649 lines
22 KiB
Plaintext
649 lines
22 KiB
Plaintext
-- SCE Navigation Panel version 1.00
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function onLoad(saved_data)
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self.createButton({
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label="",
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tooltip="Display full overlay",
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click_function="displayFull",
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function_owner=self,
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position={0.0,0.1,-0.57},
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height=70,
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width=800,
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scale={x=1, y=1, z=1},
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color={1,0,0,0}
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})
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self.createButton({
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label="",
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tooltip="Display only play area",
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click_function="displayPlayArea",
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function_owner=self,
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position={0.0,0.1,-0.30},
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height=70,
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width=800,
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scale={x=1, y=1, z=1},
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color={1,0,0,0}
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})
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self.createButton({
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label="",
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tooltip="Close overlay",
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click_function="closeOverlay",
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function_owner=self,
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position={0.0,0.1,-0.03},
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height=70,
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width=800,
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scale={x=1, y=1, z=1},
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color={1,0,0,0}
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})
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self.createButton({
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label="",
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tooltip="Modify a camera position",
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click_function="beginSetCamera",
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function_owner=self,
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position={0.0,0.1,0.37},
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height=70,
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width=800,
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scale={x=1, y=1, z=1},
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color={1,0,0,0}
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})
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self.createButton({
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label="",
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tooltip="Reset camera positions to default",
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click_function="resetCameras",
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function_owner=self,
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position={0.0,0.1,0.77},
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height=70,
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width=800,
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scale={x=1, y=1, z=1},
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color={1,0,0,0}
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})
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defaultCameraParams = {
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{position={-1.626, -2.5, -0.064}, pitch=62.964, yaw=90.000, distance=17.844}, -- 1. ActAgenda
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{position={-27.822, -2.5, 0.424}, pitch=75.823, yaw=90.000, distance=-1.000}, -- 2. Map
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-- {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=19.858}, -- 3. Green playmat
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{position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=-1.000}, -- 3. Green playmat
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{position={-55.026, -2.5, 12.052}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 4. White playmat
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{position={-55.026, -2.5, -11.479}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 5. Orange playmat
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{position={-31.592, -2.5, -26.392}, pitch=74.238, yaw=0.000, distance=-1.000}, -- 6. Red playmat
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{position={-2.940, -2.5, 25.160}, pitch=73.556, yaw=90.000, distance=20.146}, -- 7. Victory / SetAside
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{position={-58.216, -2.5, -71.288}, pitch=76.430, yaw=90.000, distance=20.000}, -- 8. Deckbuilder
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{position={46.368, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=46.255}, -- 9. Campaigns
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{position={13.875, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=37.962}, -- 10. Scenarios
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{position={51.940, -2.5, 64.476}, pitch=76.430, yaw=90.000, distance=48.102}, -- 11. Level 0
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{position={51.302, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=48.102}, -- 12. Upgraded
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{position={-27.788, -2.5, 74.662}, pitch=76.430, yaw=90.000, distance=30.616}, -- 13. Weaknesses
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{position={-61.090, -2.5, 70.762}, pitch=76.430, yaw=90.000, distance=34.188}, -- 14. Rules
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{position={-18.547, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=42.249}, -- 15. Investigators
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{position={-2.144, -2.5, -26.900}, pitch=73.556, yaw=90.000, distance=20.146}, -- 16. Log
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{position={-45.000, -2.5, -0.228}, pitch=73.556, yaw=90.000, distance=12.000} -- 17. BlessCurse
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}
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fullButtonData = {
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{ id = "1", width = "84", height = "38", offsetX = "1", offsetY = "-9" },
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{ id = "2", width = "78", height = "50", offsetX = "1", offsetY = "-59" },
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{ id = "3", width = "36", height = "70", offsetX = "-62", offsetY = "-70" },
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{ id = "4", width = "70", height = "40", offsetX = "-36", offsetY = "-130" },
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{ id = "5", width = "70", height = "40", offsetX = "39", offsetY = "-130" },
