ah_sce_unpacked/unpacked.yaml
Adam Goldsmith 7a9afb4d80
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Clean up/fix stuff broken in 3.1.0 update
- Delete some unused snap points
- Fix position of action marker tiles
- Re-apply patch to hide clickable clue counters
- Re-apply encounter drawing patch
- Re-add `arkhamdb_reinit` function to deck importer
- Fix encounter discard positions for white board
- Fix encounter card draw for white playermat
2023-07-08 13:21:01 -04:00

849 lines
35 KiB
YAML

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Date: 4/20/2023 8:03:20 PM
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Name: Victory Display
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EpochTime: 1682039000
GameComplexity: ''
GameMode: Arkham Horror LCG - Super Complete Edition
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Gravity: 0.5
Grid:
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LuaScript: !include 'unpacked.ttslua'
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ObjectStates:
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- !include 'unpacked/Custom_Tile Playermat 4 Red 0840d5.yaml'
- !include 'unpacked/Custom_Tile Playermat 3 Green 383d8b.yaml'
- !include 'unpacked/Custom_Token Other Doom in Play 652ff3.yaml'
- !include 'unpacked/Custom_Tile Playermat 1 White 8b081b.yaml'
- !include 'unpacked/Custom_Tile Playermat 2 Orange bd0ff4.yaml'
- !include 'unpacked/Custom_Tile Neutral 2691e1.yaml'
- !include 'unpacked/Custom_Tile Neutral 748245.yaml'
- !include 'unpacked/Custom_Tile Neutral 271b17.yaml'
- !include 'unpacked/Custom_Tile Neutral 5bafdf.yaml'
- !include 'unpacked/Custom_Tile Neutral 012577.yaml'
- !include 'unpacked/Custom_Tile Neutral 04765b.yaml'
- !include 'unpacked/Custom_Tile Neutral b71036.yaml'
- !include 'unpacked/Custom_Tile Neutral 1cb302.yaml'
- !include 'unpacked/Custom_Tile Neutral bbc5d4.yaml'
- !include 'unpacked/Custom_Tile Neutral 429bb3.yaml'
- !include 'unpacked/Custom_Tile Neutral 183dbe.yaml'
- !include 'unpacked/Custom_Tile Neutral b80db6.yaml'
- !include 'unpacked/Custom_Tile Neutral af1927.yaml'
- !include 'unpacked/Custom_Tile Neutral 0329cc.yaml'
- !include 'unpacked/Custom_Tile Neutral 5bec40.yaml'
- !include 'unpacked/Custom_Tile Neutral 5825ca.yaml'
- !include 'unpacked/Custom_Token Lead Investigator acaa93.yaml'
- !include 'unpacked/Custom_Tile ArkhamDB Deck Importer a28140.yaml'
- !include 'unpacked/Checker_white Configuration 03804b.yaml'
- !include 'unpacked/Custom_Token Drawing Tool 280086.yaml'
- !include 'unpacked/Custom_Token Playmat Image Swapper b7b45b.yaml'
- !include 'unpacked/Bag All Player Cards 15bb07.yaml'
- !include 'unpacked/Custom_Token Investigator Skill Tracker af7ed7.yaml'
- !include 'unpacked/Custom_Token Investigator Skill Tracker e598c2.yaml'
- !include 'unpacked/Custom_Token Investigator Skill Tracker b4a5f7.yaml'
- !include 'unpacked/Custom_Token Investigator Skill Tracker e74881.yaml'
- !include 'unpacked/Custom_Model The Scarlet Keys 300fcc.yaml'
- !include 'unpacked/Custom_Token Search-A-Card 24051a.yaml'
- !include 'unpacked/Custom_Tile Phase Tracker d0c8fa.yaml'
- !include 'unpacked/Checker_white Token Spawn Tracker e3ffc9.yaml'
- !include 'unpacked/Bag Token Source 124381.yaml'
- !include 'unpacked/FogOfWarTrigger Game Data 3dbe47.yaml'
- !include 'unpacked/Custom_Tile Player Cards 2d30ee.yaml'
- !include 'unpacked/Custom_Tile Token Remover 39b175.yaml'
