = ORIENTATIONS[1],
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smooth = true
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})
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self.takeObject({
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position = self.getPosition() + 2*CARD_OFFSET,
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rotation = ORIENTATIONS[2],
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smooth = true
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})
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end
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function choice(color)
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self.shuffle()
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for i=1,3 do
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self.takeObject({
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position = self.getPosition() + i*CARD_OFFSET,
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rotation = ORIENTATIONS[1],
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smooth = true
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})
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end
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broadcastToColor("Choose and reverse two of the cards.", color)
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end
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function destiny(color)
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self.shuffle()
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for i=1,8 do
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self.takeObject({
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position = self.getPosition() + i*CARD_OFFSET,
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rotation = ORIENTATIONS[1],
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smooth = true
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})
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end
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broadcastToColor("Each card corresponds to one scenario, leftmost is first. Choose and reverse half of the cards (rounded up).", color)
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end
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function fate(color)
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local guids = {}
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local cards = self.getObjects()
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for i,card in ipairs(cards) do
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for j,reading in ipairs(READING) do
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if string.match(card.name, reading) ~= nil then
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guids[j] = card.guid
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end
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end
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end
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for k,guid in ipairs(guids) do
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self.takeObject({
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guid = guid,
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position = self.getPosition() + k*CARD_OFFSET,
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rotation = ORIENTATIONS[1],
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smooth = true
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})
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end
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broadcastToColor("Each card corresponds to one scenario, leftmost is first. Choose and reverse half of the cards (rounded up).", color)
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end
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end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("playercards/ScriptedTarot")
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end)
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return __bundle_require("__root") |