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{ id = "6", width = "36", height = "70", offsetX = "64", offsetY = "-70" },
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{ id = "7", width = "36", height = "36", offsetX = "-63", offsetY = "-9" },
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{ id = "8", width = "64", height = "64", offsetX = "153", offsetY = "-128" },
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{ id = "9", width = "155", height = "70", offsetX = "2", offsetY = "120" },
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{ id = "10", width = "155", height = 70, offsetX = "2", offsetY = "47" },
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{ id = "11", width = "120", height = "100", offsetX = "-148", offsetY = "101" },
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{ id = "12", width = "120", height = "100", offsetX = "150", offsetY = "101" },
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{ id = "13", width = "120", height = "80", offsetX = "-150", offsetY = "-55" },
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{ id = "14", width = "120", height = "60", offsetX = "-150", offsetY = "-132" },
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{ id = "15", width = "110", height = "100", offsetX = "152", offsetY = "-42" },
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{ id = "16", width = "36", height = "36", offsetX = "64", offsetY = "-9" },
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{ id = "17", width = "44", height = "25", offsetX = "1", offsetY = "-97" }
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}
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playButtonData = {
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{ id = "1", width = "84", height = "38", offsetX = "0", offsetY = "59" },
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{ id = "2", width = "78", height = "50", offsetX = "0", offsetY = "9" },
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{ id = "3", width = "36", height = "70", offsetX = "-62", offsetY = "-1" },
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{ id = "4", width = "70", height = "40", offsetX = "-37", offsetY = "-61" },
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{ id = "5", width = "70", height = "40", offsetX = "39", offsetY = "-61" },
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{ id = "6", width = "36", height = "70", offsetX = "63", offsetY = "-2" },
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{ id = "7", width = "36", height = "36", offsetX = "-64", offsetY = "59" },
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{ id = "16", width = "36", height = "36", offsetX = "63", offsetY = "59" },
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{ id = "17", width = "44", height = "25", offsetX = "0", offsetY = "-28" }
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}
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playermatData = {
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White = { guid = '8b081b', origin = { x=-54.42, y=0, z=20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -2.39, maxZ = 24.53, xOffset = 0.07, zOffset = 0.03 },
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Orange = { guid = 'bd0ff4', origin = { x=-54.42, y=0, z=-20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -24.53, maxZ = 2.39, xOffset = 0.07, zOffset = 0.02 },
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Green = { guid = '383d8b', origin = { x=-25.00, y=0, z=26.20 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=0, z=0 }, minX = -44.43, maxX = -17.44, minZ = 20.17, maxZ = 32.97, xOffset = -0.07, zOffset = 0.00 },
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Red = { guid = '0840d5', origin = { x=-25.00, y=0, z=-26.60 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=180, z=0 }, minX = -44.43, maxX = -17.44, minZ = -32.97, maxZ = -20.17, xOffset = 0.07, zOffset = -0.06 }
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}
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editing = false
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selectedEditButton = -1
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editPos = {0, 0, 0}
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editPitch = 0
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editYaw = 0
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editDistance = 0
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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cameraParams = loaded_data.cameras
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fullVisibility = loaded_data.fullVis
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playVisibility = loaded_data.playVis
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resetOverlay()
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else
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cameraParams = {
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Green = {},
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White = {},
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Orange = {},
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Red = {}
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}
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for iv, v in pairs({'Green', 'White', 'Orange', 'Red'}) do
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cameraParams[v] = {}
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for i = 1,17 do
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cameraParams[v][i] = {}
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cameraParams[v][i].position = defaultCameraParams[i].position
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cameraParams[v][i].pitch = defaultCameraParams[i].pitch
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cameraParams[v][i].yaw = defaultCameraParams[i].yaw
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cameraParams[v][i].distance = defaultCameraParams[i].distance
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end
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end
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fullVisibility = {
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Green = false,
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White = false,
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Orange = false,
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Red = false
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}
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playVisibility = {
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Green = false,
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White = false,
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Orange = false,
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Red = false
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}
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end
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end
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function onSave()
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return JSON.encode({
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cameras = cameraParams,
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fullVis = fullVisibility,
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playVis = playVisibility
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})
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-- return ''
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end