- !include 'unpacked/Custom_Tile Token Remover 2ba7a5.yaml'
- !include 'unpacked/Custom_Tile Decoration - Map 6161b4.yaml'
- !include 'unpacked/Custom_Model_Bag Rulebooks, Guides and Tablets fcfa7f.yaml'
- !include 'unpacked/BlockRectangle Table Divider 612072.yaml'
- !include 'unpacked/BlockRectangle Table Divider 975c39.yaml'
- !include 'unpacked/BlockRectangle Table Divider 75937e.yaml'
- !include 'unpacked/BlockRectangle Table Divider 8646eb.yaml'
- !include 'unpacked/Custom_Model_Bag Community-Created Player CardsInvestigators
ed4ca7.yaml'
- !include 'unpacked/Custom_Model_Bag Fan-Made ScenariosCampaignsMiscellany 66e97c.yaml'
- !include 'unpacked/Custom_Model Decoration - Ammo 0a3b03.yaml'
- !include 'unpacked/Custom_Model Decoration - Ammo b43845.yaml'
- !include 'unpacked/Custom_Model Decoration - Ammo d35ee9.yaml'
- !include 'unpacked/Custom_Token Victory Display 6ccd6d.yaml'
- !include 'unpacked/Custom_Tile Campaign Overview e03c01.yaml'
- !include 'unpacked/Bag OptionPanel Source 830bd0.yaml'
- !include 'unpacked/Custom_Assetbundle SoundCube 3c988f.yaml'
- !include 'unpacked/go_game_piece_white Game Key Handler fce69c.yaml'
- !include 'unpacked/3DText d628cc.yaml'
- !include 'unpacked/Custom_Model_Bag The Colour Out of Oz be7d21.yaml'
- !include 'unpacked/Custom_Model_Bag Bloodborne - City of the Unseen 0.175 81651b.yaml'
PlayArea: 1.0
PlayerCounts:
- 0
- 0
PlayingTime:
- 0
- 0
SaveName: Arkham SCE - 3.1.0
Sky: Sky_Museum
SkyURL: https://i.imgur.com/GkQqaOF.jpg
SnapPoints:
- Position:
x: -3.85
y: 1.59
z: 10.38
Rotation:
x: 0.0
y: 270.0
z: 0.0
- Position:
x: -2.94
y: 1.58
z: 0.39
- Position:
x: -2.94
y: 1.58
z: -5.1
- Position:
x: 12.25
y: 1.48
z: 35.99
- Position:
x: 12.25
y: 1.48
z: 27.99
- Position:
x: 12.25
y: 1.48
z: 19.99
- Position:
x: 12.25
y: 1.48
z: 11.99
- Position:
x: 12.25
y: 1.48
z: 3.99
- Position:
x: 12.25
y: 1.48
z: -4.01
- Position:
x: 12.25
y: 1.48
z: -12.02
- Position:
x: 12.25
y: 1.48
z: -20.01
- Position:
x: 12.25
y: 1.48
z: -28.01
- Position:
x: 12.25
y: 1.48
z: -36.01
- Position:
x: -1.35
y: 1.48
z: -26.6
- Position:
x: -3.85
y: 1.58
z: -10.39
- Position:
x: 65.0
y: 1.48
z: -55.0
- Position:
x: 65.0
y: 1.48
z: -71.0
- Position:
x: 65.0
y: 1.48
z: -87.0
- Position:
x: 52.0
y: 1.48
z: -87.0
- Position:
x: 52.0
y: 1.48
z: -71.0
- Position:
x: 52.0
y: 1.48
z: -55.0
- Position:
x: 39.0
y: 1.48
z: -55.0
- Position:
x: 39.0
y: 1.48
z: -71.0
- Position:
x: 39.0
y: 1.48
z: -87.0
- Position:
x: 26.0
y: 1.48
z: -87.0
- Position:
x: 26.0
y: 1.48
z: -71.0
- Position:
x: 26.0
y: 1.48
z: -55.0
- Position:
x: 13.0
y: 1.48
z: -55.0
- Position:
x: 13.0
y: 1.48
z: -71.0
- Position:
x: 0.0
y: 1.48
z: -55.0
- Position:
x: 0.0
y: 1.48
z: -71.0
- Position:
x: 1.6
y: 1.58
z: -13.75
Rotation:
x: 0.0
y: 315.0
z: 0.0
- Position:
x: -56.24
y: 1.49
z: -80.19
Rotation:
x: 0.0
y: 135.0
z: 180.0
- Position:
x: 6.5
y: 1.48
z: -87.0
- Position:
x: -27.0
y: 1.48
z: -56.16
TabStates:
'10':
body: "Created by Whimsical\n\nAnything that passes over the remover that isn't
a card, deck or chaos token will be deleted.\r\nTo use the remover, right click
on it, choose the \"Enable\" option, and take your card with resources/horror/damage
and swipe it over the remover. You may wish to unlock and/or copy the remover
to your play area first."
color: Grey
id: 10
title: Token Remover
visibleColor:
b: 0.5
g: 0.5
r: 0.5
'11':
body: 'By Whimsical. Requires Numlock set to On.
