2034 lines
67 KiB
Plaintext
2034 lines
67 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
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return getObjectFromGUID("123456")
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
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return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectsByType = function(type)
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return getGuidHandler().call("getObjectsByType", type)
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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GUIDReferenceApi.getObjectsByOwner = function(owner)
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return getGuidHandler().call("getObjectsByOwner", owner)
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end
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-- sends new information to the reference handler to edit the main index
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---@param owner String Parent of the object
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---@param type String Type of the object
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---@param guid String GUID of the object
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GUIDReferenceApi.editIndex = function(owner, type, guid)
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return getGuidHandler().call("editIndex", {
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owner = owner,
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type = type,
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guid = guid
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})
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end
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return GUIDReferenceApi
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end
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end)
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__bundle_register("core/NavigationOverlayApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local NavigationOverlayApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getNOHandler()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "NavigationOverlayHandler")
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end
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-- Copies the visibility for the Navigation overlay
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---@param startColor String Color of the player to copy from
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---@param targetColor String Color of the targeted player
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NavigationOverlayApi.copyVisibility = function(startColor, targetColor)
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getNOHandler().call("copyVisibility", {
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startColor = startColor,
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targetColor = targetColor
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})
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end
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-- Changes the Navigation Overlay view ("Full View" --> "Play Areas" --> "Closed" etc.)
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---@param playerColor String Color of the player to update the visibility for
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NavigationOverlayApi.cycleVisibility = function(playerColor)
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getNOHandler().call("cycleVisibility", playerColor)
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end
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-- loads the specified camera for a player
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---@param player TTSPlayerInstance Player whose camera should be moved
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---@param camera Variant If number: Index of the camera view to load | If string: Color of the playermat to swap to
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NavigationOverlayApi.loadCamera = function(player, camera)
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getNOHandler().call("loadCameraFromApi", {
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player = player,
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camera = camera
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})
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end
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return NavigationOverlayApi
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end
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end)
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__bundle_register("util/DeckLib", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local DeckLib = {}
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local searchLib = require("util/SearchLib")
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-- places a card/deck at a position or merges into an existing deck
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---@param obj TTSObject Object to move
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---@param pos Table New position for the object
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---@param rot Table New rotation for the object (optional)
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DeckLib.placeOrMergeIntoDeck = function(obj, pos, rot)
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if obj == nil or pos == nil then return end
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-- search the new position for existing card/deck
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local searchResult = searchLib.atPosition(pos, "isCardOrDeck")
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-- get new position
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local newPos
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local offset = 0.5
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if #searchResult == 1 then
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local bounds = searchResult[1].getBounds()
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newPos = Vector(pos):setAt("y", bounds.center.y + bounds.size.y / 2 + offset)
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else
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newPos = Vector(pos) + Vector(0, offset, 0)
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end
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-- allow moving the objects smoothly out of the hand
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obj.use_hands = false
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if rot then
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obj.setRotationSmooth(rot, false, true)
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end
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obj.setPositionSmooth(newPos, false, true)
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-- continue if the card stops smooth moving
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Wait.condition(
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function()
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obj.use_hands = true
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-- this avoids a TTS bug that merges unrelated cards that are not resting
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if #searchResult == 1 and searchResult[1] ~= obj then
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-- call this with avoiding errors (physics is sometimes too fast so the object doesn't exist for the put)
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pcall(function() searchResult[1].putObject(obj) end)
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end
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end,
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function() return not obj.isSmoothMoving() end, 3)
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end
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return DeckLib
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end
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end)
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__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlayAreaApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getPlayArea()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
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end
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local function getInvestigatorCounter()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
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end
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-- Returns the current value of the investigator counter from the playmat
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---@return Integer. Number of investigators currently set on the counter
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PlayAreaApi.getInvestigatorCount = function()
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return getInvestigatorCounter().getVar("val")
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end
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-- Updates the current value of the investigator counter from the playmat
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---@param count Number of investigators to set on the counter
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PlayAreaApi.setInvestigatorCount = function(count)
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getInvestigatorCounter().call("updateVal", count)
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end
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-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
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---@param playerColor Color Color of the player requesting the shift for messages
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PlayAreaApi.shiftContentsUp = function(playerColor)
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return getPlayArea().call("shiftContentsUp", playerColor)
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end
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PlayAreaApi.shiftContentsDown = function(playerColor)
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return getPlayArea().call("shiftContentsDown", playerColor)
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end
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PlayAreaApi.shiftContentsLeft = function(playerColor)
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return getPlayArea().call("shiftContentsLeft", playerColor)
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end
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PlayAreaApi.shiftContentsRight = function(playerColor)
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return getPlayArea().call("shiftContentsRight", playerColor)
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end
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-- Reset the play area's tracking of which cards have had tokens spawned.
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PlayAreaApi.resetSpawnedCards = function()
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return getPlayArea().call("resetSpawnedCards")
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end
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-- Sets whether location connections should be drawn
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PlayAreaApi.setConnectionDrawState = function(state)
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getPlayArea().call("setConnectionDrawState", state)
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end
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-- Sets the connection color
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PlayAreaApi.setConnectionColor = function(color)
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getPlayArea().call("setConnectionColor", color)
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end
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-- Event to be called when the current scenario has changed.
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---@param scenarioName Name of the new scenario
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PlayAreaApi.onScenarioChanged = function(scenarioName)
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getPlayArea().call("onScenarioChanged", scenarioName)
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end
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-- Sets this playmat's snap points to limit snapping to locations or not.
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-- If matchTypes is false, snap points will be reset to snap all cards.
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---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types.
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PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
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getPlayArea().call("setLimitSnapsByType", matchCardTypes)
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end
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-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
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-- cards before they're destroyed by entering the container
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PlayAreaApi.tryObjectEnterContainer = function(container, object)
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getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
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end
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-- counts the VP on locations in the play area
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PlayAreaApi.countVP = function()
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return getPlayArea().call("countVP")
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end
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-- highlights all locations in the play area without metadata
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightMissingData = function(state)
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return getPlayArea().call("highlightMissingData", state)
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightCountedVP = function(state)
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return getPlayArea().call("countVP", state)
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end
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-- Checks if an object is in the play area (returns true or false)
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PlayAreaApi.isInPlayArea = function(object)
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return getPlayArea().call("isInPlayArea", object)
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end
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PlayAreaApi.getSurface = function()
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return getPlayArea().getCustomObject().image
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end
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PlayAreaApi.updateSurface = function(url)
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return getPlayArea().call("updateSurface", url)
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end
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-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
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-- data to the local token manager instance.