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function displayFull(object, color)
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local playerCount = getPlayerCount()
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local colors
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if playerCount == 1 then
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colors = { 'Green', 'White', 'Orange', 'Red' }
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else
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colors = { color }
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end
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for i, v in ipairs(colors) do
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fullVisibility[v] = true
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playVisibility[v] = false
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end
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resetOverlay()
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end
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function displayPlayArea(object, color)
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local playerCount = getPlayerCount()
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local colors
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if playerCount == 1 then
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colors = { 'Green', 'White', 'Orange', 'Red' }
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else
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colors = { color }
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end
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for i, v in ipairs(colors) do
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fullVisibility[v] = false
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playVisibility[v] = true
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end
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resetOverlay()
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end
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function resetCameras(object, color)
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local playerCount = getPlayerCount()
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local colors
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if playerCount == 1 then
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colors = { 'Green', 'White', 'Orange', 'Red' }
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else
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colors = { color }
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end
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for iv, v in ipairs(colors) do
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for i = 1,17 do
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cameraParams[v][i].position = defaultCameraParams[i].position
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cameraParams[v][i].pitch = defaultCameraParams[i].pitch
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cameraParams[v][i].yaw = defaultCameraParams[i].yaw
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cameraParams[v][i].distance = defaultCameraParams[i].distance
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end
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end
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end
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function closeOverlay(object, color)
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fullVisibility[color] = false
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playVisibility[color] = false
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resetOverlay()
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end
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function resetOverlay()
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local guid = self.getGUID()
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local color
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local panel
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local existingXml = UI.getXml()
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local openingXml = ''
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-- try to only remove our panels
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for p = 1,2 do
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i, j = string.find(existingXml, '<Panel id="navPanel')
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if i and i > 1 and string.len(openingXml) == 0 then
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openingXml = string.sub(existingXml, 1, i-1)
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end
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if i then
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local panelXml = string.sub(existingXml, i)
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k, m = string.find(panelXml, '</Panel>')
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existingXml = string.sub(panelXml, m+1)
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else
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break
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end
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end
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local xml = openingXml .. [[
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]] .. existingXml
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local fullColors = ''
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local playColors = ''
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for i, v in pairs(fullVisibility) do
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if v == true then
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if string.len(fullColors) > 0 then
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fullColors = fullColors .. '|' .. i
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else
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fullColors = i
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end
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end
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end
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for i, v in pairs(playVisibility) do
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if v == true then
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if string.len(playColors) > 0 then
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playColors = playColors .. '|' .. i
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else
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playColors = i
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end
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end
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end
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if string.len(fullColors) > 0 then
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data = fullButtonData
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xml = xml .. [[<Panel id="navPanelFull" height="358" width="455" visibility="]] .. fullColors .. [[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
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<image id="backgroundImage" image="OverlayLarge" />]]
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for i, d in ipairs(data) do
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if editing then
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if selectedEditButton < 0 then
