183 lines
3.4 KiB
Plaintext
183 lines
3.4 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/ActiveInvestigatorCounter")
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end)
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__bundle_register("core/ActiveInvestigatorCounter", function(require, _LOADED, __bundle_register, __bundle_modules)
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DEBUG = false
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MIN_VALUE = 1
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MAX_VALUE = 4
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function onload(saved_data)
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self.interactable = DEBUG
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light_mode = false
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val = 0
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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light_mode = loaded_data[1]
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val = loaded_data[2]
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end
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createAll()
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end
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function updateSave()
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local data_to_save = {light_mode, val}
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saved_data = JSON.encode(data_to_save)
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self.script_state = saved_data
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end
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function createAll()
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s_color = {0.5, 0.5, 0.5, 95}
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if light_mode then
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f_color = {1,1,1,95}
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else
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f_color = {0,0,0,100}
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end
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self.createButton({
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label=tostring(val),
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click_function="add_subtract",
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function_owner=self,
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position={0,0.05,0},
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height=600,
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width=1000,
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alignment = 3,
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scale={x=1.5, y=1.5, z=1.5},
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font_size=600,
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font_color=f_color,
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color={0,0,0,0}
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})
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if light_mode then
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lightButtonText = "[ Set dark ]"
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else
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lightButtonText = "[ Set light ]"
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end
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end
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function removeAll()
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self.removeInput(0)
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self.removeInput(1)
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self.removeButton(0)
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self.removeButton(1)
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self.removeButton(2)
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end
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function reloadAll()
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removeAll()
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createAll()
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updateSave()
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end
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function swap_fcolor(_obj, _color, alt_click)
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light_mode = not light_mode
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reloadAll()
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end
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function swap_align(_obj, _color, alt_click)
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center_mode = not center_mode
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reloadAll()
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end
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function editName(_obj, _string, value)
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self.setName(value)
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setTooltips()
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end
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function add_subtract(_obj, _color, alt_click)
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mod = alt_click and -1 or 1
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new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
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if val ~= new_value then
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val = new_value
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updateVal()
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updateSave()
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end
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end
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function updateVal()
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self.editButton({
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index = 0,
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label = tostring(val),
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})
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end
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function reset_val()
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val = 0
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updateVal()
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updateSave()
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end
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function setTooltips()
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self.editInput({
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index = 0,
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value = self.getName(),
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tooltip = ttText
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})
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self.editButton({
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index = 0,
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value = tostring(val),
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tooltip = ttText
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})
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end
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function null()
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end
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function keepSample(_obj, _string, value)
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reloadAll()
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end
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end)
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return __bundle_require("__root") |