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---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
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PlayAreaApi.updateLocations = function(args)
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getPlayArea().call("updateLocations", args)
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end
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PlayAreaApi.getCustomDataHelper = function()
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return getPlayArea().getVar("customDataHelper")
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end
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return PlayAreaApi
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end
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end)
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__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local TokenSpawnTracker = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getSpawnTracker()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSpawnTracker")
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end
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TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
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return getSpawnTracker().call("hasSpawnedTokens", cardGuid)
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end
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TokenSpawnTracker.markTokensSpawned = function(cardGuid)
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return getSpawnTracker().call("markTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
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return getSpawnTracker().call("resetTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetAllAssetAndEvents = function()
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return getSpawnTracker().call("resetAllAssetAndEvents")
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end
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TokenSpawnTracker.resetAllLocations = function()
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return getSpawnTracker().call("resetAllLocations")
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end
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TokenSpawnTracker.resetAll = function()
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return getSpawnTracker().call("resetAll")
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end
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return TokenSpawnTracker
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end
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end)
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__bundle_register("playermat/Playmat", function(require, _LOADED, __bundle_register, __bundle_modules)
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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local deckLib = require("util/DeckLib")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local mythosAreaApi = require("core/MythosAreaApi")
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local navigationOverlayApi = require("core/NavigationOverlayApi")
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local searchLib = require("util/SearchLib")
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local tokenChecker = require("core/token/TokenChecker")
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local tokenManager = require("core/token/TokenManager")
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-- we use this to turn off collision handling until onLoad() is complete
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local collisionEnabled = false
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-- x-Values for discard buttons
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local DISCARD_BUTTON_OFFSETS = {-1.365, -0.91, -0.455, 0, 0.455, 0.91}
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local SEARCH_AROUND_SELF_X_BUFFER = 8
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-- defined areas for object searching
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local MAIN_PLAY_AREA = {
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upperLeft = {
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x = 1.98,
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z = 0.736
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},
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lowerRight = {
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x = -0.79,
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z = -0.39
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}
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}
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local INVESTIGATOR_AREA = {
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upperLeft = {
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x = -1.084,
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z = 0.06517
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},
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lowerRight = {
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x = -1.258,
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z = -0.0805
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}
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}
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local THREAT_AREA = {
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upperLeft = {
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x = 1.53,
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z = -0.34
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},
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lowerRight = {
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x = -1.13,
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z = -0.92
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}
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}
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local DECK_DISCARD_AREA = {
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upperLeft = {
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x = -1.62,
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z = 0.855
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},
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lowerRight = {
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x = -2.02,
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z = -0.245
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},
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center = {
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x = -1.82,
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y = 0.5,
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z = 0.305
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},
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size = {
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x = 0.4,
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y = 3,
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z = 1.1
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}
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}
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-- local position of draw and discard pile
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local DRAW_DECK_POSITION = { x = -1.82, y = 0.1, z = 0 }
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local DISCARD_PILE_POSITION = { x = -1.82, y = 0.1, z = 0.61 }
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-- global position of encounter discard pile
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local ENCOUNTER_DISCARD_POSITION = { x = -3.85, y = 1.5, z = 10.38}
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-- global variable so it can be reset by the Clean Up Helper
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activeInvestigatorId = "00000"
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-- table of type-object reference pairs of all owned objects
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local ownedObjects = {}
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local matColor = self.getMemo()
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-- variable to track the status of the "Show Draw Button" option
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local isDrawButtonVisible = false
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-- global variable to report "Dream-Enhancing Serum" status
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isDES = false
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function onSave()
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return JSON.encode({
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playerColor = playerColor,
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activeInvestigatorId = activeInvestigatorId,
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isDrawButtonVisible = isDrawButtonVisible
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})
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end
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function onLoad(saveState)
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self.interactable = false
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-- get object references to owned objects
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ownedObjects = guidReferenceApi.getObjectsByOwner(matColor)
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-- button creation
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for i = 1, 6 do
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makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], i)
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end
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self.createButton({
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click_function = "drawEncounterCard",
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function_owner = self,
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position = {-1.84, 0, -0.65},
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rotation = {0, 80, 0},
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width = 265,
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height = 190
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})
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self.createButton({
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click_function = "drawChaosTokenButton",
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function_owner = self,
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position = {1.85, 0, -0.74},
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rotation = {0, -45, 0},
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width = 135,
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height = 135
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})
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self.createButton({
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label = "Upkeep",
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click_function = "doUpkeep",
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function_owner = self,
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position = {1.84, 0.1, -0.44},
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scale = {0.12, 0.12, 0.12},
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width = 800,
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height = 280,
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font_size = 180
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})
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-- save state loading
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local state = JSON.decode(saveState)
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if state ~= nil then
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playerColor = state.playerColor
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activeInvestigatorId = state.activeInvestigatorId
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isDrawButtonVisible = state.isDrawButtonVisible
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end
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showDrawButton(isDrawButtonVisible)
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collisionEnabled = true
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math.randomseed(os.time())
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end
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---------------------------------------------------------
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-- utility functions
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---------------------------------------------------------
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-- searches an area and optionally filters the result
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function searchArea(origin, size, filter)
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return searchLib.inArea(origin, self.getRotation(), size, filter)
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end
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-- finds all objects on the playmat and associated set aside zone.
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function searchAroundSelf(filter)
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local bounds = self.getBoundsNormalized()
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-- Increase the width to cover the set aside zone
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bounds.size.x = bounds.size.x + SEARCH_AROUND_SELF_X_BUFFER
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bounds.size.y = 1
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-- Since the cast is centered on the position, shift left or right to keep the non-set aside edge
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-- of the cast at the edge of the playmat
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-- setAsideDirection accounts for the set aside zone being on the left or right, depending on the
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-- table position of the playmat
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local setAsideDirection = bounds.center.z > 0 and 1 or -1
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local localCenter = self.positionToLocal(bounds.center)
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localCenter.x = localCenter.x + setAsideDirection * SEARCH_AROUND_SELF_X_BUFFER / 2 / self.getScale().x
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return searchArea(self.positionToWorld(localCenter), bounds.size, filter)
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end
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-- searches the area around the draw deck and discard pile
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function searchDeckAndDiscardArea(filter)
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local pos = self.positionToWorld(DECK_DISCARD_AREA.center)
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local scale = self.getScale()
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local size = {
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x = DECK_DISCARD_AREA.size.x * scale.x,
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y = DECK_DISCARD_AREA.size.y,
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z = DECK_DISCARD_AREA.size.z * scale.z
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}
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return searchArea(pos, size, filter)
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end
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function doNotReady(card)
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return card.getVar("do_not_ready") or false
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end
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-- rounds a number to the specified amount of decimal places
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---@param num Number Initial value
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---@param numDecimalPlaces Number Amount of decimal places
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function round(num, numDecimalPlaces)
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local mult = 10^(numDecimalPlaces or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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---------------------------------------------------------
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-- Discard buttons
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---------------------------------------------------------
|
|
|
|
-- handles discarding for a list of objects
|
|
---@param objList Table List of objects to discard
|
|
function discardListOfObjects(objList)
|
|
for _, obj in ipairs(objList) do
|
|
if obj.type == "Card" or obj.type == "Deck" then
|
|
if obj.hasTag("PlayerCard") then
|
|
deckLib.placeOrMergeIntoDeck(obj, returnGlobalDiscardPosition(), self.getRotation())
|
|
else
|
|
deckLib.placeOrMergeIntoDeck(obj, ENCOUNTER_DISCARD_POSITION, {x = 0, y = -90, z = 0})
|
|
end
|
|
-- put chaos tokens back into bag (e.g. Unrelenting)
|
|
elseif tokenChecker.isChaosToken(obj) then
|
|
chaosBagApi.returnChaosTokenToBag(obj)
|
|
-- don't touch locked objects (like the table etc.)