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color = "rgba(1,1,1,1)"
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elseif tonumber(d.id) == selectedEditButton then
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color = "rgba(0,1,0,1)"
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else
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color = "rgba(1,0,0,1)"
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end
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else
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color = "rgba(0,1,0,0)"
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end
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xml = xml .. [[<button
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onClick="]] .. guid .. [[/buttonClicked"
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id="]] .. d.id .. [["
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height="]] .. d.height .. [["
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width="]] .. d.width .. [["
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offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
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color="]] .. color .. [["
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>
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</button>
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]]
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end
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xml = xml .. [[ </Panel>]]
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end
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if string.len(playColors) > 0 then
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data = playButtonData
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xml = xml .. [[
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<Panel id="navPanelPlay" height="208" width="205" visibility="]] .. playColors .. [[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
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<image id="backgroundImage" image="OverlaySmall" />]]
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for i, d in ipairs(data) do
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if editing then
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if selectedEditButton < 0 then
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color = "rgba(1,1,1,1)"
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elseif tonumber(d.id) == selectedEditButton then
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color = "rgba(0,1,0,1)"
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else
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color = "rgba(1,0,0,1)"
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end
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else
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color = "rgba(0,1,0,0)"
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end
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xml = xml .. [[<button
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onClick="]] .. guid .. [[/buttonClicked"
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id="]] .. d.id .. [["
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height="]] .. d.height .. [["
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width="]] .. d.width .. [["
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offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
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color="]] .. color .. [["
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>
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</button>
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]]
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end
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xml = xml .. [[ </Panel>]]
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end
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local existingAssets = UI.getCustomAssets()
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local largeOverlay = nil
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local smallOverlay = nil
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for i,v in pairs(existingAssets) do
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for ii,vv in pairs(v) do
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if vv == 'OverlayLarge' then
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largeOverlay = v
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end
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if vv == 'OverlaySmall' then
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smallOverlay = v
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end
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end
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end
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local largeURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/'
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local smallURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/'
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if largeOverlay == nil then
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largeOverlay = { name='OverlayLarge', url=largeURL }
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table.insert(existingAssets, largeOverlay)
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else
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largeOverlay.url = largeURL
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end
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if smallOverlay == nil then
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smallOverlay = { name='OverlaySmall', url=smallURL }
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table.insert(existingAssets, smallOverlay)
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else
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smallOverlay.url = smallURL
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end
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UI.setXml(xml, existingAssets)
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end
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function buttonClicked(player, _, idValue)
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if editing then
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if selectedEditButton < 0 then
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selectedEditButton = tonumber(idValue)
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else
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if tonumber(idValue) == selectedEditButton and editDistance > 0 then
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local playerCount = getPlayerCount()
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local colors
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if playerCount == 1 then
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colors = { 'Green', 'White', 'Orange', 'Red' }
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else
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colors = { player.color }
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end
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for i, v in ipairs(colors) do
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cameraParams[v][selectedEditButton].position = editPos
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cameraParams[v][selectedEditButton].pitch = editPitch