Numpad 1: Cut top 3 cards of deck
Numpad 2: Cut top 6 cards of deck
Numpad 3: Cut top 9 cards of deck
Numpad 4: Spawn Damage
Numpad 5: Spawn Connection Marker
Numpad 6: Spawn Horror
Numpad 7: Spawn Doom
Numpad 8: Spawn Clue
Numpad 9: Spawn Resource
Numpad 0: Draw lines between selected objects. Hold to draw lines from mouseover
object to other selected objects.'
color: Grey
id: 11
title: Numpad Hotkeys
visibleColor:
b: 0.5
g: 0.5
r: 0.5
'7':
body: The server host can enable or disable cards in hands being hidden from other
players by going to the menu at the top of the TTS screen, clicking options,
and choosing Hands. The "Disable" setting reveals all player hands to all players,
while the "Default" setting means that each player can only see the cards in
their own hand.
color: Grey
id: 7
title: How to Hide Hands
visibleColor:
b: 0.5
g: 0.5
r: 0.5
'8':
body: "Welcome to Arkham Horror LCG - Super Complete Edition!\r\n\r\nBelow you
will find all the features and instructions this mod is loaded with, that will
make your AH LCG experience easier.\r\n\r\nDECKBUILDING\r\n1. All current existing
investigators are on the right-hand side, and within each chest you will find
their investigator-specific assets and weaknesses. Also included is a basic
starter deck which only requires you to add a basic random weakness to get going.\r\n\r\n2.
On the left-hand side you will find both the weakness decks as well as lvl 0
cards sorted by class. To reveal the cards, click on each corresponding token
to deal the cards onto the table. Cards are sorted by order of Skill, event
and Asset cards top-down and increasing resource cost, left to right. \r\n\r\n3.
On the upper side you have the upgrade cards. Similarly, click each token to
deal the cards out onto the table. Cards are arranged both in increasing xp
cost and resource cost, left to right. Typically, these are the cards you will
be spending XP on between scenarios to purchase and improve your deck.\r\n4.
On the right-hand side underneath the Investigators, you will find the automated
ArkhamDB Deckbuilder (coded and maintained by Grabben). Click the load cards
button to activate the Deckbuilder, check ArkhamDB for your chosen deck\u2019s
URL and insert its number code following the instructions on the deckbuilder,
and it will build the deck automatically for you.\r\n\r\nSCENARIOS & SETUP\r\n1.
\tArkham Horror LCG comes with a core campaign (Night of the Zealot) and several
expansions (The Dunwich Legacy, The Path to Carcosa & The Forgotten Age). Within
each box you will find the volumes that contain all the cards required for each
scenario setup, as well as a tablet linking to the official campaign guide PDF.
Also included are chaos token cards and a Campaign Log.\r\n\r\n2. \tEach scenario
is setup differently, and while some of the work has been prepared beforehand
(such as building encounter decks), you will have to refer to the Campaign Guide
for specific instructions on how to set up each scenario.\r\n\r\n3. \tThe chaos
bag is always placed on the scenario setup mat in the upper right-hand corner
onto a snap point that tilts it at a 45-degree angle. Each scenario volume will
contain a difficulty card, where you will have the choice of four difficulties.
Press the button on the card according to the difficulty of your choosing and
the chaos bag will automatically be configured with the tokens specific to that
difficulty. In campaign play it is recommended to save your decks and chaos
bag at the end of your scenario to carry over onto the next, as often tokens
are added or removed from the chaos bag depending on actions or decisions made
during the game. These additional tokens can be drawn from the token reserve
book resting next to the newspaper in the middle of the main table \u2013 right
click it and search for the token you need.\n\r\n4. \tWhen placing location
cards, always place them face down on the main play area (the dark map of Arkham,
Massachusetts) with the number of clues per location unrevealed. The mod is
scripted so that when you flip said location cards (usually when entering the
location with an investigator), if it contains clues, the number of clues specific
to that location will automatically spawn. Note, that the mod only spawns tokens
in relation to the number of players currently set on the playmat player settings.
To set the number of players, left-click on the \"Investigators Playing\" number
to increase, or right-click to decrease.\r\n\n5. To make location mapping easier,
you can draw location connector tokens from the arrow-shaped container below
the main play area. Each token has three states (one way, two way and four way)
to use them accordingly to better visualize how your locations connect.\n\r\n6.