|
|
elseif not obj.getLock() then
|
|
ownedObjects.Trash.putObject(obj)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- build a discard button to discard from searchPosition (number must be unique)
|
|
function makeDiscardButton(xValue, number)
|
|
local position = { xValue, 0.1, -0.94}
|
|
local searchPosition = {-position[1], position[2], position[3] + 0.32}
|
|
local handlerName = 'handler' .. number
|
|
self.setVar(handlerName, function()
|
|
local cardSizeSearch = {2, 1, 3.2}
|
|
local globalSearchPosition = self.positionToWorld(searchPosition)
|
|
local searchResult = searchArea(globalSearchPosition, cardSizeSearch)
|
|
return discardListOfObjects(searchResult)
|
|
end)
|
|
self.createButton({
|
|
label = "Discard",
|
|
click_function = handlerName,
|
|
function_owner = self,
|
|
position = position,
|
|
scale = {0.12, 0.12, 0.12},
|
|
width = 900,
|
|
height = 350,
|
|
font_size = 220
|
|
})
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Upkeep button
|
|
---------------------------------------------------------
|
|
|
|
-- calls the Upkeep function with correct parameter
|
|
function doUpkeepFromHotkey(color)
|
|
doUpkeep(_, color)
|
|
end
|
|
|
|
function doUpkeep(_, clickedByColor, isRightClick)
|
|
if isRightClick then
|
|
changeColor(clickedByColor)
|
|
return
|
|
end
|
|
|
|
-- send messages to player who clicked button if no seated player found
|
|
messageColor = Player[playerColor].seated and playerColor or clickedByColor
|
|
|
|
-- unexhaust cards in play zone, flip action tokens and find forcedLearning
|
|
local forcedLearning = false
|
|
local rot = self.getRotation()
|
|
for _, obj in ipairs(searchAroundSelf()) do
|
|
if obj.getDescription() == "Action Token" and obj.is_face_down then
|
|
obj.flip()
|
|
elseif obj.type == "Card" and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then
|
|
local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
|
|
if not doNotReady(obj) then
|
|
local cardRotation = round(obj.getRotation().y, 0) - rot.y
|
|
local yRotDiff = 0
|
|
|
|
if cardRotation < 0 then
|
|
cardRotation = cardRotation + 360
|
|
end
|
|
|
|
-- rotate cards to the next multiple of 90° towards 0°
|
|
if cardRotation > 90 and cardRotation <= 180 then
|
|
yRotDiff = 90
|
|
elseif cardRotation < 270 and cardRotation > 180 then
|
|
yRotDiff = 270
|
|
end
|
|
|
|
-- set correct rotation for face-down cards
|
|
rot.z = obj.is_face_down and 180 or 0
|
|
obj.setRotation({rot.x, rot.y + yRotDiff, rot.z})
|
|
end
|
|
if cardMetadata.id == "08031" then
|
|
forcedLearning = true
|
|
end
|
|
if cardMetadata.uses ~= nil then
|
|
tokenManager.maybeReplenishCard(obj, cardMetadata.uses, self)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- flip investigator mini-card and summoned servitor mini-card
|
|
-- (all characters allowed to account for custom IDs - e.g. 'Z0000' for TTS Zoop generated IDs)
|
|
if activeInvestigatorId ~= nil then
|
|
local miniId = string.match(activeInvestigatorId, ".....") .. "-m"
|
|
for _, obj in ipairs(getObjects()) do
|
|
if obj.type == "Card" and obj.is_face_down then
|
|
local notes = JSON.decode(obj.getGMNotes())
|
|
if notes ~= nil and notes.type == "Minicard" and (notes.id == miniId or notes.id == "09080-m") then
|
|
obj.flip()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- gain a resource (or two if playing Jenny Barnes)
|
|
if string.match(activeInvestigatorId, "%d%d%d%d%d") == "02003" then
|
|
updateCounter({type = "ResourceCounter", modifier = 2})
|
|
printToColor("Gaining 2 resources (Jenny)", messageColor)
|
|
else
|
|
updateCounter({type = "ResourceCounter", modifier = 1})
|
|
end
|
|
|
|
-- draw a card (with handling for Patrice and Forced Learning)
|
|
if activeInvestigatorId == "06005" then
|
|
if forcedLearning then
|
|
printToColor("Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.", messageColor)
|
|
else
|
|
local handSize = #Player[playerColor].getHandObjects()
|
|
if handSize < 5 then
|
|
local cardsToDraw = 5 - handSize
|
|
printToColor("Drawing " .. cardsToDraw .. " cards (Patrice)", messageColor)
|
|
drawCardsWithReshuffle(cardsToDraw)
|
|
end
|
|
end
|
|
elseif forcedLearning then
|
|
printToColor("Drawing 2 cards, discard 1 (Forced Learning)", messageColor)
|
|
drawCardsWithReshuffle(2)
|
|
elseif activeInvestigatorId == "89001" then
|
|
printToColor("Drawing 2 cards (Subject 5U-21)", messageColor)
|
|
drawCardsWithReshuffle(2)
|
|
else
|
|
drawCardsWithReshuffle(1)
|
|
end
|
|
end
|
|
|
|
-- function for "draw 1 button" (that can be added via option panel)
|
|
function doDrawOne(_, color)
|
|
-- send messages to player who clicked button if no seated player found
|
|
messageColor = Player[playerColor].seated and playerColor or color
|
|
drawCardsWithReshuffle(1)
|
|
end
|
|
|
|
-- draw X cards (shuffle discards if necessary)
|
|
function drawCardsWithReshuffle(numCards)
|
|
local deckAreaObjects = getDeckAreaObjects()
|
|
|
|
-- Norman Withers handling
|
|
local harbinger = false
|
|
if deckAreaObjects.topCard and deckAreaObjects.topCard.getName() == "The Harbinger" then
|
|
harbinger = true
|
|
elseif deckAreaObjects.draw and not deckAreaObjects.draw.is_face_down then
|
|
local cards = deckAreaObjects.draw.getObjects()
|
|
if cards[#cards].name == "The Harbinger" then
|
|
harbinger = true
|
|
end
|
|
end
|
|
|
|
if harbinger then
|
|
printToColor("The Harbinger is on top of your deck, not drawing cards", messageColor)
|
|
return
|
|
end
|
|
|
|
local topCardDetected = false
|
|
if deckAreaObjects.topCard ~= nil then
|
|
deckAreaObjects.topCard.deal(1, playerColor)
|
|
topCardDetected = true
|
|
numCards = numCards - 1
|
|
if numCards == 0 then
|
|
flipTopCardFromDeck()
|
|
return
|
|
end
|
|
end
|
|
|
|
local deckSize = 1
|
|
if deckAreaObjects.draw == nil then
|
|
deckSize = 0
|
|
elseif deckAreaObjects.draw.type == "Deck" then
|
|
deckSize = #deckAreaObjects.draw.getObjects()
|
|
end
|
|
|
|
if deckSize >= numCards then
|
|
drawCards(numCards)
|
|
-- flip top card again for Norman
|
|
if topCardDetected and string.match(activeInvestigatorId, "%d%d%d%d%d") == "08004" then
|
|
flipTopCardFromDeck()
|
|
end
|
|
else
|
|
drawCards(deckSize)
|
|
if deckAreaObjects.discard ~= nil then
|
|
shuffleDiscardIntoDeck()
|
|
Wait.time(function()
|
|
drawCards(numCards - deckSize)
|
|
-- flip top card again for Norman
|
|
if topCardDetected and string.match(activeInvestigatorId, "%d%d%d%d%d") == "08004" then
|
|
flipTopCardFromDeck()
|
|
end
|
|
end, 1)
|
|
end
|
|
printToColor("Take 1 horror (drawing card from empty deck)", messageColor)
|
|
end
|
|
end
|
|
|
|
-- get the draw deck and discard pile objects and returns the references
|
|
function getDeckAreaObjects()
|
|
local deckAreaObjects = {}
|
|
for _, object in ipairs(searchDeckAndDiscardArea("isCardOrDeck")) do
|
|
if self.positionToLocal(object.getPosition()).z > 0.5 then
|
|
deckAreaObjects.discard = object
|
|
-- Norman Withers handling
|
|
elseif object.type == "Card" and not object.is_face_down then
|
|
deckAreaObjects.topCard = object
|
|
else
|
|
deckAreaObjects.draw = object
|
|
end
|
|
end
|
|
return deckAreaObjects
|
|
end
|
|
|
|
function drawCards(numCards)
|
|
local deckAreaObjects = getDeckAreaObjects()
|
|
if deckAreaObjects.draw then
|
|
deckAreaObjects.draw.deal(numCards, playerColor)
|
|
end
|
|
end
|
|
|
|
function shuffleDiscardIntoDeck()
|
|
local deckAreaObjects = getDeckAreaObjects()
|
|
if not deckAreaObjects.discard.is_face_down then
|
|
deckAreaObjects.discard.flip()
|
|
end
|
|
deckAreaObjects.discard.shuffle()
|
|
deckAreaObjects.discard.setPositionSmooth(self.positionToWorld(DRAW_DECK_POSITION), false, false)
|
|
end
|
|
|
|
-- utility function for Norman Withers to flip the top card to the revealed side
|
|
function flipTopCardFromDeck()
|
|
Wait.time(function()
|
|
local deckAreaObjects = getDeckAreaObjects()
|
|
if deckAreaObjects.topCard then
|
|
return
|
|
elseif deckAreaObjects.draw then
|
|
if deckAreaObjects.draw.type == "Card" then
|
|
deckAreaObjects.draw.flip()
|
|
else
|
|
-- get bounds to know the height of the deck
|
|
local bounds = deckAreaObjects.draw.getBounds()
|
|
local pos = bounds.center + Vector(0, bounds.size.y / 2 + 0.2, 0)
|
|
deckAreaObjects.draw.takeObject({ position = pos, flip = true })
|
|
end
|
|
end
|
|
end, 0.1)
|
|
end
|
|
|
|
-- discard a random non-hidden card from hand
|
|
function doDiscardOne()
|
|
local hand = Player[playerColor].getHandObjects()
|
|
if #hand == 0 then
|
|
broadcastToAll("Cannot discard from empty hand!", "Red")
|
|
else
|
|
local choices = {}
|
|
for i = 1, #hand do
|
|
local notes = JSON.decode(hand[i].getGMNotes())
|
|
if notes ~= nil then
|
|
if notes.hidden ~= true then
|
|
table.insert(choices, i)
|
|
end
|
|
else
|
|
table.insert(choices, i)
|
|
end
|
|
end
|
|
|
|
if #choices == 0 then
|
|
broadcastToAll("Hidden cards can't be randomly discarded.", "Orange")
|
|
return
|
|
end
|
|
|
|
-- get a random non-hidden card (from the "choices" table)
|
|
local num = math.random(1, #choices)
|
|
deckLib.placeOrMergeIntoDeck(hand[choices[num]], returnGlobalDiscardPosition(), self.getRotation())
|
|
broadcastToAll(playerColor .. " randomly discarded card " .. choices[num] .. "/" .. #hand .. ".", "White")
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- color related functions
|
|
---------------------------------------------------------
|
|
|
|
-- changes the player color
|
|
function changeColor(clickedByColor)
|
|
local colorList = {
|
|
"White",
|
|
"Brown",
|
|
"Red",
|
|
"Orange",
|
|
"Yellow",
|
|
"Green",
|
|
"Teal",
|
|
"Blue",
|
|
"Purple",
|
|
"Pink"
|
|
}
|
|
|
|
-- remove existing colors from the list of choices
|
|
for _, existingColor in ipairs(Player.getAvailableColors()) do
|
|
for i, newColor in ipairs(colorList) do
|
|
if existingColor == newColor then
|
|
table.remove(colorList, i)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- show the option dialog for color selection to the player that triggered this
|
|
Player[clickedByColor].showOptionsDialog("Select a new color:", colorList, _, function(color)
|
|
-- update the color of the hand zone
|
|
local handZone = ownedObjects.HandZone
|
|
handZone.setValue(color)
|
|
|
|
-- if the seated player clicked this, reseat him to the new color
|
|
if clickedByColor == playerColor then
|
|
navigationOverlayApi.copyVisibility(playerColor, color)
|
|
Player[playerColor].changeColor(color)
|
|
end
|
|
|
|
-- update the internal variable
|
|
playerColor = color
|
|
end)
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- playmat token spawning
|
|
---------------------------------------------------------
|
|
|
|
-- Finds all customizable cards in this play area and updates their metadata based on the selections
|
|
-- on the matching upgrade sheet.