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cameraParams[v][selectedEditButton].yaw = editYaw
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cameraParams[v][selectedEditButton].distance = editDistance
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end
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end
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editing = false
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selectedEditButton = -1
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end
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resetOverlay()
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else
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loadCamera(player, _, idValue)
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end
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end
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function loadCamera(player, _, idValue)
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local index = tonumber(idValue)
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local color = player.color
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-- only do map zooming if te camera hasn't been specially set by user
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if index == 2 and cameraParams[color][index].distance <= 0.0 then
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local mapObjects = Physics.cast({
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origin = { x=-29.2, y=0, z=0.0 },
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direction = { x=0, y=1, z=0 },
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type = 3,
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size = { x=36, y=5, z=31.4 },
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orientation = { x=0, y=90, z=0 }
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})
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local minX = 100
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local maxX = -100
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local minZ = 100
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local maxZ = -100
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for i,v in pairs(mapObjects) do
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local obj = v.hit_object
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if obj.type == 'Card' or obj.type == 'Infinite' then
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local bounds = obj.getBounds()
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local x1 = bounds['center'][1] - bounds['size'][1]/2
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local x2 = bounds['center'][1] + bounds['size'][1]/2
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local z1 = bounds['center'][3] - bounds['size'][3]/2
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local z2 = bounds['center'][3] + bounds['size'][3]/2
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if x1 < minX then
|
|
minX = x1
|
|
end
|
|
if x2 > maxX then
|
|
maxX = x2
|
|
end
|
|
if z1 < minZ then
|
|
minZ = z1
|
|
end
|
|
if z2 > maxZ then
|
|
maxZ = z2
|
|
end
|
|
end
|
|
end
|
|
|
|
if minX < 100 then
|
|
local dx = maxX - minX
|
|
local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
|
local centerX = (minX + maxX) / 2 - dx*0.12 -- offset is to move it a bit up, so the cards don't block anything
|
|
local centerZ = (minZ + maxZ) / 2
|
|
|
|
local scale = dx
|
|
if dz > dx then
|
|
scale = dz
|
|
end
|
|
|
|
-- regression line from the following data points, seems linear
|
|
-- rows 1 scale 4.5 d 12
|
|
-- rows 2 scale 11 d 16
|
|
-- rows 3 scale 14.5 d 19.6
|
|
-- rows 4 scale 19.6 d 25
|
|
-- rows 5 scale 23.25 d 28
|
|
-- rows 6 scale 30.8 d 34
|
|
|
|
-- local d = 0.8685 * scale + 7.4505
|
|
|
|
-- modified by testing
|
|
-- local d = 0.8685 * scale + 5
|
|
local d = 1.04 * scale + 5
|
|
|
|
player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=90.000, distance=d})
|
|
else
|
|
player.lookAt({position={-33.667, 0, 0.014}, pitch=75.823, yaw=90.000, distance=36})
|
|
end
|
|
elseif index >= 3 and index <= 6 then
|
|
local matColor = nil
|
|
|
|
if index == 3 then
|
|
matColor = 'Green'
|
|
elseif index == 4 then
|
|
matColor = 'White'
|
|
elseif index == 5 then
|
|
matColor = 'Orange'
|
|
elseif index == 6 then
|
|
matColor = 'Red'
|
|
end
|
|
|
|
if matColor ~= nil then
|
|
local playerCount = getPlayerCount()
|
|
|
|
if playerCount <= 1 then
|
|
player.changeColor(matColor)
|
|
end
|
|
end
|
|
|
|
if cameraParams[color][index].distance <= 0.0 then
|
|
local matObjects = Physics.cast({
|
|
origin = playermatData[matColor].origin,
|
|
direction = { x=0, y=1, z=0 },
|
|
type = 3,
|
|
size = playermatData[matColor].scale,
|
|
orientation = playermatData[matColor].orientation,
|
|
-- debug=true
|
|
})
|
|
|
|
local minX = playermatData[matColor].minX
|
|
local maxX = playermatData[matColor].maxX
|
|
local minZ = playermatData[matColor].minZ
|
|
local maxZ = playermatData[matColor].maxZ
|
|
|
|
for i,v in pairs(matObjects) do
|
|
local obj = v.hit_object
|
|
|
|
if obj.type == 'Card' or obj.type == 'Infinite' then
|
|
local bounds = obj.getBounds()
|
|
|
|
local x1 = bounds['center'][1] - bounds['size'][1]/2
|
|
local x2 = bounds['center'][1] + bounds['size'][1]/2
|
|
local z1 = bounds['center'][3] - bounds['size'][3]/2
|
|
local z2 = bounds['center'][3] + bounds['size'][3]/2
|
|
|
|
if x1 < minX then
|
|
minX = x1
|
|
end
|
|
if x2 > maxX then
|
|
maxX = x2
|
|
end
|
|
if z1 < minZ then
|
|
minZ = z1
|
|
end
|
|
if z2 > maxZ then
|
|
maxZ = z2
|
|
end
|
|
end
|
|
end
|
|
|
|
local dx
|
|
local dz
|
|
local centerX
|
|
local centerZ
|
|
local scale
|
|
local yaw
|
|
local d
|
|
|
|
-- White/Orange
|
|
if index > 3 and index < 6 then
|
|
dx = maxX - minX
|
|
dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
|
|
|
centerX = (minX + maxX) / 2 - dx*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything
|
|
centerZ = (minZ + maxZ) / 2 + dz*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything
|
|
yaw = 90
|
|
|
|
scale = dx
|
|
if dz > dx then
|
|
scale = dz
|
|
end
|
|
|
|
d = 0.64 * scale + 7
|
|
else -- Green/Red
|
|
dx = (maxX - minX) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
|
dz = maxZ - minZ
|
|
|
|
centerX = (minX + maxX) / 2 + dx*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything
|
|
centerZ = (minZ + maxZ) / 2 - dz*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything
|
|
yaw = playermatData[matColor].orientation.y + 180
|
|
|
|
scale = dz
|
|
if dx > dz then
|
|
scale = dx
|
|
end
|
|
|
|
d = 0.64 * scale + 7
|
|
end
|
|
|
|
-- 15.46 -> 17.081
|
|
-- 18.88 -> 19.33
|
|
-- 24.34 -> 22.6
|
|
|
|
-- need to wait if the player color changed
|
|
Wait.frames(function() player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=yaw, distance=d}) end, 2)
|
|
else
|
|
Wait.frames(function() player.lookAt(cameraParams[color][index]) end, 2)
|
|
end
|
|
else
|
|
player.lookAt(cameraParams[color][index])
|
|
end
|
|
end
|
|
|
|
function beginSetCamera(object, color)
|
|
editing = true
|
|
|
|
resetOverlay()
|
|
end
|
|
|
|
function updateEditCamera(params)
|
|
editPos = params[1]
|
|
editPitch = params[2]
|
|
editYaw = params[3]
|
|
editDistance = params[4]
|
|
end
|
|
|
|
function getPlayerCount()
|
|
local playerCount = 0
|
|
|
|
local playerList = getSeatedPlayers()
|
|
|
|
for i, v in ipairs(playerList) do
|
|
if v == 'Green' or v == 'White' or v == 'Orange' or v == 'Red' then
|
|
playerCount = playerCount + 1
|
|
end
|
|
end
|
|
|
|
return playerCount
|
|
end
|