ah_sce_unpacked/unpacked/Custom_Model_Bag Fan-Made Accessories aa8b38/Custom_Tile Search Assistant 17aed0.ttslua
2022-10-19 19:07:47 -04:00

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-- Search Assistant
-- made by: Chr1Z
-- original by: Tikatoy
-- description: search the top X cards of your deck
information = {
version = "1.3",
last_updated = "26.09.2022"
}
MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
-- common parameters
local BUTTON_PARAMETERS = {}
BUTTON_PARAMETERS.function_owner = self
BUTTON_PARAMETERS.font_size = 125
BUTTON_PARAMETERS.width = 650
BUTTON_PARAMETERS.height = 225
local INPUT_PARAMETERS = {}
INPUT_PARAMETERS.function_owner = self
INPUT_PARAMETERS.input_function = "updateSearchNumber"
INPUT_PARAMETERS.tooltip = "number of cards to search"
INPUT_PARAMETERS.label = "#"
INPUT_PARAMETERS.font_size = 175
INPUT_PARAMETERS.width = 400
INPUT_PARAMETERS.height = INPUT_PARAMETERS.font_size + 23
INPUT_PARAMETERS.position = { 0, 0.1, 0 }
INPUT_PARAMETERS.alignment = 3
INPUT_PARAMETERS.validation = 2
function onLoad(save_state)
if save_state ~= nil then
local loaded_data = JSON.decode(save_state)
if loaded_data.playerColor ~= nil then
playerColor = loaded_data.playerColor
end
end
if playerColor == nil then
playerColor = Player.getAvailableColors()[1]
end
normalView()
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Search Assistant v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("last updated: " .. information["last_updated"], "White")
printToAll("original concept by Tikatoy", "White")
end)
end
function onSave()
return JSON.encode({ playerColor = playerColor })
end
-- regular view with search box and color switcher
function normalView()
self.clearButtons()
self.clearInputs()
createSearchButton()
changeColor("initialize")
self.createInput(INPUT_PARAMETERS)
end
-- view during a search with "done" buttons
function searchView()
self.clearButtons()
self.clearInputs()
createDoneButton(true)
createDoneButton(false)
end
-- change color (or initialize button)
function changeColor(arg)
if arg ~= "initialize" then
-- update table with colors
COLORS = Player.getAvailableColors()
table.insert(COLORS, COLORS[1])
-- get index of current color and move up one step
local pos = indexOf(COLORS, playerColor)
if pos == nil then pos = 0 end
playerColor = COLORS[pos + 1]
-- remove button and recreate it afterwards
self.removeButton(1)
end
BUTTON_PARAMETERS.click_function = "changeColor"
BUTTON_PARAMETERS.tooltip = "change color"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 }
BUTTON_PARAMETERS.label = playerColor
BUTTON_PARAMETERS.color = Color.fromString(playerColor)
BUTTON_PARAMETERS.hover_color = BUTTON_PARAMETERS.color
self.createButton(BUTTON_PARAMETERS)
end
-- create the search button
function createSearchButton()
BUTTON_PARAMETERS.click_function = "startSearch"
BUTTON_PARAMETERS.tooltip = "start the search"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 }
BUTTON_PARAMETERS.label = "Search"
BUTTON_PARAMETERS.color = Color.fromString("White")
BUTTON_PARAMETERS.hover_color = nil
self.createButton(BUTTON_PARAMETERS)
end
-- create the done buttons (with and without shuffle)
function createDoneButton(arg)
if arg then
BUTTON_PARAMETERS.click_function = "endSearch1"
BUTTON_PARAMETERS.tooltip = "Done (Shuffle)"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 }
BUTTON_PARAMETERS.label = "Shuffle"
else
BUTTON_PARAMETERS.click_function = "endSearch2"
BUTTON_PARAMETERS.tooltip = "Done (No Shuffle)"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 }
BUTTON_PARAMETERS.label = "No Shuffle"
end
BUTTON_PARAMETERS.color = Color.fromString("White")
BUTTON_PARAMETERS.hover_color = nil
self.createButton(BUTTON_PARAMETERS)
end
-- get the draw deck from the player mat
function getDrawDeck()
mat.call("getDrawDiscardDecks")
return mat.getVar("drawDeck")
end
-- input_function to get number of cards to search
function updateSearchNumber(_, _, input)
INPUT_PARAMETERS.value = tonumber(input)
end
-- start the search (change UI, set hand aside, draw cards)
function startSearch(_, color)
if INPUT_PARAMETERS.value == nil then
printToColor("Enter the number of cards to search in the textbox.", color, "Orange")
return
end
local hand_data = Player[playerColor].getHandTransform()
-- make distinction between players based on hand position
if hand_data.position.x < -30 then
if hand_data.position.z > 0 then
playerNumber = 1
else
playerNumber = 2
end
else
if hand_data.position.z > 0 then
playerNumber = 3
else
playerNumber = 4
end
end
mat = getObjectFromGUID(MAT_GUIDS[playerNumber])
local zoneID = mat.getVar("zoneID")
drawDeck = getDrawDeck()
if drawDeck == nil then
printToColor("Draw pile could not be found!", color, "Red")
return
end
drawDeckPos = drawDeck.getPosition()
printToColor("Place target(s) of search on set aside hand.", color, "Green")
-- get position for set aside cards
local hand = Player[playerColor].getHandObjects()
deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 }
-- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right
if playerNumber == 1 or playerNumber == 3 then
set_aside_pos = hand_data.position - 15 * hand_data.right
else
set_aside_pos = hand_data.position + 15 * hand_data.right
end
for i = #hand, 1, -1 do
hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0))
hand[i].setRotation(deck_rotation)
end
searchView()
-- handling for Norman Withers
for i, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do
if self.positionToLocal(object.getPosition()).z < 0.5 and object.tag == "Card" and not object.is_face_down then
object.flip()
Wait.time(function()
drawDeck = getDrawDeck()
end, 1)
break
end
end
Wait.time(function()
drawDeck.deal(INPUT_PARAMETERS.value, playerColor)
end, 1)
end
-- place hand back into deck and optionally shuffle
function endSearch1()
endSearch("true")
end
function endSearch2()
endSearch("false")
end
function endSearch(shuffle)
local hand = Player[playerColor].getHandObjects()
for i = #hand, 1, -1 do
hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0))
hand[i].setRotation(deck_rotation)
end
if shuffle == "true" then
Wait.time(function()
local deck = getDrawDeck()
if deck ~= nil then
deck.shuffle()
end
end, 2)
end
-- draw set aside cards (from the ground!)
local objs = Physics.cast({
origin = set_aside_pos - Vector(0, 5, 0),
direction = { x = 0, y = 1, z = 0 },
type = 3,
size = { 2, 2, 2 }
})
for i, v in ipairs(objs) do
local obj = v.hit_object
if obj.tag == "Deck" then
Wait.time(function()
obj.deal(#obj.getObjects(), playerColor)
end, 1)
break
end
end
normalView()
end
-- helper to search array
function indexOf(array, value)
for i, v in ipairs(array) do
if v == value then
return i
end
end
end