|
|
-- This method is theoretically O(n^2), and should be used sparingly. In practice it will only be
|
|
-- called when a checkbox is added or removed in-game (which should be rare), and is bounded by the
|
|
-- number of customizable cards in play.
|
|
function syncAllCustomizableCards()
|
|
for _, card in ipairs(searchAroundSelf("isCard")) do
|
|
syncCustomizableMetadata(card)
|
|
end
|
|
end
|
|
|
|
function syncCustomizableMetadata(card)
|
|
local cardMetadata = JSON.decode(card.getGMNotes()) or { }
|
|
if cardMetadata == nil or cardMetadata.customizations == nil then
|
|
return
|
|
end
|
|
for _, upgradeSheet in ipairs(searchAroundSelf("isCard")) do
|
|
local upgradeSheetMetadata = JSON.decode(upgradeSheet.getGMNotes()) or { }
|
|
if upgradeSheetMetadata.id == (cardMetadata.id .. "-c") then
|
|
for i, customization in ipairs(cardMetadata.customizations) do
|
|
if customization.replaces ~= nil and customization.replaces.uses ~= nil then
|
|
-- Allowed use of call(), no APIs for individual cards
|
|
if upgradeSheet.call("isUpgradeActive", i) then
|
|
cardMetadata.uses = customization.replaces.uses
|
|
card.setGMNotes(JSON.encode(cardMetadata))
|
|
else
|
|
-- TODO: Get the original metadata to restore it... maybe. This should only be
|
|
-- necessary in the very unlikely case that a user un-checks a previously-full upgrade
|
|
-- row while the card is in play. It will be much easier once the AllPlayerCardsApi is
|
|
-- in place, so defer until it is
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function spawnTokensFor(object)
|
|
local extraUses = { }
|
|
if activeInvestigatorId == "03004" then
|
|
extraUses["Charge"] = 1
|
|
end
|
|
|
|
tokenManager.spawnForCard(object, extraUses)
|
|
end
|
|
|
|
function onCollisionEnter(collisionInfo)
|
|
local object = collisionInfo.collision_object
|
|
|
|
-- only continue if loading is completed
|
|
if not collisionEnabled then return end
|
|
|
|
-- only continue for cards
|
|
if object.type ~= "Card" then return end
|
|
|
|
-- detect if "Dream-Enhancing Serum" is placed
|
|
if object.getName() == "Dream-Enhancing Serum" then isDES = true end
|
|
|
|
maybeUpdateActiveInvestigator(object)
|
|
syncCustomizableMetadata(object)
|
|
|
|
local localCardPos = self.positionToLocal(object.getPosition())
|
|
if inArea(localCardPos, DECK_DISCARD_AREA) then
|
|
tokenManager.resetTokensSpawned(object)
|
|
removeTokensFromObject(object)
|
|
elseif shouldSpawnTokens(object) then
|
|
spawnTokensFor(object)
|
|
end
|
|
end
|
|
|
|
-- detect if "Dream-Enhancing Serum" is removed
|
|
function onCollisionExit(collisionInfo)
|
|
if collisionInfo.collision_object.getName() == "Dream-Enhancing Serum" then isDES = false end
|
|
end
|
|
|
|
-- checks if tokens should be spawned for the provided card
|
|
function shouldSpawnTokens(card)
|
|
if card.is_face_down then
|
|
return false
|
|
end
|
|
|
|
local localCardPos = self.positionToLocal(card.getPosition())
|
|
local metadata = JSON.decode(card.getGMNotes())
|
|
|
|
-- If no metadata we don't know the type, so only spawn in the main area
|
|
if metadata == nil then
|
|
return inArea(localCardPos, MAIN_PLAY_AREA)
|
|
end
|
|
|
|
-- Spawn tokens for assets and events on the main area
|
|
if inArea(localCardPos, MAIN_PLAY_AREA)
|
|
and (metadata.type == "Asset"
|
|
or metadata.type == "Event") then
|
|
return true
|
|
end
|
|
|
|
-- Spawn tokens for all encounter types in the threat area
|
|
if inArea(localCardPos, THREAT_AREA)
|
|
and (metadata.type == "Treachery"
|
|
or metadata.type == "Enemy"
|
|
or metadata.weakness) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function onObjectEnterContainer(container, object)
|
|
if object.type ~= "Card" then return end
|
|
|
|
local localCardPos = self.positionToLocal(object.getPosition())
|
|
if inArea(localCardPos, DECK_DISCARD_AREA) then
|
|
tokenManager.resetTokensSpawned(object)
|
|
removeTokensFromObject(object)
|
|
end
|
|
end
|
|
|
|
-- removes tokens from the provided card/deck
|
|
function removeTokensFromObject(object)
|
|
if object.hasTag("CardThatSeals") then
|
|
local func = object.getVar("resetSealedTokens") -- check if function exists (it won't for older custom content)
|
|
if func ~= nil then
|
|
object.call("resetSealedTokens")
|
|
end
|
|
end
|
|
|
|
for _, obj in ipairs(searchLib.onObject(object)) do
|
|
if tokenChecker.isChaosToken(obj) then
|
|
chaosBagApi.returnChaosTokenToBag(obj)
|
|
elseif obj.getGUID() ~= "4ee1f2" and -- table
|
|
obj ~= self and
|
|
obj.type ~= "Deck" and
|
|
obj.type ~= "Card" and
|
|
obj.memo ~= nil and
|
|
obj.getLock() == false and
|
|
obj.getDescription() ~= "Action Token" then
|
|
ownedObjects.Trash.putObject(obj)
|
|
end
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- investigator ID grabbing and skill tracker
|
|
---------------------------------------------------------
|
|
|
|
function maybeUpdateActiveInvestigator(card)
|
|
if not inArea(self.positionToLocal(card.getPosition()), INVESTIGATOR_AREA) then return end
|
|
|
|
local notes = JSON.decode(card.getGMNotes())
|
|
local class
|
|
|
|
if notes ~= nil and notes.type == "Investigator" and notes.id ~= nil then
|
|
if notes.id == activeInvestigatorId then return end
|
|
class = notes.class
|
|
activeInvestigatorId = notes.id
|
|
ownedObjects.InvestigatorSkillTracker.call("updateStats", {
|
|
notes.willpowerIcons,
|
|
notes.intellectIcons,
|
|
notes.combatIcons,
|
|
notes.agilityIcons
|
|
})
|
|
elseif activeInvestigatorId ~= "00000" then
|
|
class = "Neutral"
|
|
activeInvestigatorId = "00000"
|
|
ownedObjects.InvestigatorSkillTracker.call("updateStats", {1, 1, 1, 1})
|
|
else
|
|
return
|
|
end
|
|
|
|
-- change state of action tokens
|
|
local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})
|
|
local smallToken = nil
|
|
local STATE_TABLE = {
|
|
["Guardian"] = 1,
|
|
["Seeker"] = 2,
|
|
["Rogue"] = 3,
|
|
["Mystic"] = 4,
|
|
["Survivor"] = 5,
|
|
["Neutral"] = 6
|
|
}
|
|
|
|
for _, obj in ipairs(search) do
|
|
if obj.getDescription() == "Action Token" and obj.getStateId() > 0 then
|
|
if obj.getScale().x < 0.4 then
|
|
smallToken = obj
|
|
else
|
|
setObjectState(obj, STATE_TABLE[class])
|
|
end
|
|
end
|
|
end
|
|
|
|
-- update the small token with special action for certain investigators