\tIf you require additional doom or clue tokens, these are located on the scenario
playmat in their corresponding containers. A handy Doom counter has been also
been added to track the doom on the agenda \u2013 left-click to add to add,
and right-click to deduct. Keep in mind that any doom spawned on enemies, locations
or assets needs to be mentally added to the doom in play on the agenda to account
for total doom.\r\n\r\nINVESTIGATOR PLAYMAT AND GAMEPLAY\r\n1. \tInvestigator
mats are scripted to automate most of the gameplay for you. wdw\n\r\n2. \tEach
mat has slots for inventory, where if you play an asset (for example you put
a gun that has 4 ammo into your right-hand slot), the mod will automatically
spawn the 4 resource tokens onto your equipped card.\n\r\n3.\tThe draw encounter
button on the left-hand side will draw the topmost card from the encounter deck
and put it in your threat area. Left-clicking will draw the card face-down,
and right-clicking will draw the card face-up. When you draw a weakness, or
engage an enemy, it is recommended you put it in your threat area, and once
you defeat the enemy or treachery, you can send it to the encounter discard
pile by clicking the discard button. If you defeat an enemy with a victory point,
make sure not to discard to the discard pile, but pick the card up and drop
it at the victory display.\n\r\n4. \tThe Click for Chaos button does just that,
draw a random chaos token from your chaos bag. Clicking a second time, sends
your chaos token back into the bag, which is then shuffled. If one player clicks
to draw a token and doesn\u2019t click a second time to send it back, the click
from another player on his personal mat will send the token back first, and
the next click will draw the token. Additionally, right-clicking the button
will continue drawing tokens and line them up next to each other, which is useful
for specific draw conditions the game may require from you. Left-clicking again
will send all drawn tokens back to the bag.\n\nADDITIONAL FEATURES:\n1. Over
20 Fan-made scenarios created by the thriving community of Arkham Horror LCG
have been included. Some of these are one-scenario missions, others are long
involved campaigns spanning multiple scenarios. These are all contained in \"The
Side Missions\". This boxset also includes the official FFG-created sidemissions
Curse of the Rougarou, Carnevale of Horrors, Labrynths of Lunacy and The Eternal
Slumber. Read the rulebook on including a side-mission into an ongoing campaign,
or play it as a one-off adventure! Setup instructions are included in each
volume.\n\n2. If you are not a fan of the dark themed Arkham map for the playmat,
you can change the image on it to any you like. At the top left hand side of
the playmat is an image icon, which when clicked will reveal a image swap panel.
Input the URL for the image you want to repalce the playmat with, and the panel
will apply the image for you. Keep in mind this will not change the existing
snap points on the current playmat.\n\r\nAs a final comment, please be sure
to let me know on the mod page in steam workshop if you find any bugs, issues
or have any suggestions for improvement!\r\n\r\n\r\n \r\n\r\n"
color: Grey
id: 8
title: Basic Intro
visibleColor:
b: 0.5
g: 0.5
r: 0.5
'9':
body: "Implemented by Tikatoy\nIdea conceived by Cadentia\n\nVersion 3.3\n\nTop
buttons manage bless tokens, bottom buttons manage curse tokens\nADD - creates
a new token and adds it to the chaos bag\nREMOVE - removes a token from the
chaos bag and destroys it\nTAKE - takes a token from the chaos bag and places
it below the manager (for sealing)\nRETURN - returns the last token taken from
the chaos bag to the chaos bag\n\nTo use Parallel Wendy, go to Options -> Game
Keys, then bind a key or mouse button to Wendy's Menu. Hover over any card (won't
work on decks) then press the bound key. Right-click seal/release options will
be added to the card.\n\n---Other Notes---\n\nOnly use ONE token manager at
a time\nTokens are limited to 10 of each type in play\nBless and curse tokens
should be in the chaos bag before trying to REMOVE or TAKE them\nEach action
logs a message which ends with (# in bag/# taken); hit enter to view log\n**WARNING**:
Tracking # of tokens in bag and in play will NOT persist between saves\n\r"
color: Grey
id: 9
title: Bless / Curse Manager
visibleColor:
b: 0.5
g: 0.5
r: 0.5
Table: Table_None
Tags: []
Turns:
DisableInteractions: false
Enable: false
PassTurns: true
Reverse: false
SkipEmpty: false
TurnColor: ''
TurnOrder: []
Type: 0
VersionNumber: v13.2.2
XmlUI: !include 'unpacked.xml'