|
|
local SPECIAL_ACTIONS = {
|
|
["04002"] = 8, -- Ursula Downs
|
|
["01002"] = 9, -- Daisy Walker
|
|
["01502"] = 9, -- Daisy Walker
|
|
["01002-pb"] = 9, -- Daisy Walker
|
|
["06003"] = 10, -- Tony Morgan
|
|
["04003"] = 11, -- Finn Edwards
|
|
["08016"] = 14 -- Bob Jenkins
|
|
}
|
|
|
|
if smallToken ~= nil then
|
|
setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])
|
|
end
|
|
end
|
|
|
|
function setObjectState(obj, stateId)
|
|
if obj.getStateId() ~= stateId then obj.setState(stateId) end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- manipulation of owned objects
|
|
---------------------------------------------------------
|
|
|
|
-- updates the specific owned counter
|
|
---@param param Table Contains the information to update:
|
|
--- type: String Counter to target
|
|
--- newValue: Number Value to set the counter to
|
|
--- modifier: Number If newValue is not provided, the existing value will be adjusted by this modifier
|
|
function updateCounter(param)
|
|
local counter = ownedObjects[param.type]
|
|
if counter ~= nil then
|
|
counter.call("updateVal", param.newValue or (counter.getVar("val") + param.modifier))
|
|
else
|
|
printToAll(param.type .. " for " .. matColor .. " could not be found.", "Yellow")
|
|
end
|
|
end
|
|
|
|
-- returns the resource counter amount
|
|
---@param type String Counter to target
|
|
function getCounterValue(type)
|
|
return ownedObjects[type].getVar("val")
|
|
end
|
|
|
|
-- set investigator skill tracker to "1, 1, 1, 1"
|
|
function resetSkillTracker()
|
|
local obj = ownedObjects.InvestigatorSkillTracker
|
|
if obj ~= nil then
|
|
obj.call("updateStats", { 1, 1, 1, 1 })
|
|
else
|
|
printToAll("Skill tracker for " .. matColor .. " playmat could not be found.", "Yellow")
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- calls to 'Global' / functions for calls from outside
|
|
---------------------------------------------------------
|
|
|
|
function drawChaosTokenButton(_, _, isRightClick)
|
|
chaosBagApi.drawChaosToken(self, isRightClick)
|
|
end
|
|
|
|
function drawEncounterCard(_, _, isRightClick)
|
|
mythosAreaApi.drawEncounterCard(self, isRightClick)
|
|
end
|
|
|
|
function returnGlobalDiscardPosition()
|
|
return self.positionToWorld(DISCARD_PILE_POSITION)
|
|
end
|
|
|
|
-- Sets this playermat's draw 1 button to visible
|
|
---@param visible Boolean. Whether the draw 1 button should be visible
|
|
function showDrawButton(visible)
|
|
isDrawButtonVisible = visible
|
|
|
|
-- create the "Draw 1" button
|
|
if isDrawButtonVisible then
|
|
self.createButton({
|
|
label = "Draw 1",
|
|
click_function = "doDrawOne",
|
|
function_owner = self,
|
|
position = { 1.84, 0.1, -0.36 },
|
|
scale = { 0.12, 0.12, 0.12 },
|
|
width = 800,
|
|
height = 280,
|
|
font_size = 180
|
|
})
|
|
|
|
-- remove the "Draw 1" button
|
|
else
|
|
local buttons = self.getButtons()
|
|
for i = 1, #buttons do
|
|
if buttons[i].label == "Draw 1" then
|
|
self.removeButton(buttons[i].index)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- shows / hides a clickable clue counter for this playmat and sets the correct amount of clues
|
|
---@param showCounter Boolean Whether the clickable clue counter should be visible
|
|
function clickableClues(showCounter)
|
|
local clickerPos = ownedObjects.ClickableClueCounter.getPosition()
|
|
local clueCount = 0
|
|
|
|
-- move clue counters
|
|
local modY = showCounter and 0.525 or -0.525
|
|
ownedObjects.ClickableClueCounter.setPosition(clickerPos + Vector(0, modY, 0))
|
|
|
|
if showCounter then
|
|
-- current clue count
|
|
clueCount = ownedObjects.ClueCounter.getVar("exposedValue")
|
|
|
|
-- remove clues
|
|
ownedObjects.ClueCounter.call("removeAllClues", ownedObjects.Trash)
|
|
|
|
-- set value for clue clickers
|
|
ownedObjects.ClickableClueCounter.call("updateVal", clueCount)
|
|
else
|
|
-- current clue count
|
|
clueCount = ownedObjects.ClickableClueCounter.getVar("val")
|
|
|
|
-- spawn clues
|
|
local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
|
|
for i = 1, clueCount do
|
|
pos.y = pos.y + 0.045 * i
|
|
tokenManager.spawnToken(pos, "clue", self.getRotation())
|
|
end
|
|
end
|
|
end
|
|
|
|
-- removes all clues (moving tokens to the trash and setting counters to 0)
|
|
function removeClues()
|
|
ownedObjects.ClueCounter.call("removeAllClues", ownedObjects.Trash)
|
|
ownedObjects.ClickableClueCounter.call("updateVal", 0)
|
|
end
|
|
|
|
-- reports the clue count
|
|
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
|
function getClueCount(useClickableCounters)
|
|
if useClickableCounters then
|
|
return ownedObjects.ClickableClueCounter.getVar("val")
|
|
else
|
|
return ownedObjects.ClueCounter.getVar("exposedValue")
|
|
end
|
|
end
|
|
|
|
-- Sets this playermat's snap points to limit snapping to matching card types or not. If matchTypes
|
|
-- is true, the main card slot snap points will only snap assets, while the investigator area point
|
|
-- will only snap Investigators. If matchTypes is false, snap points will be reset to snap all
|
|
-- cards.
|
|
---@param matchTypes Boolean. Whether snap points should only snap for the matching card types.
|
|
function setLimitSnapsByType(matchTypes)
|
|
local snaps = self.getSnapPoints()
|
|
for i, snap in ipairs(snaps) do
|
|
local snapPos = snap.position
|
|
if inArea(snapPos, MAIN_PLAY_AREA) then
|
|
local snapTags = snaps[i].tags
|
|
if matchTypes then
|
|
if snapTags == nil then
|
|
snaps[i].tags = { "Asset" }
|
|
else
|
|
table.insert(snaps[i].tags, "Asset")
|
|
end
|
|
else
|
|
snaps[i].tags = nil
|
|
end
|
|
end
|
|
if inArea(snapPos, INVESTIGATOR_AREA) then
|
|
local snapTags = snaps[i].tags
|
|
if matchTypes then
|
|
if snapTags == nil then
|
|
snaps[i].tags = { "Investigator" }
|
|
else
|
|
table.insert(snaps[i].tags, "Investigator")
|
|
end
|
|
else
|
|
snaps[i].tags = nil
|
|
end
|
|
end
|
|
end
|
|
self.setSnapPoints(snaps)
|
|
end
|
|
|
|
-- Simple method to check if the given point is in a specified area. Local use only,
|
|
---@param point Vector Point to check, only x and z values are relevant
|
|
---@param bounds Table Defined area to see if the point is within. See MAIN_PLAY_AREA for sample
|
|
-- bounds definition.
|
|
---@return Boolean True if the point is in the area defined by bounds
|
|
function inArea(point, bounds)
|
|
return (point.x < bounds.upperLeft.x
|
|
and point.x > bounds.lowerRight.x
|
|
and point.z < bounds.upperLeft.z
|
|
and point.z > bounds.lowerRight.z)
|
|
end
|
|
|
|
-- called by custom data helpers to add player card data
|
|
---@param args table Contains only one entry, the GUID of the custom data helper
|
|
function updatePlayerCards(args)
|
|
local customDataHelper = getObjectFromGUID(args[1])
|
|
local playerCardData = customDataHelper.getTable("PLAYER_CARD_DATA")
|
|
tokenManager.addPlayerCardData(playerCardData)
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local ChaosBagApi = {}
|
|
|
|
-- respawns the chaos bag with a new state of tokens
|
|
---@param tokenList Table List of chaos token ids
|
|
ChaosBagApi.setChaosBagState = function(tokenList)
|
|
return Global.call("setChaosBagState", tokenList)
|
|
end
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
|
ChaosBagApi.getChaosBagState = function()
|
|
local chaosBagContentsCatcher = Global.call("getChaosBagState")
|
|
local chaosBagContents = {}
|
|
for _, v in ipairs(chaosBagContentsCatcher) do
|
|
table.insert(chaosBagContents, v)
|
|
end
|
|
return chaosBagContents
|
|
end
|
|
|
|
-- checks scripting zone for chaos bag (also called by a lot of objects!)
|
|
ChaosBagApi.findChaosBag = function()
|
|
return Global.call("findChaosBag")
|
|
end
|
|
|
|
-- returns a table of object references to the tokens in play (does not include sealed tokens!)
|
|
ChaosBagApi.getTokensInPlay = function()
|
|
return Global.call("getChaosTokensinPlay")
|
|
end
|
|
|
|
-- returns all sealed tokens on cards to the chaos bag
|
|
ChaosBagApi.releaseAllSealedTokens = function(playerColor)
|
|
return Global.call("releaseAllSealedTokens", playerColor)
|
|
end
|
|
|
|
-- returns all drawn tokens to the chaos bag
|
|
ChaosBagApi.returnChaosTokens = function(playerColor)
|
|
return Global.call("returnChaosTokens", playerColor)
|
|
end
|
|
|
|
-- removes the specified chaos token from the chaos bag
|
|
---@param id String ID of the chaos token
|
|
ChaosBagApi.removeChaosToken = function(id)
|
|
return Global.call("removeChaosToken", id)
|
|
end
|
|
|
|
-- returns a chaos token to the bag and calls all relevant functions
|
|
---@param token TTSObject Chaos Token to return
|
|
ChaosBagApi.returnChaosTokenToBag = function(token)
|
|
return Global.call("returnChaosTokenToBag", token)
|
|
end
|
|
|
|
-- spawns the specified chaos token and puts it into the chaos bag
|
|
---@param id String ID of the chaos token
|
|
ChaosBagApi.spawnChaosToken = function(id)
|
|
return Global.call("spawnChaosToken", id)
|
|
end
|
|
|
|
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
|
|
-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
|
|
-- contents of the bag should check this method before doing so.
|
|
-- This method will broadcast a message to all players if the bag is being searched.
|
|
---@return Boolean. True if the bag is manipulated, false if it should be blocked.
|
|
ChaosBagApi.canTouchChaosTokens = function()
|
|
return Global.call("canTouchChaosTokens")
|
|
end
|
|
|
|
-- called by playermats (by the "Draw chaos token" button)
|
|
ChaosBagApi.drawChaosToken = function(mat, drawAdditional)
|
|
return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional})
|
|
end
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
|
ChaosBagApi.getIdUrlMap = function()
|
|
return Global.getTable("ID_URL_MAP")
|
|
end
|
|
|
|
return ChaosBagApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenChecker", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local CHAOS_TOKEN_NAMES = {
|
|
["Elder Sign"] = true,
|
|
["+1"] = true,
|
|
["0"] = true,
|
|
["-1"] = true,
|
|
["-2"] = true,
|
|
["-3"] = true,
|
|
["-4"] = true,
|
|
["-5"] = true,
|
|
["-6"] = true,
|
|
["-7"] = true,
|
|
["-8"] = true,
|
|
["Skull"] = true,
|
|
["Cultist"] = true,
|
|
["Tablet"] = true,
|
|
["Elder Thing"] = true,
|
|
["Auto-fail"] = true,
|
|
["Bless"] = true,
|
|
["Curse"] = true,
|
|
["Frost"] = true
|
|
}
|
|
|
|
local TokenChecker = {}
|
|
|
|
-- returns true if the passed object is a chaos token (by name)
|
|
TokenChecker.isChaosToken = function(obj)
|
|
if CHAOS_TOKEN_NAMES[obj.getName()] then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
return TokenChecker
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenManager", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local optionPanelApi = require("core/OptionPanelApi")
|
|
local playAreaApi = require("core/PlayAreaApi")
|
|
local searchLib = require("util/SearchLib")
|
|
local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
|
|
|
|
local PLAYER_CARD_TOKEN_OFFSETS = {
|
|
[1] = {
|
|
Vector(0, 3, -0.2)
|
|
},
|
|
[2] = {
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[3] = {
|
|
Vector(0, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[4] = {
|
|
Vector(0.4, 3, -0.9),
|
|
Vector(-0.4, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[5] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[6] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2)
|
|
},
|
|
[7] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0, 3, 0.5)
|
|
},
|
|
[8] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(-0.35, 3, 0.5),
|
|
Vector(0.35, 3, 0.5)
|
|
},
|
|
[9] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5)
|
|
},
|
|
[10] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(0, 3, 1.2)
|
|
},
|
|
[11] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(-0.35, 3, 1.2),
|
|
Vector(0.35, 3, 1.2)
|
|
},
|
|
[12] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(0.7, 3, 1.2),
|
|
Vector(0, 3, 1.2),
|
|
Vector(-0.7, 3, 1.2)
|
|
}
|
|
}
|
|
|
|
-- stateIDs for the multi-stated resource tokens
|
|
local stateTable = {
|
|
["resource"] = 1,
|
|
["ammo"] = 2,
|
|
["bounty"] = 3,
|
|
["charge"] = 4,
|
|
["evidence"] = 5,
|
|
["secret"] = 6,
|
|
["supply"] = 7
|
|
}
|
|
|
|
-- Table of data extracted from the token source bag, keyed by the Memo on each token which
|
|
-- should match the token type keys ("resource", "clue", etc)
|
|
local tokenTemplates
|
|
|
|
local playerCardData
|
|
local locationData
|
|
|
|
local TokenManager = { }
|
|
local internal = { }
|
|
|
|
-- Spawns tokens for the card. This function is built to just throw a card at it and let it do
|
|
-- the work once a card has hit an area where it might spawn tokens. It will check to see if
|
|
-- the card has already spawned, find appropriate data from either the uses metadata or the Data
|
|
-- Helper, and spawn the tokens.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens
|
|
--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
|
|
TokenManager.spawnForCard = function(card, extraUses)
|
|
if tokenSpawnTrackerApi.hasSpawnedTokens(card.getGUID()) then
|
|
return
|
|
end
|
|
local metadata = JSON.decode(card.getGMNotes())
|
|
if metadata ~= nil then
|
|
internal.spawnTokensFromUses(card, extraUses)
|
|
else
|
|
internal.spawnTokensFromDataHelper(card)
|
|
end
|
|
end
|
|
|
|
-- Spawns a set of tokens on the given card.
|
|
---@param card Object Card to spawn tokens on
|
|
---@param tokenType String Type of token to spawn, valid values are "damage", "horror",
|
|
-- "resource", "doom", or "clue"
|
|
---@param tokenCount Number How many tokens to spawn. For damage or horror this value will be set to the
|
|
-- spawned state object rather than spawning multiple tokens
|
|
---@param shiftDown Number An offset for the z-value of this group of tokens
|
|
---@param subType String Subtype of token to spawn. This will only differ from the tokenName for resource tokens
|
|
TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown, subType)
|
|
local optionPanel = optionPanelApi.getOptions()
|
|
|
|
if tokenType == "damage" or tokenType == "horror" then
|
|
TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)
|
|
elseif tokenType == "resource" and optionPanel["useResourceCounters"] == "enabled" then
|
|
TokenManager.spawnResourceCounterToken(card, tokenCount)
|
|
elseif tokenType == "resource" and optionPanel["useResourceCounters"] == "custom" and tokenCount == 0 then
|
|
TokenManager.spawnResourceCounterToken(card, tokenCount)
|
|
else
|
|
TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown, subType)
|
|
end
|
|
end
|
|
|
|
-- Spawns a single counter token and sets the value to tokenValue. Used for damage and horror
|
|
-- tokens.
|
|
---@param card Object Card to spawn tokens on
|
|
---@param tokenType String type of token to spawn, valid values are "damage" and "horror". Other
|
|
-- types should use spawnMultipleTokens()
|
|
---@param tokenValue Number Value to set the damage/horror to
|
|
TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)
|
|
if tokenValue < 1 or tokenValue > 50 then return end
|
|
|
|
local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))
|
|
local rot = card.getRotation()
|
|
TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)
|
|
end
|
|
|
|
TokenManager.spawnResourceCounterToken = function(card, tokenCount)
|
|
local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))
|
|
local rot = card.getRotation()
|
|
TokenManager.spawnToken(pos, "resourceCounter", rot, function(spawned)
|
|
spawned.call("updateVal", tokenCount)
|
|
end)
|
|
end
|
|
|
|
-- Spawns a number of tokens.
|
|
---@param tokenType String type of token to spawn, valid values are resource", "doom", or "clue".
|
|
-- Other types should use spawnCounterToken()
|
|
---@param tokenCount Number How many tokens to spawn
|
|
---@param shiftDown Number An offset for the z-value of this group of tokens
|
|
---@param subType String Subtype of token to spawn. This will only differ from the tokenName for resource tokens
|
|
TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown, subType)
|
|
-- not checking the max at this point since clue offsets are calculated dynamically
|
|
if tokenCount < 1 then return end
|
|
|
|
local offsets = {}
|
|
if tokenType == "clue" then
|
|
offsets = internal.buildClueOffsets(card, tokenCount)
|
|
else
|
|
-- only up to 12 offset tables defined
|
|
if tokenCount > 12 then return end
|
|
for i = 1, tokenCount do
|
|
offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])
|
|
-- Fix the y-position for the spawn, since positionToWorld considers rotation which can
|
|
-- have bad results for face up/down differences
|
|
offsets[i].y = card.getPosition().y + 0.15
|
|
end
|
|
end
|
|
|
|
if shiftDown ~= nil then
|
|
-- Copy the offsets to make sure we don't change the static values
|
|
local baseOffsets = offsets
|
|
offsets = { }
|
|
|
|
-- get a vector for the shifting (downwards local to the card)
|
|
local shiftDownVector = Vector(0, 0, shiftDown):rotateOver("y", card.getRotation().y)
|
|
for i, baseOffset in ipairs(baseOffsets) do
|
|
offsets[i] = baseOffset + shiftDownVector
|
|
end
|
|
end
|
|
|
|
if offsets == nil then
|
|
error("couldn't find offsets for " .. tokenCount .. ' tokens')
|
|
return
|
|
end
|
|
|
|
-- handling for not provided subtype (for example when spawning from custom data helpers)
|
|
if subType == nil then
|
|
subType = ""
|
|
end
|
|
|
|
-- this is used to load the correct state for additional resource tokens (e.g. "Ammo")
|
|
local callback = nil
|
|
local stateID = stateTable[string.lower(subType)]
|
|
if tokenType == "resource" and stateID ~= nil and stateID ~= 1 then
|
|
callback = function(spawned) spawned.setState(stateID) end
|
|
end
|
|
|
|
for i = 1, tokenCount do
|
|
TokenManager.spawnToken(offsets[i], tokenType, card.getRotation(), callback)
|
|
end
|
|
end
|
|
|
|
-- Spawns a single token at the given global position by copying it from the template bag.
|
|
---@param position Global position to spawn the token
|
|
---@param tokenType String type of token to spawn, valid values are "damage", "horror",
|
|
-- "resource", "doom", or "clue"
|
|
---@param rotation Vector Rotation to be used for the new token. Only the y-value will be used,
|
|
-- x and z will use the default rotation from the source bag
|
|
---@param callback function A callback function triggered after the new token is spawned
|
|
TokenManager.spawnToken = function(position, tokenType, rotation, callback)
|
|
internal.initTokenTemplates()
|
|
local loadTokenType = tokenType
|
|
if tokenType == "clue" or tokenType == "doom" then
|
|
loadTokenType = "clueDoom"
|
|
end
|
|
if tokenTemplates[loadTokenType] == nil then
|
|
error("Unknown token type '" .. tokenType .. "'")
|
|
return
|
|
end
|
|
local tokenTemplate = tokenTemplates[loadTokenType]
|
|
|
|
-- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag
|
|
local rot = Vector(tokenTemplate.Transform.rotX,
|
|
270,
|
|
tokenTemplate.Transform.rotZ)
|
|
if rotation ~= nil then
|
|
rot.y = rotation.y
|
|
end
|
|
if tokenType == "doom" then
|
|
rot.z = 180
|
|
end
|
|
|
|
tokenTemplate.Nickname = ""
|
|
return spawnObjectData({
|
|
data = tokenTemplate,
|
|
position = position,
|
|
rotation = rot,
|
|
callback_function = callback
|
|
})
|
|
end
|
|
|
|
-- Checks a card for metadata to maybe replenish it
|
|
---@param card Object Card object to be replenished
|
|
---@param uses Table The already decoded metadata.uses (to avoid decoding again)
|
|
---@param mat Object The playmat the card is placed on (for rotation and casting)
|
|
TokenManager.maybeReplenishCard = function(card, uses, mat)
|
|
-- TODO: support for cards with multiple uses AND replenish (as of yet, no official card needs that)
|
|
if uses[1].count and uses[1].replenish then
|
|
internal.replenishTokens(card, uses, mat)
|
|
end
|
|
end
|
|
|
|
-- Delegate function to the token spawn tracker. Exists to avoid circular dependencies in some
|
|
-- callers.
|
|
---@param card Object Card object to reset the tokens for
|
|
TokenManager.resetTokensSpawned = function(card)
|
|
tokenSpawnTrackerApi.resetTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Pushes new player card data into the local copy of the Data Helper player data.
|
|
---@param dataTable Table Key/Value pairs following the DataHelper style
|
|
TokenManager.addPlayerCardData = function(dataTable)
|
|
internal.initDataHelperData()
|
|
for k, v in pairs(dataTable) do
|
|
playerCardData[k] = v
|
|
end
|
|
end
|
|
|
|
-- Pushes new location data into the local copy of the Data Helper location data.
|
|
---@param dataTable Table Key/Value pairs following the DataHelper style
|
|
TokenManager.addLocationData = function(dataTable)
|
|
internal.initDataHelperData()
|
|
for k, v in pairs(dataTable) do
|
|
locationData[k] = v
|
|
end
|
|
end
|
|
|
|
-- Checks to see if the given card has location data in the DataHelper
|
|
---@param card Object Card to check for data
|
|
---@return Boolean True if this card has data in the helper, false otherwise
|
|
TokenManager.hasLocationData = function(card)
|
|
internal.initDataHelperData()
|
|
return internal.getLocationData(card) ~= nil
|
|
end
|
|
|
|
internal.initTokenTemplates = function()
|
|
if tokenTemplates ~= nil then
|
|
return
|
|
end
|
|
tokenTemplates = {}
|
|
local tokenSource = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSource")
|
|
for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do
|
|
local tokenName = tokenTemplate.Memo
|
|
tokenTemplates[tokenName] = tokenTemplate
|
|
end
|
|
end
|
|
|
|
-- Copies the data from the DataHelper. Will only happen once.
|
|
internal.initDataHelperData = function()
|
|
if playerCardData ~= nil then
|
|
return
|
|
end
|
|
local dataHelper = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
|
playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')
|
|
locationData = dataHelper.getTable('LOCATIONS_DATA')
|
|
end
|
|
|
|
-- Spawn tokens for a card based on the uses metadata. This will consider the face up/down state
|
|
-- of the card for both locations and standard cards.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens
|
|
--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
|
|
internal.spawnTokensFromUses = function(card, extraUses)
|
|
local uses = internal.getUses(card)
|
|
if uses == nil then return end
|
|
|
|
-- go through tokens to spawn
|
|
local tokenCount
|
|
for i, useInfo in ipairs(uses) do
|
|
tokenCount = (useInfo.count or 0) + (useInfo.countPerInvestigator or 0) * playAreaApi.getInvestigatorCount()
|
|
if extraUses ~= nil and extraUses[useInfo.type] ~= nil then
|
|
tokenCount = tokenCount + extraUses[useInfo.type]
|
|
end
|
|
-- Shift each spawned group after the first down so they don't pile on each other
|
|
TokenManager.spawnTokenGroup(card, useInfo.token, tokenCount, (i - 1) * 0.8, useInfo.type)
|
|
end
|
|
|
|
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Spawn tokens for a card based on the data helper data. This will consider the face up/down state
|
|
-- of the card for both locations and standard cards.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
internal.spawnTokensFromDataHelper = function(card)
|
|
internal.initDataHelperData()
|
|
local playerData = internal.getPlayerCardData(card)
|
|
if playerData ~= nil then
|
|
internal.spawnPlayerCardTokensFromDataHelper(card, playerData)
|
|
end
|
|
local locationData = internal.getLocationData(card)
|
|
if locationData ~= nil then
|
|
internal.spawnLocationTokensFromDataHelper(card, locationData)
|
|
end
|
|
end
|
|
|
|
-- Spawn tokens for a player card using data retrieved from the Data Helper.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param playerData Table Player card data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)
|
|
local token = playerData.tokenType
|
|
local tokenCount = playerData.tokenCount
|
|
TokenManager.spawnTokenGroup(card, token, tokenCount)
|
|
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Spawn tokens for a location using data retrieved from the Data Helper.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param locationData Table Location data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnLocationTokensFromDataHelper = function(card, locationData)
|
|
local clueCount = internal.getClueCountFromData(card, locationData)
|
|
if clueCount > 0 then
|
|
TokenManager.spawnTokenGroup(card, "clue", clueCount)
|
|
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
|
end
|
|
end
|
|
|
|
internal.getPlayerCardData = function(card)
|
|
return playerCardData[card.getName() .. ':' .. card.getDescription()]
|
|
or playerCardData[card.getName()]
|
|
end
|
|
|
|
internal.getLocationData = function(card)
|
|
return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]
|
|
end
|
|
|
|
internal.getClueCountFromData = function(card, locationData)
|
|
-- Return the number of clues to spawn on this location
|
|
if locationData == nil then
|
|
error('attempted to get clue for unexpected object: ' .. card.getName())
|
|
return 0
|
|
end
|
|
|
|
if ((card.is_face_down and locationData.clueSide == 'back')
|
|
or (not card.is_face_down and locationData.clueSide == 'front')) then
|
|
if locationData.type == 'fixed' then
|
|
return locationData.value
|
|
elseif locationData.type == 'perPlayer' then
|
|
return locationData.value * playAreaApi.getInvestigatorCount()
|
|
end
|
|
error('unexpected location type: ' .. locationData.type)
|
|
end
|
|
return 0
|
|
end
|
|
|
|
-- Gets the right uses structure for this card, based on metadata and face up/down state
|
|
---@param card Object Card to pull the uses from
|
|
internal.getUses = function(card)
|
|
local metadata = JSON.decode(card.getGMNotes()) or { }
|
|
if metadata.type == "Location" then
|
|
if card.is_face_down and metadata.locationBack ~= nil then
|
|
return metadata.locationBack.uses
|
|
elseif not card.is_face_down and metadata.locationFront ~= nil then
|
|
return metadata.locationFront.uses
|
|
end
|
|
elseif not card.is_face_down then
|
|
return metadata.uses
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-- Dynamically create positions for clues on a card.
|
|
---@param card Object Card the clues will be placed on
|
|
---@param count Integer How many clues?
|
|
---@return Table Array of global positions to spawn the clues at
|
|
internal.buildClueOffsets = function(card, count)
|
|
local pos = card.getPosition()
|
|
local cluePositions = { }
|
|
for i = 1, count do
|
|
local row = math.floor(1 + (i - 1) / 4)
|
|
local column = (i - 1) % 4
|
|
table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))
|
|
end
|
|
return cluePositions
|
|
end
|
|
|
|
---@param card Object Card object to be replenished
|
|
---@param uses Table The already decoded metadata.uses (to avoid decoding again)
|
|
---@param mat Object The playmat the card is placed on (for rotation and casting)
|
|
internal.replenishTokens = function(card, uses, mat)
|
|
local cardPos = card.getPosition()
|
|
|
|
-- don't continue for cards on the deck (Norman) or in the discard pile
|
|
if mat.positionToLocal(cardPos).x < -1 then return end
|
|
|
|
-- get current amount of resource tokens on the card
|
|
local clickableResourceCounter = nil
|
|
local foundTokens = 0
|
|
|
|
for _, obj in ipairs(searchLib.onObject(card, "isTileOrToken")) do
|
|
local memo = obj.getMemo()
|
|
|
|
if (stateTable[memo] or 0) > 0 then
|
|
foundTokens = foundTokens + math.abs(obj.getQuantity())
|
|
obj.destruct()
|
|
elseif memo == "resourceCounter" then
|
|
foundTokens = obj.getVar("val")
|
|
clickableResourceCounter = obj
|
|
break
|
|
end
|
|
end
|
|
|
|
-- this is the theoretical new amount of uses (to be checked below)
|
|
local newCount = foundTokens + uses[1].replenish
|
|
|
|
-- if there are already more uses than the replenish amount, keep them
|
|
if foundTokens > uses[1].count then
|
|
newCount = foundTokens
|
|
-- only replenish up until the replenish amount
|
|
elseif newCount > uses[1].count then
|
|
newCount = uses[1].count
|
|
end
|
|
|
|
-- update the clickable counter or spawn a group of tokens
|
|
if clickableResourceCounter then
|
|
clickableResourceCounter.call("updateVal", newCount)
|
|
else
|
|
TokenManager.spawnTokenGroup(card, uses[1].token, newCount, _, uses[1].type)
|
|
end
|
|
end
|
|
|
|
return TokenManager
|
|
end
|
|
end)
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SearchLib = {}
|
|
local filterFunctions = {
|
|
isActionToken = function(x) return x.getDescription() == "Action Token" end,
|
|
isCard = function(x) return x.type == "Card" end,
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
isTileOrToken = function(x) return x.type == "Tile" end
|
|
}
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
---@param pos Table Global position
|
|
---@param rot Table Global rotation
|
|
---@param size Table Size
|
|
---@param filter String Name of the filter function
|
|
---@param direction Table Direction (positive is up)
|
|
---@param maxDistance Number Distance for the cast
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
if filter then filter = filterFunctions[filter] end
|
|
local searchResult = Physics.cast({
|
|
origin = pos,
|
|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filtering the result
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filter(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
pos = obj.getPosition()
|
|
size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
direction = { 0, -1, 0 }
|
|
maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local OptionPanelApi = {}
|
|
|
|
-- loads saved options
|
|
---@param options Table New options table
|
|
OptionPanelApi.loadSettings = function(options)
|
|
return Global.call("loadSettings", options)
|
|
end
|
|
|
|
-- returns option panel table
|
|
OptionPanelApi.getOptions = function()
|
|
return Global.getTable("optionPanel")
|
|
end
|
|
|
|
return OptionPanelApi
|
|
end
|
|
end)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("playermat/Playmat")
|
|
end)
|
|
__bundle_register("core/MythosAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local MythosAreaApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getMythosArea()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "MythosArea")
|
|
end
|
|
|
|
-- returns the chaos token metadata (if provided through scenario reference card)
|
|
MythosAreaApi.returnTokenData = function()
|
|
return getMythosArea().call("returnTokenData")
|
|
end
|
|
|
|
-- returns an object reference to the encounter deck
|
|
MythosAreaApi.getEncounterDeck = function()
|
|
return getMythosArea().call("getEncounterDeck")
|
|
end
|
|
|
|
-- draw an encounter card for the requesting mat
|
|
MythosAreaApi.drawEncounterCard = function(mat, alwaysFaceUp)
|
|
getMythosArea().call("drawEncounterCard", {mat = mat, alwaysFaceUp = alwaysFaceUp})
|
|
end
|
|
|
|
return MythosAreaApi
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |